# Nothing from the game is ever committed: these are all produced on the
# player's PC from their own copy by Setup.bat.
/gamefiles/
/game/
/gamedata/
/recompiled/
/recompiled_game/
/project/spu/*/
/project/spu/jobmods_register.c
/tools/key_vault.cpp
/tools/ffmpeg_bin/
/tools/dlss/
/shadercache/

# build output / runtime files
/build/
/build_game/
/build_regen/
/logs/
/rsxcap/
/Launcher.exe
/settings.bat
/settings.ini
*.obj
*.pdb
*.ilk
__pycache__/

build_regen_spu/
logs_ppu.txt
logs_build.txt
/cache/
logs_build_*.txt
*.bak_*
/tools/shader_audit/out/
/tools/shader_audit/*.exe
/tools/shader_audit/*.txt

# RPCS3 source: downloaded and patched by tools\fetch_rpcs3.ps1 (ps3recomp\patches\r2-rpcs3.patch)
/ps3recomp/third_party/rpcs3/
/build_rpcs3/
# PS3 firmware modules and local dev work: never committed
/lle/
/scratch/
/gamefiles*/
/logs_build*.txt

# installer output and test builds
/dist/
/build_dist/

# Generated and local-only: every build_* tree (test, profile and per-feature builds), the XeSS SDK that
# Setup downloads, scratch work and run-time folders
/build_*/
/build_*.log
/tools/xess/
/screenshots/
/mods/
/portable.txt
/tools/installer/setup_exe/obj/
# written by the game at run time
/mouselook_r2.cfg

# downloaded by build.bat (tools\get_shaderscan.ps1) from the shaderscan repo's pinned release
/tools/shaderscan.exe
/tools/shaderscan.exe.download
# local copies of earlier builds
/backup_build_*/

# Setup.exe is attached to the GitHub release, not committed
/Setup.exe
/scratch/RSXFIFOCommands*.pdf

# local save backups (launcher) and the NVIDIA Streamline SDK that Setup downloads after licence acceptance
/save_backups/
/tools/streamline/
