Dead or Alive 4 Online alpha-v0.3.0
Built from the port commit 9ef3dd55b50ba6a661c591ec0111d005c00ab0aa with the SDK commit c276e9b5dd950e50624c2b3a71acc45172312524 (LLVM 23.1.4).

Both players need this same release: the online handshake compares the compiled code.
Put dead_or_alive_4.exe, rexruntime.dll and TracyClient.dll together in one folder (replacing older
copies) and start dead_or_alive_4.exe. There is no game data in this release: on the first start the game asks
for your own Dead or Alive 4 (USA, Europe) (Rev 1) disc image or extracted folder.
SHA256SUMS.txt holds the SHA-256 of the three files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first
start, or Esc menu, Extras tab). No DOAX2 data is in this release.

Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64
runtime. Online play: Esc menu, Online tab (Host, or Join with the other player's code).

Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall. This
happens on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a
Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press
Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to
the host PC.
