Grand Theft Auto: VCS Stories - recompiled for PC

This folder is the port and its build tools. It contains no game data: the game
is compiled on your machine, from your own disc, by the setup step
RecompLauncher runs ("Building the game from your disc", a few minutes).

The program Play starts is a placeholder until that step has run; it says so if
you start it early.

By hand, the same step is:

    ps2x_build --prepare --game "path/to/your/disc.iso" --id vcs

It builds src/build/ps2xRuntime/ps2EntryRunner, which reads src/build/disc/.
Settings and saves stay beside it (portable mode).

On Windows the first run fetches its compiler, CMake and Ninja (about 200 MB)
into toolchains/. On Linux the system cmake, ninja and C++ compiler are used.

If the game feels slow, set Internal resolution to 2x in game (F2). 1x is the
console's own and the lightest; 3x and 4x cost much more.

If new areas stutter, the build has met a VU program it had not seen (it runs
interpreted, about ten times slower). Compile them with:

    ps2x_build --optimize

Credits
-------
Button-prompt art: AL2009man's Gamepad Prompt Asset Pack and Controller Asset
Pack (MIT) - https://github.com/AL2009man/Gamepad-Prompt-Asset-Pack and
https://github.com/AL2009man/Controller-Asset-Pack. The licence travels with the
packs in src/games/vcs/prompts/LICENSE-AL2009man.txt.

The port was written with AI coding assistants under human direction, and every
change was built and run before it was kept.

Keep your own copy of the disc private; nothing derived from it is distributed.
