F-Zero Forever 0.20.0-rc.3 - Windows x64

Local Multiplayer defaults on; choose VS MODE and select 2, 3 or 4 racers.
CGP original-car rebalances default on; conflicting BS vehicles default off. Saved choices are respected.
Assign inputs in Controls: gamepads are unique; keyboard seats may use separate or repeated bindings.
Two players use top/bottom views; three or four use a 2x2 grid. All local views use GPU HD where supported.
Multiplayer never pauses. Start opens a live menu to continue, restart, change race or exit.
See docs/LOCAL_CONTROLS_AND_MODS.md for Steam Input and which mods apply in each mode.
Recomp-ui Netplay starts online play and includes VS MODE automatically.
Online players get independent full screens; host chooses 4:3, 16:9 or 21:9.
All peers need this build and matching enabled course packs. Online rewind is disabled.
MSU-1 replacement music works in single-player, local VS and online VS; missing songs use SNES music.
Music choices and recordings are local to each player; course catalogs must match.

For a bug report: quit the game, run Collect diagnostics.cmd, and send the ZIP it selects.
Recent inputs and checkpoints are recorded automatically, including online rollback.
Nothing is uploaded automatically. The ZIP contains game memory, saves and diagnostic paths.
See docs/DIAGNOSTIC_REPLAY.md and docs/NETPLAY.md.

Extract the entire ZIP and run F-Zero Forever.exe. Select your own F-Zero (USA) ROM.
Custom Content > Import adds course ZIPs, FZEdit projects, IPS/BPS patches or supported ROM hacks.
Some imports ask you to confirm pack/cup names and course assignments. No Python installation is needed.
Import limits: custom vehicles, menus and unsupported game-wide code changes are excluded.
Unmatched songs need manual placement; hover the pack's music notice for instructions.
See MODS.md and mods/CONVERSION.md for details.

Mods > Track Pack Loader defaults on and loads every folder/ZIP in mods/packs. Restart after installing packs.
The original 15 courses remain available. Loader and BS Satellaview Tracks exclude each other.
The included CGP, Astra Velocity, Bower and MAX packs add 17 cups / 85 course versions.
Vehicle packs, rules and screen override remain separate options. CGP preset enables the full experience.

Required course mechanics load automatically with their pack and have no separate switches.
Legend difficulty defaults on; performance diagnostics default off; MSU-1 defaults on with SNES fallback for missing songs. Saved choices are respected.

Mods > Crash diagnostics and replay defaults on for testing. Files stay local.
After a crash, ZIP the newest diagnostics/replay-* folder beside the game and send it with your report.
The folder contains recent inputs, game checkpoints, settings, records and crash evidence, never your ROM file.
See MODS.md for details.

Mods > Always show Records defaults on, making Records available before setting a time.

Records shows all enabled cars by default; X/Y on its overview filters by car.
Practice: L/R on the league screen chooses the ghost's car. Automatic prefers your current car.
Selecting another car's ghost preserves your saved recording; Save Ghost writes your new recording normally.

Mods > Lap voice callouts is optional and requires your own boost-power and final-lap WAV files.
Choose both recordings before enabling it. Boost-power timing offers Lap 2 only (once per race).
The final-lap recording retains its separate timing.
No callout recordings are included. See MODS.md.

Audio is not included; you can add it to each pack's music folder.
Course ZIPs contain editable projects; example.zip contains example.fzm and uses music/example.pcm.
Bundled courses include a ready-to-use cache in mods/packs/.cache.
Changed or newly added courses rebuild their cache automatically on launch.
MSU-1 defaults on in Settings > Audio. Music is discovered from each pack.
Match courses/huckmine.zip with music/huckmine.pcm. Missing songs use SNES music.
Mods > Menu and event music shows the supplied CGP menu songs and lets you replace them.
See MODS.md for music instructions and the editable Huckmine source ZIP example.

HD Mode 7 defaults to 4x detail with smoothing off and adaptive Fit to screen.
Mods offers 2x/4x/8x detail and Off/2-sample edge smoothing; window size and display filtering are separate.
The portable 3P/4P fallback reports its 2x limit. See docs/HD_MODE7.md.

Single-player: F7 save-state menu, R rewind. All modes: D/C left/right shoulder, Alt+Enter fullscreen.
Credits are in CREDITS.txt and each pack; license notices are in licenses/.
