CSVM build provenance
=====================

Every binary in this archive is built from public source. These are the commits.

CSVM.exe, and data_CSVM_windows_x86_64\ beside it
  version:  0.6.0
  source:   https://github.com/Laeresh/CSVM
  commit:   f36345c1c99e67e0b4431304b45985648f1da909
  worktree: clean

SDL2.dll
  version:  SDL 2.32.10, the official libsdl-org Windows x64 runtime as released
  source:   https://github.com/libsdl-org/SDL  (tag release-2.32.10)
  commit:   5d249570393f7a37e037abf22cd6012a4cc56a71
  sha256:   B37740A72A7A9706216DF9F0134894BB7A850B356FD149398C67D874CBCFACB4

libwebrtc_native.windows.template_release.x86_64.dll
  version:  webrtc-native 1.2.2-stable, the godotengine release as published
  source:   https://github.com/godotengine/webrtc-native  (tag 1.2.2-stable, its
            libdatachannel, libjuice and other submodules at the commits that tag pins)
  sha256:   3a8053d325a874493f596630b0f165f3a83e265c61d9fd87d82da6cb4c2a81fd

CSVM's own licence is LICENSE (GPL-3). The notices for the third-party software
inside the executable, including the Godot engine and the .NET runtime, are in
LICENSE-thirdparty.txt. SDL2.dll is
under the zlib licence in LICENSE-SDL2.txt. The WebRTC library's licences
are in LICENSE-webrtc\; libdatachannel and libjuice are under the MPL-2.0,
whose source is the tag above.