Guardian Heroes (Xbox 360 XBLA) - native build (ReXGlue static recompilation)
Personal use only, from your own copy of the game.

1. Game files go in the "assets" folder: default.xex, ArcadeInfo.xml and the media folder.
   To extract them from your console's package file (58410B2B/000D0000/...):
     python3 tools/stfs_extract.py <your package file> assets
2. Linux: run ./guardianheroes   (needs Vulkan: Mesa RADV on AMD is fine)
   Windows: run guardianheroes.exe (needs a DirectX 12 or Vulkan capable GPU)

F1 (or LB+RB+X on a controller, Q+E+X on the keyboard) = settings menu:
   resolution scale, fullscreen, vsync, frame limiter, black bars, texture filtering,
   mute, keyboard and player options. Saved to guardianheroes.toml.
F3 = FPS overlay. F4 = every advanced engine setting.

Players: each controller is its own player (up to 4 co-op); the keyboard is player 1.
  (F1 > Controls can route everything to player 1 instead, e.g. for Steam Input.)

Keyboard: arrows/WASD = move, Enter/Space/K = A, Backspace/L = B, X/J = X, Y/I = Y,
  Escape/P = Start, Tab/R = Back, Q/E = LB/RB, Z/C = LT/RT.

If anything goes wrong, keep crash.txt (if present) and the newest file in "logs".
