TimeSplitters 2
===============

Move TimeSplitters 2.app to Applications (or any folder you like). This release is not
signed with an Apple Developer ID, so before you open it the first time,
open Terminal and run

    xattr -dr com.apple.quarantine "/Applications/TimeSplitters 2.app"

(with wherever you put it). That clears the flag macOS puts on everything
downloaded, from the application and the tools it builds the game with.
Then open it.

(System Settings, Privacy & Security, Open Anyway also opens it, and it then
tries to clear the same flag itself. If the build then stops because macOS
will not run one of its tools, quit and run the command above.)
 The first time, it asks for your copy of the game: the disc
image (.iso or .xiso) or the folder its files are in. It then builds the game
from it, which takes a minute or two, and opens the settings; press Play.

What it builds is kept in ~/Library/Application Support/xboxrecomp/builds/4553000A: the game's files, the build, and the
log (build.log) to attach to a bug report. An image is extracted there once;
a folder is linked, never copied or changed.

This release works from these images of the game's default.xbe (SHA-1):
  2809eb147385723eaa90c425be89ee4db033fc5a  PAL
  3ec95fe3ae9e7794d83a5b489ad8583f352e0c18  USA

Any other is refused, because it has not been tested.

It needs macOS 13.0 or later on Apple Silicon. Nothing else is
installed: not Xcode, not its command line tools.

This is an independent project, not affiliated with, endorsed by or sponsored
by Microsoft Corporation. Xbox, DirectX and Direct3D are trademarks of the
Microsoft group of companies, used here only to say what this works with.
TimeSplitters 2 is a trademark of its owner. This release contains no game code or
assets: the game is built on your computer from your own copy.
