MediEvil II Recompiled - 0.2.4-alpha

Windows: extract the whole ZIP, then run MediEvilIIRecomp.exe.
Linux: make the AppImage executable, then run it. Without FUSE, use
  ./MediEvilIIRecomp-*.AppImage --appimage-extract-and-run

Choose your MediEvil II USA (SCUS-94564) disc in the launcher. Use the CUE
with its BIN tracks, or a supported CHD. OpenBIOS is included and selected
automatically; its startup shell is skipped. No compiler, Python, Generate
step or retail BIOS is needed. The disc remains required while playing.

Adaptive view, HUD edge anchoring, extended terrain, subdivision bypass,
PGXP, stable world filtering, resident loading and interpolated presentation are on
by default. Movies and subtitles keep their original proportions. Display
is the default presentation target; 60/120/144/240/360 are also available.
A selected target does not guarantee that many distinct rendered frames.

First run prepares the resident loading cache from your disc. Later runs
reuse the verified decoded data. No disc image, decoded game assets or
player saves are included in this package.

Windows settings and saves live beside the executable; keep the extracted
folder writable. Linux settings/saves/mods live in
  $XDG_DATA_HOME/MediEvilIIRecomp
or ~/.local/share/MediEvilIIRecomp when XDG_DATA_HOME is unset. Set
MEDIEVIL_II_RECOMP_DATA_DIR to override it. Linux AppImage updates preserve
your settings, memory cards and installed mods. Resident decoded assets
use the system user cache directory.

Playtest Diagnostics (off by default; enable it in Mods) records the controller state of every
frame plus a memory checksum for replay verification. Timing and gameplay
snapshots also help investigate when an older replay diverges. Press both
stick buttons (L3 + R3), or F4 with Mouse and Keyboard enabled, just after a
problem to record an incident marker. See docs/PLAYTEST_FEEDBACK.md. To report a
problem, quit the game normally and zip the NEWEST folder under
  saves/diagnostics/session-<number>
(beside MediEvilIIRecomp.exe on Windows; under the Linux data directory above).
diagnostics-location.txt next to the game names it. The folder contains your
settings, mod choices and starting memory cards, never the disc or BIOS.
Turn off Input Display / Input Recording in the Mods menu to hide the on-screen
input line or stop recording.

This is an alpha player build.
Right-stick Camera is enabled by default. Mouse and Keyboard is optional under
Mods / Controls, with configurable actions for all five mouse buttons. See
docs/MODERN_CONTROLS.md for the default actions, including Tab for inventory.
HD Texture Packs is temporarily hidden and disabled, including old selections.
All 11 preceding enhancement PRs and the final HUD update are consolidated;
see INCLUDED_PRS.json and
RELEASE_MANIFEST.json for source revisions and file hashes. Original-disc
native code is compiled into the executable; unknown heap placements keep
the runtime fallback. Full-game coverage and sustained high-refresh output
remain unqualified. See docs/ENHANCEMENTS.md for measured limitations.

Linux requires glibc 2.39 or newer (for example Ubuntu 24.04). Qualification
is limited to WSL so far. The AppImage does not bundle glibc.
