# COGBox - 简体中文
Monitor = 显示器
Keys = 按键
The settings couldn't be saved - is the COGBox folder read-only? = 无法保存设置——COGBox 文件夹是否为只读?
Default (main screen) = 默认(主屏幕)
Space = 空格键
Return = 回车
Tab = Tab
Backspace = 退格
Delete = 删除
Insert = 插入
Home = Home
End = End
Left = 左
Right = 右
Up = 上
Down = 下
Shift = Shift
Control = Control
Alt = Alt
Quote = 引号
Comma = 逗号
Minus = 减号
Period = 句号
Slash = 斜杠
Semicolon = 分号
Plus = 加号
LBracket = 左方括号
Backslash = 反斜杠
RBracket = 右方括号
Backtick = 反引号
Left mouse = 鼠标左键
Right mouse = 鼠标右键
Middle mouse = 鼠标中键
Enter = Enter
KEYBOARD KEYS = 键盘按键
Used when Keyboard and mouse is on, in all three games. Choose an action, then press its new key or mouse button (Esc cancels). = 在三款游戏中启用“键盘和鼠标”时使用。选择一个动作,然后按下新的按键或鼠标按钮(Esc 取消)。
Press a key... = 请按一个键...
Reset keys to the Gears layout = 将按键重置为 Gears 布局
Version = 版本
no desktop folder = 没有桌面文件夹
Windows refused it = Windows 拒绝了该操作
YOUR COPY = 你的副本
Not added yet. Use Add your copy below (a disc image, a Games on Demand copy, or an extracted folder). = 尚未添加。请使用下方的“添加你的副本”(光盘映像、Games on Demand 副本或已解压的文件夹)。
Game files:  = 游戏文件:
  (your own folder) = (你自己的文件夹)
  -  the release the ports are made for = - 移植版所针对的发行版本
  -  a different release: it may not start or may misbehave = - 不同的发行版本:可能无法启动或运行异常
  -  not checked yet = - 尚未检查
: not added = :未添加
 - required for now (the disc version crashes at start) = - 暂时必需(光盘版在启动时崩溃)
 - the disc version runs instead = - 改为运行光盘版
 (optional) = (可选)
  -  a different update than the ports expect = - 与移植版所需的更新不同
The port program is missing: expected  = 缺少移植程序:应为
 - unzip the release again, keeping its folders. = - 请重新解压发行包,并保留其文件夹结构。
Port:  = 移植版:
Add your copy... = 添加你的副本...
Replace your copy... = 替换你的副本...
Choose your copy: a disc image (.iso), a Games on Demand file, or default.xex in a folder = 选择你的副本:光盘映像(.iso)、Games on Demand 文件,或文件夹中的 default.xex
Use a folder... = 使用文件夹...
Choose the folder with your game's default.xex = 选择包含游戏 default.xex 的文件夹
Add the title update... = 添加标题更新...
Replace the title update... = 替换标题更新...
FOLDERS = 文件夹
Saves = 存档
Logs = 日志
Back up saves = 备份存档
 is running - close it first, so the save is complete. = 正在运行——请先关闭它,以确保存档完整。
 has no saves here yet. = 在此还没有存档。
Put a copy of  = 把
's saves in a zip on your desktop? = 的存档打包成 zip 放到桌面吗?
Back up = 备份
Cancel = 取消
Clear shaders... = 清除着色器...
 has no saved shaders to clear. = 没有可清除的已保存着色器。
Clear shaders = 清除着色器
Clear the saved shaders and pipelines of  = 清除
?\n\nThe next start builds them again, so expect stutter and pop-in the first time, as on a new PC. The folder is set aside (renamed), not deleted. = 已保存的着色器和管线?\n\n下次启动会重新构建,因此首次会出现卡顿和画面突然出现的情况,就像在新电脑上一样。该文件夹只是被搁置(重命名),并未删除。
Clear = 清除
PROBLEMS = 问题
Make a problem report = 生成问题报告
No play of  = 尚无
 yet - play once, then make the report. = 的游玩记录——请先玩一次,再生成报告。
Saved on your desktop:  = 已保存到桌面:
Couldn't make the report:  = 无法生成报告:
Reset settings to defaults... = 将设置重置为默认值...
Reset to defaults = 重置为默认值
Put every setting of every game back to its default? Your saves are not touched. = 将所有游戏的所有设置恢复为默认值?你的存档不受影响。
Reset = 重置
SHORTCUTS = 快捷方式
Desktop shortcut: COGBox = 桌面快捷方式:COGBox
COGBox = COGBox
Gears of War native PC ports - launcher = Gears of War 原生 PC 移植版 - 启动器
A COGBox shortcut is on your desktop. = 桌面上已有 COGBox 快捷方式。
The shortcut couldn't be made:  = 无法创建快捷方式:
Desktop shortcut:  = 桌面快捷方式:
Play  = 游玩
 through COGBox = (通过 COGBox)
 shortcut is on your desktop. = 快捷方式已在桌面上。
To pin one to the taskbar or Start, right-click the shortcut and choose Pin (Windows doesn't let programs do that themselves). = 要将其固定到任务栏或“开始”菜单,请右键单击快捷方式并选择“固定”(Windows 不允许程序自行完成此操作)。
COGBOX = COGBOX
COGBox  = COGBox
 is out (this is  = 已发布(当前为
Downloading... = 正在下载...
Unpacking... = 正在解压...
Restart COGBox = 重启 COGBox
Update = 更新
Close the game first. = 请先关闭游戏。
Release page = 发布页面
Updates = 更新
Check = 检查
 - checking for updates is off. = - 已关闭更新检查。
 - the latest (or GitHub couldn't be reached). = - 已是最新(或无法连接 GitHub)。
 - checking for updates... = - 正在检查更新...
Launcher = 启动器
Language = 语言
Automatic = 自动
Windows' language = Windows 的语言
Fullscreen (F11, or LT + RT together) = 全屏(F11,或同时按 LT + RT)
Borderless window (no title bar) = 无边框窗口(无标题栏)
Check GitHub for a newer COGBox at start = 启动时检查 GitHub 上是否有新版 COGBox
DISPLAY = 显示
GRAPHICS = 图形
CONTROLS = 控制
GAMEPLAY = 游戏玩法
ABOUT = 关于
Resolution = 分辨率
Fps = 帧率
Preset = 预设
AAMode = 抗锯齿
Unlimited = 不限制
 fps = fps
Off = 关
Disc version = 光盘版
Not ready to play = 尚未准备好游玩
 played = 已游玩
Game = 游戏
Controller = 手柄
Nothing to set here yet. = 此处暂无可设置的内容。
LIBRARY = 游戏库
SAVE * = 保存 *
Saved. = 已保存。
PLAY = 开始游戏
Gears of War 2 = Gears of War 2
Gears of War 3 = Gears of War 3
Gears of War: Judgment = Gears of War: Judgment
Gears 2 = Gears 2
Gears 3 = Gears 3
Judgment = Judgment
Main menu (normal) = 主菜单(正常)
Chapter  = 章节
Act I - Nightmare (prologue) = 第一幕 - 噩梦(序章)
Act I - Raven's Nest 1 = 第一幕 - 乌鸦巢 1
Act I - Raven's Nest 2 = 第一幕 - 乌鸦巢 2
Act II - Hanover 1 = 第二幕 - 汉诺威 1
Act II - Hanover 2 = 第二幕 - 汉诺威 2
Act II - Hanover 3 = 第二幕 - 汉诺威 3
Act II - Bridge = 第二幕 - 大桥
Act II - Wreckage = 第二幕 - 残骸
Act III - Badlands 1 = 第三幕 - 荒原 1
Act III - Badlands 2 = 第三幕 - 荒原 2
Act III - Badlands 3 = 第三幕 - 荒原 3
Act III - Badlands 4 = 第三幕 - 荒原 4
Act III - Blimp 1 = 第三幕 - 飞艇 1
Act III - Blimp 2 = 第三幕 - 飞艇 2
Act III - Fort 1 = 第三幕 - 堡垒 1
Act III - Fort 2 = 第三幕 - 堡垒 2
Act IV - Convoy = 第四幕 - 车队
Act IV - Mercy 1 = 第四幕 - 慈悲 1
Act IV - Mercy 2 = 第四幕 - 慈悲 2
Act IV - Char 1 = 第四幕 - 焦土 1
Act IV - Char 2 = 第四幕 - 焦土 2
Act IV - Char 3 = 第四幕 - 焦土 3
Act IV - Shipyard 1 = 第四幕 - 船坞 1
Act IV - Shipyard 2 = 第四幕 - 船坞 2
Act V - Maelstrom = 第五幕 - 漩涡
Act V - Coast 1 = 第五幕 - 海岸 1
Act V - Coast 2 = 第五幕 - 海岸 2
Act V - Azura 1 = 第五幕 - 阿祖拉 1
Act V - Azura 2 = 第五幕 - 阿祖拉 2
Act V - Tower 1 = 第五幕 - 塔楼 1
Act V - Tower 2 = 第五幕 - 塔楼 2
Prologue (museum / trial) = 序章(博物馆/审判)
Sera University = 塞拉大学
Onyx Mansion = 玛瑙庄园
Onyx Mansion (part 3) = 玛瑙庄园(第 3 部分)
Halvo Bay military base = 哈尔沃湾军事基地
Halvo Bay - to the rooftops = 哈尔沃湾 - 前往屋顶
Rooftops = 屋顶
Rooftops (part 2) = 屋顶(第 2 部分)
Courthouse = 法院
Courthouse (transition) = 法院(过渡)
Courthouse - boss = 法院 - Boss
Aftermath 1 = 余波 1
Aftermath 2 = 余波 2
Aftermath 2 - oil rig = 余波 2 - 石油钻井平台
Aftermath 3 = 余波 3
Aftermath 3 - outro = 余波 3 - 结尾
Aftermath 4 = 余波 4
Aftermath 5 = 余波 5
DLSS (NVIDIA RTX) = DLSS (NVIDIA RTX)
Not yet in  = 暂不支持:
Fullscreen = 全屏
Fullscreen (borderless) = 全屏(无边框)
A borderless window that covers the whole screen. = 覆盖整个屏幕的无边框窗口。
Exclusive = 独占
Exclusive fullscreen instead = 改用独占全屏
Window size = 窗口大小
Default = 默认
!Fullscreen = !Fullscreen
Needs HDR turned on in Windows display settings. = 需要在 Windows 显示设置中开启 HDR。
HDR paper white (nits) = HDR 纸白亮度(尼特)
Peak = 峰值
HDR peak (nits) = HDR 峰值(尼特)
Your screen's peak brightness (see its specs or Windows HDR calibration). = 屏幕的峰值亮度(参见其规格或 Windows HDR 校准)。
Vsync = 垂直同步
Vsync (no tearing) = 垂直同步(无撕裂)
Frame rate limit = 帧率上限
30 (original) = 30(原版)
FPS counter = FPS 计数器
Bar at the top = 顶部栏
Bar at the bottom = 底部栏
Game's own (column) = 游戏自带(列)
Bar: one line (FPS, frame time, slowest frame) drawn by the port itself, nothing in the game changed. Game's own: the game's built-in FPS / frame-time column. = 栏:由移植程序自身绘制的一行(FPS、帧时间、最慢帧),不改动游戏。游戏自带:游戏内置的 FPS / 帧时间列。
Ultrawide = 超宽屏
Ultrawide = 超宽屏 21:9
Quality preset = 画质预设
Original (as on the console) = 原版(与主机相同)
High = 高
Ultra = 超高
Custom = 自定义
Api = API
Graphics API = 图形 API
DirectX 12 (recommended) = DirectX 12(推荐)
Vulkan (experimental) = Vulkan(实验性)
Render resolution = 渲染分辨率
1x - 720p (original) = 1x - 720p(原版)
4x - 5K (supersampling, heavy) = 4x - 5K(超采样,负载高)
Match my monitor (native) = 匹配我的显示器(原生)
Anti-aliasing = 抗锯齿
SMAA: light, sharp, any GPU. FSR: temporal anti-aliasing of the 3D scene, any DX12 GPU. DLSS: the same on NVIDIA RTX cards. XeSS: the same, best on Intel Arc cards. = SMAA:轻量、锐利,适用于任何 GPU。FSR:3D 场景的时间性抗锯齿,适用于任何 DX12 GPU。DLSS:同上,适用于 NVIDIA RTX 显卡。XeSS:同上,在 Intel Arc 显卡上效果最佳。
Scene resolution = 场景分辨率
Native (same as render resolution) = 原生(与渲染分辨率相同)
Quality (scene at 2/3) = 质量(场景为 2/3)
Performance (scene at 1/2) = 性能(场景为 1/2)
Ultra performance (scene at 1/3) = 极致性能(场景为 1/3)
Frame generation (highly experimental) = 帧生成(高度实验性)
AMD FSR frame generation = AMD FSR 帧生成
Highly experimental - it's rough for now. Shows a generated frame between each two the game draws: smoother motion on a fast monitor, about one frame more input lag. Works best when the game already runs at 60 fps or more. Any DirectX 12 graphics card.\nEarly version: the HUD and characters' own movement can smear a little in the in-between frames. = 高度实验性——目前还很粗糙。在游戏绘制的每两帧之间显示一个生成帧:在高刷新率显示器上动作更流畅,输入延迟增加约一帧。游戏本身已达 60 fps 或更高时效果最佳。适用于任何 DirectX 12 显卡。\n早期版本:HUD 和角色自身的动作在中间帧里可能会有些拖影。
Aniso = 各向异性
Sharper textures (16x anisotropic) = 更清晰的纹理(16x 各向异性)
16x anisotropic filtering: textures seen at an angle (floors, walls) stay sharp. = 16x 各向异性过滤:以倾斜角度看到的纹理(地面、墙壁)保持清晰。
Trilinear = 三线性
Smooth texture detail steps (trilinear) = 平滑的纹理细节层级(三线性)
Texture detail levels blend instead of showing a line where they step down (the game uses point filtering between levels). = 纹理细节层级会相互混合,而不是在切换处出现一条分界线(游戏在层级之间使用点过滤)。
Sharp textures show at once (fast mip fade) = 清晰纹理立即显示(快速 mip 渐变)
A newly loaded sharper texture shows at once instead of fading in over 0.3-2 seconds. = 新加载的更清晰纹理会立即显示,而不是在 0.3-2 秒内渐显。
Pool = 纹理池
Texture memory = 纹理内存
Game's own (smallest) = 游戏自带(最小)
Standard (196 MB / Gears 3 200 MB) = 标准(196 MB / Gears 3 为 200 MB)
Large (256 MB) = 大(256 MB)
Larger (320 MB, not long-tested) = 更大(320 MB,未经长期测试)
Draw distance = 绘制距离
Original = 原版
Far (1.5x) = 远(1.5x)
Farthest (2x) = 最远(2x)
How far away detail and objects are still drawn. = 多远处的细节和物体仍会被绘制。
Motion blur = 动态模糊
The blur of fast movement (the game's own setting). = 快速移动时的模糊(游戏自带设置)。
Depth of field = 景深
The blur of distant / out-of-focus areas (cutscenes, aiming). = 远处/失焦区域的模糊(过场动画、瞄准时)。
Shake = 抖动
Camera shake (roadie run) = 镜头抖动(冲刺奔跑)
Less = 较少
Fov = 视野
Field of view (%) = 视野(%)
Mnk = 键鼠
Keyboard and mouse (Gears layout) = 键盘和鼠标(Gears 布局)
Keyboard and mouse (Gears layout, experimental) = 键盘和鼠标(Gears 布局，实验性)
WASD move, mouse look, left click fire, right click aim, Space cover/roll, F melee, E use, Q look at, R reload, Tab Tac/Com, 1-4 weapons, middle click / Z zoom, C left-stick click, Esc / Enter pause, Backspace back. A controller still works. = WASD 移动,鼠标视角,左键开火,右键瞄准,Space 掩体/翻滚,F 近战,E 使用,Q 查看,R 换弹,Tab 战术/通讯,1-4 武器,中键 / Z 缩放,C 左摇杆按下,Esc / Enter 暂停,Backspace 返回。手柄仍可使用。
Sens = 灵敏度
Mouse sensitivity = 鼠标灵敏度
How fast the mouse turns the camera. 0.5 is a good start; lower it for a high-DPI mouse, raise it for a low-DPI one. = 鼠标转动镜头的速度。建议从 0.5 开始；高 DPI 鼠标请调低，低 DPI 鼠标请调高。
Extra stick dead zone = 额外摇杆死区
Game's own = 游戏自带
Vibration = 震动
Controller vibration = 手柄震动
The controller's rumble. = 手柄的震动反馈。
Lower input lag = 更低输入延迟
Start = 开始
Start at = 起始位置
Main menu, or straight into a chapter from its beginning (it opens paused: press A / Start). Your saves are not changed. = 主菜单,或从某一章节开头直接进入(以暂停状态打开:按 A / Start)。你的存档不会被更改。
Game version = 游戏版本
Title Update (latest) = 标题更新(最新)
Disc (original release) = 光盘(原始版本)
Players = 玩家数
2 (split-screen) = 2(分屏)
3 (split-screen) = 3(分屏)
4 (split-screen) = 4(分屏)
Local split-screen co-op (one controller each). = 本地分屏合作(每人一个手柄)。
Skip the intro logos = 跳过开场标志
Starts at the title screen without the publisher / studio logo films. The loading film and cutscenes still play. = 直接从标题画面开始,不播放发行商/工作室标志影片。加载影片和过场动画仍会播放。
Cheats = 作弊
Cheats (hotkeys F5-F11) = 作弊(热键 F5-F11)
The developers' cheat keys (Gears 3 chat, its notes/25): F5-F11 in game. Achievements and saves are your own business. = 开发者的作弊键(Gears 3 聊天,其 notes/25):游戏中按 F5-F11。成就和存档由你自己负责。
Mutators = 变异器
Unlock all mutators = 解锁所有变异器
Every mutator (gameplay modifier) available from the start. Writes nothing to your profile. = 所有变异器(游戏玩法修改项)从一开始即可使用。不会写入你的个人资料。
Level select menu (experimental) = 关卡选择菜单(实验性)
The game's own hidden level-select menu (Judgment). Its list has no text yet: Down moves, A loads (entry 1 Sera University ... 17 Aftermath 5). = 游戏自带的隐藏关卡选择菜单(Judgment)。其列表暂无文字:按下移动,A 载入(条目 1 Sera University ... 17 Aftermath 5)。
Lang = 语言
Game language = 游戏语言
Default (English) = 默认(英语)
English = 英语
Japanese = 日语
German = 德语
French = 法语
Spanish = 西班牙语
Italian = 意大利语
Korean = 韩语
Chinese = 中文
Portuguese = 葡萄牙语
Polish = 波兰语
Russian = 俄语
The language of the game's own text and voices. Only the languages on your copy of the game are there - the others fall back to English. Takes effect when the game starts. = 游戏自带文字和语音的语言。仅显示你的游戏副本中包含的语言——其他语言会回退到英语。游戏启动时生效。
Mute = 静音
Mute when the game is not the active window = 游戏不在活动窗口时静音
Display = 显示
Graphics = 图形
Controls = 控制
Gameplay = 游戏玩法
The Title Update 6 build is not there yet. = 尚无标题更新 6 版本。
The Gears 3 Title Update 6 build is not there yet. = 尚无 Gears 3 标题更新 6 版本。
Judgment always runs with its Title Update 4. = Judgment 始终使用其标题更新 4 运行。
its chapter list is coming = 章节列表即将推出
needs its chapter list = 需要其章节列表
game's own counter = 游戏自带计数器
Gears 3: the Disc version only for now (Title Update 6 shows a dirty-disc error with it). = Gears 3:目前仅支持光盘版(标题更新 6 配合它会显示脏盘错误)。
its config has no draw-distance setting = 其配置中没有绘制距离设置
needs the next Gears 2 build = 需要下一个 Gears 2 版本
its config has no mip-fade setting = 其配置中没有 mip 渐变设置
needs its next build = 需要其下一个版本
this build has no AMD frame generation files = 此版本没有 AMD 帧生成文件
needs its next build (SDK patch 37) = 需要其下一个版本(SDK 补丁 37)
Fire = 开火
Aim = 瞄准
Cover / roadie run / evade = 掩体 / 冲刺 / 闪避
Melee / chainsaw = 近战 / 电锯
Use / pick up = 使用 / 拾取
Look at / point of interest = 查看 / 兴趣点
Reload (active reload) = 换弹(主动换弹)
Tactical display = 战术显示
D-pad left = 方向键左
Weapon (left) = 武器(左)
D-pad right = 方向键右
Weapon (right) = 武器(右)
D-pad up = 方向键上
Weapon (up) = 武器(上)
D-pad down = 方向键下
Grenades = 手雷
Right stick click = 右摇杆按下
Zoom = 缩放
MMB,Z = MMB,Z
Left stick click = 左摇杆按下
Pause menu = 暂停菜单
Escape,Return = Escape,Return
Back = 返回
Back / scores = 返回 / 比分
DirectX 12 only. = 仅限 DirectX 12。
\nYour graphics card:  = \n你的显卡:
not detected = 未检测到
Untested in Judgment.  = 在 Judgment 中未测试。
 (main) = (主)
 -nostartupmovies = -nostartupmovies
GJAniso = GJAniso
) - FSR instead = )——改用 FSR
 is not available for this game / build - SMAA instead = 在此游戏/版本中不可用——改用 SMAA
 is DirectX 12 only, SMAA instead = 仅支持 DirectX 12,改用 SMAA
 at  = 于
, frame generation on = ,已开启帧生成
 -> frame-rate cap  = -> 帧率上限
{LOG} = {LOG}
This build of  = 此版本的
 needs a CPU with AVX2 (Intel Haswell / AMD Ryzen, about 2013 and newer), and this PC's CPU does not report it.\n\nIf this is a virtual machine, turn on passing the host CPU's features through to it. = 需要支持 AVX2 的 CPU(Intel Haswell / AMD Ryzen,约 2013 年及以后),而这台电脑的 CPU 未报告支持。\n\n如果这是虚拟机,请开启将主机 CPU 特性透传给它的选项。
COGBox launcher = COGBox 启动器
GEARS OF WAR = GEARS OF WAR
JUDGMENT = JUDGMENT
PC PORT = PC 移植版
Front = 正面
Box = 盒子
played just now = 刚刚玩过
played today = 今天玩过
played yesterday = 昨天玩过
Gears of War native PC ports  -  launcher  = Gears of War 原生 PC 移植版 - 启动器
Your copy isn't where it was - is its drive connected? = 你的副本不在原位置——它所在的驱动器是否已连接?
Needs  = 需要
 - add it from your console or its package file = ——请从你的主机或其包文件中添加
Not in this release of COGBox yet = 此版 COGBox 尚未包含
RUNNING = 运行中
ADD UPDATE = 添加更新
ADD YOUR COPY = 添加你的副本
Choose your copy: a disc image (.iso), a Games on Demand file, a title update, or default.xex in a folder = 选择你的副本:光盘映像(.iso)、Games on Demand 文件、标题更新,或文件夹中的 default.xex
SETTINGS = 设置
...or a folder you already extracted = ...或你已解压好的文件夹
Choose the folder with your game's default.xex (or a Games on Demand / title update folder) = 选择包含游戏 default.xex 的文件夹(或 Games on Demand / 标题更新文件夹)
GET BOX ART = 获取封面
UPDATE ART = 更新封面
Getting the box art and backgrounds from the x360db archive on GitHub... = 正在从 GitHub 上的 x360db 归档获取封面和背景...
Downloads each game's Xbox Marketplace box art and background from the x360db archive on GitHub\n(the one Xenia Manager uses) into the covers folder. Your own covers\gears2.png etc. still win. = 从 GitHub 上的 x360db 归档(Xenia Manager 所用的那个)下载每款游戏的 Xbox Marketplace 封面和背景\n到 covers 文件夹。你自己的 covers\gears2.png 等文件仍然优先。
UPDATE TO  = 更新到
). Opens the About tab, where Update downloads and installs it. = )。打开“关于”选项卡,可在其中点击“更新”下载并安装。
Title Update 4 needed = 需要标题更新 4
D-pad: choose a game = 方向键:选择游戏
Play or Settings = 开始游戏或设置
box art = 封面
Arrows / wheel: turn      Enter: play      F11: fullscreen      Esc: quit      drop a disc image or folder on the window to add it = 方向键 / 滚轮:转动      Enter:开始游戏      F11:全屏      Esc:退出      将光盘映像或文件夹拖到窗口上即可添加
Made by Shagg = 作者:Shagg
couldn't start the zip = 无法启动 zip
couldn't read  = 无法读取
couldn't write the zip (is the disk full?) = 无法写入 zip(磁盘已满?)
Notices = 通知
Saved on your desktop:\n = 已保存到桌面:\n
\n\nTo restore: close the game and unzip it into\n = \n\n如需恢复:请关闭游戏并将其解压到\n
Couldn't back up the saves:  = 无法备份存档:
Cleared the shaders of  = 已清除以下游戏的着色器:
Couldn't clear them - is the game running? = 无法清除——游戏是否正在运行?
Every setting is back to its default. = 所有设置已恢复为默认值。
Choose COGBox's language. You can change it any time on a game's About tab. = 选择 COGBox 的语言。你可以随时在游戏的“关于”选项卡中更改。
Continue = 继续
Automatic ( = 自动(
Don't show this again = 不再显示
Recommended game updates = 推荐的游戏更新
COGBox's most-tested builds use these title updates:\n\n    Gears of War 2 - Title Update 6\n    Gears of War 3 - Title Update 6\n    Gears of War: Judgment - Title Update 4 (required for now)\n\nThey give the best compatibility and performance. Add each one from your own console (ADD UPDATE, or the game's About tab) - COGBox doesn't include game or update files. = COGBox 测试最充分的版本使用这些标题更新:\n\n    Gears of War 2 - 标题更新 6\n    Gears of War 3 - 标题更新 6\n    Gears of War: Judgment - 标题更新 4(目前必需)\n\n它们能带来最佳的兼容性和性能。请从你自己的主机添加每一个(添加更新,或游戏的“关于”选项卡)——COGBox 不包含游戏或更新文件。
Window = 窗口
Borderless = 无边框
 is out - see any game's About tab = 已发布——请查看任意游戏的“关于”选项卡
Cross = 叉
Circle = 圆
Square = 方
Triangle = 三角
Share = 分享
Options = 选项
header error:  = 头部错误:
FAILED  = 失败
RESULT: ok = 结果:成功
RESULT: FAILED = 结果:失败
Welcome! Add your copy of a game to start - a disc image, a Games on Demand copy or an extracted folder. = 欢迎!请添加你的游戏副本以开始——光盘映像、Games on Demand 副本或已解压的文件夹。
Unzipped without its folders = 解压时丢失了文件夹结构
The game programs are directly beside CogBox.exe instead of in their folders (Gears2\port-tu6, Gears3\port-tu6, Judgment\port ...). Some unzip tools flatten folders - KDE's Ark does.\n\nUnzip the release again keeping its folders: Windows' Extract All, 7-Zip, or 'unzip' on Linux. = 游戏程序直接位于 CogBox.exe 旁边,而不在各自的文件夹里(Gears2\port-tu6、Gears3\port-tu6、Judgment\port ...)。某些解压工具会展平文件夹——KDE 的 Ark 就是这样。\n\n请重新解压发行包并保留文件夹结构:Windows 的“全部解压缩”、7-Zip,或 Linux 上的 'unzip'。
Box art and backgrounds are in the covers folder. = 封面和背景在 covers 文件夹中。
The box art couldn't be downloaded - check the internet connection. = 无法下载封面——请检查网络连接。
Finish the question or the unpacking first, then drop it again. = 请先完成问题或解压,然后再拖放一次。
Quit COGBox? = 退出 COGBox?
Close COGBox? = 关闭 COGBox?
Quit = 退出
Title Update 6 = 标题更新 6
Add your copy of the disc to play = 添加光盘副本即可游玩
Title Update 4 = 标题更新 4
Title Update = 标题更新
Hashes = 哈希值
it ended with an error, or was ended from outside (Task Manager) = 它因错误而结束,或被外部终止(任务管理器)
its renderer couldn't start (the game said why) - try the other Graphics API (Vulkan / DirectX 12) on the Graphics tab, and update Windows and the graphics driver = 其渲染器无法启动(游戏已说明原因)——请在“图形”选项卡中尝试另一个图形 API(Vulkan / DirectX 12),并更新 Windows 和显卡驱动
crash-* = crash-*
 setting(s) = 项设置
 isn't ready to play yet - add your copy first. = 尚未准备好游玩——请先添加你的副本。
The port program is missing - unzip the COGBox release again. = 缺少移植程序——请重新解压 COGBox 发行包。
CPU too old for this build = CPU 太旧,不支持此版本
Circle: back to the game = 圆键:返回游戏
, game  = ,游戏
, exe  = ,exe
 couldn't be started (Windows error  = 无法启动(Windows 错误
 s, exit code  = 秒,退出代码
, crash reports  = ,崩溃报告
FSR turned off = FSR 已关闭
 closed because AMD FSR crashed inside the graphics driver. COGBox has switched its anti-aliasing to SMAA. A newer graphics driver may fix FSR - you can turn it back on in the Graphics tab. = 已关闭,因为 AMD FSR 在显卡驱动内崩溃。COGBox 已将抗锯齿切换为 SMAA。更新的显卡驱动可能会修复 FSR——你可以在“图形”选项卡中重新开启。
it ended with exit code  = 它以退出代码结束:
it crashed = 它已崩溃
 closed = 已关闭
 closed unexpectedly:  = 意外关闭:
.\n\nMake a problem report (a zip on your desktop) for it? It holds the log, the settings, a description of this PC and any crash report - no saves, no game files, and your Windows user name is taken out. Nothing is sent by itself. = 。\n\n要为其生成问题报告(放在桌面上的 zip)吗?其中包含日志、设置、对这台电脑的描述以及任何崩溃报告——不含存档、不含游戏文件,并且会去除你的 Windows 用户名。不会自动发送任何内容。
Make a report = 生成报告
Open the log folder = 打开日志文件夹
Close = 关闭
 - attach it to a GitHub issue. = ——请将其附加到 GitHub issue。
Game:  = 游戏:
What happened (the launcher's reading):  = 发生了什么(启动器的判断):
COGBox:  = COGBox:
the expected release = 预期的发行版本
a different release (default.xex  = 不同的发行版本(default.xex
 bytes) = 字节)
the expected update = 预期的更新
a different update (default.xexp  = 不同的更新(default.xexp
Windows doesn't let COGBox change its own folder. Download the update from its page instead. = Windows 不允许 COGBox 修改自己的文件夹。请改为从更新页面下载。
The update's checksum couldn't be found. Try again later, or download it from its page. = 找不到更新的校验和。请稍后重试,或从页面下载。
Couldn't make room for the download in the COGBox folder. = 无法在 COGBox 文件夹中为下载腾出空间。
The download didn't finish. Check the internet connection (and the free disk space) and try again. = 下载未完成。请检查网络连接(以及可用磁盘空间)后重试。
The download was damaged (its checksum doesn't match). Try again. = 下载已损坏(校验和不匹配)。请重试。
The update couldn't be opened. = 无法打开更新。
The update doesn't hold CogBox.exe - nothing was changed. = 更新中不含 CogBox.exe——未做任何更改。
The update couldn't be unpacked ( = 无法解压更新(
Couldn't write  = 无法写入
 (is the disk full?). = (磁盘已满?)。
Couldn't replace  = 无法替换
 (is a game still running?). = (游戏是否仍在运行?)。
The update couldn't start. = 无法启动更新。
Unpacking the disc image = 正在解压光盘映像
Unpacking the Games on Demand copy = 正在解压 Games on Demand 副本
Unpacking the title update = 正在解压标题更新
Checking the folder = 正在检查文件夹
Reading = 正在读取
This isn't something COGBox can unpack. = COGBox 无法解压此内容。
The package didn't hold a default.xexp - is it the title update? = 该包中没有 default.xexp——它是标题更新吗?
The copy didn't hold a default.xex. = 该副本中没有 default.xex。
The old copy couldn't be moved aside - is the game running, or a file from it open? = 无法移开旧副本——游戏是否正在运行,或其某个文件处于打开状态?
The unpacked copy couldn't be moved into place. = 无法将解压后的副本移到位。
The unpacked copy couldn't be moved into place, and the old copy couldn't be put back - it is safe in  = 无法将解压后的副本移到位,旧副本也无法放回——它安全地保存在
 (rename it to  = (将其重命名为
 to use it again). = 即可再次使用)。
 for  = 用于
 is added and checked. = 已添加并检查。
This title update for  = 此标题更新用于
 isn't  = 不是
 is added and checked - ready to play. = 已添加并检查——可以游玩。
This copy of  = 此副本属于
This disc image has no default.xex - it isn't an Xbox 360 game disc (or is damaged). = 此光盘映像没有 default.xex——它不是 Xbox 360 游戏光盘(或已损坏)。
This package isn't a title update ( = 此包不是标题更新(
content type  = 内容类型
). Downloadable content isn't supported yet. = )。尚不支持可下载内容。
COGBox doesn't recognise this. Choose a disc image (.iso), a Games on Demand file or folder, a title update package, or a folder holding default.xex. = COGBox 无法识别此内容。请选择光盘映像(.iso)、Games on Demand 文件或文件夹、标题更新包,或包含 default.xex 的文件夹。
This is an Xbox 360 game, but not Gears of War 2, 3 or Judgment. = 这是一款 Xbox 360 游戏,但不是 Gears of War 2、3 或 Judgment。
That's  = 这是
, not  = ,不是
 - adding it there. = ——正在将其添加到那里。
That file is inside the folder COGBox unpacks the game into - move it somewhere else first, then add it. = 该文件位于 COGBox 解压游戏的文件夹内——请先将其移到别处,再添加。
Not enough free space: unpacking  = 可用空间不足:解压
 needs  = 需要
, and the drive with the COGBox folder has  = ,而 COGBox 文件夹所在的驱动器只有
. Free some space, or extract it elsewhere and add that folder. = 。请释放一些空间,或解压到其他位置再添加该文件夹。
Replace the title update = 替换标题更新
Replace your copy = 替换你的副本
COGBox already has  = COGBox 已有
a copy of  = 一份
. Replace it with this one? The old one is removed once the new one is unpacked and in place. = 。要用这个替换它吗?旧的会在新的解压并就位后删除。
\n\nUnpacking needs  = \n\n解压需要
 of space. = 的空间。
Replace = 替换
 is added = 已添加
\n\nNext, add  = \n\n接下来,请添加
Couldn't add it:  = 无法添加:
Cancelled - nothing was changed. = 已取消——未做任何更改。
Starting... = 正在开始...
CANCEL = 取消
SOFTWARE\Microsoft\Windows NT\CurrentVersion = SOFTWARE\Microsoft\Windows NT\CurrentVersion
Windows 10 = Windows 10
Windows 11 = Windows 11
Windows = Windows
, Wine  = , Wine
Windows:  = Windows:
Processor:  = 处理器:
Graphics:  = 显卡:
COMPUTERNAME = COMPUTERNAME
USERPROFILE = USERPROFILE
USERNAME = USERNAME
The report couldn't be started. = 无法启动报告。
The report couldn't be written to  = 无法将报告写入

# 0.2.0 - messages built from pieces
Game files: = 游戏文件：
(your own folder) = （你自己的文件夹）
-  the release the ports are made for = -  端口所针对的版本
-  a different release: it may not start or may misbehave = -  其他版本：可能无法启动或运行异常
-  not checked yet = -  尚未检查
- required for now (the disc version crashes at start) = - 目前必需（光盘版在启动时崩溃）
- the disc version runs instead = - 改为运行光盘版
-  a different update than the ports expect = -  与端口预期不同的更新
The port program is missing: expected = 缺少端口程序：应为
- unzip the release again, keeping its folders. = - 请重新解压该发行版，并保留其文件夹结构。
Port: = 端口：
Choose the title update package (from your console's Content\0000000000000000\<title ID>\000B0000 folder) = 选择标题更新包（来自你的主机的 Content\0000000000000000\<title ID>\000B0000 文件夹）
DOWNLOADABLE CONTENT = 可下载内容
None added. Map packs and other add-ons from your console can be added here, one package at a time. = 尚未添加。你主机上的地图包和其他附加内容可以在此添加，每次一个包。
Remove = 移除
Add downloadable content... = 添加可下载内容...
Choose a downloadable content package (from your console's Content\0000000000000000\ = 选择可下载内容包（来自你的主机的 Content\0000000000000000\
\00000002 folder) = \00000002 文件夹）
is running - close it first, so the save is complete. = 正在运行 - 请先关闭它，以确保存档完整。
has no saves here yet. = 在此还没有存档。
Put a copy of = 请放入一份
has no saved shaders to clear. = 没有可清除的已保存着色器。
Clear the saved shaders and pipelines of = 清除已保存的着色器和管线：
A problem report is one zip on your desktop with the last play's log, the settings and a description of this PC (no saves, no game files; your Windows user name is taken out). Nothing is sent - attach it to a GitHub issue. = 问题报告是桌面上的一个 zip 文件，包含上次游玩的日志、设置和这台电脑的描述（不含存档和游戏文件；你的 Windows 用户名会被去除）。不会发送任何内容 - 请将其附加到 GitHub issue。
No play of = 尚无以下游戏的游玩记录：
yet - play once, then make the report. = - 请先玩一次，再生成报告。
Saved on your desktop: = 已保存到桌面：
Couldn't make the report: = 无法生成报告：
The shortcut couldn't be made: = 无法创建快捷方式：
Desktop shortcut: = 桌面快捷方式：
Play = 游玩
through COGBox = （通过 COGBox）
shortcut is on your desktop. = 的快捷方式已在桌面上。
is out (this is = 已发布（这是
- checking for updates is off. = - 检查更新已关闭。
- the latest (or GitHub couldn't be reached). = - 已是最新（或无法连接 GitHub）。
- checking for updates... = - 正在检查更新...
Translations are written by the project; corrections are welcome on GitHub (the lang folder). = 翻译由项目编写；欢迎在 GitHub 上提交更正（lang 文件夹）。
COGBox draws its own minimise, maximise and close buttons in the top-right corner; drag the strip beside them to move the window. = COGBox 在右上角绘制自己的最小化、最大化和关闭按钮；拖动它们旁边的条带可移动窗口。
Only the release page's address is asked for; nothing about you or this PC is sent. = 只会请求发行页面的地址；不会发送任何关于你或这台电脑的信息。
Chapter = 章节
Not yet in = 尚未支持：
Real fullscreen mode instead of a borderless window (lower latency on some PCs; alt-tab is slower). = 使用真正的全屏模式，而不是无边框窗口（在某些电脑上延迟更低；alt-tab 切换更慢）。
How bright normal scenes are. 203 is the reference; raise it in a bright room. = 普通场景的亮度。203 为基准值；在明亮的房间里可调高。
The game itself asks for 30 frames per second, as on the console. 60 / 120 lift the limit to that; Unlimited removes it. With V-Sync on, the limit stays just under your monitor's refresh rate. = 游戏本身要求每秒 30 帧，与主机相同。60 / 120 将上限提高到该值；Unlimited 则取消上限。 开启垂直同步时，上限会保持在显示器刷新率之下一点。
A wider view that matches an ultrawide monitor (21:9 or 32:9); black bars on other shapes. = 为 21:9 屏幕提供更宽的视野；其他比例会出现黑边。
Experimental - Vulkan is here so players can test it and send us their logs. DirectX 12 is the tested renderer; on Vulkan, Gears 3 is known to look darker in places and show some black patches.\nOn Vulkan, FSR / DLSS / XeSS and frame generation are not available (SMAA is used), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = 实验性 - 提供 Vulkan 是为了让玩家测试并向我们发送日志。DirectX 12 是经过测试的渲染器；在 Vulkan 上，已知 Gears 3 在某些地方会偏暗并出现一些黑色斑块。\n在 Vulkan 上，FSR / DLSS / XeSS 和帧生成不可用（改用 SMAA），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
With FSR, DLSS or XeSS: draw the 3D scene at a lower resolution and let the upscaler fill in the detail - more frames per second, a little softer. HUD and menus stay at the full resolution.\nPerformance needs render resolution 2x (1440p) or 4x; Quality and Ultra performance need 3x (4K). = 使用 FSR、DLSS 或 XeSS 时：以较低分辨率绘制 3D 场景，由放大器补足细节 - 每秒帧数更多，画面稍软。HUD 和菜单保持完整分辨率。\nPerformance 需要渲染分辨率 2x（1440p）或 4x；Quality 和 Ultra performance 需要 3x（4K）。
How fast the mouse turns the camera (up to 20). The mouse is passed to the game as its right stick, so the fastest turn is the stick's fastest turn; true mouse look is planned. = 鼠标转动镜头的速度（最高 20）。鼠标会作为右摇杆传给游戏，因此最快转速就是摇杆的最快转速；真正的鼠标视角正在计划中。
Fewer frames waiting in line between the game and your screen, so the controller feels quicker. May cost a few fps on a busy graphics card; untick to compare. = 减少游戏与屏幕之间排队等待的帧数，使手柄响应更快。在繁忙的显卡上可能损失几帧；取消勾选可对比。
Title Update: the latest patch from Epic (Gears 2: TU6; Gears 3: TU6, new; Judgment: TU4). Disc: the original release. = Title Update：来自 Epic 的最新补丁（Gears 2：TU6；Gears 3：TU6，新；Judgment：TU4）。Disc：原始发行版。
Silences the game while another window is in front; the sound comes back when you click back into the game. = 当其他窗口位于前台时将游戏静音；点回游戏后声音恢复。
\nYour graphics card: = \n你的显卡：
Untested in Judgment. = 在 Judgment 中未测试。
is not available for this game / build - SMAA instead = 在此游戏 / 版本中不可用 - 改用 SMAA
is DirectX 12 only, SMAA instead = 仅支持 DirectX 12，改用 SMAA
-> frame-rate cap = -> 帧率上限
This build of = 此版本的
needs a CPU with AVX2 (Intel Haswell / AMD Ryzen, about 2013 and newer), and this PC's CPU does not report it.\n\nIf this is a virtual machine, turn on passing the host CPU's features through to it. = 需要支持 AVX2 的 CPU（Intel Haswell / AMD Ryzen，约 2013 年及以后），而这台电脑的 CPU 未报告支持。\n\n如果这是虚拟机，请开启将主机 CPU 特性传递给它的选项。
Gears of War native PC ports  -  launcher = Gears of War 原生 PC 端口  -  启动器
Needs = 需要
- add it from your console or its package file = - 从你的主机或其包文件添加
UPDATE TO = 更新到
Gears of War: Judgment needs Title Update 4 for now - the disc version crashes at startup in this release.\n\nAdd it with ADD UPDATE: the update package from your console's Content\0000000000000000\4D530A26\000B0000 folder. We're working on getting the disc version to run too. = Gears of War: Judgment 目前需要 Title Update 4 - 在此发行版中光盘版在启动时崩溃。\n\n请用 ADD UPDATE 添加：来自你的主机的 Content\0000000000000000\4D530A26\000B0000 文件夹中的更新包。我们正在努力让光盘版也能运行。
couldn't read = 无法读取
Couldn't back up the saves: = 无法备份存档：
Cleared the shaders of = 已清除着色器：
is out - see any game's About tab = 已发布 - 请查看任意游戏的 About 标签页
header error: = 头部错误：
it crashed (a memory access error, 0xC0000005) = 它崩溃了（内存访问错误，0xC0000005）
it stopped itself after a fatal error (0xC0000409) = 它在致命错误后自行停止（0xC0000409）
its memory got corrupted (0xC0000374) = 它的内存已损坏（0xC0000374）
this CPU lacks an instruction the build needs (0xC000001D) - the ports are built for CPUs with AVX2 (2013 and newer) = 此 CPU 缺少该版本所需的指令（0xC000001D） - 这些端口是为支持 AVX2 的 CPU（2013 年及以后）构建的
a file it needs next to it is missing (0xC0000135) - unzip the COGBox release again, keeping every file = 它旁边缺少所需的文件（0xC0000135） - 请重新解压 COGBox 发行版，并保留所有文件
a DLL it needs failed to start (0xC0000142) = 它所需的 DLL 启动失败（0xC0000142）
the graphics card stopped responding or its driver was reset (0x887A0005) = 显卡停止响应或其驱动被重置（0x887A0005）
the graphics card stopped responding (0x887A0006) = 显卡停止响应（0x887A0006）
the graphics driver was reset (0x887A0007) = 显卡驱动被重置（0x887A0007）
isn't ready to play yet - add your copy first. = 尚未准备好游玩 - 请先添加你的副本。
couldn't be started (Windows error = 无法启动（Windows 错误
s, exit code = 秒，退出代码
, crash reports = ，崩溃报告
closed because AMD FSR crashed inside the graphics driver. COGBox has switched its anti-aliasing to SMAA. A newer graphics driver may fix FSR - you can turn it back on in the Graphics tab. = 已关闭，因为 AMD FSR 在显卡驱动内崩溃。COGBox 已将抗锯齿切换为 SMAA。更新的显卡驱动可能修复 FSR - 你可以在 Graphics 标签页中重新开启。
it ended with exit code = 它已结束，退出代码
closed unexpectedly: = 意外关闭：
- attach it to a GitHub issue. = - 请将其附加到 GitHub issue。
Game: = 游戏：
What happened (the launcher's reading): = 发生了什么（启动器的判断）：
COGBox: = COGBox：
a different release (default.xex = 其他发行版（default.xex
a different update (default.xexp = 其他更新（default.xexp
\nMade by COGBox at = \n由 COGBox 生成于
Couldn't write = 无法写入
(is the disk full?). = （磁盘已满？）。
Couldn't replace = 无法替换
(is a game still running?). = （是否仍有游戏在运行？）。
Unpacking the downloadable content = 正在解压可下载内容
The package was empty. = 该包是空的。
The unpacked copy couldn't be moved into place, and the old copy couldn't be put back - it is safe in = 解压后的副本无法移到原位，旧副本也无法放回 - 它安全地保存在
(rename it to = （将其重命名为
to use it again). = 即可再次使用）。
The content was unpacked, but its header file couldn't be written to = 内容已解压，但无法将其头文件写入
The downloadable content = 可下载内容
is added to = 已添加到
. The game finds it the next time it starts. = 。游戏会在下次启动时找到它。
is added and checked. = 已添加并检查。
This title update for = 此标题更新适用于
, the one the port is made for. It was added, but the game may not start; the disc version can be chosen on the Gameplay tab. = ，即端口所针对的版本。已添加，但游戏可能无法启动；可在 Gameplay 标签页选择光盘版。
is added and checked - ready to play. = 已添加并检查 - 可以游玩。
This copy of = 此副本
is a different release from the one the ports are made for (the US disc). It was added; it may not start or may misbehave. = 与端口所针对的版本（美版光盘）是不同的发行版。已添加；它可能无法启动或运行异常。
This package's file name can't be used - rename it (letters and digits) and add it again. = 无法使用此包的文件名 - 请重命名（字母和数字）后重新添加。
This package couldn't be read. = 无法读取此包。
This package isn't a title update or downloadable content ( = 此包不是标题更新或可下载内容（
content type = 内容类型
That's = 这是
, not = ，不是
- adding it there. = - 正在添加到那里。
Not enough free space: unpacking = 可用空间不足：解压
, and the drive with the COGBox folder has = ，而 COGBox 文件夹所在的驱动器只有
Replace the downloadable content = 替换可下载内容
COGBox already has = COGBox 已有
this downloadable content for = 此可下载内容，适用于
a copy of = 一份
\n\nUnpacking needs = \n\n解压需要
of space. = 的空间。
is added = 已添加
\n\nNext, add = \n\n接下来，添加
(the last update, which the main port build is made for). It's on a console that has played the game online, in Content\0000000000000000\ = （最新更新，主端口版本即针对它构建）。它位于玩过联机的主机上的 Content\0000000000000000\
\000B0000. Without it, the disc version is started. = \000B0000。没有它则会启动光盘版。
Couldn't add it: = 无法添加：
Remove downloadable content = 移除可下载内容
Remove " = 移除 "
" from = " 自
? Only COGBox's unpacked copy is removed - your own package file is not touched. = ？只会移除 COGBox 解压的副本 - 你自己的包文件不会被改动。
" is removed. = " 已移除。
It couldn't be removed completely - is a file from it open? = 未能完全移除 - 其中的某个文件是否已打开？
Windows: = Windows：
Processor: = 处理器：
Graphics: = 显卡：
The report couldn't be written to = 无法将报告写入
SAVE = 保存
not added = 未添加
Disc = 光盘

# 0.2.0 - mods, Title Update 6 notice, game languages
No mods. Add a mod's .zip, or put its folder in this game's mods folder - laid out like the game's own files (GearGame\...). = 没有模组。请添加模组的 .zip，或把它的文件夹放进本游戏的模组文件夹，目录结构要和游戏自身的文件一致 (GearGame\...)。
Ticked mods are used, top to bottom - where two change the same file, the lower one wins. Changes apply the next time the game starts. = 勾选的模组按从上到下的顺序使用；如果两个模组修改同一个文件，下面的生效。更改会在下次启动游戏时应用。
Add a mod (.zip)... = 添加模组 (.zip)...
Choose a mod's .zip = 选择模组的 .zip
The mod is added and ticked. = 模组已添加并勾选。
Mods folder = 模组文件夹
The camera shake while roadie-running. Less halves the game's own shake; Off removes it. = roadie 奔跑时的镜头晃动。“较少”会把游戏原有的晃动减半；“关”会完全去除。
Title Update 6 recommended = 推荐使用 Title Update 6
runs without its title update, but Title Update 6 is highly recommended: it's the build COGBox's ports are made and tested for, with the best performance and compatibility.\n\nAdd it with ADD UPDATE: the update package from your console's Content\0000000000000000\ = 可以在没有标题更新的情况下运行，但强烈推荐 Title Update 6：COGBox 的移植版就是针对这个版本制作和测试的，性能和兼容性最佳。\n\n请用“添加更新”来添加：来自主机文件夹 Content\0000000000000000\
\000B0000 folder. = \000B0000 中的更新包。
Mods = 模组
This file isn't a zip COGBox can read. = 这个文件不是 COGBox 能读取的 zip。
The zip is empty or too large. = zip 为空或太大。
The zip is damaged. = zip 已损坏。
The zip has a file with an unsafe path ( = zip 中有文件的路径不安全 (
) - not added. = ) - 未添加。
The zip unpacks to more than 8 GB - not added. = zip 解压后超过 8 GB - 未添加。
A mod named " = 名为 "
" is already there - remove or rename it first. = " 的模组已存在，请先将其移除或重命名。
Couldn't unpack = 无法解压
The unpacked mod couldn't be moved into place. = 无法把解压后的模组移动到位。
MODS = 模组
The window's size when not fullscreen. Default = the game's own. = 非全屏时的窗口大小。默认：游戏自带的大小。
Which screen the game uses. Default = the main screen. = 游戏使用哪块屏幕。默认：主屏幕。
Each frame waits for your screen's next refresh, so the picture never tears. With G-Sync / FreeSync the screen follows the game below its refresh rate. A frame-rate limit above your screen's refresh rate is lowered to the refresh rate (half of it with frame generation). Off = frames are shown at once (lowest lag, may tear). = 每一帧都会等待屏幕的下一次刷新，因此画面绝不会撕裂。使用 G-Sync / FreeSync 时，屏幕在低于其刷新率时跟随游戏。高于屏幕刷新率的帧率上限会降到刷新率（开启帧生成时为一半）。关：帧会立即显示（延迟最低，可能出现撕裂）。
Sets the graphics boxes in one go. Original = the game as on the console. Change any box afterwards and the preset shows Custom. = 一次性设置所有图形选项。原版：与主机上的游戏一致。之后更改任何选项，预设会显示为自定义。
How much detail the game draws: 1x: 1280x720 as on the console, 2x: 2560x1440, 3x: 3840x2160 (4K), 4x: 5120x2880. Real detail, not an upscale. Match my monitor: the smallest scale that covers the screen, resampled to its exact size. 1080p: drawn at 720p and upscaled to the screen with sharpening - fast, for weaker graphics cards; softer than real detail. = 游戏绘制的细节程度。1x：与主机一致的 1280x720，2x：2560x1440，3x：3840x2160（4K），4x：5120x2880。是真实细节，而非放大。匹配我的显示器：能覆盖屏幕的最小倍率，再重采样到屏幕的精确尺寸。1080p：以 720p 绘制并锐化后放大到屏幕，速度快，适合性能较弱的显卡；比真实细节更柔和。
The texture streaming pool. Bigger = fewer blurry textures waiting to sharpen. The larger sizes leave less memory for the rest of the game. = 纹理流式加载池。越大，等待变清晰的模糊纹理越少。较大的尺寸会给游戏其余部分留下更少的内存。
100 = the original. Widens (or narrows) every camera view by this much. = 100：原版。按此数值加宽（或收窄）每个镜头视野。
Added on top of the game's own dead zone, for worn sticks that drift. Game's own = nothing added. = 叠加在游戏自带的死区之上，适用于漂移的磨损摇杆。游戏自带：不额外添加。
The language of the game's own text and voices - every language the US and European releases have. Only the languages on your copy of the game are there; the others fall back to English. European copies have the most. Takes effect when the game starts. = 游戏文本和语音的语言，包含美版和欧版的所有语言。只有你的游戏副本中包含的语言可用，其他语言会回退为英语。欧版副本包含的语言最多。游戏启动时生效。
English (US) = 英语（美国）
English (UK) = 英语（英国）
Spanish (Spain) = 西班牙语（西班牙）
Spanish (Latin America) = 西班牙语（拉丁美洲）
Portuguese (Brazil) = 葡萄牙语（巴西）
Czech = 捷克语
Hungarian = 匈牙利语
Dutch = 荷兰语
Danish = 丹麦语
Finnish = 芬兰语
Norwegian = 挪威语
Swedish = 瑞典语
Chinese (Traditional) = 中文（繁体）
Chinese (Simplified) = 中文（简体）
Saved in COGBox's reports folder:  = 已保存到 COGBox 的报告文件夹：
The game is already running. = 游戏已在运行。
Wait until the copy is finished. = 请等待复制完成。
Add your copy of the game first (Add your copy... above). = 请先添加你的游戏副本（上方的“添加你的副本...”）。
FSR (highly experimental) = FSR (高度实验性)
DLSS (NVIDIA RTX, highly experimental) = DLSS (NVIDIA RTX、高度实验性)
XeSS (highly experimental) = XeSS (高度实验性)
DOWNLOADING = 正在下载
INSTALLING = 正在安装
RESTARTING = 正在重启
UPDATE TO = 更新到
The update failed: = 更新失败:
is out. Click to download and install it; COGBox restarts by itself. = 已发布。点击即可下载并安装;COGBox 会自动重启。
Close the game first, then update. = 请先关闭游戏，再进行更新。
Updating COGBox - it restarts by itself when done. = 正在更新 COGBox，完成后会自动重启。
SMAA (recommended) = SMAA(推荐)
# 0.4.0: title updates required
Title updates required = 需要标题更新
Title update needed = 需要标题更新
Title updates are now required to play. Disc-only versions are no longer supported. = 现在必须安装标题更新才能游玩。不再支持仅光盘版本。
Title updates are now required to play. Disc-only versions are no longer supported.\n\n    Gears of War - Title Update 5\n    Gears of War 2 - Title Update 6\n    Gears of War 3 - Title Update 6\n    Gears of War: Judgment - Title Update 4\n\nAdd each one from your own console (ADD UPDATE, or the game's About tab): it's in the console's Content\0000000000000000\<title ID>\000B0000 folder. COGBox doesn't include game or update files. = 现在必须安装标题更新才能游玩。不再支持仅光盘版本。\n\n    Gears of War - Title Update 5\n    Gears of War 2 - Title Update 6\n    Gears of War 3 - Title Update 6\n    Gears of War: Judgment - Title Update 4\n\n请从你自己的主机添加每一个(添加更新,或游戏的“关于”选项卡):它位于主机的 Content\0000000000000000\<title ID>\000B0000 文件夹中。COGBox 不包含游戏或更新文件。
Add it with ADD UPDATE: the update package from your console's folder = 请用“添加更新”添加:主机以下文件夹中的更新包:
# 0.4.0: player name
Player name = 玩家名称
The name every game shows for you (your gamertag): up to 15 letters, digits or spaces. Empty: "User". Display only - your profile and saves stay where they are. = 每个游戏为你显示的名称(你的玩家代号):最多 15 个字母、数字或空格。留空: "User"。仅用于显示——你的档案和存档位置不变。
# notes/80: ambient occlusion (XeGTAO)
Ambient occlusion = 环境光遮蔽
XeGTAO (high) = XeGTAO（高）
XeGTAO (ultra) = XeGTAO（极致）
Gears 2 first = 先支持 Gears 2
The soft shadowing in corners, creases and where things touch. XeGTAO: a modern full-resolution version (Intel's XeGTAO) in place of the game's own low-resolution one - exact contact shadows instead of blobs, characters included, at about the cost of the original. Ultra looks in more directions and catches more small details, for a little more. Game's own: the original. Off: none. = 角落、缝隙和物体接触处的柔和阴影。XeGTAO：用现代的全分辨率版本（Intel 的 XeGTAO）取代游戏自带的低分辨率版本——接触阴影精确而不是一团模糊，角色上也有，开销与原版相当。极致会检查更多方向，能捕捉更多细小之处，开销略高。游戏自带：原版。关：无。
SMAA T2x (temporal) = SMAA T2x（时间性）
SMAA T2x: SMAA plus a temporal pass - smoother edges and much less shimmer, at little cost, any graphics card, DirectX 12 or Vulkan. Gears 2 and Gears 3 for now. = SMAA T2x：在 SMAA 基础上增加时间性处理 - 以很小的开销获得更平滑的边缘和更少的闪烁，适用于任何显卡（DirectX 12 或 Vulkan）。目前仅限 Gears 2 和 Gears 3。
Gears 2 and Gears 3 for now. = 目前仅限 Gears 2 和 Gears 3。
Gears 3: most levels have their shading baked in and no real-time AO - XeGTAO adds a gentle contact shading there and replaces the game's own where a level has it. = Gears 3：大多数关卡的阴影是预先烘焙的，没有实时 AO - XeGTAO 会在这些地方添加柔和的接触阴影，并在关卡自带 AO 的地方将其替换。

# 0.4.4 (Shagg 3 Nov): XeGTAO experimental; Proton Graphics API labels
XeGTAO (high, experimental) = XeGTAO（高、实验性）
XeGTAO (ultra, experimental) = XeGTAO（极致、实验性）
DirectX 12 = DirectX 12
Vulkan = Vulkan

# 0.4.5 (Shagg 4 Nov): What's new notice, EXIT button, Walk key (#125)
COGBox updated = COGBox 已更新
COGBox has been updated. See what's new and what was fixed in this version's changelog. = COGBox 已更新。新功能和修复内容请查看此版本的更新日志。
Open the changelog = 打开更新日志
EXIT = 退出
Close COGBox. = 关闭 COGBox。
Walk key = 步行键
Hold to walk = 按住步行
Press to switch walking on / off = 按一下开启 / 关闭步行
With Keyboard and mouse: how the Walk key works (choose the key in KEYBOARD KEYS). Walking moves at half speed. No key is set at first. = 使用键盘和鼠标时：步行键的工作方式（在“键盘按键”中选择按键）。步行时以一半速度移动。初始未设置按键。
Walk = 步行
# 0.4.6 (Shagg 4-5 Nov): shorter notices, HDR experimental, frame-rate limit
HDR (experimental) = HDR（实验性）
Experimental in all four games - colours and brightness are not checked yet. Needs HDR turned on in Windows display settings. = 在全部四款游戏中均为实验性功能——颜色和亮度尚未经过检查。需要在 Windows 显示设置中开启 HDR。
The game itself asks for 30 frames per second, as on the console. 60 / 120 lift the limit to that; Unlimited removes it. With V-Sync on, a limit above your monitor's refresh rate is lowered to the refresh rate. The quality presets leave it as it is. = 游戏本身要求每秒 30 帧，与主机相同。60 / 120 将上限提高到该值；无限制则取消上限。开启垂直同步时，高于显示器刷新率的上限会降到刷新率。画质预设不会改变它。
For the smoothest experience, these games require the listed Title Updates. See the README for details.\n\n    Gears of War - Title Update 5\n    Gears of War 2 - Title Update 6\n    Gears of War 3 - Title Update 6\n    Gears of War: Judgment - Title Update 4 = 为获得最流畅的体验，这些游戏需要下列 Title Update。详情请参阅 README。\n\n    Gears of War - Title Update 5\n    Gears of War 2 - Title Update 6\n    Gears of War 3 - Title Update 6\n    Gears of War: Judgment - Title Update 4
Experimental settings are for testing, logging and debugging - not regular gameplay. They may reduce performance, cause visual problems or make the game unstable. = 实验性设置用于测试、记录日志和调试，而不是日常游戏。它们可能降低性能、造成画面问题或使游戏不稳定。
is required for the smoothest experience. See the README for details. = 是获得最流畅体验所必需的。详情请参阅 README。
added = 已添加
Drag and drop your game, Title Update or DLC files here to install them. = 将游戏、Title Update 或 DLC 文件拖放到这里进行安装。
COGBox does not include game files. See the README for details. = COGBox 不包含游戏文件。详情请参阅 README。
Install COGBox outside cloud-synced folders such as OneDrive, Dropbox or Google Drive - syncing can lock, move or partly update files while they are in use. = 请将 COGBox 安装在 OneDrive、Dropbox 或 Google Drive 等云同步文件夹之外——同步可能会在文件使用时锁定、移动或只更新部分文件。
# 0.4.6: the library legend
choose = 选择
play = 开始
settings = 设置
music = 音乐
fullscreen = 全屏
quit = 退出
# 0.4.6: About tab
What to test... = 需要测试的内容...
HELP US TEST = 帮助我们测试
Open the issues on GitHub = 打开 GitHub 上的问题
# 0.4.6: streamlined tabs (machine-made translation, please check)
SCREEN = 屏幕
FRAME RATE = 帧率
QUALITY = 画质
DETAIL = 细节
CAMERA AND EFFECTS = 镜头与效果
CONTROLLER = 手柄
KEYBOARD AND MOUSE = 键盘和鼠标
GAME = 游戏
PLAYERS = 玩家
EXTRAS = 额外
ADVANCED = 高级
Settings most players never need. Every setting still works the same. = 大多数玩家用不到的设置。每项设置的作用都不变。
No mods yet = 还没有模组
-  confirmed works = -  已确认可用
-  untested version = -  未测试的版本
-  untested update = -  未测试的更新
# 0.4.6: streamlined library screen (machine-made translation, please check)
untested version = 未测试的版本

# notes/81: CACAO
CACAO (experimental) = CACAO（实验性）
CACAO: AMD's FidelityFX CACAO at half resolution: costs much less than XeGTAO and shows less grain with DLAA and SMAA T2x, though fine contact detail is softer. = CACAO：AMD 的 FidelityFX CACAO，以半分辨率运行：开销远低于 XeGTAO，在 DLAA 和 SMAA T2x 下颗粒更少，但细小的接触细节会更柔和。
Judgment: XeGTAO and CACAO replace the game's own AO, which can flicker with DLSS. = Judgment：XeGTAO 和 CACAO 会替换游戏自带的 AO，后者在 DLSS 下可能闪烁。
# PR #187: achievements (machine-made translation, please check)
ACHIEVEMENTS = 成就
Achievements = 成就
ACHIEVEMENT POPUPS = 成就弹窗
YOUR ACHIEVEMENTS = 你的成就
Not played yet = 尚未游玩
achievements = 个成就
Secret = 隐藏
Secret achievement = 隐藏成就
Sort = 排序
Show = 显示
Rarity = 稀有度
Game order = 游戏顺序
Gamerscore = 玩家分数
Name (A-Z) = 名称 (A-Z)
Unlock time = 解锁时间
All = 全部
Unlocked = 已解锁
Locked = 未解锁
Start a game once from COGBox to load its achievements. = 从 COGBox 启动一次游戏即可载入其成就。
Start this game once from COGBox to load its achievements. = 从 COGBox 启动一次此游戏即可载入其成就。
No unlocked achievements yet = 尚无已解锁的成就
Every achievement is unlocked! = 所有成就均已解锁！
Reveal this secret achievement? = 要显示此隐藏成就吗？
Its name, description and icon will be shown in every game and in the launcher. = 其名称、描述和图标将在所有游戏和启动器中显示。
No, keep it secret = 不，继续隐藏
Yes, reveal it = 是，显示
Couldn't save - is the COGBox folder read-only? = 无法保存 - COGBox 文件夹是否为只读？
Your achievements in all four games. = 你在全部四款游戏中的成就。
Popup style = 弹窗样式
Popup colour (Xbox style) = 弹窗颜色 (Xbox 样式)
Popup position = 弹窗位置
Popup sound = 弹窗声音
Hide achievement popups = 隐藏成就弹窗
The look of the popup when an achievement unlocks. PlayStation shows a trophy grade worked out from the gamerpoints; the gamerpoints are always recorded. = 成就解锁时弹窗的外观。PlayStation 样式会显示根据玩家分数得出的奖杯等级；玩家分数始终会被记录。
The Xbox style popup's colour. = Xbox 样式弹窗的颜色。
Where the popup shows. Default: bottom centre (Xbox 360, Xbox), top right (PlayStation). = 弹窗显示的位置。默认：底部居中 (Xbox 360、Xbox)，右上角 (PlayStation)。
Plays a sound with each popup. = 每次弹窗时播放提示音。
No popup and no sound when an achievement unlocks. Achievements still unlock and are saved. = 成就解锁时不显示弹窗也不播放声音。成就仍会照常解锁并保存。
Draws none of the port's notes over the game: no shader-building note and no shader-loading indicator. The FPS counter above and achievement popups are separate. = 不在游戏画面上绘制任何移植版提示：没有着色器生成提示，也没有着色器加载指示。上方的 FPS 计数器和成就弹窗另行设置。
Dark = 深色
Red = 红色
Green = 绿色
Blue = 蓝色
Purple = 紫色
Orange = 橙色
Pink = 粉色
Teal = 青色
Grey = 灰色
Gold = 金色
Top left = 左上
Top centre = 顶部居中
Top right = 右上
Bottom left = 左下
Bottom centre = 底部居中
Bottom right = 右下
# 0.4.6: COGBox's in-game text (--cogbox_ui_lang; machine-made translation, please check)
Back to settings = 返回设置
Resume = 继续
Start the game from COGBox to change its settings here. = 从 COGBox 启动游戏即可在此更改其设置。
change(s) - they take effect when the game restarts. = 项更改 - 重启游戏后生效。
Achievement popup settings take effect straight away. = 成就弹窗设置立即生效。
Settings take effect when the game restarts. = 设置在重启游戏后生效。
Restart to apply = 重启以应用
Quit game = 退出游戏
GAME MENU = 游戏菜单
L1 / R1: game   Cross: select   Square: sort   Triangle: show   Circle: back = L1 / R1：游戏   叉：选择   方块：排序   三角：显示   圆圈：返回
LB / RB: game   A: select   X: sort   Y: show   B: back = LB / RB：游戏   A：选择   X：排序   Y：显示   B：返回
L1 / R1: tabs   Cross: change   Circle: back to the game = L1 / R1：标签页   叉：更改   圆圈：返回游戏
LB / RB: tabs   A: change   B: back to the game = LB / RB：标签页   A：更改   B：返回游戏
All played games = 所有玩过的游戏
Rare = 稀有
Sort: = 排序：
Show: = 显示：
This game = 本游戏
Select to reveal = 选择以显示
Rare achievement unlocked = 稀有成就已解锁
Achievement unlocked! = 成就已解锁！
Achievement unlocked = 成就已解锁
Platinum trophy earned! = 获得白金奖杯！
Trophy earned! = 获得奖杯！
Sample achievement = 示例成就
Building shaders = 正在生成着色器
Loading shaders = 正在载入着色器
# GitHub #105 (machine-made translation, please check)
Depth of field at the render resolution = 以渲染分辨率绘制景深
Gears 3: its depth of field (the blur in front of and behind what you look at) is drawn at the render resolution instead of the console's 720p enlarged. Only when the render resolution is above 720p. = Gears 3：景深（你所看物体前后的模糊）以渲染分辨率绘制，而不是放大主机的 720p。仅当渲染分辨率高于 720p 时。
Gears 3 only. = 仅限 Gears 3。
# GitHub #174 (machine-made translation, please check)
Original unlock rules = 原版解锁规则
On: Insane difficulty unlocks only after you finish the campaign, as in the original game. Off: Insane can be chosen from the start. Achievements work as usual. = 开启:与原版游戏相同,通关战役后才解锁疯狂难度。关闭:从一开始就可以选择疯狂难度。成就照常运作。
its difficulty check isn't found yet = 尚未找到其难度检查
Gears 3: only with Game version Disc for now (the title update's code is not mapped yet). = Gears 3：目前仅限游戏版本为光盘（标题更新的代码尚未映射）。
# GitHub #90 (machine-made translation, please check)
Not on your copy of the game - it will show English. = 你的游戏副本中没有此语言 - 将显示英语。
Not on your copy of the game - the voices will be in the game language instead. = 你的游戏副本中没有此语言 - 语音将改用游戏语言。
# TU preflight (machine-made translation, please check)
The title update doesn't match your game files = 标题更新与你的游戏文件不匹配
This title update is for another release of the game, and the game would most likely stop at start. = 此标题更新适用于游戏的另一个版本，游戏很可能会在启动时停止。
Add the title update that matches your copy. = 请添加与你的副本匹配的标题更新。
Game files = 游戏文件
Title update for = 更新适用于
Play anyway = 仍然开始游戏
# L-8 (machine-made translation, please check)
COGBox doesn't know this version. = COGBox 不认识此版本。
If it is a regional release of Gears of War, 2, 3 or Judgment, open that game's settings and drop it there - it will be added as an untested version. = 如果这是 Gears of War、2、3 或 Judgment 的地区版本，请打开该游戏的设置并拖放到那里 - 它将作为未测试版本添加。
# L-4 (machine-made translation, please check)
In a cloud folder = 位于云同步文件夹中
# GitHub #179 (machine-made translation, please check)
Gears 1: off turns off the game's blur pass, which the bloom uses too - the glow is softer. = Gears 1：关闭后会停用游戏的模糊处理，泛光也会用到它 - 光晕会变弱。
# Canary: Bloom / Film grain (machine-made translation, please check)
Bloom = 泛光
The glow around bright lights and surfaces (the game's own setting). Off: no glow. = 明亮光源和表面周围的光晕（游戏自身设置）。关闭：无光晕。
Film grain = 胶片颗粒
Judgment's film grain noise over the picture. Off: a clean picture. = Judgment 画面上的胶片颗粒噪点。关闭：画面干净。
Gears 1: its bloom is drawn with the depth-of-field blur - Depth of field off softens it. = Gears 1：其泛光使用景深模糊绘制 - 关闭景深会减弱泛光。
Judgment only. = 仅限 Judgment。
# GitHub #208: mouse buttons 4 / 5 (machine-made translation, please check)
Mouse button 4 = 鼠标按键 4
Mouse button 5 = 鼠标按键 5
Mouse buttons 4 and 5 need the next COGBox runtime - choose another key. = 鼠标按键 4 和 5 需要下一个 COGBox 运行时 - 请选择其他按键。
# review: 0.4.6 strings without a translation (machine-made translation, please check)
A problem report is one zip on your desktop with the last play's log, the settings and a description of this PC (no saves, no game files; your Windows user name is taken out). Nothing is sent - attach it to a GitHub issue. = 问题报告是桌面上的一个 zip，包含上次游戏的日志、设置和这台电脑的说明（不含存档和游戏文件；你的 Windows 用户名会被去掉）。不会发送任何内容 - 请将其附加到 GitHub issue。
Click: set the key. Right-click: add a second key. = 单击：设置按键。右键单击：添加第二个按键。
PREPARE ALL SHADERS = 准备所有着色器
Tip: drag and drop a disc image, Games on Demand copy, title update, DLC package or game folder onto this window to add it. = 提示：将光盘镜像、Games on Demand 副本、标题更新、DLC 包或游戏文件夹拖放到此窗口即可添加。
To add downloadable content, drag and drop the package onto this window. = 要添加可下载内容，请将内容包拖放到此窗口。
To add or replace your copy or the title update, drag and drop it onto this window. = 要添加或替换你的副本或标题更新，请将其拖放到此窗口。
Your library is empty = 你的游戏库是空的
an untested version - it may not work as it should. Please don't report problems you get with it; use the expected one first = 未测试的版本 - 可能无法正常运行。请不要报告使用它时遇到的问题；请先使用预期的版本
ADD GAME = 添加游戏
MUSIC: ON = 音乐：开
MUSIC: OFF = 音乐：关
Plays the chosen game's own menu music, read from your copy, in the library and on its settings page. M switches it. = 在游戏库和游戏设置页中播放所选游戏自带的菜单音乐（从你的副本中读取）。按 M 切换。
Display mode = 显示模式
Borderless fullscreen = 无边框全屏
Exclusive fullscreen = 独占全屏
Windowed: a normal window (set its size below). Borderless fullscreen: a window without borders that covers the whole screen (quick alt-tab). Exclusive fullscreen: real fullscreen mode (lower latency on some PCs; alt-tab is slower; on Steam Deck / Linux this is borderless). = 窗口：普通窗口（在下方设置大小）。无边框全屏：覆盖整个屏幕的无边框窗口（alt-tab 切换快）。独占全屏：真正的全屏模式（在某些电脑上延迟更低；alt-tab 切换更慢；在 Steam Deck / Linux 上为无边框）。
Hide on-screen notes = 隐藏屏幕提示
Same: the mouse turns the view by the same angle per inch in every camera mode - running, roadie run, cover, aiming and zoom. Game's (default, GitHub #169): aiming and zoom keep the console game's slower turn. Native mouse look only. = 相同：在所有镜头模式下（奔跑、冲刺奔跑、掩护、瞄准和放大），鼠标每移动一英寸视角转动的角度都相同。游戏自带（默认，GitHub #169）：瞄准和放大时保留主机版游戏较慢的转动速度。仅限原生鼠标视角。
Vulkan is a full alternative to DirectX 12, and the usual choice on Steam Deck / Linux. \nOn Vulkan, FSR / DLSS / XeSS and frame generation are not available (SMAA is used), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = Vulkan 是 DirectX 12 的完整替代方案，也是 Steam Deck / Linux 上的常用选择。\n在 Vulkan 上，FSR / DLSS / XeSS 和帧生成不可用（改用 SMAA），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
Experimental in this game - some things still look wrong on Vulkan (in Gears 3, black eyes); DirectX 12 is the tested renderer.\nOn Vulkan, FSR / DLSS / XeSS and frame generation are not available (SMAA is used), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = 在此游戏中为实验性 - 在 Vulkan 上仍有部分画面不正确（Gears 3 中眼睛会变黑）；DirectX 12 是经过测试的渲染器。\n在 Vulkan 上，FSR / DLSS / XeSS 和帧生成不可用（改用 SMAA），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
Graphics API on Proton / Wine = Proton / Wine 下的图形 API
DirectX 12 (testing) = DirectX 12（测试中）
Steam Deck, Linux and Mac (CrossOver) only. Automatic = the one that works best there now: DirectX 12 (D3DMetal) on a Mac, where Vulkan can't start, and Vulkan on Steam Deck / Linux, where DirectX 12 is still being tested. If the game closes or looks wrong, make a problem report and send it to us. = 仅限 Steam Deck、Linux 和 Mac（CrossOver）。自动：目前在该平台上效果最好的选项：在 Mac 上为 DirectX 12（D3DMetal），因为 Vulkan 无法启动；在 Steam Deck / Linux 上为 Vulkan，因为 DirectX 12 仍在测试中。如果游戏关闭或画面不对，请生成问题报告并发送给我们。
Upscale sharpening (1080p) = 放大锐化（1080p）
With the 1080p render resolution: sharpen the upscaled picture. Automatic = on, except on Steam Deck / Linux (Wine / Proton), where it can make text and some textures look wrong. = 使用 1080p 渲染分辨率时：锐化放大后的画面。自动：开启，但在 Steam Deck / Linux（Wine / Proton）上除外，因为在那里它可能导致文字和部分纹理显示不正确。
SMAA: light, sharp, any GPU. FSR: temporal anti-aliasing of the 3D scene, any DX12 GPU. DLSS: the same on NVIDIA RTX cards. XeSS: the same, best on Intel Arc cards.\nSMAA T2x: SMAA plus a temporal pass - smoother edges and much less shimmer, at little cost, any graphics card, DirectX 12 or Vulkan. Gears 2 and Gears 3 for now. = SMAA:轻量、锐利,适用于任何 GPU。FSR:3D 场景的时间性抗锯齿,适用于任何 DX12 GPU。DLSS:同上,适用于 NVIDIA RTX 显卡。XeSS:同上,在 Intel Arc 显卡上效果最佳。\nSMAA T2x：SMAA 加上时间性处理 - 边缘更平滑、闪烁大幅减少，开销很小，适用于任何显卡，DirectX 12 或 Vulkan 均可。目前仅限 Gears 2 和 Gears 3。
Character detail (LOD) = 角色细节（LOD）
Keeps characters' and weapons' detailed models (hair, faces, armour) at a greater distance, for high resolutions. Costs some GPU time in crowded scenes. Original = the game's own. = 在更远的距离保留角色和武器的精细模型（头发、面部、护甲），适合高分辨率。在人多的场景中会多占用一些 GPU 时间。原版：游戏自带。
The soft shadowing in corners, creases and where things touch. XeGTAO: a modern full-resolution version (Intel's XeGTAO) in place of the game's own low-resolution one - exact contact shadows instead of blobs, characters included. Experimental (Shagg 3 Nov): in our tests it cost about 5 ms a frame, roughly halving a high frame rate - being worked on. Ultra looks in more directions and catches more small details, for a little more. Game's own: the original. Off: none. = 角落、缝隙和物体接触处的柔和阴影。XeGTAO：取代游戏自带低分辨率版本的现代全分辨率版本（Intel 的 XeGTAO）- 精确的接触阴影而非模糊色块，包括角色。实验性（Shagg 11 月 3 日）：在我们的测试中每帧约耗费 5 ms，高帧率大约减半 - 正在改进。超高会采样更多方向、捕捉更多细小细节，开销略高。游戏自带：原版效果。关：无。
Controller button prompts = 手柄按键提示
With Keyboard and mouse on, keep the game's controller button prompts instead of the key caps (for example when Steam Input sends a controller as keyboard and mouse). = 开启“键盘和鼠标”时，保留游戏的手柄按键提示而不显示键帽（例如 Steam Input 将手柄作为键盘和鼠标发送时）。
Radial stick dead zone = 圆形摇杆死区
A round dead zone on both sticks (measured from the centre, not per axis), so small diagonal aim moves are not swallowed. Gears 1 and 2's own square dead zone on the camera is removed with it. Game's own = unchanged. = 两个摇杆都使用圆形死区（从中心测量，而非按轴），这样细小的斜向瞄准动作不会被吞掉。同时会移除 Gears 1 和 2 自带的镜头方形死区。游戏自带：不变。
Controller layout = 手柄布局
Southpaw (sticks swapped) = 左撇子（摇杆互换）
A and B swapped = A 和 B 互换
Bumpers and triggers swapped = 肩键和扳机互换
Custom (CogBox.ini [Pad] Remap=) = 自定义（CogBox.ini [Pad] Remap=）
Moves the controller's buttons and sticks before the game sees them, so the game's own button prompts keep showing the original buttons. Custom: write src=dst pairs (a b x y lb rb lt rt ls rs back start up down left right, or sticks=swap) in CogBox.ini under [Pad] Remap=. = 在游戏读取之前调换手柄的按键和摇杆，因此游戏自带的按键提示仍显示原来的按键。自定义：在 CogBox.ini 的 [Pad] 下的 Remap= 中写入 src=dst 对（a b x y lb rb lt rt ls rs back start up down left right，或 sticks=swap）。
Title updates are now required: every game runs with its last patch from Epic (Gears 2 and 3: TU6, Judgment: TU4, Gears 1: TU5). Disc-only versions are no longer supported. = 现在必须安装标题更新：每款游戏都使用 Epic 的最后一个补丁运行（Gears 2 和 3：TU6，Judgment：TU4，Gears 1：TU5）。不再支持仅光盘版本。
Two-player split = 双人分屏
Top and bottom (game's) = 上下（游戏自带）
Side by side = 左右并排
Experimental - how the screen is split for 2 players. Side by side suits ultrawide monitors. 3 and 4 players keep the game's own split. = 实验性 - 2 人游戏时屏幕的分割方式。左右并排适合超宽显示器。3 人和 4 人时保持游戏自带的分屏。
System Link - LAN play (experimental) = System Link - 局域网游戏（实验性）
Experimental - lets the game's System Link find and join games on other PCs on your network (or on a LAN VPN such as Radmin VPN, ZeroTier or Hamachi; not internet VPNs like NordVPN). Title Update versions only. Gears of War and Gears 2 co-op worked in testing; other modes and the other games are less tested. Voice chat is not supported yet. Windows may ask about the firewall: allow Private networks. = 实验性 - 让游戏的 System Link 查找并加入你网络中其他电脑上的游戏（或 Radmin VPN、ZeroTier、Hamachi 等局域网 VPN；不支持 NordVPN 这类互联网 VPN）。仅限标题更新版本。测试中 Gears of War 和 Gears 2 的合作模式可以运行；其他模式和其他游戏测试较少。暂不支持语音聊天。Windows 可能会询问防火墙设置：请允许专用网络。
Voice language = 语音语言
Same as the game language = 与游戏语言相同
The language of the spoken dialogue, separately from the menus and text (Game language). Needs that language's voice files on your copy (European copies have English, French, German, Italian, Spanish). Subtitles stored with the voices may follow them. = 对白语音的语言，与菜单和文本（游戏语言）分开设置。你的副本中需要有该语言的语音文件（欧版副本有英语、法语、德语、意大利语、西班牙语）。与语音一起存储的字幕可能会跟随语音。
Gears 3: not with Title Update 6 yet (it shows a dirty-disc error with it). = Gears 3：暂不支持标题更新 6（配合它会显示脏盘错误）。
On Steam Deck / Linux (Proton) Vulkan is the usual choice - DirectX 12 can crash there.\nOn Vulkan, FSR / DLSS / XeSS and frame generation are not available (SMAA is used), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = 在 Steam Deck / Linux（Proton）上通常选择 Vulkan - DirectX 12 在那里可能会崩溃。\n在 Vulkan 上，FSR / DLSS / XeSS 和帧生成不可用（改用 SMAA），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
Your graphics card: = 你的显卡：
Judgment: Unlimited can leave the loading screen after some chapters (Monroe Commons) running for ever. 60 is the recommended limit. = Judgment：选择“不限制”时，某些章节（Monroe Commons）之后的加载画面可能会一直持续。建议上限为 60。
FSR native AA = FSR 原生 AA
XeSS native AA = XeSS 原生 AA
with Scene resolution Native runs as = 在场景分辨率为“原生”时实际以此方式运行：
- anti-aliasing only, no extra frames; pick a lower Scene resolution for more frames (GitHub #98) = - 仅抗锯齿，不增加帧数；如需更多帧数，请选择较低的场景分辨率（GitHub #98）
Ultra performance = 极致性能
has no whole-number scene size at render resolution = 在以下渲染分辨率下没有整数倍的场景大小：
x - the scene stays at full size and = x - 场景保持完整大小，
only anti-aliases (Performance needs 2x or 4x; Quality and Ultra performance need 3x) (GitHub #98) = 只做抗锯齿（性能需要 2x 或 4x；质量和极致性能需要 3x）（GitHub #98）
is not on this copy of the game - the game's own default instead = 不在此游戏副本中 - 改用游戏自带的默认语言
is not on this copy of the game - the game language's voices instead = 不在此游戏副本中 - 改用游戏语言的语音
Hz (0 = unknown) = Hz（0：未知）
It is for a version COGBox hasn't been tested with, so you may experience problems. = 它适用于 COGBox 未测试过的版本，因此可能会遇到问题。
hasn't been tested with COGBox (the port is made for = 未经 COGBox 测试（移植版针对的是
). It was added - it may work, but you may experience problems. If the game won't start, please open an issue on GitHub and attach the problem report (About > Make a problem report). = ）。已添加 - 可能可以运行，但可能会遇到问题。如果游戏无法启动，请在 GitHub 上提交 issue 并附上问题报告（关于 > 生成问题报告）。
This version of = 此版本的
hasn't been tested with COGBox (the ports are made for the US release). It was added - it may work, but you may experience problems. = 未经 COGBox 测试（移植版针对的是美版）。已添加 - 可能可以运行，但可能会遇到问题。
(title ID = (标题 ID
Unpacking needs = 解压需要
is added and ready to play. = 已添加，可以开始游戏。
Backing up the saves... = 正在备份存档...
Saved on your desktop ( = 已保存到桌面（
files; installed DLC is not included): = 个文件；不包括已安装的 DLC）：
To restore: close the game and unzip it into = 如需恢复：请关闭游戏并将其解压到
Experimental settings = 实验性设置
Sudden death / "cursed" save, or a teammate killing you (#55, #68, #79, #80): if it happens to you, press Report a problem afterwards - the report has what we need. = 突然死亡 /“被诅咒”的存档，或被队友杀死（#55、#68、#79、#80）：如果你遇到这种情况，请在之后点击“报告问题” - 报告中包含我们需要的信息。
Raam's Shadow DLC not found (#79): if the game doesn't see your DLC, press Report a problem after that start. = 找不到 Raam's Shadow DLC（#79）：如果游戏没有识别到你的 DLC，请在那次启动之后点击“报告问题”。
System Link - LAN play (experimental, #72): if you try it, tell us in GitHub issue #72 whether it worked. = System Link - 局域网游戏（实验性，#72）：如果你尝试了，请在 GitHub issue #72 中告诉我们是否可用。
Other versions of the game (regional discs, other title updates): if yours isn't the one COGBox expects, tell us whether it works. = 游戏的其他版本（地区版光盘、其他标题更新）：如果你的版本不是 COGBox 预期的版本，请告诉我们它是否可用。
Report saved: = 报告已保存：
. A GitHub page opened - drag the zip into it and submit. = 。已打开一个 GitHub 页面 - 将 zip 拖入其中并提交。
Untested game version or title update = 未测试的游戏版本或标题更新
Your copy of = 你的
or its = 或其
isn't the one COGBox is made for, so problems with it are expected and usually can't be fixed on our side.\n\nPlease don't report a problem you get with it. Use the expected version first (the About tab shows which file is different); if the problem happens there too, report it. = 并非 COGBox 所针对的版本，因此使用它出现问题是预料之中的，我们通常也无法修复。\n\n请不要报告使用它时遇到的问题。请先使用预期的版本（“关于”选项卡会显示哪个文件不同）；如果问题在那里也出现，再进行报告。
Make the report anyway = 仍然生成报告
Builds the shaders of every chapter before you play, so chapters start without stutter while they are built. Takes a few minutes depending on your PC (about 1.5 minutes on a fast one), once - again only after a graphics driver update or a new COGBox release. The game window opens and shows its intro while it works, then closes by itself. = 在你游玩之前构建每个章节的着色器，这样章节开始时就不会因构建着色器而卡顿。根据你的电脑需要几分钟（较快的电脑约 1.5 分钟），只需一次 - 仅在更新显卡驱动或发布新的 COGBox 版本后需要重新执行。处理期间游戏窗口会打开并显示开场动画，完成后会自行关闭。
reading the game's packages and building = 正在读取游戏数据包并构建
starting the game... = 正在启动游戏...
Stop preparing = 停止准备
Prepare all shaders now = 立即准备所有着色器
Needs this game's next build and its recipe pack (recipes folder). = 需要此游戏的下一个版本及其配方包（recipes 文件夹）。
Used when Keyboard and mouse is on, in = 启用“键盘和鼠标”时使用，仅限
only - each game keeps its own keys. Choose an action, then press its new key or mouse button (Esc cancels). = - 每款游戏有各自的按键。选择一个动作，然后按下新的按键或鼠标按钮（Esc 取消）。
was taken from " = 已从以下动作中移除："
- that action has no key now. = - 该动作现在没有按键。
DirectX 12 only - with Vulkan the launcher uses SMAA. Choose DirectX 12 as the Graphics API to use it. = 仅限 DirectX 12 - 使用 Vulkan 时启动器会使用 SMAA。要使用它，请将图形 API 设为 DirectX 12。
Not on your copy of the game - it has no voice files in this language. Copies from other regions have other languages. = 你的游戏副本中没有 - 它没有该语言的语音文件。其他地区的副本有其他语言。
The file couldn't be read - nothing was changed. = 无法读取该文件 - 未做任何更改。
(a different title update) = （不同的标题更新）
a different game version = 不同的游戏版本
Version works: = 版本可用：
title update = 标题更新
game version = 游戏版本
bytes\n\nWhere it came from (region, disc / Games on Demand / update), and anything that didn't work: = 字节\n\n来源（地区、光盘 / Games on Demand / 更新），以及任何无法正常工作的地方：
Thanks - this version won't be flagged again. A GitHub page opened with its details: submit it to let the developer know. = 谢谢 - 此版本以后不会再被标记。已打开一个包含详细信息的 GitHub 页面：提交它以告知开发者。
entry level / integrated / Steam Deck = 入门级 / 集成显卡 / Steam Deck
mid range = 中端
high end = 高端
1080p (720p upscaled) = 1080p（从 720p 放大）
Render resolution: = 渲染分辨率：
Anti-aliasing: SMAA\nFrame rate limit: = 抗锯齿：SMAA\n帧率上限：
Smooth texture detail steps (trilinear): on\nFrame generation: off = 平滑的纹理细节层级(三线性)：开\n帧生成：关
Graphics API: DirectX 12 = 图形 API：DirectX 12
Gameplay and controls are not changed. Apply? = 游戏玩法和操作不会更改。要应用吗？
Settings detected and applied. Change any of them as you like. = 已检测并应用设置。你可以随意更改其中任何一项。
-  an untested version you confirmed works = -  你已确认可用的未测试版本
-  an untested version: it may work, but you may experience problems = -  未测试的版本：可能可以运行，但可能会遇到问题
This version works = 此版本可用
: not added - required to play = ：未添加 - 游玩必需
-  an untested update you confirmed works = -  你已确认可用的未测试更新
-  an untested update: it may work, but problems are likely. Please don't report problems you get with it - use the expected update first = -  未测试的更新：可能可以运行，但很可能出现问题。请不要报告使用它时遇到的问题 - 请先使用预期的更新
This update works = 此更新可用
Report a problem = 报告问题
Before you make the report = 生成报告之前
Experimental settings (FSR / DLSS / XeSS, XeGTAO, frame generation and others) are for testing, not for regular play - for the smoothest play, use settings that aren't marked experimental.\n\nPlease turn every experimental setting off, play again and then make the report - unless the report is about one of those settings. The report lists the experimental settings that were on. = 实验性设置（FSR / DLSS / XeSS、XeGTAO、帧生成等）用于测试，而不是日常游戏 - 要获得最流畅的游戏体验，请使用未标记为实验性的设置。\n\n请关闭所有实验性设置，再玩一次，然后生成报告 - 除非报告正是关于这些设置之一。报告会列出已开启的实验性设置。
Make the report = 生成报告
We're still tracking these down. If one of them happens to you, press Report a problem (below) - that is all we need. = 我们仍在追查这些问题。如果你遇到其中之一，请点击（下方的）“报告问题” - 这就是我们需要的全部。
Detect best settings = 检测最佳设置
it ships in the COGBox zip - unzip the release again keeping every file (and check the antivirus didn't remove it) = 它包含在 COGBox 的 zip 中 - 请重新解压发行包并保留所有文件（并检查杀毒软件是否删除了它）
part of Windows / the graphics driver - update Windows and the graphics driver = 属于 Windows / 显卡驱动的一部分 - 请更新 Windows 和显卡驱动
unzip the COGBox release again keeping every file, and check the antivirus didn't remove it = 请重新解压 COGBox 发行包并保留所有文件，并检查杀毒软件是否删除了它
Shaders prepared = 着色器已准备好
's shaders are ready ( = 的着色器已准备好（
s). Chapters will now start without building them. Do this again after a graphics driver update or a new COGBox release. = s）。现在章节开始时不再需要构建着色器。更新显卡驱动或发布新的 COGBox 版本后，请再执行一次。
Preparing shaders stopped before the end - what was built so far is kept. = 着色器准备在完成前停止 - 已构建的部分会保留。
Preparing shaders stopped ( = 着色器准备已停止（
exit code = 退出代码
unknown exit = 未知退出
) - what was built so far is kept. A problem report from the About tab helps. = ）- 已构建的部分会保留。从“关于”选项卡生成问题报告会有帮助。
. Missing DLL: none found by COGBox's check of the game's imports = 。缺少的 DLL：COGBox 检查游戏的导入项时未发现
. Missing DLL: = 。缺少的 DLL：
. Its log says the title update doesn't match this copy of the game (it was made for another version of the game) - add the title update that belongs to your copy (same console and disc) by dropping it onto this window = 。其日志显示标题更新与此游戏副本不匹配（它是为另一个版本的游戏制作的）- 请将属于你的副本的标题更新（相同主机和光盘）拖放到此窗口来添加
Your game version or title update is an untested one, so this may be why. Please don't report problems you get with it - try the expected version first. = 你的游戏版本或标题更新是未测试的版本，这可能就是原因。请不要报告使用它时遇到的问题 - 请先尝试预期的版本。
Make a problem report (a zip on your desktop) for it? It holds the log, the settings, a description of this PC and any crash report - no saves, no game files, and your Windows user name is taken out. Nothing is sent by itself. = 要为其生成问题报告(放在桌面上的 zip)吗?其中包含日志、设置、对这台电脑的描述以及任何崩溃报告——不含存档、不含游戏文件,并且会去除你的 Windows 用户名。不会自动发送任何内容。
under a minute = 不到一分钟
PLAYER = 玩家
Set your name = 设置你的名字
PLAYER NAME = 玩家名称
Up to 15 letters, digits or spaces. Empty: "User". = 最多 15 个字母、数字或空格。留空则为“User”。
The name every game shows for you (your gamertag). Click to change it. Your profile and saves stay where they are. = 每款游戏为你显示的名字（玩家代号）。点击即可更改。你的档案和存档保持不变。
SAVE NAME = 保存名字
X delete   Y space   START save   B close = X 删除   Y 空格   START 保存   B 关闭
PLAYER ICON = 玩家头像
A picture from your games in place of your letter. = 用游戏中的图片代替你的首字母。
Letter = 字母
Reading your games' pictures... = 正在读取游戏图片...
No pictures found. Add a game, or start one once from COGBox. = 未找到图片。请添加游戏，或从 COGBox 启动一次游戏。
D-pad choose   A pick   B close = 方向键 选择   A 确定   B 关闭
ICON = 头像
BACK = 返回
Horde bots = 部落模式机器人
Local Horde: press Back / View when the Horde scoreboard first shows to add two bots (press again for two more). They respawn every wave. Turn it off for campaign and versus: Back also turns on the game's cheat flag. = 本地部落模式：部落计分板第一次出现时按“返回 / 视图”键添加两个机器人（再按一次再加两个）。它们每一波都会重生。 战役和对战时请关闭：“返回”键也会打开游戏的作弊标记。
# 0.4.9 (machine-made translation, please check)
# 0.4.9: In-game menu (XenosTr: exact keys)
On = 开
Applies at once = 立即生效
Needs a restart to change = 需重启才能更改
Restart required = 需要重启
Restart required - waits for Restart to apply = 需要重启 - 等待“重启以应用”
change(s) need a restart - Restart to apply. = 项更改需要重启 - 重启以应用。
Other changes are already applied. = 其他更改已生效。
Changes are applied straight away. = 更改立即生效。
Most settings apply straight away; the others show "Restart required". = 大多数设置立即生效；其余设置会显示“需要重启”。
game = 游戏
sort = 排序
show = 显示
back to settings = 返回设置
back to the game = 返回游戏
tabs = 标签页
change = 更改
resume = 继续
# 0.4.9: Launcher: 4:3, FSR on Vulkan, DLSS model, frame generation
Aspect ratio = 宽高比
Auto = 自动
4:3 tells the game it is on an old 4:3 TV, so it makes a 4:3 picture and HUD itself, as on the console. Auto = 16:9 for now (4:3 is untested: choose it yourself). Not with Ultrawide. = 4:3 会告诉游戏它连接的是旧式 4:3 电视，游戏会像在主机上一样自行生成 4:3 画面和 HUD。自动: 目前为 16:9（4:3 尚未测试：请自行选择）。不能与超宽屏同时使用。
needs the next runtime (SDK patch 70) = 需要下一个运行时(SDK 补丁 70)
not checked yet = 尚未检查
this build has no DLSS file = 此版本没有 DLSS 文件
FSR (FSR 4 on RX 6000 or newer, FSR 3.1 otherwise) = FSR(RX 6000 或更新显卡为 FSR 4，其他为 FSR 3.1)
SMAA: light, sharp, any GPU. FSR: AMD's temporal anti-aliasing / upscaler for the 3D scene - FSR 4 on RX 6000 or newer, FSR 3.1 otherwise (any graphics card), DirectX 12 or Vulkan. DLSS: the same on NVIDIA RTX cards. XeSS: the same, best on Intel Arc cards.\nSMAA T2x: SMAA plus a temporal pass - smoother edges and much less shimmer, at little cost, any graphics card, DirectX 12 or Vulkan. Gears 2 and Gears 3 for now. = SMAA：轻量、锐利，适用于任何 GPU。FSR：AMD 用于 3D 场景的时间性抗锯齿 / 超分辨率 - RX 6000 或更新显卡为 FSR 4，其他为 FSR 3.1（适用于任何显卡），DirectX 12 或 Vulkan 均可。DLSS：同上，适用于 NVIDIA RTX 显卡。XeSS：同上，在 Intel Arc 显卡上效果最佳。\nSMAA T2x：SMAA 加上时间性处理 - 边缘更平滑、闪烁大幅减少，开销很小，适用于任何显卡，DirectX 12 或 Vulkan 均可。目前仅限 Gears 2 和 Gears 3。
Vulkan is a full alternative to DirectX 12, and the usual choice on Steam Deck / Linux. \nOn Vulkan, DLSS / XeSS are not available and FSR is experimental ("FSR on Vulkan (experimental)"); otherwise SMAA is used, frame generation is AMD FSR only (experimental), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = Vulkan 是 DirectX 12 的完整替代方案，也是 Steam Deck / Linux 上的常用选择。\n在 Vulkan 上，DLSS / XeSS 不可用，FSR 为实验性（“在 Vulkan 上使用 FSR（实验性）”）；否则改用 SMAA，帧生成仅有 AMD FSR（实验性），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
Experimental in this game - some things still look wrong on Vulkan (in Gears 3, black eyes); DirectX 12 is the tested renderer.\nOn Vulkan, DLSS / XeSS are not available and FSR is experimental ("FSR on Vulkan (experimental)"); otherwise SMAA is used, frame generation is AMD FSR only (experimental), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = 在此游戏中为实验性 - 在 Vulkan 上仍有部分画面不正确（Gears 3 中眼睛会变黑）；DirectX 12 是经过测试的渲染器。\n在 Vulkan 上，DLSS / XeSS 不可用，FSR 为实验性（“在 Vulkan 上使用 FSR（实验性）”）；否则改用 SMAA，帧生成仅有 AMD FSR（实验性），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
On Steam Deck / Linux (Proton) Vulkan is the usual choice - DirectX 12 can crash there.\nOn Vulkan, DLSS / XeSS are not available and FSR is experimental ("FSR on Vulkan (experimental)"); otherwise SMAA is used, frame generation is AMD FSR only (experimental), and Reflex / Anti-Lag are off. If something looks wrong, make a problem report and send it to us. = 在 Steam Deck / Linux（Proton）上通常选择 Vulkan - DirectX 12 在那里可能会崩溃。\n在 Vulkan 上，DLSS / XeSS 不可用，FSR 为实验性（“在 Vulkan 上使用 FSR（实验性）”）；否则改用 SMAA，帧生成仅有 AMD FSR（实验性），Reflex / Anti-Lag 也会关闭。如果看起来不对，请生成问题报告并发送给我们。
FSR on Vulkan (experimental) = 在 Vulkan 上使用 FSR（实验性）
With Vulkan as the Graphics API: use AMD FSR (AMD FSR SDK 2.4 Vulkan upscaler) instead of SMAA when Anti-aliasing is FSR. New - if something looks wrong, turn it off and make a problem report. = 图形 API 为 Vulkan 时：抗锯齿为 FSR 时使用 AMD FSR（AMD FSR SDK 2.4 Vulkan 超分辨率）而不是 SMAA。新功能 - 如果看起来不对，请关闭它并生成问题报告。
FSR on Vulkan is experimental - turn on "FSR on Vulkan (experimental)" to use it; otherwise the launcher uses SMAA. = Vulkan 上的 FSR 为实验性 - 要使用它，请打开“在 Vulkan 上使用 FSR（实验性）”；否则启动器会使用 SMAA。
FSR on Vulkan needs a newer game build - with Vulkan the launcher uses SMAA. Choose DirectX 12 as the Graphics API to use it. = Vulkan 上的 FSR 需要更新的游戏版本 - 使用 Vulkan 时启动器会使用 SMAA。要使用它，请选择 DirectX 12 作为图形 API。
DLSS model = DLSS 模型
Automatic (NVIDIA's choice for each mode) = 自动(由 NVIDIA 为每种模式选择)
J - transformer (a little less ghosting, more shimmer) = J - Transformer(拖影略少，闪烁较多)
K - transformer (best all-round quality) = K - Transformer(综合画质最佳)
L - newest transformer (sharpest, heaviest) = L - 最新 Transformer(最锐利，开销最大)
M - newest transformer (sharp, lighter than L) = M - 最新 Transformer(锐利，比 L 轻量)
Which NVIDIA DLSS model draws the picture when Anti-aliasing is DLSS. Automatic: NVIDIA's own choice for each mode - K for DLAA, Quality and Balanced, M for Performance, L for Ultra performance.\nJ and K: the first transformer models - every RTX card (20, 30, 40 and 50 series).\nL and M: the newest models (DLSS 4.5). They also run on every RTX card, but are made for RTX 40 / 50: on RTX 20 / 30 they cost clearly more frames per second - try K there if the game gets slower. = 抗锯齿为 DLSS 时由哪个 NVIDIA DLSS 模型绘制画面。自动：由 NVIDIA 为每种模式自行选择 - DLAA、质量和平衡用 K，性能用 M，极致性能用 L。\nJ 和 K：最早的 Transformer 模型 - 所有 RTX 显卡（20、30、40 和 50 系列）。\nL 和 M：最新模型（DLSS 4.5）。它们也能在所有 RTX 显卡上运行，但为 RTX 40 / 50 设计：在 RTX 20 / 30 上帧率会明显下降 - 如果游戏变慢，请在那里试试 K。
Frame generation = 帧生成
Frame generation (experimental) = 帧生成(实验性)
NVIDIA DLSS frame generation 2x (RTX 40/50, experimental) = NVIDIA DLSS 帧生成 2x(RTX 40/50，实验性)
NVIDIA DLSS frame generation 3x (RTX 50, experimental) = NVIDIA DLSS 帧生成 3x(RTX 50，实验性)
NVIDIA DLSS frame generation 4x (RTX 50, experimental) = NVIDIA DLSS 帧生成 4x(RTX 50，实验性)
NVIDIA DLSS frame generation dynamic (RTX 50, experimental) = NVIDIA DLSS 帧生成 动态(RTX 50，实验性)
NVIDIA DLSS frame generation 6x (RTX 50, experimental) = NVIDIA DLSS 帧生成 6x(RTX 50，实验性)
Shows a generated frame between each two the game draws: smoother motion on a fast monitor, about one frame more input lag. Works best when the game already runs at 60 fps or more. Any DirectX 12 graphics card. In Gears 1 (experimental) characters can ghost slightly in dark areas.\nNVIDIA DLSS frame generation (RTX 40/50 only, experimental): 2x, 3x, 4x or 6x the frames the game draws (3x / 4x / 6x / dynamic: RTX 50; dynamic picks the multiplier to match your monitor); needs NVIDIA's Streamline files next to the game. If it can't run, the game uses AMD's instead (or none). = 在游戏绘制的每两帧之间插入一帧生成的画面：在高刷新率显示器上动作更流畅，输入延迟约增加一帧。游戏已达到 60 fps 或更高时效果最好。适用于任何 DirectX 12 显卡。在 Gears 1（实验性）中，角色在暗处可能出现轻微拖影。\nNVIDIA DLSS 帧生成（仅限 RTX 40/50，实验性）：游戏绘制帧数的 2 倍、3 倍、4 倍或 6 倍（3x / 4x / 6x / 动态：RTX 50；动态会按你的显示器选择倍数）；需要游戏旁有 NVIDIA 的 Streamline 文件。如果无法运行，游戏会改用 AMD 的（或不使用）。
# 0.4.9: Launcher: Custom DLSS file (Graphics tab; messages are built from these pieces)
DLSS FILE (ADVANCED) = DLSS 文件(高级)
No DLSS file beside the game. = 游戏旁没有 DLSS 文件。
In use: your own DLSS file = 使用中：你自己的 DLSS 文件
is backed up). = 已备份)。
In use: COGBox's DLSS file = 使用中：COGBox 的 DLSS 文件
Custom DLSS file... = 自定义 DLSS 文件...
Use your own DLSS file? = 使用你自己的 DLSS 文件？
, signed by NVIDIA.\n\nAdvanced, at your own risk: COGBox is tested with its own DLSS file ( = ，已由 NVIDIA 签名。\n\n高级功能，风险自负：COGBox 使用自带的 DLSS 文件 (
). Another version can look different, run slower or not start DLSS - then the game uses no upscaler. COGBox's file is backed up (not deleted) and "Restore COGBox's DLSS" puts it back. = ) 进行测试。其他版本可能画面不同、运行更慢或无法启动 DLSS - 此时游戏不使用任何超分辨率。COGBox 的文件会被备份(不会删除)，“恢复 COGBox 的 DLSS”可将其放回。
Use it = 使用
Restore COGBox's DLSS = 恢复 COGBox 的 DLSS
For the "DLSS" anti-aliasing (Super Resolution) of this game only. Use an official NVIDIA file - from NVIDIA's DLSS SDK release or a game you own. COGBox checks NVIDIA's signature and copies it; nothing is downloaded. = 仅用于此游戏的“DLSS”抗锯齿(Super Resolution)。请使用 NVIDIA 官方文件 - 来自 NVIDIA 的 DLSS SDK 发布版或你拥有的游戏。COGBox 会检查 NVIDIA 的签名并复制它；不会下载任何内容。
Not used: = 未使用：
Not used: couldn't read the file. = 未使用：无法读取该文件。
Not used: the file changed while it was being checked. = 未使用：检查期间文件发生了变化。
Not used: the copied file doesn't match the file that was checked. The previous file is back in place. = 未使用：复制的文件与检查过的文件不一致。已放回之前的文件。
the file isn't there = 文件不存在
it isn't a 64-bit Windows DLL = 不是 64 位 Windows DLL
it has no version information - not an NVIDIA DLSS file = 没有版本信息 - 不是 NVIDIA DLSS 文件
it isn't NVIDIA DLSS (it says " = 不是 NVIDIA DLSS(其描述为 "
it is NVIDIA's = 这是 NVIDIA 的
, not DLSS Super Resolution (nvngx_dlss.dll) = ，而不是 DLSS Super Resolution(nvngx_dlss.dll)
its signing certificate has been revoked = 其签名证书已被吊销
its digital signature is missing or not valid = 其数字签名缺失或无效
it is signed, but not by NVIDIA ( = 已签名，但不是 NVIDIA 签名 (
unknown signer = 未知签名者
That is already the file beside the game. = 这已经是游戏旁的那个文件。
Couldn't move the current DLSS file aside ( = 无法移开当前的 DLSS 文件 (
) - is the game running? = ) - 游戏是否正在运行？
Couldn't move an old backup aside ( = 无法移开旧的备份 (
Couldn't back up COGBox's DLSS file ( = 无法备份 COGBox 的 DLSS 文件 (
Couldn't copy your DLSS file ( = 无法复制你的 DLSS 文件 (
). The previous file is back in place. = )。已放回之前的文件。
Your DLSS file = 你的 DLSS 文件
is in use for this game (COGBox's is backed up). At your own risk - "Restore COGBox's DLSS" puts it back. = 正用于此游戏(COGBox 的文件已备份)。风险自负 - “恢复 COGBox 的 DLSS”可将其放回。
There is no backup of COGBox's DLSS file for this game - it is already in use. = 此游戏没有 COGBox DLSS 文件的备份 - 它已在使用中。
COGBox's DLSS file is already in use for this game. = 此游戏已在使用 COGBox 的 DLSS 文件。
Couldn't move your DLSS file aside ( = 无法移开你的 DLSS 文件 (
Couldn't put COGBox's DLSS file back ( = 无法放回 COGBox 的 DLSS 文件 (
COGBox's DLSS file is back for this game. = 此游戏已恢复使用 COGBox 的 DLSS 文件。
COGBox's DLSS file is back for this game = 此游戏已恢复使用 COGBox 的 DLSS 文件
(yours was moved to _old-files\dlss-replaced). = (你的文件已移到 _old-files\dlss-replaced)。
# Updater (0.5.0: GitLab first, SourceForge as the fallback)
- the latest (or the update server couldn't be reached). = - 已是最新(或无法连接更新服务器)。
The update couldn't be opened ( = 无法打开更新 (
The update's files couldn't be found. Download it from its page instead. = 找不到更新的文件。请改从其页面下载。
The update's files couldn't be found. Try again later, or download it from its page. = 找不到更新的文件。请稍后重试，或从其页面下载。
The download wasn't the update (a web page came instead). Try again later, or download it from its page. = 下载的不是更新(收到的是一个网页)。请稍后重试，或从其页面下载。
# 0.4.9: 0.4.9 split-screen (Players help text, used by a later change)
Local split-screen co-op, one controller each. In the game, choose Campaign > Play Split-Screen; player 2 is signed in automatically. If a controller shows up twice, turn off Steam Input or DS4Windows. = 本地分屏合作，每人一个手柄。在游戏中选择 战役 > 分屏游玩；玩家 2 会自动登录。如果某个手柄出现两次，请关闭 Steam Input 或 DS4Windows。
# 0.4.9: split-screen player names (live2-049)
Player = 玩家
The name this split-screen player shows in game. Click to change it. Player 2 and up sign in automatically. = 此分屏玩家在游戏中显示的名称。点击即可更改。玩家 2 及之后会自动登录。
Up to 15 letters, digits or spaces. Empty: "Player N". = 最多 15 个字母、数字或空格。留空则为“Player N”。
# 0.4.9 review 049: in-game menu quit confirmation (machine-made translation, please check)
Quit the game? Changes that wait for a restart are kept for the next start. = 退出游戏？等待重启的更改将在下次启动时生效。
Yes = 是
No = 否
# 0.4.9: vkfreeze049 - AMD frame generation on Vulkan + NVIDIA warning (machine-made translation, please check)
Can freeze on NVIDIA cards with Vulkan in this version. DirectX 12 is recommended for frame generation. = 此版本在 NVIDIA 显卡 + Vulkan 下可能卡死。帧生成建议使用 DirectX 12。
# 0.4.9: credits label above the NVIDIA / AMD / Intel credit lines (machine-made translation, please check; the credit lines stay English)
Upscaling and frame generation technology: = 超分辨率与帧生成技术：
# 0.4.9 menu2: in-game menu controller legend (machine-made translation, please check)
pick = 挑选
confirm = 确认
cancel = 取消
adjust = 调整
done = 完成
move, right: buttons = 移动，右：按钮
select = 选择
# 0.4.9: vkwarn2-049 - the NVIDIA overlay warning (machine-made translation, please check)
Can freeze on NVIDIA cards with Vulkan while the NVIDIA overlay (NVIDIA App / Alt+Z) is on. Turn the overlay off, or use DirectX 12 for frame generation. = 在 NVIDIA 显卡 + Vulkan 下，NVIDIA 叠加层 (NVIDIA App / Alt+Z) 开启时可能卡死。请关闭叠加层，或使用 DirectX 12 进行帧生成。
# 0.4.9: proton049 - Linux / Steam Deck through Proton (machine-made translation, please check)
Choose a folder... = 选择文件夹...
Paste a Linux path = 粘贴 Linux 路径
Look for my games = 查找我的游戏
Looking... = 正在查找...
A folder with your game (default.xex), a title update or DLC. Your Linux folders are under Z: (Z:\home\... is /home/...). = 包含游戏 (default.xex)、游戏更新或 DLC 的文件夹。你的 Linux 文件夹在 Z: 下 (Z:\home\... 即 /home/...)。
Copy a path such as /home/deck/Games/Gears of War 2 or ~/Games/gears2.iso (from Dolphin: right-click > Copy Location), then press this. = 复制一个路径，例如 /home/deck/Games/Gears of War 2 或 ~/Games/gears2.iso (在 Dolphin 中: 右键 > 复制位置)，然后按这里。
Searches ~/Games, ~/Downloads, ~/Desktop, your Steam library folders, SD cards and USB drives (/run/media) and ~/.local/share for game copies, disc images and title updates. = 在 ~/Games、~/Downloads、~/Desktop、Steam 库文件夹、SD 卡和 USB 驱动器 (/run/media) 以及 ~/.local/share 中查找游戏副本、光盘镜像和游戏更新。
Use recommended Steam Deck / Proton settings = 使用推荐的 Steam Deck / Proton 设置
Vulkan, FSR and no frame generation; on a Steam Deck also borderless on its 1280x800 screen, 60 fps, Steam Deck button prompts and the controller. You see the list before anything changes. = Vulkan、FSR、不使用帧生成；在 Steam Deck 上还会在 1280x800 屏幕上无边框、60 fps、Steam Deck 按键提示和手柄。更改前会先显示列表。
STEAM DECK = STEAM DECK
LINUX = LINUX
Running through = 运行环境:
plain Wine: COGBox is tested with Steam's Proton (see the README's Linux and Steam Deck section) = 普通 Wine: COGBox 使用 Steam 的 Proton 测试 (见 README 的 Linux 和 Steam Deck 部分)
Recommended Steam Deck settings = 推荐的 Steam Deck 设置
Recommended Proton settings = 推荐的 Proton 设置
These settings work best on the Steam Deck: = 这些设置在 Steam Deck 上效果最好:
These settings work best under Proton / Wine: = 这些设置在 Proton / Wine 下效果最好:
For 40 fps: set the frame rate limit to 40 and the screen's refresh rate to 40 Hz in Steam's Performance menu. = 要 40 fps: 将帧率限制设为 40，并在 Steam 的性能菜单中将屏幕刷新率设为 40 Hz。
For every game. Nothing else is changed. Apply? = 应用到所有游戏。不会更改其他内容。应用吗?
Games found = 找到的游戏
Choose the copy to add: = 选择要添加的副本:
Add this copy = 添加此副本
Running under Proton. Recommended settings: About tab, "Use recommended Steam Deck / Proton settings". = 正在通过 Proton 运行。推荐设置: 关于标签页中的“使用推荐的 Steam Deck / Proton 设置”。
First start on the Steam Deck: the recommended settings are on. Change any of them as you like. = 首次在 Steam Deck 上启动: 已启用推荐设置。可随意更改。
First start under Proton: the recommended settings are on. Change any of them as you like. = 首次在 Proton 下启动: 已启用推荐设置。可随意更改。
Looking for your games in the usual Linux folders... = 正在常用的 Linux 文件夹中查找你的游戏...
The Linux folders can't be reached from here (no Z: drive). = 无法从这里访问 Linux 文件夹 (没有 Z: 驱动器)。
No game copies found in the usual Linux folders. Use "Choose a folder..." or "Paste a Linux path". = 在常用的 Linux 文件夹中没有找到游戏副本。请使用“选择文件夹...”或“粘贴 Linux 路径”。
Copy a folder's or disc image's path first (for example /home/deck/Games/Gears of War 2). = 请先复制文件夹或光盘镜像的路径 (例如 /home/deck/Games/Gears of War 2)。
Recommended settings applied to every game. Change any of them as you like. = 推荐设置已应用到所有游戏。可随意更改。
Not under Proton / Wine: the Linux desktop or the Steam Deck's Game Mode owns the screen, so borderless fullscreen is used. = 在 Proton / Wine 下不可用: 屏幕由 Linux 桌面或 Steam Deck 的游戏模式管理，因此使用无边框全屏。
Needs an NVIDIA RTX graphics card with NVIDIA's own driver. = 需要使用 NVIDIA 官方驱动的 NVIDIA RTX 显卡。
Not under Proton / Wine in COGBox: NVIDIA DLSS frame generation needs NVIDIA's driver, DirectX 12 and Streamline, untested on Linux. = COGBox 在 Proton / Wine 下不可用: NVIDIA DLSS 帧生成需要 NVIDIA 驱动、DirectX 12 和 Streamline，未在 Linux 上测试。
Not under Proton / Wine. = 在 Proton / Wine 下不可用。
The Steam Deck LCD's screen has no HDR. = Steam Deck LCD 的屏幕不支持 HDR。
On Linux / Steam Deck: DLSS needs an NVIDIA RTX card with NVIDIA's own Linux driver and DirectX 12 as the Graphics API on Proton (testing). Proton 9 and newer turn NVIDIA's NVAPI on for most games; if DLSS still doesn't start, add PROTON_ENABLE_NVAPI=1 %command% to the game's launch options in Steam. = 在 Linux / Steam Deck 上: DLSS 需要使用 NVIDIA 官方 Linux 驱动的 NVIDIA RTX 显卡，并在 Proton 下将图形 API 设为 DirectX 12 (测试中)。Proton 9 及更新版本会为大多数游戏开启 NVIDIA 的 NVAPI；如果 DLSS 仍无法启动，请在 Steam 中为游戏的启动选项添加 PROTON_ENABLE_NVAPI=1 %command%。
On Linux / Steam Deck: only where Proton can show HDR - the Steam Deck OLED in Game Mode with HDR on in Steam's display settings, or a desktop running HDR through gamescope. Otherwise leave it off. = 在 Linux / Steam Deck 上: 仅在 Proton 能显示 HDR 时 - 在 Steam 显示设置中开启 HDR 的游戏模式下的 Steam Deck OLED，或通过 gamescope 运行 HDR 的桌面。否则请保持关闭。
Under Proton / Wine fewer frames wait in line as usual; NVIDIA Reflex and AMD Anti-Lag 2 are not used there. = 在 Proton / Wine 下照常减少排队的帧；NVIDIA Reflex 和 AMD Anti-Lag 2 在那里不会使用。
Steam Deck: 60 is the recommended limit. 40, with the screen's refresh rate set to 40 Hz in Steam's Performance menu, saves battery and stays smooth. Leave Steam's own frame limit off when you use this one. = Steam Deck: 推荐限制为 60。40 配合在 Steam 性能菜单中将屏幕设为 40 Hz，既省电又流畅。使用此限制时请关闭 Steam 自带的帧率限制。
Saved in COGBox's backups folder = 已保存到 COGBox 的备份文件夹
on = 开
off = 关
# 0.5.0: legal050 - the welcome notice and the Gears of War for Windows line (machine-made translation, please check)
Welcome to COGBox! = 欢迎使用 COGBox!
COGBox is a free fan project. It works with your own copies of the games and doesn't include any game files.\n\nHow you get and use your games is up to you and your responsibility. We don't provide games and don't help with or support pirated copies.\n\nCOGBox comes as is, with no warranty, and isn't made by or affiliated with Microsoft, Xbox Game Studios, The Coalition or Epic Games. "Read more" opens the full text (LEGAL.md). = COGBox 是一个免费的粉丝项目。它使用你自己的游戏副本运行,不包含任何游戏文件。\n\n如何获取和使用你的游戏由你决定,也由你负责。我们不提供游戏,也不协助或支持盗版副本。\n\nCOGBox 按原样提供,不作任何保证,并非由 Microsoft、Xbox Game Studios、The Coalition 或 Epic Games 制作,也与它们无关。“了解更多”会打开完整文本(LEGAL.md)。
Accept = 接受
Read more = 了解更多
Decline = 拒绝
See you later = 回头见
No problem - COGBox will close now. You're welcome back any time. = 没问题 - COGBox 现在会关闭。欢迎随时回来。
# 0.5.0: legal2-050 - notice v2 (no warranty line, new affiliation line), GitLab tickets and updates, player pictures (machine-made translation, please check)
COGBox is a free fan project. It works with your own copies of the games and doesn't include any game files.\n\nHow you get and use your games is up to you and your responsibility. We don't provide games and don't help with or support pirated copies.\n\nCOGBox isn't affiliated with Microsoft, Epic Games or The Coalition. "Read more" opens the full text (LEGAL.md). = COGBox 是一个免费的粉丝项目。它使用你自己的游戏副本运行,不包含任何游戏文件。\n\n如何获取和使用你的游戏由你决定,也由你负责。我们不提供游戏,也不协助或支持盗版副本。\n\nCOGBox 与 Microsoft、Epic Games 或 The Coalition 无关。“了解更多”会打开完整文本(LEGAL.md)。
A GitHub ticket page opened and the details are on the clipboard - paste them, attach the zip and submit. = 已打开 GitHub 工单页面,详细信息已复制到剪贴板 - 粘贴后附上 zip 并提交。
Thanks - this version won't be flagged again. A GitHub ticket page opened and its details are on the clipboard: paste them and submit to let the developer know. = 谢谢 - 此版本不会再被标记。已打开 GitHub 工单页面,详细信息已复制到剪贴板:粘贴并提交,让开发者知道。
A problem report is one zip on your desktop with the last play's log, the settings and a description of this PC (no saves, no game files; your Windows user name is taken out). Nothing is sent - attach it to a GitHub ticket. = 问题报告是桌面上的一个 zip,包含上次游戏的日志、设置和这台电脑的描述(不含存档和游戏文件;你的 Windows 用户名会被去除)。不会发送任何内容 - 请把它附加到 GitHub 工单中。
Open the tickets on GitHub = 打开 GitHub 上的工单
Translations are written by the project; corrections are welcome in a GitHub ticket. = 翻译由项目编写;欢迎通过 GitHub 工单提交更正。
Check GitHub for a newer COGBox at start = 启动时在 GitHub 检查新版 COGBox
System Link - LAN play (experimental, #72): if you try it, tell us in a ticket on GitHub whether it worked. = System Link - 局域网游戏(实验性,#72):如果你尝试了,请在 GitHub 工单中告诉我们是否成功。
start it once from COGBox to add its pictures. = 从 COGBox 启动一次即可添加它的图片。
# 0.5.0 aim / zoom sensitivity (machine-made translation, please check)
Aim sensitivity (%) = 瞄准灵敏度 (%)
Zoom sensitivity (%) = 缩放灵敏度 (%)
Mouse speed while aiming, as a percentage of the normal speed. 100 = unchanged. Native mouse look only. = 瞄准时的鼠标速度，为正常速度的百分比。100 = 不变。仅限原生鼠标视角。
Mouse speed while zoomed through a scope (Longshot, Hammer of Dawn targeting), as a percentage of the normal speed. 100 = unchanged. Native mouse look only. = 通过瞄准镜缩放时的鼠标速度（长枪、黎明之锤），为正常速度的百分比。100 = 不变。仅限原生鼠标视角。
# 0.6.0: delete a profile (machine-made translation, please check)
DELETE THIS PROFILE = 删除此配置文件
DELETE = 删除
Delete this profile? = 删除此配置文件？
Its saves in every game, name and icon move to COGBox's _old-files folder. Downloaded content stays. If it has an online account, delete that first on the Social tab. = 它在所有游戏中的存档、名称和图标将移到 COGBox 的 _old-files 文件夹。下载的内容会保留。如果它有在线账户，请先在 Social 标签页中删除。
Profile deleted: = 配置文件已删除：
Couldn't delete the profile: = 无法删除配置文件：
Choose a file... = 选择文件...
Paste a path = 粘贴路径
Import saves... = 导入存档...
For the smoothest experience, these games require the listed Title Updates. See the README for details. = 为获得最流畅的体验，这些游戏需要下列 Title Update。详情请参阅 README。
