Microsoft.Xna.Framework.Audio.Cue:Resume
Microsoft.Xna.Framework.Audio.Cue:get_IsStopped
Microsoft.Xna.Framework.Color:Equals
Microsoft.Xna.Framework.Color:get_DimGray
Microsoft.Xna.Framework.Color:get_DodgerBlue
Microsoft.Xna.Framework.Color:get_Gray
Microsoft.Xna.Framework.Color:get_LightGray
Microsoft.Xna.Framework.Color:get_Red
Microsoft.Xna.Framework.Color:get_SandyBrown
Microsoft.Xna.Framework.Content.ContentLoadException:.ctor
Microsoft.Xna.Framework.Content.ContentReader:ReadObject<StardewValley.GameData.Machines.MachineTimeBlockers>
Microsoft.Xna.Framework.Content.ContentReader:ReadObject<StardewValley.GameData.Shops.StackSizeVisibility>
Microsoft.Xna.Framework.Content.ContentReader:ReadObject<StardewValley.GameData.WildTrees.WildTreeGrowthStage>
Microsoft.Xna.Framework.Content.ContentReader:ReadRawObject<StardewValley.GameData.Machines.MachineOutputTrigger>
Microsoft.Xna.Framework.Content.ContentReader:ReadRawObject<StardewValley.GameData.Machines.MachineTimeBlockers>
Microsoft.Xna.Framework.Content.ContentReader:ReadRawObject<StardewValley.GameData.Shops.LimitedStockMode>
Microsoft.Xna.Framework.Content.ContentReader:ReadRawObject<StardewValley.GameData.Shops.StackSizeVisibility>
Microsoft.Xna.Framework.Content.ContentReader:ReadRawObject<StardewValley.GameData.WildTrees.WildTreeGrowthStage>
Microsoft.Xna.Framework.Content.ContentReader:RecordDisposable<StardewValley.GameData.Machines.MachineTimeBlockers>
Microsoft.Xna.Framework.Content.ContentReader:RecordDisposable<StardewValley.GameData.Shops.StackSizeVisibility>
Microsoft.Xna.Framework.Content.ContentReader:RecordDisposable<StardewValley.GameData.WildTrees.WildTreeGrowthStage>
Microsoft.Xna.Framework.Content.ContentTypeReader`1<System.Nullable`1<StardewValley.GameData.Shops.StackSizeVisibility>>:Read
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Machines.MachineItemOutput, StardewValley.GameData.QuantityModifier/QuantityModifierMode>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Machines.MachineItemOutput, bool>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Machines.MachineItemOutput, int>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Machines.MachineOutputTriggerRule, StardewValley.GameData.Machines.MachineOutputTrigger>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Machines.MachineOutputTriggerRule, int>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Movies.MovieCranePrizeData, int>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Shops.ShopItemData, StardewValley.GameData.QuantityModifier/QuantityModifierMode>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Shops.ShopItemData, StardewValley.GameData.Shops.LimitedStockMode>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Shops.ShopItemData, System.Nullable`1<bool>>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Shops.ShopItemData, bool>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.Shops.ShopItemData, int>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeChopItemData, System.Nullable`1<StardewValley.GameData.WildTrees.WildTreeGrowthStage>>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeChopItemData, System.Nullable`1<bool>>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeItemData, System.Nullable`1<StardewValley.Season>>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeItemData, single>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeSeedDropItemData, bool>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeTapItemData, StardewValley.GameData.QuantityModifier/QuantityModifierMode>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WildTrees.WildTreeTapItemData, int>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WorldMaps.WorldMapAreaPositionData, Microsoft.Xna.Framework.Rectangle>:Create
Microsoft.Xna.Framework.Content.FastPropertySetter/Binder`2<StardewValley.GameData.WorldMaps.WorldMapAreaPositionData, System.Nullable`1<Microsoft.Xna.Framework.Rectangle>>:Create
Microsoft.Xna.Framework.Content.ListReader`1<StardewValley.GameData.Machines.MachineTimeBlockers>:Read
Microsoft.Xna.Framework.Content.ListReader`1<single>:Read
Microsoft.Xna.Framework.Content.NullableReader`1<StardewValley.GameData.Shops.StackSizeVisibility>:Read
Microsoft.Xna.Framework.Content.NullableReader`1<StardewValley.GameData.WildTrees.WildTreeGrowthStage>:Read
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_ApplyVertexBufferBindings
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_DrawIndexedPrimitives
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_GetBackbufferSize
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_GetBackbufferSurfaceFormat
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_ReadBackbuffer
Microsoft.Xna.Framework.Graphics.FNA3D:FNA3D_SetVertexBufferData
Microsoft.Xna.Framework.Graphics.GraphicsDevice:DrawIndexedPrimitives
Microsoft.Xna.Framework.Graphics.GraphicsDevice:GetBackBufferData<Microsoft.Xna.Framework.Color>
Microsoft.Xna.Framework.Graphics.GraphicsDevice:PrepareVertexBindingArray
Microsoft.Xna.Framework.Graphics.GraphicsDevice:VitaToReal
Microsoft.Xna.Framework.Graphics.GraphicsDevice:get_ScissorRectangle
Microsoft.Xna.Framework.Graphics.SpriteBatch/FrontToBackComparer:Compare
Microsoft.Xna.Framework.Graphics.SpriteBatch/TextureComparer:Compare
Microsoft.Xna.Framework.Graphics.SpriteBatch:Draw
Microsoft.Xna.Framework.Graphics.SpriteBatch:DrawPrimitives
Microsoft.Xna.Framework.Graphics.SpriteBatch:DrawString
Microsoft.Xna.Framework.Graphics.SpriteBatch:DrawTileEXT
Microsoft.Xna.Framework.Graphics.SpriteBatch:SubmissionOrder
Microsoft.Xna.Framework.Graphics.SpriteBatch:TextureHash
Microsoft.Xna.Framework.Graphics.SpriteBatch:UpdateVertexBuffer
Microsoft.Xna.Framework.Graphics.SpriteFont:MeasureString
Microsoft.Xna.Framework.Graphics.Texture2D:GetData<Microsoft.Xna.Framework.Color>
Microsoft.Xna.Framework.Graphics.VertexBuffer:SetDataPointerEXT
Microsoft.Xna.Framework.Graphics.Viewport:set_Bounds
Microsoft.Xna.Framework.Input.GamePadButtons:get_A
Microsoft.Xna.Framework.Input.GamePadButtons:get_X
Microsoft.Xna.Framework.Input.GamePadTriggers:.ctor
Microsoft.Xna.Framework.Input.Mouse:INTERNAL_onClicked
Microsoft.Xna.Framework.Input.Touch.TouchLocation:.ctor
Microsoft.Xna.Framework.Matrix:CreateScale
Microsoft.Xna.Framework.Matrix:Equals
Microsoft.Xna.Framework.Matrix:op_Equality
Microsoft.Xna.Framework.Point:op_Equality
Microsoft.Xna.Framework.Rectangle:Contains
Microsoft.Xna.Framework.Rectangle:Inflate
Microsoft.Xna.Framework.Rectangle:Union
Microsoft.Xna.Framework.Rectangle:get_IsEmpty
Microsoft.Xna.Framework.Vector2:Distance
Microsoft.Xna.Framework.Vector2:DistanceSquared
Microsoft.Xna.Framework.Vector2:Dot
Microsoft.Xna.Framework.Vector2:LengthSquared
Microsoft.Xna.Framework.Vector2:Normalize
Microsoft.Xna.Framework.Vector2:op_Division
Microsoft.Xna.Framework.Vector2:op_Multiply
Microsoft.Xna.Framework.Vector3:op_Equality
Microsoft.Xna.Framework.Vector3:op_Inequality
Netcode.AbstractNetEvent1`1<Microsoft.Xna.Framework.Rectangle>:Poll
Netcode.AbstractNetEvent1`1<Microsoft.Xna.Framework.Vector2>:.ctor
Netcode.AbstractNetEvent1`1<Microsoft.Xna.Framework.Vector2>:Fire
Netcode.AbstractNetEvent1`1<Microsoft.Xna.Framework.Vector2>:Poll
Netcode.AbstractNetEvent1`1<StardewValley.GameLocation/DamagePlayersEventArg>:.ctor
Netcode.AbstractNetEvent1`1<StardewValley.GameLocation/DamagePlayersEventArg>:Poll
Netcode.AbstractNetEvent1`1<StardewValley.GameLocation/DamagePlayersEventArg>:add_onEvent
Netcode.AbstractNetEvent1`1<bool>:Clear
Netcode.AbstractNetEvent1`1<bool>:Fire
Netcode.AbstractNetEvent1`1<int>:Fire
Netcode.AbstractNetEvent1`1<int>:Poll
Netcode.AbstractNetEvent1`1<long>:Fire
Netcode.AbstractNetEvent1`1<long>:Poll
Netcode.AbstractNetEvent1`1<single>:Fire
Netcode.AbstractNetEvent1`1<single>:Poll
Netcode.AbstractNetSerializable:<ClearChildParents>b__48_0
Netcode.AbstractNetSerializable:CleanImpl
Netcode.AbstractNetSerializable:ClearChildParents
Netcode.AbstractNetSerializable:GetLocalTick
Netcode.AbstractNetSerializable:Tick
Netcode.BinaryReaderWriterExtensions:ReadVector2
Netcode.BinaryReaderWriterExtensions:WriteVector2
Netcode.NetArray`2/<GetEnumerator>d__33<bool, Netcode.NetBool>:MoveNext
Netcode.NetArray`2/<GetEnumerator>d__33<bool, Netcode.NetBool>:System.IDisposable.Dispose
Netcode.NetArray`2/<GetEnumerator>d__33<int, Netcode.NetInt>:MoveNext
Netcode.NetArray`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:ForEachChild
Netcode.NetArray`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:.ctor
Netcode.NetArray`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:add_OnFieldCreate
Netcode.NetArray`2<bool, Netcode.NetBool>:Add
Netcode.NetArray`2<bool, Netcode.NetBool>:CopyTo
Netcode.NetArray`2<bool, Netcode.NetBool>:Set
Netcode.NetArray`2<bool, Netcode.NetBool>:add_OnFieldCreate
Netcode.NetArray`2<bool, Netcode.NetBool>:ensureCapacity
Netcode.NetArray`2<int, Netcode.NetInt>:Add
Netcode.NetArray`2<int, Netcode.NetInt>:CopyTo
Netcode.NetArray`2<int, Netcode.NetInt>:ForEachChild
Netcode.NetArray`2<int, Netcode.NetInt>:Set
Netcode.NetArray`2<int, Netcode.NetInt>:add_OnFieldCreate
Netcode.NetArray`2<int, Netcode.NetInt>:ensureCapacity
Netcode.NetArray`2<long, Netcode.NetLong>:.ctor
Netcode.NetArray`2<long, Netcode.NetLong>:add_OnFieldCreate
Netcode.NetArray`2<long, Netcode.NetLong>:createField
Netcode.NetByte:Set
Netcode.NetClock:Tick
Netcode.NetColor:set_A
Netcode.NetColor:set_B
Netcode.NetColor:set_G
Netcode.NetColor:set_R
Netcode.NetDictionary`5/KeysCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:.ctor
Netcode.NetDictionary`5/KeysCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:MoveNext
Netcode.NetDictionary`5/KeysCollection/Enumerator<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:.ctor
Netcode.NetDictionary`5/KeysCollection/Enumerator<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:MoveNext
Netcode.NetDictionary`5/KeysCollection/Enumerator<string, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<string, bool>, StardewValley.Network.NetStringDictionary`2<bool, Netcode.NetBool>>:.ctor
Netcode.NetDictionary`5/KeysCollection/Enumerator<string, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<string, bool>, StardewValley.Network.NetStringDictionary`2<bool, Netcode.NetBool>>:MoveNext
Netcode.NetDictionary`5/KeysCollection/Enumerator<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:.ctor
Netcode.NetDictionary`5/KeysCollection/Enumerator<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:MoveNext
Netcode.NetDictionary`5/KeysCollection<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:First
Netcode.NetDictionary`5/KeysCollection<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:First
Netcode.NetDictionary`5/KeysCollection<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:First
Netcode.NetDictionary`5/KeysCollection<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:First
Netcode.NetDictionary`5/KeysCollection<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:First
Netcode.NetDictionary`5/KeysCollection<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:First
Netcode.NetDictionary`5/KeysCollection<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:First
Netcode.NetDictionary`5/KeysCollection<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:First
Netcode.NetDictionary`5/KeysCollection<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:First
Netcode.NetDictionary`5/KeysCollection<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:First
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<StardewValley.FarmerPair, StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>, StardewValley.SerializableDictionary`2<StardewValley.FarmerPair, StardewValley.Friendship>, StardewValley.NetFarmerPairDictionary`2<StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<StardewValley.FarmerPair, StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>, StardewValley.SerializableDictionary`2<StardewValley.FarmerPair, StardewValley.Friendship>, StardewValley.NetFarmerPairDictionary`2<StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>>>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:MoveNext
Netcode.NetDictionary`5/PairsCollection/Enumerator<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:.ctor
Netcode.NetDictionary`5/PairsCollection/Enumerator<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:MoveNext
Netcode.NetDictionary`5/PairsCollection<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:ElementAt
Netcode.NetDictionary`5/ValuesCollection/Enumerator<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection/Enumerator<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>, StardewValley.SerializableDictionary`2<long, StardewValley.Farmer>, StardewValley.Network.NetLongDictionary`2<StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>, StardewValley.SerializableDictionary`2<long, StardewValley.Farmer>, StardewValley.Network.NetLongDictionary`2<StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.Proposal, Netcode.NetRef`1<StardewValley.Proposal>, StardewValley.SerializableDictionary`2<long, StardewValley.Proposal>, StardewValley.Network.NetLongDictionary`2<StardewValley.Proposal, Netcode.NetRef`1<StardewValley.Proposal>>>:.ctor
Netcode.NetDictionary`5/ValuesCollection/Enumerator<long, StardewValley.Proposal, Netcode.NetRef`1<StardewValley.Proposal>, StardewValley.SerializableDictionary`2<long, StardewValley.Proposal>, StardewValley.Network.NetLongDictionary`2<StardewValley.Proposal, Netcode.NetRef`1<StardewValley.Proposal>>>:MoveNext
Netcode.NetDictionary`5/ValuesCollection<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:System.Collections.Generic.IEnumerable<TValue>.GetEnumerator
Netcode.NetDictionary`5/ValuesCollection<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:System.Collections.Generic.IEnumerable<TValue>.GetEnumerator
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, Netcode.NetBool>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, Netcode.NetBool>>:add_OnValueAdded
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, StardewValley.InteriorDoor, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, StardewValley.InteriorDoor>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, StardewValley.InteriorDoor, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, StardewValley.InteriorDoor>>:ContainsKey
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, StardewValley.InteriorDoor, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, StardewValley.InteriorDoor>>:added
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, bool, StardewValley.InteriorDoor, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, bool>, StardewValley.Network.NetPointDictionary`2<bool, StardewValley.InteriorDoor>>:set_Item
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:Add
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:Clear
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:ContainsKey
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Point, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Point, string>, StardewValley.Network.NetPointDictionary`2<string, Netcode.NetString>>:added
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:Add
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:Clear
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:CopyFrom
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:MoveFrom
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:Remove
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:add_OnConflictResolve
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:add_OnValueAdded
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:add_OnValueRemoved
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:added
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:removed
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.Object, Netcode.NetRef`1<StardewValley.Object>>>:set_Item
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:Add
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:Clear
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:CopyFrom
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:MoveFrom
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:Remove
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:RemoveWhere
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:SetEqualityComparer
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:TryGetValue
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:add_OnValueAdded
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:add_OnValueRemoved
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:added
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:removed
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>:set_Item
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, bool>, StardewValley.Network.NetVector2Dictionary`2<bool, Netcode.NetBool>>:.ctor
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, bool>, StardewValley.Network.NetVector2Dictionary`2<bool, Netcode.NetBool>>:add_OnValueAdded
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:Clear
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:CopyFrom
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:added
Netcode.NetDictionary`5<Microsoft.Xna.Framework.Vector2, string, Netcode.NetString, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>, StardewValley.Network.NetVector2Dictionary`2<string, Netcode.NetString>>:set_Item
Netcode.NetDictionary`5<StardewValley.FarmerPair, StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>, StardewValley.SerializableDictionary`2<StardewValley.FarmerPair, StardewValley.Friendship>, StardewValley.NetFarmerPairDictionary`2<StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>>>:added
Netcode.NetDictionary`5<StardewValley.FarmerPair, StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>, StardewValley.SerializableDictionary`2<StardewValley.FarmerPair, StardewValley.Friendship>, StardewValley.NetFarmerPairDictionary`2<StardewValley.Friendship, Netcode.NetRef`1<StardewValley.Friendship>>>:set_Item
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Buildings.Building>, Netcode.NetGuidDictionary`2<StardewValley.Buildings.Building, Netcode.NetRef`1<StardewValley.Buildings.Building>>>:removed
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Debris>, Netcode.NetGuidDictionary`2<StardewValley.Debris, Netcode.NetRef`1<StardewValley.Debris>>>:removed
Netcode.NetDictionary`5<System.Guid, StardewValley.Item, Netcode.NetRef`1<StardewValley.Item>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Item>, Netcode.NetGuidDictionary`2<StardewValley.Item, Netcode.NetRef`1<StardewValley.Item>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:get_Item
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:removed
Netcode.NetDictionary`5<System.Guid, StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.NPC>, Netcode.NetGuidDictionary`2<StardewValley.NPC, Netcode.NetRef`1<StardewValley.NPC>>>:removedEvent
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Objects.Furniture>, Netcode.NetGuidDictionary`2<StardewValley.Objects.Furniture, Netcode.NetRef`1<StardewValley.Objects.Furniture>>>:removed
Netcode.NetDictionary`5<System.Guid, StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Projectiles.Projectile>, Netcode.NetGuidDictionary`2<StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Projectiles.Projectile>, Netcode.NetGuidDictionary`2<StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Projectiles.Projectile>, Netcode.NetGuidDictionary`2<StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.Projectiles.Projectile>, Netcode.NetGuidDictionary`2<StardewValley.Projectiles.Projectile, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.LargeTerrainFeature>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.LargeTerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>>:removed
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:.ctor
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:Add
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:Clear
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:Remove
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:add_OnValueAdded
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:add_OnValueRemoved
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:add_OnValueTargetUpdated
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:added
Netcode.NetDictionary`5<System.Guid, StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>, System.Collections.Generic.Dictionary`2<System.Guid, StardewValley.TerrainFeatures.ResourceClump>, Netcode.NetGuidDictionary`2<StardewValley.TerrainFeatures.ResourceClump, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>>:removed
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:Add
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:Clear
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:CopyFrom
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:GetValueOrDefault
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:Remove
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:added
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:removed
Netcode.NetDictionary`5<int, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<int, bool>, StardewValley.Network.NetIntDictionary`2<bool, Netcode.NetBool>>:set_Item
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:Add
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:Clear
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:CopyFrom
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:Remove
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:added
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:removed
Netcode.NetDictionary`5<int, bool[], Netcode.NetArray`2<bool, Netcode.NetBool>, StardewValley.SerializableDictionary`2<int, bool[]>, StardewValley.Network.NetBundles>:set_Item
Netcode.NetDictionary`5<int, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<int, int>, StardewValley.Network.NetIntDictionary`2<int, Netcode.NetInt>>:Clear
Netcode.NetDictionary`5<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:added
Netcode.NetDictionary`5<int, long, Netcode.NetLong, StardewValley.SerializableDictionary`2<int, long>, StardewValley.Network.NetIntDictionary`2<long, Netcode.NetLong>>:set_Item
Netcode.NetDictionary`5<long, Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>, StardewValley.SerializableDictionary`2<long, Netcode.NetIntDelta>, StardewValley.Network.NetLongDictionary`2<Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>>>:TryGetValue
Netcode.NetDictionary`5<long, Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>, StardewValley.SerializableDictionary`2<long, Netcode.NetIntDelta>, StardewValley.Network.NetLongDictionary`2<Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>>>:added
Netcode.NetDictionary`5<long, Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>, StardewValley.SerializableDictionary`2<long, Netcode.NetIntDelta>, StardewValley.Network.NetLongDictionary`2<Netcode.NetIntDelta, Netcode.NetRef`1<Netcode.NetIntDelta>>>:set_Item
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:.ctor
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:Clear
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:ContainsKey
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:CopyFrom
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:MoveFrom
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:Remove
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:added
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:removed
Netcode.NetDictionary`5<long, StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>, StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>, StardewValley.Network.NetLongDictionary`2<StardewValley.FarmAnimal, Netcode.NetRef`1<StardewValley.FarmAnimal>>>:set_Item
Netcode.NetDictionary`5<long, StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>, StardewValley.SerializableDictionary`2<long, StardewValley.Farmer>, StardewValley.Network.NetLongDictionary`2<StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>>>:Clear
Netcode.NetDictionary`5<long, StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>, StardewValley.SerializableDictionary`2<long, StardewValley.Farmer>, StardewValley.Network.NetLongDictionary`2<StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>>>:added
Netcode.NetDictionary`5<long, StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>, StardewValley.SerializableDictionary`2<long, StardewValley.Farmer>, StardewValley.Network.NetLongDictionary`2<StardewValley.Farmer, Netcode.NetRef`1<StardewValley.Farmer>>>:set_Item
Netcode.NetDictionary`5<long, StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>, StardewValley.SerializableDictionary`2<long, StardewValley.Inventories.Inventory>, StardewValley.Network.NetLongDictionary`2<StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>>>:.ctor
Netcode.NetDictionary`5<long, StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>, StardewValley.SerializableDictionary`2<long, StardewValley.Inventories.Inventory>, StardewValley.Network.NetLongDictionary`2<StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>>>:Clear
Netcode.NetDictionary`5<long, StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>, StardewValley.SerializableDictionary`2<long, StardewValley.Inventories.Inventory>, StardewValley.Network.NetLongDictionary`2<StardewValley.Inventories.Inventory, Netcode.NetRef`1<StardewValley.Inventories.Inventory>>>:CopyFrom
Netcode.NetDictionary`5<long, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<long, bool>, StardewValley.Network.NetLongDictionary`2<bool, Netcode.NetBool>>:Clear
Netcode.NetDictionary`5<long, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<long, bool>, StardewValley.Network.NetLongDictionary`2<bool, Netcode.NetBool>>:CopyFrom
Netcode.NetDictionary`5<long, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<long, bool>, StardewValley.Network.NetLongDictionary`2<bool, Netcode.NetBool>>:Remove
Netcode.NetDictionary`5<long, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<long, bool>, StardewValley.Network.NetLongDictionary`2<bool, Netcode.NetBool>>:RemoveWhere
Netcode.NetDictionary`5<long, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<long, int>, StardewValley.Network.NetLongDictionary`2<int, Netcode.NetInt>>:.ctor
Netcode.NetDictionary`5<long, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<long, int>, StardewValley.Network.NetLongDictionary`2<int, Netcode.NetInt>>:Clear
Netcode.NetDictionary`5<long, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<long, int>, StardewValley.Network.NetLongDictionary`2<int, Netcode.NetInt>>:CopyFrom
Netcode.NetDictionary`5<long, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<long, int>, StardewValley.Network.NetLongDictionary`2<int, Netcode.NetInt>>:added
Netcode.NetDictionary`5<long, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<long, int>, StardewValley.Network.NetLongDictionary`2<int, Netcode.NetInt>>:set_Item
Netcode.NetDictionary`5<string, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<string, bool>, StardewValley.Network.NetStringDictionary`2<bool, Netcode.NetBool>>:.ctor
Netcode.NetDictionary`5<string, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<string, bool>, StardewValley.Network.NetStringDictionary`2<bool, Netcode.NetBool>>:Clear
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:Add
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:CleanImpl
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:Clear
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:CopyFrom
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:Remove
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:TryAdd
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:added
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:removed
Netcode.NetDictionary`5<string, int, Netcode.NetInt, StardewValley.SerializableDictionary`2<string, int>, StardewValley.Network.NetStringDictionary`2<int, Netcode.NetInt>>:set_Item
Netcode.NetDouble:.ctor
Netcode.NetEnum`1<StardewValley.Debris/DebrisType>:Set
Netcode.NetEnum`1<StardewValley.FarmerTeam/RemoteBuildingPermissions>:Set
Netcode.NetEnum`1<StardewValley.FriendshipStatus>:Set
Netcode.NetEnum`1<StardewValley.Game1/MineChestType>:Set
Netcode.NetEnum`1<StardewValley.GameData.SpecialOrders.QuestDuration>:Add
Netcode.NetEnum`1<StardewValley.Gender>:Add
Netcode.NetEnum`1<StardewValley.Gender>:Set
Netcode.NetEnum`1<StardewValley.LightSource/LightContext>:Set
Netcode.NetEnum`1<StardewValley.Objects.BedFurniture/BedType>:Set
Netcode.NetEnum`1<StardewValley.Objects.Chest/SpecialChestTypes>:Add
Netcode.NetEnum`1<StardewValley.Objects.Clothing/ClothesType>:Add
Netcode.NetEnum`1<StardewValley.Objects.Clothing/ClothesType>:Set
Netcode.NetEnum`1<StardewValley.Season>:Set
Netcode.NetEnum`1<StardewValley.SpecialOrders.SpecialOrderStatus>:Add
Netcode.NetEvent0:Clear
Netcode.NetEvent0:Fire
Netcode.NetEvent0:Poll
Netcode.NetEventBinary/<>c__DisplayClass2_0:<AddReaderHandler>b__0
Netcode.NetEventBinary:Fire
Netcode.NetFieldBase`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:add_fieldChangeEvent
Netcode.NetFieldBase`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:cleanSet
Netcode.NetFieldBase`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:add_fieldChangeVisibleEvent
Netcode.NetFieldBase`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:cleanSet
Netcode.NetFieldBase`2<StardewValley.BellsAndWhistles.ParrotUpgradePerch/UpgradeState, Netcode.NetEnum`1<StardewValley.BellsAndWhistles.ParrotUpgradePerch/UpgradeState>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Debris/DebrisType, Netcode.NetEnum`1<StardewValley.Debris/DebrisType>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.FriendshipStatus, Netcode.NetEnum`1<StardewValley.FriendshipStatus>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.GameData.SpecialOrders.QuestDuration, Netcode.NetEnum`1<StardewValley.GameData.SpecialOrders.QuestDuration>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Gender, Netcode.NetEnum`1<StardewValley.Gender>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.LightSource/LightContext, Netcode.NetEnum`1<StardewValley.LightSource/LightContext>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Locations.DesertFestival/RaceState, Netcode.NetEnum`1<StardewValley.Locations.DesertFestival/RaceState>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Objects.BedFurniture/BedType, Netcode.NetEnum`1<StardewValley.Objects.BedFurniture/BedType>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Objects.Chest/SpecialChestTypes, Netcode.NetEnum`1<StardewValley.Objects.Chest/SpecialChestTypes>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.Objects.Clothing/ClothesType, Netcode.NetEnum`1<StardewValley.Objects.Clothing/ClothesType>>:cleanSet
Netcode.NetFieldBase`2<StardewValley.SpecialOrders.SpecialOrderStatus, Netcode.NetEnum`1<StardewValley.SpecialOrders.SpecialOrderStatus>>:cleanSet
Netcode.NetFieldBase`2<System.Guid, Netcode.NetGuid>:cleanSet
Netcode.NetFieldBase`2<System.Nullable`1<StardewValley.Object/PreserveType>, Netcode.NetNullableEnum`1<StardewValley.Object/PreserveType>>:add_fieldChangeVisibleEvent
Netcode.NetFieldBase`2<System.Nullable`1<StardewValley.Object/PreserveType>, Netcode.NetNullableEnum`1<StardewValley.Object/PreserveType>>:cleanSet
Netcode.NetFieldBase`2<bool, StardewValley.InteriorDoor>:cleanSet
Netcode.NetFieldBase`2<byte, Netcode.NetByte>:cleanSet
Netcode.NetFieldBase`2<int, Netcode.NetInt>:ToString
Netcode.NetFieldBase`2<int, Netcode.NetIntDelta>:add_fieldChangeVisibleEvent
Netcode.NetFieldBase`2<int, Netcode.NetIntDelta>:remove_fieldChangeVisibleEvent
Netcode.NetFieldBase`2<int, StardewValley.Network.NetDirection>:add_fieldChangeEvent
Netcode.NetFieldBase`2<long, Netcode.NetLong>:ToString
Netcode.NetField`2<Microsoft.Xna.Framework.Color, Netcode.NetColor>:Add
Netcode.NetField`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:Add
Netcode.NetField`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:Add
Netcode.NetField`2<Microsoft.Xna.Framework.Vector2, Netcode.NetVector2>:Add
Netcode.NetField`2<System.Guid, Netcode.NetGuid>:Add
Netcode.NetField`2<int, Netcode.NetInt>:Add
Netcode.NetField`2<long, Netcode.NetLong>:Add
Netcode.NetFields:CancelInterpolation
Netcode.NetGuid:.ctor
Netcode.NetHashSet`1<Microsoft.Xna.Framework.Vector2>:.ctor
Netcode.NetHashSet`1<Microsoft.Xna.Framework.Vector2>:Add
Netcode.NetHashSet`1<Microsoft.Xna.Framework.Vector2>:Clear
Netcode.NetHashSet`1<Microsoft.Xna.Framework.Vector2>:Remove
Netcode.NetHashSet`1<int>:Add
Netcode.NetHashSet`1<int>:CleanImpl
Netcode.NetHashSet`1<int>:GetEnumerator
Netcode.NetIntList:.ctor
Netcode.NetList`2/<>c__DisplayClass25_0<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:<hookField>b__0
Netcode.NetList`2/Enumerator<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:MoveNext
Netcode.NetList`2/Enumerator<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:MoveNext
Netcode.NetList`2/Enumerator<long, Netcode.NetLong>:MoveNext
Netcode.NetList`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:Add
Netcode.NetList`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:Contains
Netcode.NetList`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:EnsureCapacity
Netcode.NetList`2<Microsoft.Xna.Framework.Point, Netcode.NetPoint>:get_Item
Netcode.NetList`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:.ctor
Netcode.NetList`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:hookArray
Netcode.NetList`2<Microsoft.Xna.Framework.Rectangle, Netcode.NetRectangle>:hookField
Netcode.NetList`2<bool, Netcode.NetBool>:.ctor
Netcode.NetList`2<bool, Netcode.NetBool>:Add
Netcode.NetList`2<bool, Netcode.NetBool>:CopyFrom
Netcode.NetList`2<bool, Netcode.NetBool>:EnsureCapacity
Netcode.NetList`2<bool, Netcode.NetBool>:Resize
Netcode.NetList`2<bool, Netcode.NetBool>:fillNull
Netcode.NetList`2<bool, Netcode.NetBool>:get_Item
Netcode.NetList`2<bool, Netcode.NetBool>:hookArray
Netcode.NetList`2<bool, Netcode.NetBool>:hookField
Netcode.NetList`2<int, Netcode.NetInt>:.ctor
Netcode.NetList`2<int, Netcode.NetInt>:Add
Netcode.NetList`2<int, Netcode.NetInt>:EnsureCapacity
Netcode.NetList`2<int, Netcode.NetInt>:hookArray
Netcode.NetList`2<int, Netcode.NetInt>:hookField
Netcode.NetList`2<long, Netcode.NetLong>:.ctor
Netcode.NetList`2<long, Netcode.NetLong>:Add
Netcode.NetList`2<long, Netcode.NetLong>:CopyFrom
Netcode.NetList`2<long, Netcode.NetLong>:EnsureCapacity
Netcode.NetList`2<long, Netcode.NetLong>:Resize
Netcode.NetList`2<long, Netcode.NetLong>:fillNull
Netcode.NetList`2<long, Netcode.NetLong>:get_Item
Netcode.NetList`2<long, Netcode.NetLong>:hookArray
Netcode.NetList`2<long, Netcode.NetLong>:hookField
Netcode.NetLongList:.ctor
Netcode.NetNullableEnum`1<StardewValley.Object/PreserveType>:Add
Netcode.NetNullableEnum`1<StardewValley.Object/PreserveType>:Set
Netcode.NetRectangle:get_Center
Netcode.NetRootDictionary`2/Enumerator<long, StardewValley.Farmer>:.ctor
Netcode.NetRootDictionary`2/Enumerator<long, StardewValley.Farmer>:MoveNext
Netcode.NetRootDictionary`2<long, StardewValley.Farmer>:TryGetValue
Netcode.NetRootDictionary`2<long, StardewValley.Farmer>:get_Values
Netcode.NetVector2:set_X
Netcode.NetVector2:set_Y
StardewValley.AnimalHouse:.ctor
StardewValley.AnimalHouse:TransferDataFromSavedLocation
StardewValley.AnimalHouse:initNetFields
StardewValley.AnimalHouse:resetPositionsOfAllAnimals
StardewValley.AnimalHouse:resetSharedState
StardewValley.AnimatedSprite:.ctor
StardewValley.AnimatedSprite:AddFrame
StardewValley.AnimatedSprite:Animate
StardewValley.AnimatedSprite:AnimateDown
StardewValley.AnimatedSprite:AnimateLeft
StardewValley.AnimatedSprite:AnimateRight
StardewValley.AnimatedSprite:AnimateUp
StardewValley.AnimatedSprite:ClearAnimation
StardewValley.AnimatedSprite:GetSourceRect
StardewValley.AnimatedSprite:SetOwner
StardewValley.AnimatedSprite:StopAnimation
StardewValley.AnimatedSprite:UpdateSourceRect
StardewValley.AnimatedSprite:animateOnce
StardewValley.AnimatedSprite:draw
StardewValley.AnimatedSprite:drawShadow
StardewValley.AnimatedSprite:faceDirection
StardewValley.AnimatedSprite:get_CurrentFrame
StardewValley.AnimatedSprite:get_Texture
StardewValley.AnimatedSprite:get_textureHeight
StardewValley.AnimatedSprite:get_textureWidth
StardewValley.AnimatedSprite:loadTexture
StardewValley.AnimatedSprite:setCurrentAnimation
StardewValley.AnimatedSprite:set_CurrentAnimation
StardewValley.AnimatedSprite:set_CurrentFrame
StardewValley.AnimatedSprite:set_Owner
StardewValley.ArgUtility:EscapeQuotes
StardewValley.ArgUtility:GetBool
StardewValley.ArgUtility:GetInt
StardewValley.ArgUtility:SplitBySpace
StardewValley.ArgUtility:SplitBySpaceAndGet
StardewValley.ArgUtility:TryGetEnum<StardewValley.Season>
StardewValley.ArgUtility:TryGetFloat
StardewValley.ArgUtility:TryGetOptional
StardewValley.ArgUtility:TryGetOptionalBool
StardewValley.ArgUtility:TryGetPoint
StardewValley.ArgUtility:TryGetRectangle
StardewValley.ArgUtility:TryGetVector2
StardewValley.Audio.LoopingCueManager:Update
StardewValley.Audio.SoundsHelper:CanSkipSoundSync
StardewValley.Audio.SoundsHelper:PlayAll
StardewValley.BellsAndWhistles.AmbientLocationSounds:addSound
StardewValley.BellsAndWhistles.AmbientLocationSounds:removeSound
StardewValley.BellsAndWhistles.AmbientLocationSounds:update
StardewValley.BellsAndWhistles.Butterfly:.ctor
StardewValley.BellsAndWhistles.Butterfly:doneWithFlap
StardewValley.BellsAndWhistles.Butterfly:draw
StardewValley.BellsAndWhistles.Butterfly:drawAboveFrontLayer
StardewValley.BellsAndWhistles.Butterfly:update
StardewValley.BellsAndWhistles.Cloud:.ctor
StardewValley.BellsAndWhistles.Cloud:draw
StardewValley.BellsAndWhistles.Cloud:drawAboveFrontLayer
StardewValley.BellsAndWhistles.Cloud:update
StardewValley.BellsAndWhistles.Critter:.cctor
StardewValley.BellsAndWhistles.Critter:.ctor
StardewValley.BellsAndWhistles.Critter:draw
StardewValley.BellsAndWhistles.Critter:drawAboveFrontLayer
StardewValley.BellsAndWhistles.Critter:update
StardewValley.BellsAndWhistles.Frog:.ctor
StardewValley.BellsAndWhistles.Frog:draw
StardewValley.BellsAndWhistles.Frog:drawAboveFrontLayer
StardewValley.BellsAndWhistles.Frog:update
StardewValley.BellsAndWhistles.MoneyDial:draw
StardewValley.BellsAndWhistles.MoneyDial:playDefaultSound
StardewValley.BellsAndWhistles.ParrotUpgradePerch:.ctor
StardewValley.BellsAndWhistles.ParrotUpgradePerch:InitNetFields
StardewValley.BellsAndWhistles.ParrotUpgradePerch:UpdateCompletionStatus
StardewValley.BellsAndWhistles.ParrotUpgradePerch:UpdateEvenIfFarmerIsntHere
StardewValley.BellsAndWhistles.ParrotUpgradePerch:get_NetFields
StardewValley.BellsAndWhistles.Rabbit:.ctor
StardewValley.BellsAndWhistles.Rabbit:update
StardewValley.BellsAndWhistles.SandDuggy:.ctor
StardewValley.BellsAndWhistles.SandDuggy:<FindRandomFreePoint>b__15_0
StardewValley.BellsAndWhistles.SandDuggy:FindRandomFreePoint
StardewValley.BellsAndWhistles.SandDuggy:InitNetFields
StardewValley.BellsAndWhistles.SandDuggy:OnWhackedChanged
StardewValley.BellsAndWhistles.SandDuggy:get_NetFields
StardewValley.BellsAndWhistles.ScreenFade:FadeScreenToBlack
StardewValley.BellsAndWhistles.ScreenFade:GlobalFadeToBlack
StardewValley.BellsAndWhistles.ScreenFade:GlobalFadeToClear
StardewValley.BellsAndWhistles.ScreenFade:UpdateFade
StardewValley.BellsAndWhistles.ScreenFade:UpdateFadeAlpha
StardewValley.BellsAndWhistles.ScreenFade:UpdateGlobalFade
StardewValley.BellsAndWhistles.SpriteText:drawStringWithScrollCenteredAt
StardewValley.BellsAndWhistles.SpriteText:getHeightOfString
StardewValley.BellsAndWhistles.SpriteText:getSubstringBeyondHeight
StardewValley.BellsAndWhistles.Woodpecker:.ctor
StardewValley.BellsAndWhistles.Woodpecker:donePecking
StardewValley.BellsAndWhistles.Woodpecker:draw
StardewValley.BellsAndWhistles.Woodpecker:drawAboveFrontLayer
StardewValley.BellsAndWhistles.Woodpecker:playFlap
StardewValley.BellsAndWhistles.Woodpecker:playPeck
StardewValley.BellsAndWhistles.Woodpecker:update
StardewValley.Buff:.ctor
StardewValley.Buffs.BuffEffects:.ctor
StardewValley.Buffs.BuffEffects:Add
StardewValley.Buffs.BuffEffects:HasAnyValue
StardewValley.Buffs.BuffEffects:ToLegacyAttributeFormat
StardewValley.Buffs.BuffEffects:get_NetFields
StardewValley.Buffs.BuffManager:Clear
StardewValley.Buffs.BuffManager:Remove
StardewValley.Buffs.BuffManager:Update
StardewValley.Buffs.BuffManager:get_Attack
StardewValley.Buffs.BuffManager:get_AttackMultiplier
StardewValley.Buffs.BuffManager:get_CombatLevel
StardewValley.Buffs.BuffManager:get_CriticalChanceMultiplier
StardewValley.Buffs.BuffManager:get_CriticalPowerMultiplier
StardewValley.Buffs.BuffManager:get_Defense
StardewValley.Buffs.BuffManager:get_FarmingLevel
StardewValley.Buffs.BuffManager:get_FishingLevel
StardewValley.Buffs.BuffManager:get_ForagingLevel
StardewValley.Buffs.BuffManager:get_KnockbackMultiplier
StardewValley.Buffs.BuffManager:get_LuckLevel
StardewValley.Buffs.BuffManager:get_MagneticRadius
StardewValley.Buffs.BuffManager:get_MiningLevel
StardewValley.Buffs.BuffManager:get_NetFields
StardewValley.Buffs.BuffManager:get_Speed
StardewValley.Buffs.BuffManager:get_WeaponPrecisionMultiplier
StardewValley.Buffs.BuffManager:get_WeaponSpeedMultiplier
StardewValley.BuildingPaintColor:Poll
StardewValley.BuildingPaintColor:RequiresRecolor
StardewValley.BuildingPainter:.cctor
StardewValley.BuildingPainter:Apply
StardewValley.Buildings.Building/<>c__DisplayClass129_0:<load>b__0
StardewValley.Buildings.Building:<initNetFields>b__67_3
StardewValley.Buildings.Building:<initNetFields>b__67_4
StardewValley.Buildings.Building:<resetTexture>b__82_0
StardewValley.Buildings.Building:<resetTexture>b__86_0
StardewValley.Buildings.Building:ApplySourceRectOffsets
StardewValley.Buildings.Building:CanLeftClick
StardewValley.Buildings.Building:CreateInstanceFromId
StardewValley.Buildings.Building:ForEachItemContextExcludingInterior
StardewValley.Buildings.Building:GetAdditionalTilePropertyRadius
StardewValley.Buildings.Building:GetBoundingBox
StardewValley.Buildings.Building:GetIndoorsName
StardewValley.Buildings.Building:GetIndoorsType
StardewValley.Buildings.Building:GetMetadata
StardewValley.Buildings.Building:GetParentLocation
StardewValley.Buildings.Building:GetSkin
StardewValley.Buildings.Building:HasIndoorsName
StardewValley.Buildings.Building:InitializeIndoor
StardewValley.Buildings.Building:OnUseHumanDoor
StardewValley.Buildings.Building:ToggleAnimalDoor
StardewValley.Buildings.Building:Update
StardewValley.Buildings.Building:UpdateIndoorParent
StardewValley.Buildings.Building:UpdateTransparency
StardewValley.Buildings.Building:createIndoors
StardewValley.Buildings.Building:doAction
StardewValley.Buildings.Building:doesTileHaveProperty
StardewValley.Buildings.Building:draw
StardewValley.Buildings.Building:drawBackground
StardewValley.Buildings.Building:drawShadow
StardewValley.Buildings.Building:getRectForAnimalDoor
StardewValley.Buildings.Building:getSourceRect
StardewValley.Buildings.Building:getSourceRectForMenu
StardewValley.Buildings.Building:get_isCabin
StardewValley.Buildings.Building:intersects
StardewValley.Buildings.Building:isActionableTile
StardewValley.Buildings.Building:isTileFishable
StardewValley.Buildings.Building:isTilePassable
StardewValley.Buildings.Building:isUnderConstruction
StardewValley.Buildings.Building:load
StardewValley.Buildings.Building:occupiesTile
StardewValley.Buildings.Building:performTenMinuteAction
StardewValley.Buildings.Building:resetLocalState
StardewValley.Buildings.Building:textureName
StardewValley.Buildings.Building:updateWhenFarmNotCurrentLocation
StardewValley.Buildings.GreenhouseBuilding:CanDrawEntranceTiles
StardewValley.Buildings.GreenhouseBuilding:DrawEntranceTiles
StardewValley.Buildings.GreenhouseBuilding:GetFarm
StardewValley.Buildings.GreenhouseBuilding:doesTileHaveProperty
StardewValley.Buildings.GreenhouseBuilding:drawBackground
StardewValley.Buildings.GreenhouseBuilding:drawShadow
StardewValley.Buildings.PetBowl:Update
StardewValley.Buildings.PetBowl:doAction
StardewValley.Buildings.PetBowl:draw
StardewValley.Buildings.ShippingBin:CanLeftClick
StardewValley.Buildings.ShippingBin:Update
StardewValley.Buildings.ShippingBin:closeShippingBinLid
StardewValley.Buildings.ShippingBin:doAction
StardewValley.Buildings.ShippingBin:draw
StardewValley.Buildings.ShippingBin:getSourceRectForMenu
StardewValley.Buildings.ShippingBin:isShippingBinLidOpen
StardewValley.Buildings.ShippingBin:resetLocalState
StardewValley.Buildings.ShippingBin:updateShippingBinLid
StardewValley.Buildings.Stable:.ctor
StardewValley.Buildings.Stable:GetDefaultHorseTile
StardewValley.Buildings.Stable:getSourceRectForMenu
StardewValley.Buildings.Stable:getStableHorse
StardewValley.Buildings.Stable:grabHorse
StardewValley.Buildings.Stable:set_HorseId
StardewValley.Character:DrawShadow
StardewValley.Character:ElapsedMs
StardewValley.Character:ElapsedTotalMsF
StardewValley.Character:GetBoundingBox
StardewValley.Character:GetGrabTile
StardewValley.Character:GetShadowOffset
StardewValley.Character:GetSpriteWidthForPositioning
StardewValley.Character:GetToolLocation
StardewValley.Character:IsRemoteMoving
StardewValley.Character:IsStepColliding
StardewValley.Character:IsVitaUnobserved
StardewValley.Character:IsVitaUnobservedScheduleWalker
StardewValley.Character:MovePosition
StardewValley.Character:OnLocationRemoved
StardewValley.Character:SetMovingDown
StardewValley.Character:SetMovingLeft
StardewValley.Character:SetMovingRight
StardewValley.Character:SetMovingUp
StardewValley.Character:canPassThroughActionTiles
StardewValley.Character:collideWith
StardewValley.Character:collisionWithFarmerBehavior
StardewValley.Character:doEmote
StardewValley.Character:draw
StardewValley.Character:extendSourceRect
StardewValley.Character:faceDirection
StardewValley.Character:faceGeneralDirection
StardewValley.Character:faceTowardFarmerForPeriod
StardewValley.Character:getDirection
StardewValley.Character:getFacingDirection
StardewValley.Character:getGeneralDirectionTowards
StardewValley.Character:getLocalPosition
StardewValley.Character:getStandingPosition
StardewValley.Character:get_EventActor
StardewValley.Character:get_FacingDirection
StardewValley.Character:get_IsMonster
StardewValley.Character:get_Sprite
StardewValley.Character:get_StandingPixel
StardewValley.Character:get_Tile
StardewValley.Character:get_TilePoint
StardewValley.Character:get_addedSpeed
StardewValley.Character:get_displayName
StardewValley.Character:hasSpecialCollisionRules
StardewValley.Character:nextPosition
StardewValley.Character:nextPositionPoint
StardewValley.Character:nextPositionTile
StardewValley.Character:performFaceTowardFarmerEvent
StardewValley.Character:playNearbySoundAll
StardewValley.Character:playNearbySoundLocal
StardewValley.Character:setMovingInFacingDirection
StardewValley.Character:setTrajectory
StardewValley.Character:set_EventActor
StardewValley.Character:set_Gender
StardewValley.Character:set_addedSpeed
StardewValley.Character:shouldCollideWithBuildingLayer
StardewValley.Character:startGlowing
StardewValley.Character:stopWithoutChangingFrame
StardewValley.Character:update
StardewValley.Character:updateEmote
StardewValley.Character:updateFaceTowardsFarmer
StardewValley.Character:updateGlow
StardewValley.Characters.Horse/<>c__DisplayClass41_0:<TryFindStable>b__0
StardewValley.Characters.Horse/<>c__DisplayClass43_0:<checkAction>b__0
StardewValley.Characters.Horse:.ctor
StardewValley.Characters.Horse:<dismount>b__39_0
StardewValley.Characters.Horse:<initNetFields>b__27_0
StardewValley.Characters.Horse:ChooseAppearance
StardewValley.Characters.Horse:GetBoundingBox
StardewValley.Characters.Horse:OnMountFootstep
StardewValley.Characters.Horse:PerformDefaultHorseFootstep
StardewValley.Characters.Horse:SyncPositionToRider
StardewValley.Characters.Horse:TryFindStable
StardewValley.Characters.Horse:checkAction
StardewValley.Characters.Horse:dismount
StardewValley.Characters.Horse:draw
StardewValley.Characters.Horse:getOwner
StardewValley.Characters.Horse:get_IsVillager
StardewValley.Characters.Horse:get_rider
StardewValley.Characters.Horse:initNetFields
StardewValley.Characters.Horse:reloadData
StardewValley.Characters.Horse:reloadSprite
StardewValley.Characters.Horse:set_HorseId
StardewValley.Characters.Horse:set_rider
StardewValley.Characters.Horse:squeezeForGate
StardewValley.Characters.Horse:translateName
StardewValley.Characters.Horse:update
StardewValley.Characters.Pet:.ctor
StardewValley.Characters.Pet:<initNetFields>b__35_0
StardewValley.Characters.Pet:<initNetFields>b__35_1
StardewValley.Characters.Pet:<initNetFields>b__35_2
StardewValley.Characters.Pet:<initNetFields>b__35_3
StardewValley.Characters.Pet:<initNetFields>b__35_4
StardewValley.Characters.Pet:<initNetFields>b__35_5
StardewValley.Characters.Pet:ChooseAppearance
StardewValley.Characters.Pet:GetBoundingBox
StardewValley.Characters.Pet:GetCurrentPetBehavior
StardewValley.Characters.Pet:GetPetBowl
StardewValley.Characters.Pet:GetPetData
StardewValley.Characters.Pet:GrantLoveMailIfNecessary
StardewValley.Characters.Pet:IsSoundInRange
StardewValley.Characters.Pet:OnNewBehavior
StardewValley.Characters.Pet:PlaySound
StardewValley.Characters.Pet:RunState
StardewValley.Characters.Pet:TryBehaviorChange
StardewValley.Characters.Pet:TryGetData
StardewValley.Characters.Pet:UpdateSleepingOnBed
StardewValley.Characters.Pet:_OnNewBehavior
StardewValley.Characters.Pet:_PerformAnimationSound
StardewValley.Characters.Pet:_TryAnimationEndBehaviorChange
StardewValley.Characters.Pet:behaviorOnFarmerPushing
StardewValley.Characters.Pet:behaviorOnLocalFarmerLocationEntry
StardewValley.Characters.Pet:canPassThroughActionTiles
StardewValley.Characters.Pet:draw
StardewValley.Characters.Pet:drawHat
StardewValley.Characters.Pet:getPetTextureName
StardewValley.Characters.Pet:getTimeFarmerMustPushBeforePassingThrough
StardewValley.Characters.Pet:getTimeFarmerMustPushBeforeStartShaking
StardewValley.Characters.Pet:get_IsVillager
StardewValley.Characters.Pet:hitGround
StardewValley.Characters.Pet:hold
StardewValley.Characters.Pet:initNetFields
StardewValley.Characters.Pet:reloadBreedSprite
StardewValley.Characters.Pet:reloadData
StardewValley.Characters.Pet:reloadSprite
StardewValley.Characters.Pet:setAtFarmPosition
StardewValley.Characters.Pet:set_CurrentBehavior
StardewValley.Characters.Pet:shouldCollideWithBuildingLayer
StardewValley.Characters.Pet:translateName
StardewValley.Characters.Pet:update
StardewValley.Characters.Pet:warpToFarmHouse
StardewValley.Characters.Pet:withinLocalPlayerThreshold
StardewValley.Characters.Pet:withinPlayerThreshold
StardewValley.Chunk:.ctor
StardewValley.Chunk:GetVisualPosition
StardewValley.Chunk:getSpeed
StardewValley.Chunk:get_NetFields
StardewValley.Chunk:set_alpha
StardewValley.Chunk:set_randomOffset
StardewValley.Chunk:set_scale
StardewValley.Constants.StatKeys:Mastery
StardewValley.CraftingRecipe:.ctor
StardewValley.CraftingRecipe:GetItemData
StardewValley.CraftingRecipe:ItemMatchesForCrafting
StardewValley.CraftingRecipe:TryParseLevelRequirement
StardewValley.CraftingRecipe:createItem
StardewValley.CraftingRecipe:doesFarmerHaveIngredientsInInventory
StardewValley.CraftingRecipe:drawRecipeDescription
StardewValley.CraftingRecipe:getDescriptionHeight
StardewValley.CraftingRecipe:getNameFromIndex
StardewValley.CraftingRecipe:getNumberOfIngredients
StardewValley.CraftingRecipe:getSpriteIndexFromRawIndex
StardewValley.CraftingRecipe:isThereSpecialIngredientRule
StardewValley.Crop:.cctor
StardewValley.Crop:.ctor
StardewValley.Crop:<.ctor>b__56_0
StardewValley.Crop:<.ctor>b__56_1
StardewValley.Crop:GetData
StardewValley.Crop:GetHarvestMethod
StardewValley.Crop:IsErrorCrop
StardewValley.Crop:RegrowsAfterHarvest
StardewValley.Crop:TryGetData
StardewValley.Crop:draw
StardewValley.Crop:getSourceRect
StardewValley.Crop:get_DrawnCropTexture
StardewValley.Crop:get_NetFields
StardewValley.Crop:get_modData
StardewValley.Crop:get_modDataForSerialization
StardewValley.Crop:harvest
StardewValley.Crop:isPaddyCrop
StardewValley.Crop:isWildSeedCrop
StardewValley.Crop:set_currentLocation
StardewValley.Crop:shouldDrawDarkWhenWatered
StardewValley.Crop:updateDrawMath
StardewValley.CueWrapper:Resume
StardewValley.CueWrapper:get_IsStopped
StardewValley.DataLoader:AdditionalFarms
StardewValley.DataLoader:AnimationDescriptions
StardewValley.DataLoader:Buffs
StardewValley.DataLoader:Bundles
StardewValley.DataLoader:ChairTiles
StardewValley.DataLoader:Fences
StardewValley.DataLoader:Fish
StardewValley.DataLoader:LostItemsShop
StardewValley.DataLoader:Machines
StardewValley.DataLoader:Mail
StardewValley.DataLoader:MonsterSlayerQuests
StardewValley.DataLoader:Monsters
StardewValley.DataLoader:Movies
StardewValley.DataLoader:MoviesReactions
StardewValley.DataLoader:Powers
StardewValley.DataLoader:Quests
StardewValley.DataLoader:SecretNotes
StardewValley.DataLoader:Shops
StardewValley.DataLoader:TriggerActions
StardewValley.DataLoader:WildTrees
StardewValley.DataLoader:WorldMap
StardewValley.Debris:.ctor
StardewValley.Debris:InitNetFields
StardewValley.Debris:InitializeChunks
StardewValley.Debris:InitializeItem
StardewValley.Debris:InitializeResource
StardewValley.Debris:approximatePosition
StardewValley.Debris:collect
StardewValley.Debris:findBestPlayer
StardewValley.Debris:getColorForDebris
StardewValley.Debris:get_NetFields
StardewValley.Debris:get_spriteChunkSheet
StardewValley.Debris:isEssentialItem
StardewValley.Debris:playerInRange
StardewValley.Debris:set_chunkFinalYLevel
StardewValley.Debris:set_chunkFinalYTarget
StardewValley.Debris:set_chunksMoveTowardPlayer
StardewValley.Debris:set_item
StardewValley.Debris:shouldControlThis
StardewValley.Debris:updateChunks
StardewValley.Debris:updateHoverPosition
StardewValley.DebugTimings:Draw
StardewValley.DelayedAction:ApplyScreenFlash
StardewValley.DelayedAction:ApplySound
StardewValley.DelayedAction:ApplySoundHelper
StardewValley.DelayedAction:functionAfterDelay
StardewValley.DelayedAction:playSoundAfterDelay
StardewValley.DelayedAction:screenFlashAfterDelay
StardewValley.DelayedAction:update
StardewValley.Delegates.TriggerActionContext:.ctor
StardewValley.Dialogue:.ctor
StardewValley.Dialogue:ReplaceBadRandomName
StardewValley.Dialogue:ReplacePlayerEnteredStrings
StardewValley.Dialogue:TranslateArraysOfStrings
StardewValley.Dialogue:TryGetDialogue
StardewValley.Dialogue:applyAndSkipPlainSideEffects
StardewValley.Dialogue:applyGenderSwitch
StardewValley.Dialogue:checkEmotions
StardewValley.Dialogue:checkForSpecialCharacters
StardewValley.Dialogue:checkForSpecialDialogueAttributes
StardewValley.Dialogue:exitCurrentDialogue
StardewValley.Dialogue:getCurrentDialogue
StardewValley.Dialogue:getPortraitIndex
StardewValley.Dialogue:get_farmer
StardewValley.Dialogue:isCurrentDialogueAQuestion
StardewValley.Dialogue:isOnFinalDialogue
StardewValley.Dialogue:parseDialogueString
StardewValley.Dialogue:prepareCurrentDialogueForDisplay
StardewValley.Dialogue:prepareDialogueForDisplay
StardewValley.Dialogue:randomName
StardewValley.DialogueLine:.ctor
StardewValley.DialogueLine:get_HasText
StardewValley.Event/<>c:.cctor
StardewValley.Event/<>c:.ctor
StardewValley.Event/DefaultCommands/<>c__DisplayClass3_0:<Speak>b__0
StardewValley.Event/DefaultCommands:Emote
StardewValley.Event/DefaultCommands:End
StardewValley.Event/DefaultCommands:HospitalDeath
StardewValley.Event/DefaultCommands:Message
StardewValley.Event/DefaultCommands:Pause
StardewValley.Event/DefaultCommands:ShowFrame
StardewValley.Event/DefaultCommands:ShowItemsLost
StardewValley.Event/DefaultCommands:Speak
StardewValley.Event/DefaultCommands:Viewport
StardewValley.Event:.ctor
StardewValley.Event:CheckForNextCommand
StardewValley.Event:CheckPrecondition
StardewValley.Event:Finalize
StardewValley.Event:GetFarmerActor
StardewValley.Event:InitializeEvent
StardewValley.Event:InsertNextCommand
StardewValley.Event:IsCurrentFarmerActorId
StardewValley.Event:IsFarmerActorId
StardewValley.Event:OffsetPositionX
StardewValley.Event:OffsetPositionY
StardewValley.Event:OffsetTileX
StardewValley.Event:OffsetTileY
StardewValley.Event:ParseCommands
StardewValley.Event:RegisterCommandAlias
StardewValley.Event:RegisterPreconditionAlias
StardewValley.Event:SetupEventCommandsIfNeeded
StardewValley.Event:ShouldHideCharacter
StardewValley.Event:SplitPreconditions
StardewValley.Event:StopTrackedSounds
StardewValley.Event:TryGetEventCommandHandler
StardewValley.Event:TryGetPreconditionHandler
StardewValley.Event:Update
StardewValley.Event:UpdateBeforeNextCommand
StardewValley.Event:addActor
StardewValley.Event:cleanup
StardewValley.Event:draw
StardewValley.Event:drawAfterMap
StardewValley.Event:drawUnderWater
StardewValley.Event:endBehaviors
StardewValley.Event:exitEvent
StardewValley.Event:getActorByName
StardewValley.Event:get_CurrentCommand
StardewValley.Event:get_farmer
StardewValley.Event:get_playerControlSequence
StardewValley.Event:isSpecificFestival
StardewValley.Event:notifyDone
StardewValley.Event:popBalloons
StardewValley.Event:populateWalkLocationsList
StardewValley.Event:receiveMouseClick
StardewValley.Event:setUpCharacters
StardewValley.Event:set_CurrentCommand
StardewValley.Event:tryEventCommand
StardewValley.Event:trySpecialSetUp
StardewValley.Event:tryToLoadFestival
StardewValley.Event:tryToLoadFestivalData
StardewValley.EventContext:.ctor
StardewValley.Extensions.CollectionExtensions:AddRange<T>
StardewValley.Extensions.CollectionExtensions:RemoveWhere<TKey, TValue>
StardewValley.Extensions.CollectionExtensions:TryAddMany<TKey, TValue>
StardewValley.Extensions.FrameworkExtensions/<GetVectors>d__2:.ctor
StardewValley.Extensions.FrameworkExtensions/<GetVectors>d__2:MoveNext
StardewValley.Extensions.FrameworkExtensions/<GetVectors>d__2:System.Collections.Generic.IEnumerable<Microsoft.Xna.Framework.Vector2>.GetEnumerator
StardewValley.Extensions.FrameworkExtensions/<GetVectors>d__2:System.Collections.Generic.IEnumerator<Microsoft.Xna.Framework.Vector2>.get_Current
StardewValley.Extensions.FrameworkExtensions/<GetVectors>d__2:System.IDisposable.Dispose
StardewValley.Extensions.FrameworkExtensions:Clone
StardewValley.Extensions.FrameworkExtensions:GetTileIndexAt
StardewValley.Extensions.FrameworkExtensions:GetVectors
StardewValley.Extensions.FrameworkExtensions:RequireTileSheet
StardewValley.Extensions.GameExtensions:Add
StardewValley.Extensions.GameExtensions:AddLight
StardewValley.Extensions.ItemExtensions:HasTypeId
StardewValley.Extensions.ItemExtensions:HasTypeObject
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:.ctor
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:<>m__Finally1
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:MoveNext
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:System.Collections.Generic.IEnumerable<StardewValley.ItemTypeDefinitions.ParsedItemData>.GetEnumerator
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:System.Collections.Generic.IEnumerator<StardewValley.ItemTypeDefinitions.ParsedItemData>.get_Current
StardewValley.Extensions.ItemRegistryExtensions/<GetAllData>d__0:System.IDisposable.Dispose
StardewValley.Extensions.ItemRegistryExtensions:GetAllData
StardewValley.Extensions.RandomExtensions:Choose<T>
StardewValley.Extensions.RandomExtensions:Choose<int>
StardewValley.Extensions.RandomExtensions:ChooseFrom<Microsoft.Xna.Framework.Vector2>
StardewValley.Extensions.RandomExtensions:ChooseFrom<T>
StardewValley.Extensions.RandomExtensions:ChooseFrom<int>
StardewValley.Extensions.RandomExtensions:NextBool
StardewValley.Extensions.StringExtensions:ContainsIgnoreCase
StardewValley.Extensions.StringExtensions:EqualsIgnoreCase
StardewValley.Farm:.ctor
StardewValley.Farm:AddDefaultBuildings
StardewValley.Farm:CacheOffBasePatioArea
StardewValley.Farm:GetGrandpaShrinePosition
StardewValley.Farm:GetGreenhouseStartLocation
StardewValley.Farm:GetMainFarmHouse
StardewValley.Farm:GetMainFarmHouseEntry
StardewValley.Farm:GetMainMailboxPosition
StardewValley.Farm:GetSpouseOutdoorAreaCorner
StardewValley.Farm:GetStarterFarmhouseLocation
StardewValley.Farm:GetStarterPetBowlLocation
StardewValley.Farm:GetStarterShippingBinLocation
StardewValley.Farm:MakeMapModifications
StardewValley.Farm:OnMapLoad
StardewValley.Farm:ReapplyBasePatioArea
StardewValley.Farm:ShouldSpawnMountainOres
StardewValley.Farm:TransferDataFromSavedLocation
StardewValley.Farm:UnsetFarmhouseValues
StardewValley.Farm:UpdatePatio
StardewValley.Farm:UpdateWhenCurrentLocation
StardewValley.Farm:addGrandpaCandles
StardewValley.Farm:addSpouseOutdoorArea
StardewValley.Farm:checkAction
StardewValley.Farm:doLightningStrike
StardewValley.Farm:draw
StardewValley.Farm:getMapNameFromTypeInt
StardewValley.Farm:getShippingBin
StardewValley.Farm:onNewGame
StardewValley.Farm:performTenMinuteUpdate
StardewValley.Farm:resetLocalState
StardewValley.Farm:resetSharedState
StardewValley.Farm:shouldShadowBeDrawnAboveBuildingsLayer
StardewValley.Farm:updateEvenIfFarmerIsntHere
StardewValley.FarmAnimal:.ctor
StardewValley.FarmAnimal:<initNetFields>b__84_1
StardewValley.FarmAnimal:GetAnimalData
StardewValley.FarmAnimal:GetBoundingBox
StardewValley.FarmAnimal:GetCursorPetBoundingBox
StardewValley.FarmAnimal:GetOrLoadTexture
StardewValley.FarmAnimal:GetSoundId
StardewValley.FarmAnimal:GetTexturePath
StardewValley.FarmAnimal:HandleCollision
StardewValley.FarmAnimal:IsActuallySwimming
StardewValley.FarmAnimal:MovePosition
StardewValley.FarmAnimal:OnDayStarted
StardewValley.FarmAnimal:ReloadTextureIfNeeded
StardewValley.FarmAnimal:SleepIfNecessary
StardewValley.FarmAnimal:StopAllActions
StardewValley.FarmAnimal:UpdateRandomMovements
StardewValley.FarmAnimal:ValidateSpritesheetSize
StardewValley.FarmAnimal:behaviors
StardewValley.FarmAnimal:draw
StardewValley.FarmAnimal:get_IsHome
StardewValley.FarmAnimal:get_displayName
StardewValley.FarmAnimal:get_home
StardewValley.FarmAnimal:get_homeInterior
StardewValley.FarmAnimal:initNetFields
StardewValley.FarmAnimal:isAdult
StardewValley.FarmAnimal:isBaby
StardewValley.FarmAnimal:isMoving
StardewValley.FarmAnimal:makeSound
StardewValley.FarmAnimal:reload
StardewValley.FarmAnimal:setRandomPosition
StardewValley.FarmAnimal:set_displayName
StardewValley.FarmAnimal:set_homeInterior
StardewValley.FarmAnimal:shouldCollideWithBuildingLayer
StardewValley.FarmAnimal:updatePerTenMinutes
StardewValley.FarmAnimal:updateWhenCurrentLocation
StardewValley.FarmAnimal:updateWhenNotCurrentLocation
StardewValley.Farmer/<>c__DisplayClass634_0:<OnItemReceived>b__0
StardewValley.Farmer:<Update>b__746_0
StardewValley.Farmer:<initNetFields>b__507_0
StardewValley.Farmer:AddMissedMailAndRecipes
StardewValley.Farmer:ApplyAllTrinketEffects
StardewValley.Farmer:BeginUsingTool
StardewValley.Farmer:CanBeDamaged
StardewValley.Farmer:ClearBuffs
StardewValley.Farmer:DrawShadow
StardewValley.Farmer:EndUsingTool
StardewValley.Farmer:Equip<TItem>
StardewValley.Farmer:FireTool
StardewValley.Farmer:GetAppliedMagneticRadius
StardewValley.Farmer:GetEffectsOfRingMultiplier
StardewValley.Farmer:GetItemReceiveBehavior
StardewValley.Farmer:GetSkillLevel
StardewValley.Farmer:GetUnmodifiedSkillLevel
StardewValley.Farmer:IsCarrying
StardewValley.Farmer:LoseItemsOnDeath
StardewValley.Farmer:MovePosition
StardewValley.Farmer:MovePositionImpl
StardewValley.Farmer:NotifyQuests
StardewValley.Farmer:OnItemReceived
StardewValley.Farmer:OnWarp
StardewValley.Farmer:ReequipEnchantments
StardewValley.Farmer:SetMovingDown
StardewValley.Farmer:SetMovingRight
StardewValley.Farmer:SetMovingUp
StardewValley.Farmer:SetOnBridge
StardewValley.Farmer:ShouldHandleAnimationSound
StardewValley.Farmer:ShowItemReceivedHudMessage
StardewValley.Farmer:ShowItemReceivedHudMessageIfNeeded
StardewValley.Farmer:UnapplyAllTrinketEffects
StardewValley.Farmer:Update
StardewValley.Farmer:UpdateItemStow
StardewValley.Farmer:addItemToInventory
StardewValley.Farmer:addItemToInventoryBool
StardewValley.Farmer:addQuest
StardewValley.Farmer:animateOnce
StardewValley.Farmer:autoGenerateActiveDialogueEvent
StardewValley.Farmer:canMoveNow
StardewValley.Farmer:canStrafeForToolUse
StardewValley.Farmer:changeFriendship
StardewValley.Farmer:checkDamage
StardewValley.Farmer:checkForExhaustion
StardewValley.Farmer:checkForLevelGain
StardewValley.Farmer:collideWith
StardewValley.Farmer:completelyStopAnimatingOrDoingAction
StardewValley.Farmer:couldInventoryAcceptThisItem
StardewValley.Farmer:doEmote
StardewValley.Farmer:doneEating
StardewValley.Farmer:draw
StardewValley.Farmer:eatHeldObject
StardewValley.Farmer:eatObject
StardewValley.Farmer:foundMineral
StardewValley.Farmer:gainExperience
StardewValley.Farmer:getBaseExperienceForLevel
StardewValley.Farmer:getDrawLayer
StardewValley.Farmer:getEffectiveSkillLevel
StardewValley.Farmer:getFriendshipHeartLevelForNPC
StardewValley.Farmer:getFriendshipLevelForNPC
StardewValley.Farmer:getItemCount
StardewValley.Farmer:getItemCountInList
StardewValley.Farmer:getMailboxPosition
StardewValley.Farmer:getMovementSpeed
StardewValley.Farmer:getProfessionForSkill
StardewValley.Farmer:getSkillDisplayNameFromIndex
StardewValley.Farmer:getSkillNumberFromName
StardewValley.Farmer:getSpouse
StardewValley.Farmer:getTitle
StardewValley.Farmer:get_Attack
StardewValley.Farmer:get_CombatLevel
StardewValley.Farmer:get_DailyLuck
StardewValley.Farmer:get_FarmingLevel
StardewValley.Farmer:get_FishingLevel
StardewValley.Farmer:get_ForagingLevel
StardewValley.Farmer:get_HasTownKey
StardewValley.Farmer:get_IsDedicatedPlayer
StardewValley.Farmer:get_IsMainPlayer
StardewValley.Farmer:get_Level
StardewValley.Farmer:get_LuckLevel
StardewValley.Farmer:get_MagneticRadius
StardewValley.Farmer:get_MiningLevel
StardewValley.Farmer:get_addedSpeed
StardewValley.Farmer:get_hasClubCard
StardewValley.Farmer:get_hasMagnifyingGlass
StardewValley.Farmer:get_hasPendingCompletedQuests
StardewValley.Farmer:get_hasSkullKey
StardewValley.Farmer:get_hasSpecialCharm
StardewValley.Farmer:get_hasUnlockedSkullDoor
StardewValley.Farmer:get_hasVisibleQuests
StardewValley.Farmer:get_totalMoneyEarned
StardewValley.Farmer:get_useSeparateWallets
StardewValley.Farmer:hasCompletedCommunityCenter
StardewValley.Farmer:hasNewQuestActivity
StardewValley.Farmer:hasOrWillReceiveMail
StardewValley.Farmer:hasPet
StardewValley.Farmer:hasPlayerTalkedToNPC
StardewValley.Farmer:hasQuest
StardewValley.Farmer:hasSeenActiveDialogueEvent
StardewValley.Farmer:hasTrinketWithID
StardewValley.Farmer:isActive
StardewValley.Farmer:isInventoryFull
StardewValley.Farmer:isMarriedOrRoommates
StardewValley.Farmer:isWearingRing
StardewValley.Farmer:localBusMoving
StardewValley.Farmer:nextPosition
StardewValley.Farmer:nextPositionHalf
StardewValley.Farmer:performBeginUsingTool
StardewValley.Farmer:performEatAnimation
StardewValley.Farmer:performEndUsingTool
StardewValley.Farmer:performFireTool
StardewValley.Farmer:performSynchronizedJump
StardewValley.Farmer:reduceActiveItemByOne
StardewValley.Farmer:removeItemFromInventory
StardewValley.Farmer:resetAllTrinketEffects
StardewValley.Farmer:resetItemStates
StardewValley.Farmer:resetState
StardewValley.Farmer:setMount
StardewValley.Farmer:setMoving
StardewValley.Farmer:setRunning
StardewValley.Farmer:set_CurrentToolIndex
StardewValley.Farmer:set_CursorSlotItem
StardewValley.Farmer:set_Money
StardewValley.Farmer:set_TemporaryItem
StardewValley.Farmer:set_canReleaseTool
StardewValley.Farmer:set_mount
StardewValley.Farmer:shiftToolbar
StardewValley.Farmer:showCarrying
StardewValley.Farmer:showEatingItem
StardewValley.Farmer:showItemIntake
StardewValley.Farmer:showNotCarrying
StardewValley.Farmer:showRiding
StardewValley.Farmer:showSwordSwipe
StardewValley.Farmer:showToolSwipeEffect
StardewValley.Farmer:showToolUpgradeAvailability
StardewValley.Farmer:synchronizedJump
StardewValley.Farmer:takeDamage
StardewValley.Farmer:updateCommon
StardewValley.Farmer:updateMovementAnimation
StardewValley.Farmer:useTool
StardewValley.Farmer:warpFarmer
StardewValley.FarmerPair:Contains
StardewValley.FarmerPair:Equals
StardewValley.FarmerPair:GetHashCode
StardewValley.FarmerPair:MakePair
StardewValley.FarmerRenderer:<.ctor>b__48_2
StardewValley.FarmerRenderer:draw
StardewValley.FarmerRenderer:drawAccessoryBelowHair
StardewValley.FarmerRenderer:drawMiniPortrat
StardewValley.FarmerRenderer:isAccessoryFacialHair
StardewValley.FarmerSprite/AnimationFrame:.ctor
StardewValley.FarmerSprite:animate
StardewValley.FarmerSprite:animateOnce
StardewValley.FarmerSprite:checkForFootstep
StardewValley.FarmerSprite:checkForSingleAnimation
StardewValley.FarmerSprite:currentAnimationTick
StardewValley.FarmerSprite:doneWithAnimation
StardewValley.FarmerSprite:faceDirection
StardewValley.FarmerSprite:isOnToolAnimation
StardewValley.FarmerSprite:isPassingOut
StardewValley.FarmerSprite:isUsingWeapon
StardewValley.FarmerSprite:setCurrentAnimation
StardewValley.FarmerSprite:setCurrentFrame
StardewValley.FarmerSprite:setCurrentSingleAnimation
StardewValley.FarmerSprite:setCurrentSingleFrame
StardewValley.FarmerTeam/<>c:<.ctor>b__85_4
StardewValley.FarmerTeam:AverageDailyLuck
StardewValley.FarmerTeam:AverageLuckLevel
StardewValley.FarmerTeam:AverageSkillLevel
StardewValley.FarmerTeam:GetFriendship
StardewValley.FarmerTeam:GetIncomingProposal
StardewValley.FarmerTeam:GetOrCreateGlobalInventory
StardewValley.FarmerTeam:GetOutgoingProposal
StardewValley.FarmerTeam:GetSpouse
StardewValley.FarmerTeam:IsMarried
StardewValley.FarmerTeam:SpecialOrderActive
StardewValley.FarmerTeam:SpecialOrderRuleActive
StardewValley.FarmerTeam:Update
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StardewValley.GameLocation/<>c__DisplayClass605_0:<StoreHayInAnySilo>b__0
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StardewValley.GameLocation/CollisionTiles:Contains
StardewValley.GameLocation/CollisionTiles:Get
StardewValley.GameLocation:.ctor
StardewValley.GameLocation:<GetData>g__GetImpl|540_0
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StardewValley.GameLocation:<resetLocalState>b__388_1
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StardewValley.GameLocation:AddDefaultBuilding
StardewValley.GameLocation:AddDefaultBuildings
StardewValley.GameLocation:ApplyMapOverride
StardewValley.GameLocation:AreStoresClosedForFestival
StardewValley.GameLocation:BlocksDamageLOS
StardewValley.GameLocation:BuildStartingCabins
StardewValley.GameLocation:CanBeRemotedlyViewed
StardewValley.GameLocation:CanItemBePlacedHere
StardewValley.GameLocation:CanRefillWateringCanOnTile
StardewValley.GameLocation:CanReleaseTileSheetsForMemory
StardewValley.GameLocation:CanSpawnCharacterHere
StardewValley.GameLocation:CanWakeUpHere
StardewValley.GameLocation:CheckPetAnimal
StardewValley.GameLocation:CollectCollisionTiles
StardewValley.GameLocation:Equals
StardewValley.GameLocation:ForEachInstancedInterior
StardewValley.GameLocation:GatherObjects
StardewValley.GameLocation:GatherTerrainFeatures
StardewValley.GameLocation:GetData
StardewValley.GameLocation:GetFridge
StardewValley.GameLocation:GetFurnitureAt
StardewValley.GameLocation:GetHarvestSpawnedObjectQuality
StardewValley.GameLocation:GetHayCapacity
StardewValley.GameLocation:GetHoeDirtAtTile
StardewValley.GameLocation:GetLargeTerrainFeatureBounds
StardewValley.GameLocation:GetLocationSpecificMusic
StardewValley.GameLocation:GetMapPropertySplitBySpaces
StardewValley.GameLocation:GetMorningSong
StardewValley.GameLocation:GetRootLocation
StardewValley.GameLocation:GetSeasonIndex
StardewValley.GameLocation:GetSeasonKey
StardewValley.GameLocation:GetSeasonalTilesheetName
StardewValley.GameLocation:GetTilePropertySplitBySpaces
StardewValley.GameLocation:HandleMusicChange
StardewValley.GameLocation:HasFarmerWatchingBroadcastEventReturningHere
StardewValley.GameLocation:HasLocationOverrideDialogue
StardewValley.GameLocation:HasUnlockedAreaSecretNotes
StardewValley.GameLocation:IgnoreTouchActions
StardewValley.GameLocation:InValleyContext
StardewValley.GameLocation:InvalidateCachedMultiplayerMap
StardewValley.GameLocation:IsActiveLocation
StardewValley.GameLocation:IsDebrisWeatherHere
StardewValley.GameLocation:IsFallHere
StardewValley.GameLocation:IsGreenRainingHere
StardewValley.GameLocation:IsLightningHere
StardewValley.GameLocation:IsLocationSpecificOccupantOnTile
StardewValley.GameLocation:IsLocationSpecificPlacementRestriction
StardewValley.GameLocation:IsMiniJukeboxPlaying
StardewValley.GameLocation:IsNoSpawnTile
StardewValley.GameLocation:IsOutOfBounds
StardewValley.GameLocation:IsSnowingHere
StardewValley.GameLocation:IsSpringHere
StardewValley.GameLocation:IsSummerHere
StardewValley.GameLocation:IsTileBlockedBy
StardewValley.GameLocation:IsTileOccupiedBy
StardewValley.GameLocation:IsUnobservedStepColliding
StardewValley.GameLocation:IsUnoccupiedForMemory
StardewValley.GameLocation:IsValidLocationEvent
StardewValley.GameLocation:IsWinterHere
StardewValley.GameLocation:LowPriorityLeftClick
StardewValley.GameLocation:MakeMapModifications
StardewValley.GameLocation:OnDayStarted
StardewValley.GameLocation:OnHarvestedForage
StardewValley.GameLocation:OnParentLocationChanged
StardewValley.GameLocation:OnRemoved
StardewValley.GameLocation:OnResourceClumpRemoved
StardewValley.GameLocation:OnStoneDestroyed
StardewValley.GameLocation:OnTerrainFeatureRemoved
StardewValley.GameLocation:PreloadDrawTextures
StardewValley.GameLocation:ReleaseObjectGrid
StardewValley.GameLocation:ReleaseTerrainFeatureGrid
StardewValley.GameLocation:ReleaseTileSheetsForMemory
StardewValley.GameLocation:SeedsIgnoreSeasonsHere
StardewValley.GameLocation:SelectRandomMiniJukeboxTrack
StardewValley.GameLocation:ShouldExcludeFromNpcPathfinding
StardewValley.GameLocation:ShouldIgnoreAction
StardewValley.GameLocation:StoreHayInAnySilo
StardewValley.GameLocation:TileHasOwnProperty
StardewValley.GameLocation:TransferDataFromSavedLocation
StardewValley.GameLocation:TryGetAmbientLightFromMap
StardewValley.GameLocation:TryGetLocationEvents
StardewValley.GameLocation:TryGetMapPropertyAs
StardewValley.GameLocation:TryGetTreeIdForTile
StardewValley.GameLocation:UpdateMapSeats
StardewValley.GameLocation:UpdateWhenCurrentLocation
StardewValley.GameLocation:VitaDrawSoil
StardewValley.GameLocation:VitaFeatureTiles
StardewValley.GameLocation:_TestCornersTiles
StardewValley.GameLocation:_updateAmbientLighting
StardewValley.GameLocation:_updateCharacters
StardewValley.GameLocation:addBirdies
StardewValley.GameLocation:addBunnies
StardewValley.GameLocation:addButterflies
StardewValley.GameLocation:addCharacter
StardewValley.GameLocation:addClouds
StardewValley.GameLocation:addFrog
StardewValley.GameLocation:addJumperFrog
StardewValley.GameLocation:addLightGlows
StardewValley.GameLocation:addOneTimeGiftBox
StardewValley.GameLocation:addResourceClumpAndRemoveUnderlyingTerrain
StardewValley.GameLocation:addSquirrels
StardewValley.GameLocation:addWoodpecker
StardewValley.GameLocation:adjustMapLightPropertiesForLamp
StardewValley.GameLocation:answerDialogue
StardewValley.GameLocation:answerDialogueAction
StardewValley.GameLocation:breakStone
StardewValley.GameLocation:changeMapProperties
StardewValley.GameLocation:characterDestroyObjectWithinRectangle
StardewValley.GameLocation:characterTrampleTile
StardewValley.GameLocation:checkAction
StardewValley.GameLocation:checkDestroyItem
StardewValley.GameLocation:checkEventPrecondition
StardewValley.GameLocation:checkForEvents
StardewValley.GameLocation:checkForMusic
StardewValley.GameLocation:cleanUpTileForMapOverride
StardewValley.GameLocation:cleanupBeforePlayerExit
StardewValley.GameLocation:cleanupForVacancy
StardewValley.GameLocation:createQuestionDialogue
StardewValley.GameLocation:createYesNoResponses
StardewValley.GameLocation:damageMonster
StardewValley.GameLocation:doesEitherTileOrTileIndexPropertyEqual
StardewValley.GameLocation:doesPositionCollideWithCharacter
StardewValley.GameLocation:doesTileSinkDebris
StardewValley.GameLocation:draw
StardewValley.GameLocation:drawAboveAlwaysFrontLayer
StardewValley.GameLocation:drawAboveFrontLayer
StardewValley.GameLocation:drawBackground
StardewValley.GameLocation:drawCharacters
StardewValley.GameLocation:drawDebris
StardewValley.GameLocation:drawFarmers
StardewValley.GameLocation:drawFloorDecorations
StardewValley.GameLocation:drawLightGlows
StardewValley.GameLocation:drawOverlays
StardewValley.GameLocation:drawWater
StardewValley.GameLocation:drawWaterTile
StardewValley.GameLocation:dropObject
StardewValley.GameLocation:getBuildingAt
StardewValley.GameLocation:getBuildingByType
StardewValley.GameLocation:getCharacterFromName
StardewValley.GameLocation:getFootstepSoundReplacement
StardewValley.GameLocation:getLargeTerrainFeatureAt
StardewValley.GameLocation:getLightSource
StardewValley.GameLocation:getMapLoader
StardewValley.GameLocation:getMapProperty
StardewValley.GameLocation:getNumberBuildingsConstructed
StardewValley.GameLocation:getObjectAt
StardewValley.GameLocation:getObjectAtTile
StardewValley.GameLocation:getRandomTile
StardewValley.GameLocation:getSourceRectForObject
StardewValley.GameLocation:getTemporarySpriteByID
StardewValley.GameLocation:getTileIndexAt
StardewValley.GameLocation:getWarpFromDoor
StardewValley.GameLocation:getWarpPointTarget
StardewValley.GameLocation:getWarpPointTo
StardewValley.GameLocation:getWeedForSeason
StardewValley.GameLocation:get_IsGreenhouse
StardewValley.GameLocation:get_IsOutdoors
StardewValley.GameLocation:get_IsTemporary
StardewValley.GameLocation:get_Name
StardewValley.GameLocation:get_NetFields
StardewValley.GameLocation:get_Root
StardewValley.GameLocation:get_VitaHasFlooring
StardewValley.GameLocation:get_VitaHasHoeDirt
StardewValley.GameLocation:hasActiveFireplace
StardewValley.GameLocation:hasLightSource
StardewValley.GameLocation:hasTileAt
StardewValley.GameLocation:hostSetup
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StardewValley.GameLocation:isCharacterAtTile
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StardewValley.GameLocation:isCollidingWithCharacter
StardewValley.GameLocation:isCollidingWithDoors
StardewValley.GameLocation:isCollidingWithWarp
StardewValley.GameLocation:isCollidingWithWarpOrDoor
StardewValley.GameLocation:isFarmerCollidingWithAnyCharacter
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StardewValley.GameLocation:isObjectAt
StardewValley.GameLocation:isObjectAtTile
StardewValley.GameLocation:isOpenWater
StardewValley.GameLocation:isPointPassable
StardewValley.GameLocation:isTerrainFeatureAt
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StardewValley.GameLocation:isTileBuildingFishable
StardewValley.GameLocation:isTileHoeDirt
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StardewValley.GameLocation:isTileOnMap
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StardewValley.GameLocation:isTilePlaceable
StardewValley.GameLocation:isTileUpperWaterBorder
StardewValley.GameLocation:isWaterTile
StardewValley.GameLocation:leftClick
StardewValley.GameLocation:loadObjects
StardewValley.GameLocation:loadPathsLayerObjectsInArea
StardewValley.GameLocation:localSound
StardewValley.GameLocation:lockedDoorWarp
StardewValley.GameLocation:monsterDrop
StardewValley.GameLocation:onMonsterKilled
StardewValley.GameLocation:openDoor
StardewValley.GameLocation:passTimeForObjects
StardewValley.GameLocation:performAction
StardewValley.GameLocation:performOrePanTenMinuteUpdate
StardewValley.GameLocation:performTenMinuteUpdate
StardewValley.GameLocation:performToolAction
StardewValley.GameLocation:performTouchAction
StardewValley.GameLocation:playSound
StardewValley.GameLocation:removeDamageDebris
StardewValley.GameLocation:removeLightSource
StardewValley.GameLocation:removeObjectsAndSpawned
StardewValley.GameLocation:removeTemporarySpritesWithID
StardewValley.GameLocation:removeTemporarySpritesWithIDLocal
StardewValley.GameLocation:removeTile
StardewValley.GameLocation:removeTileProperty
StardewValley.GameLocation:repositionLightSource
StardewValley.GameLocation:resetForPlayerEntry
StardewValley.GameLocation:resetLocalState
StardewValley.GameLocation:resetSharedState
StardewValley.GameLocation:seasonUpdate
StardewValley.GameLocation:setFireplace
StardewValley.GameLocation:setTileProperty
StardewValley.GameLocation:setUpLocationSpecificFlair
StardewValley.GameLocation:set_IsFarm
StardewValley.GameLocation:set_IsOutdoors
StardewValley.GameLocation:shouldHideCharacters
StardewValley.GameLocation:shouldShadowBeDrawnAboveBuildingsLayer
StardewValley.GameLocation:spawnObjects
StardewValley.GameLocation:spawnWeedsAndStones
StardewValley.GameLocation:switchOutNightTiles
StardewValley.GameLocation:timeUpdate
StardewValley.GameLocation:tryAddPrismaticButterfly
StardewValley.GameLocation:tryToAddCritters
StardewValley.GameLocation:tryToAddHay
StardewValley.GameLocation:tryToCreateUnseenSecretNote
StardewValley.GameLocation:updateCharacters
StardewValley.GameLocation:updateEvenIfFarmerIsntHere
StardewValley.GameLocation:updateFishSplashAnimation
StardewValley.GameLocation:updateFrameUpdateObjects
StardewValley.GameLocation:updateOrePanAnimation
StardewValley.GameLocation:updateWater
StardewValley.GameStateQuery/DefaultResolvers/<>c__DisplayClass0_0:<ANY>b__0
StardewValley.GameStateQuery/DefaultResolvers/<>c__DisplayClass19_0:<FARM_TYPE>b__0
StardewValley.GameStateQuery/DefaultResolvers/<>c__DisplayClass36_0:<LOCATION_NAME>b__0
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StardewValley.GameStateQuery/DefaultResolvers:HAS_TARGET_LOCATION
StardewValley.GameStateQuery/DefaultResolvers:IS_CUSTOM_FARM_TYPE
StardewValley.GameStateQuery/DefaultResolvers:IS_EVENT
StardewValley.GameStateQuery/DefaultResolvers:IS_PASSIVE_FESTIVAL_TODAY
StardewValley.GameStateQuery/DefaultResolvers:LOCATION_ACCESSIBLE
StardewValley.GameStateQuery/DefaultResolvers:LOCATION_NAME
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StardewValley.GameStateQuery/DefaultResolvers:PLAYER_HAS_MAIL
StardewValley.GameStateQuery/DefaultResolvers:PLAYER_HAS_SEEN_EVENT
StardewValley.GameStateQuery/DefaultResolvers:PLAYER_LOCATION_CONTEXT
StardewValley.GameStateQuery/DefaultResolvers:PLAYER_NPC_RELATIONSHIP
StardewValley.GameStateQuery/DefaultResolvers:PLAYER_STAT
StardewValley.GameStateQuery/DefaultResolvers:SEASON
StardewValley.GameStateQuery/Helpers:AnyArgMatches
StardewValley.GameStateQuery/Helpers:GetLocation
StardewValley.GameStateQuery/Helpers:TryGetLocationArg
StardewValley.GameStateQuery/Helpers:WithPlayer
StardewValley.GameStateQuery:CheckConditions
StardewValley.GameStateQuery:IsImmutablyFalse
StardewValley.HUDMessage:.ctor
StardewValley.HUDMessage:ForItemGained
StardewValley.HUDMessage:draw
StardewValley.HUDMessage:update
StardewValley.Hashing.HashUtility:GetDeterministicHashCode
StardewValley.InputButton:ToString
StardewValley.InteriorDoor:.ctor
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StardewValley.InteriorDoor:ApplyMapModifications
StardewValley.InteriorDoor:CleanUpLocalState
StardewValley.InteriorDoor:Draw
StardewValley.InteriorDoor:ResetLocalState
StardewValley.InteriorDoor:Set
StardewValley.InteriorDoor:Update
StardewValley.InteriorDoor:closeDoorTiles
StardewValley.InteriorDoor:openDoorTiles
StardewValley.InteriorDoorDictionary/<GetDoorTilesFromMapProperty>d__8:.ctor
StardewValley.InteriorDoorDictionary/<GetDoorTilesFromMapProperty>d__8:MoveNext
StardewValley.InteriorDoorDictionary/<GetDoorTilesFromMapProperty>d__8:System.Collections.Generic.IEnumerable<Microsoft.Xna.Framework.Point>.GetEnumerator
StardewValley.InteriorDoorDictionary/<GetDoorTilesFromMapProperty>d__8:System.Collections.Generic.IEnumerator<Microsoft.Xna.Framework.Point>.get_Current
StardewValley.InteriorDoorDictionary/<GetDoorTilesFromMapProperty>d__8:System.IDisposable.Dispose
StardewValley.InteriorDoorDictionary/DoorCollection/Enumerator:.ctor
StardewValley.InteriorDoorDictionary/DoorCollection/Enumerator:MoveNext
StardewValley.InteriorDoorDictionary/DoorCollection:GetEnumerator
StardewValley.InteriorDoorDictionary:CleanUpLocalState
StardewValley.InteriorDoorDictionary:Draw
StardewValley.InteriorDoorDictionary:GetDoorTilesFromMapProperty
StardewValley.InteriorDoorDictionary:MakeMapModifications
StardewValley.InteriorDoorDictionary:ResetLocalState
StardewValley.InteriorDoorDictionary:ResetSharedState
StardewValley.InteriorDoorDictionary:Update
StardewValley.InteriorDoorDictionary:setFieldValue
StardewValley.Internal.ForEachItemContext:.ctor
StardewValley.Internal.ForEachItemHelper/<>c__DisplayClass1_0:<ForEachItemInWorld>b__0
StardewValley.Internal.ForEachItemHelper:ApplyToField<TItem>
StardewValley.Internal.ForEachItemHelper:ApplyToItem<TItem>
StardewValley.Internal.ForEachItemHelper:ApplyToList<TItem>
StardewValley.Internal.ForEachItemHelper:ForEachItemInLocation
StardewValley.Internal.ForEachItemHelper:ForEachItemInWorld
StardewValley.Internal.ItemQueryContext:.ctor
StardewValley.Internal.ItemQueryResolver/<>c:.cctor
StardewValley.Internal.ItemQueryResolver/<>c:<TryResolve>b__7_3
StardewValley.Internal.ItemQueryResolver/<>c__DisplayClass7_0:<TryResolve>b__1
StardewValley.Internal.ItemQueryResolver/DefaultResolvers:FLAVORED_ITEM
StardewValley.Internal.ItemQueryResolver/Helpers:SplitArguments
StardewValley.Internal.ItemQueryResolver:.cctor
StardewValley.Internal.ItemQueryResolver:ApplyItemFields
StardewValley.Internal.ItemQueryResolver:Register
StardewValley.Internal.ItemQueryResolver:TryResolve
StardewValley.Internal.ItemQueryResolver:TryResolveRandomItem
StardewValley.Internal.ItemQueryResolver:get_ItemResolvers
StardewValley.Inventories.Inventory:AddRange
StardewValley.Inventories.Inventory:ContainsId
StardewValley.Inventories.Inventory:CountId
StardewValley.Inventories.Inventory:CountItemStacks
StardewValley.Inventories.Inventory:GetEnumerator
StardewValley.Inventories.Inventory:GetItemsById
StardewValley.Inventories.Inventory:GetRange
StardewValley.Inventories.Inventory:HasAny
StardewValley.Inventories.Inventory:HasEmptySlots
StardewValley.Inventories.Inventory:IndexOf
StardewValley.Inventories.Inventory:RemoveEmptySlots
StardewValley.Inventories.Inventory:RemoveRange
StardewValley.Inventories.Inventory:get_Count
StardewValley.Inventories.Inventory:set_Item
StardewValley.Inventories.InventoryIndex/<>c:.cctor
StardewValley.Inventories.InventoryIndex/<>c:.ctor
StardewValley.Inventories.InventoryIndex/<>c:<ById>b__4_0
StardewValley.Inventories.InventoryIndex/<>c:<ById>b__4_1
StardewValley.Inventories.InventoryIndex:.ctor
StardewValley.Inventories.InventoryIndex:Add
StardewValley.Inventories.InventoryIndex:AddWithKey
StardewValley.Inventories.InventoryIndex:ById
StardewValley.Inventories.InventoryIndex:Contains
StardewValley.Inventories.InventoryIndex:CountItems
StardewValley.Inventories.InventoryIndex:Remove
StardewValley.Inventories.InventoryIndex:RemoveItem
StardewValley.Inventories.InventoryIndex:TryGet
StardewValley.IslandGemBird:GetBirdTypeForLocation
StardewValley.IslandGemBird:GetItemIndex
StardewValley.Item:AdjustMenuDrawForRecipes
StardewValley.Item:CanBeLostOnDeath
StardewValley.Item:ConsumeStack
StardewValley.Item:DrawIconBar
StardewValley.Item:DrawMenuIcons
StardewValley.Item:FixQuality
StardewValley.Item:FixStackSize
StardewValley.Item:ForEachItem
StardewValley.Item:GenerateLightSourceId
StardewValley.Item:GetContextTags
StardewValley.Item:GetItemTypeId
StardewValley.Item:GetOneCopyFrom
StardewValley.Item:HasContextTag
StardewValley.Item:HasEquipmentBuffs
StardewValley.Item:MigrateLegacyItemId
StardewValley.Item:_GenerateContextTags
StardewValley.Item:_PopulateContextTags
StardewValley.Item:addToStack
StardewValley.Item:attachmentSlots
StardewValley.Item:canBeTrashed
StardewValley.Item:canStackWith
StardewValley.Item:drawInMenu
StardewValley.Item:drawTooltip
StardewValley.Item:getCategoryColor
StardewValley.Item:getCategoryName
StardewValley.Item:getDescriptionWidth
StardewValley.Item:getExtraSpaceNeededForTooltipSpecialIcons
StardewValley.Item:getHoverBoxText
StardewValley.Item:getOne
StardewValley.Item:get_Name
StardewValley.Item:get_Quality
StardewValley.Item:get_Stack
StardewValley.Item:onDetachedFromParent
StardewValley.Item:onEquip
StardewValley.Item:onUnequip
StardewValley.Item:resetState
StardewValley.Item:set_HasBeenInInventory
StardewValley.Item:set_IsRecipe
StardewValley.Item:set_Quality
StardewValley.ItemContextTagManager:DoesTagMatch
StardewValley.ItemContextTagManager:GetBaseContextTags
StardewValley.ItemContextTagManager:HasBaseTag
StardewValley.ItemContextTagManager:SanitizeContextTag
StardewValley.ItemRegistry:Create<TItem>
StardewValley.ItemRegistry:Exists
StardewValley.ItemRegistry:GetData
StardewValley.ItemRegistry:GetObjectTypeDefinition
StardewValley.ItemRegistry:GetTypeDefinition
StardewValley.ItemRegistry:GetTypeDefinitionFor
StardewValley.ItemRegistry:ManuallyQualifyItemId
StardewValley.ItemRegistry:QualifyItemId
StardewValley.ItemRegistry:RequireTypeDefinition
StardewValley.ItemRegistry:RequireTypeDefinition<TItemDataDefinition>
StardewValley.ItemRegistry:ResolveMetadata
StardewValley.ItemTypeDefinitions.BigCraftableDataDefinition:CreateItem
StardewValley.ItemTypeDefinitions.BigCraftableDataDefinition:Exists
StardewValley.ItemTypeDefinitions.BigCraftableDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.BigCraftableDataDefinition:get_StandardDescriptor
StardewValley.ItemTypeDefinitions.BootsDataDefinition:Exists
StardewValley.ItemTypeDefinitions.BootsDataDefinition:GetData
StardewValley.ItemTypeDefinitions.BootsDataDefinition:GetRawData
StardewValley.ItemTypeDefinitions.BootsDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.BootsDataDefinition:GetSpriteIndex
StardewValley.ItemTypeDefinitions.FlooringDataDefinition:Exists
StardewValley.ItemTypeDefinitions.FlooringDataDefinition:GetFlooringSet
StardewValley.ItemTypeDefinitions.FlooringDataDefinition:ParseStandardId
StardewValley.ItemTypeDefinitions.FlooringDataDefinition:TryParseLegacyId
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:CreateItem
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:Exists
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:GetData
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:GetRawData
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:GetSpriteIndex
StardewValley.ItemTypeDefinitions.FurnitureDataDefinition:get_StandardDescriptor
StardewValley.ItemTypeDefinitions.HatDataDefinition:Exists
StardewValley.ItemTypeDefinitions.HatDataDefinition:GetData
StardewValley.ItemTypeDefinitions.HatDataDefinition:GetRawData
StardewValley.ItemTypeDefinitions.HatDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.HatDataDefinition:GetSpriteIndex
StardewValley.ItemTypeDefinitions.ItemMetadata:Exists
StardewValley.ItemTypeDefinitions.MannequinDataDefinition:Exists
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:CreateFlavoredHoney
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:CreateFlavoredItem
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:CreateItem
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:Exists
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:GetRawPrice
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.ObjectDataDefinition:get_StandardDescriptor
StardewValley.ItemTypeDefinitions.PantsDataDefinition:Exists
StardewValley.ItemTypeDefinitions.ParsedItemData:GetItemTypeId
StardewValley.ItemTypeDefinitions.ParsedItemData:GetSourceRect
StardewValley.ItemTypeDefinitions.ShirtDataDefinition:Exists
StardewValley.ItemTypeDefinitions.ToolDataDefinition:Exists
StardewValley.ItemTypeDefinitions.ToolDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.TrinketDataDefinition:Exists
StardewValley.ItemTypeDefinitions.WallpaperDataDefinition:Exists
StardewValley.ItemTypeDefinitions.WallpaperDataDefinition:GetWallpaperSet
StardewValley.ItemTypeDefinitions.WallpaperDataDefinition:ParseStandardId
StardewValley.ItemTypeDefinitions.WallpaperDataDefinition:TryParseLegacyId
StardewValley.ItemTypeDefinitions.WeaponDataDefinition:Exists
StardewValley.ItemTypeDefinitions.WeaponDataDefinition:GetSourceRect
StardewValley.ItemTypeDefinitions.WeaponDataDefinition:get_StandardDescriptor
StardewValley.KeyboardDispatcher:set_Subscriber
StardewValley.KeyboardInput:SetTextInputActive
StardewValley.LegacyShims:EndsWith
StardewValley.LegacyShims:GetValueOrDefault<Microsoft.Xna.Framework.Vector2, StardewValley.Object>
StardewValley.LegacyShims:GetValueOrDefault<TKey, TValue>
StardewValley.LegacyShims:GetValueOrDefault<string, int>
StardewValley.LegacyShims:Split
StardewValley.LegacyShims:SplitAndTrim
StardewValley.LegacyShims:TryAdd<Microsoft.Xna.Framework.Vector2, int>
StardewValley.LightSource:.ctor
StardewValley.LightSource:<.ctor>b__29_0
StardewValley.LightSource:Clone
StardewValley.LightSource:Draw
StardewValley.LightSource:IsOnScreen
StardewValley.LightSource:get_NetFields
StardewValley.LightSource:loadTextureFromConstantValue
StardewValley.LocalizedContentManager:IsLoaded
StardewValley.LocalizedContentManager:IsValidTranslationKey
StardewValley.LocalizedContentManager:LoadBaseStringOrNull
StardewValley.LocalizedContentManager:LoadString
StardewValley.LocationRequest:.ctor
StardewValley.LocationRequest:IsRequestFor
StardewValley.LocationRequest:Loaded
StardewValley.LocationRequest:Warped
StardewValley.LocationRequest:add_OnWarp
StardewValley.Locations.AbandonedJojaMart:.ctor
StardewValley.Locations.AbandonedJojaMart:initNetFields
StardewValley.Locations.AbandonedJojaMart:updateEvenIfFarmerIsntHere
StardewValley.Locations.AdventureGuild:.ctor
StardewValley.Locations.AdventureGuild:areAllMonsterSlayerQuestsComplete
StardewValley.Locations.AdventureGuild:willThisKillCompleteAMonsterSlayerQuest
StardewValley.Locations.BathHousePool:.ctor
StardewValley.Locations.Beach:.ctor
StardewValley.Locations.Beach:<initNetFields>b__6_1
StardewValley.Locations.Beach:adjustDerbyFisherman
StardewValley.Locations.Beach:fixBridge
StardewValley.Locations.Beach:isCollidingPosition
StardewValley.Locations.Beach:performTenMinuteUpdate
StardewValley.Locations.Beach:updateEvenIfFarmerIsntHere
StardewValley.Locations.BeachNightMarket:.ctor
StardewValley.Locations.BeachNightMarket:performTenMinuteUpdate
StardewValley.Locations.BoatTunnel:.ctor
StardewValley.Locations.BugLand:.ctor
StardewValley.Locations.BugLand:TransferDataFromSavedLocation
StardewValley.Locations.BusStop:.ctor
StardewValley.Locations.BusStop:<busStartMovingOff>b__28_0
StardewValley.Locations.BusStop:UpdateWhenCurrentLocation
StardewValley.Locations.BusStop:answerDialogue
StardewValley.Locations.BusStop:busDriveOff
StardewValley.Locations.BusStop:busLeftToDesert
StardewValley.Locations.BusStop:busStartMovingOff
StardewValley.Locations.BusStop:checkAction
StardewValley.Locations.BusStop:cleanupBeforePlayerExit
StardewValley.Locations.BusStop:draw
StardewValley.Locations.BusStop:playerReachedBusDoor
StardewValley.Locations.BusStop:resetLocalState
StardewValley.Locations.BusStop:shouldHideCharacters
StardewValley.Locations.Cabin:.ctor
StardewValley.Locations.Cabin:get_owner
StardewValley.Locations.Cabin:initNetFields
StardewValley.Locations.Cabin:updateEvenIfFarmerIsntHere
StardewValley.Locations.Cabin:updateWarps
StardewValley.Locations.Caldera:.ctor
StardewValley.Locations.Caldera:initNetFields
StardewValley.Locations.Cellar:.ctor
StardewValley.Locations.Cellar:setUpAgingBoards
StardewValley.Locations.Club:.ctor
StardewValley.Locations.CommunityCenter/<>c:.cctor
StardewValley.Locations.CommunityCenter/<>c:.ctor
StardewValley.Locations.CommunityCenter/<>c:<bundlesDict>b__52_0
StardewValley.Locations.CommunityCenter/<>c:<bundlesDict>b__52_1
StardewValley.Locations.CommunityCenter/<>c:<bundlesDict>b__52_2
StardewValley.Locations.CommunityCenter:.ctor
StardewValley.Locations.CommunityCenter:TransferDataFromSavedLocation
StardewValley.Locations.CommunityCenter:areAllAreasComplete
StardewValley.Locations.CommunityCenter:bundlesDict
StardewValley.Locations.CommunityCenter:couldThisIngredienteBeUsedInABundle
StardewValley.Locations.CommunityCenter:getAreaNumberFromName
StardewValley.Locations.CommunityCenter:initAreaBundleConversions
StardewValley.Locations.CommunityCenter:initNetFields
StardewValley.Locations.CommunityCenter:numberOfCompleteBundles
StardewValley.Locations.CommunityCenter:refreshBundlesIngredientsInfo
StardewValley.Locations.CommunityCenter:shouldNoteAppearInArea
StardewValley.Locations.CommunityCenter:updateEvenIfFarmerIsntHere
StardewValley.Locations.CommunityCenter:updateMap
StardewValley.Locations.DecoratableLocation:.ctor
StardewValley.Locations.DecoratableLocation:IsFloorableTile
StardewValley.Locations.DecoratableLocation:MakeMapModifications
StardewValley.Locations.DecoratableLocation:SetFloor
StardewValley.Locations.DecoratableLocation:SetWallpaper
StardewValley.Locations.DecoratableLocation:TransferDataFromSavedLocation
StardewValley.Locations.DecoratableLocation:UpdateWhenCurrentLocation
StardewValley.Locations.DecoratableLocation:isTileOnWall
StardewValley.Locations.DecoratableLocation:resetLocalState
StardewValley.Locations.Desert:.ctor
StardewValley.Locations.Desert:<UpdateWhenCurrentLocation>b__37_0
StardewValley.Locations.Desert:IsTravelingDesertMerchantHere
StardewValley.Locations.Desert:ShowCamelAnimation
StardewValley.Locations.Desert:UpdateWhenCurrentLocation
StardewValley.Locations.Desert:answerDialogue
StardewValley.Locations.Desert:busDriveBack
StardewValley.Locations.Desert:checkAction
StardewValley.Locations.Desert:cleanupBeforePlayerExit
StardewValley.Locations.Desert:doorOpenAfterReturn
StardewValley.Locations.Desert:draw
StardewValley.Locations.Desert:isCollidingPosition
StardewValley.Locations.Desert:isTilePlaceable
StardewValley.Locations.Desert:performTenMinuteUpdate
StardewValley.Locations.Desert:resetLocalState
StardewValley.Locations.Desert:shouldHideCharacters
StardewValley.Locations.DesertFestival:.cctor
StardewValley.Locations.DesertFestival:.ctor
StardewValley.Locations.DesertFestival:initNetFields
StardewValley.Locations.DesertFestival:performTenMinuteUpdate
StardewValley.Locations.FarmCave:.ctor
StardewValley.Locations.FarmCave:UpdateReadyFlag
StardewValley.Locations.FarmCave:performTenMinuteUpdate
StardewValley.Locations.FarmHouse:.ctor
StardewValley.Locations.FarmHouse:AddStarterFurniture
StardewValley.Locations.FarmHouse:AddStarterGiftBox
StardewValley.Locations.FarmHouse:GetBed
StardewValley.Locations.FarmHouse:GetCellarName
StardewValley.Locations.FarmHouse:GetFridgePositionFromMap
StardewValley.Locations.FarmHouse:GetPlayerBed
StardewValley.Locations.FarmHouse:GetPlayerBedSpot
StardewValley.Locations.FarmHouse:HasNpcSpouseOrRoommate
StardewValley.Locations.FarmHouse:MakeMapModifications
StardewValley.Locations.FarmHouse:RefreshFloorObjectNeighbors
StardewValley.Locations.FarmHouse:SetStarterFlooring
StardewValley.Locations.FarmHouse:SetStarterWallpaper
StardewValley.Locations.FarmHouse:TransferDataFromSavedLocation
StardewValley.Locations.FarmHouse:UpdateWhenCurrentLocation
StardewValley.Locations.FarmHouse:_ApplyRenovations
StardewValley.Locations.FarmHouse:_updateAmbientLighting
StardewValley.Locations.FarmHouse:canPetWarpHere
StardewValley.Locations.FarmHouse:drawAboveFrontLayer
StardewValley.Locations.FarmHouse:getEntryLocation
StardewValley.Locations.FarmHouse:getFireplacePoint
StardewValley.Locations.FarmHouse:getForbiddenPetWarpTiles
StardewValley.Locations.FarmHouse:get_HasOwner
StardewValley.Locations.FarmHouse:get_IsOwnedByCurrentPlayer
StardewValley.Locations.FarmHouse:get_OwnerId
StardewValley.Locations.FarmHouse:isCollidingPosition
StardewValley.Locations.FarmHouse:isTilePlaceable
StardewValley.Locations.FarmHouse:performTenMinuteUpdate
StardewValley.Locations.FarmHouse:resetLocalState
StardewValley.Locations.FarmHouse:resetSharedState
StardewValley.Locations.FarmHouse:setMapForUpgradeLevel
StardewValley.Locations.FarmHouse:set_upgradeLevel
StardewValley.Locations.FarmHouse:updateCellarWarps
StardewValley.Locations.FarmHouse:updateEvenIfFarmerIsntHere
StardewValley.Locations.FarmHouse:updateFarmLayout
StardewValley.Locations.FishShop:.ctor
StardewValley.Locations.Forest:.ctor
StardewValley.Locations.Forest:<initNetFields>b__19_0
StardewValley.Locations.Forest:<initNetFields>b__19_1
StardewValley.Locations.Forest:adjustDerbyFisherman
StardewValley.Locations.Forest:isCollidingPosition
StardewValley.Locations.Forest:isTilePlaceable
StardewValley.Locations.Forest:performTenMinuteUpdate
StardewValley.Locations.Forest:seasonUpdate
StardewValley.Locations.Forest:updateEvenIfFarmerIsntHere
StardewValley.Locations.IslandEast:.ctor
StardewValley.Locations.IslandEast:TransferDataFromSavedLocation
StardewValley.Locations.IslandEast:initNetFields
StardewValley.Locations.IslandFarmCave:.cctor
StardewValley.Locations.IslandFarmCave:.ctor
StardewValley.Locations.IslandFarmCave:TransferDataFromSavedLocation
StardewValley.Locations.IslandFarmCave:initNetFields
StardewValley.Locations.IslandFarmCave:updateEvenIfFarmerIsntHere
StardewValley.Locations.IslandFarmHouse:.ctor
StardewValley.Locations.IslandFarmHouse:<initNetFields>b__13_0
StardewValley.Locations.IslandFarmHouse:<initNetFields>b__13_1
StardewValley.Locations.IslandFarmHouse:InitializeBeds
StardewValley.Locations.IslandFarmHouse:TransferDataFromSavedLocation
StardewValley.Locations.IslandFarmHouse:initNetFields
StardewValley.Locations.IslandFieldOffice:.ctor
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_0
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_1
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_2
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_3
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_4
StardewValley.Locations.IslandFieldOffice:<initNetFields>b__28_5
StardewValley.Locations.IslandFieldOffice:TransferDataFromSavedLocation
StardewValley.Locations.IslandFieldOffice:initNetFields
StardewValley.Locations.IslandForestLocation:.ctor
StardewValley.Locations.IslandHut:.ctor
StardewValley.Locations.IslandHut:<.ctor>b__17_1
StardewValley.Locations.IslandHut:TransferDataFromSavedLocation
StardewValley.Locations.IslandHut:initNetFields
StardewValley.Locations.IslandLocation:.ctor
StardewValley.Locations.IslandLocation:AddAdditionalWalnutBushes
StardewValley.Locations.IslandLocation:GetAdditionalWalnutBushes
StardewValley.Locations.IslandLocation:SeedsIgnoreSeasonsHere
StardewValley.Locations.IslandLocation:SetBuriedNutLocations
StardewValley.Locations.IslandLocation:TransferDataFromSavedLocation
StardewValley.Locations.IslandLocation:doesTileHaveProperty
StardewValley.Locations.IslandLocation:initNetFields
StardewValley.Locations.IslandLocation:seasonUpdate
StardewValley.Locations.IslandLocation:updateEvenIfFarmerIsntHere
StardewValley.Locations.IslandLocation:updateSeasonalTileSheets
StardewValley.Locations.IslandNorth/<>c:.cctor
StardewValley.Locations.IslandNorth/<>c:.ctor
StardewValley.Locations.IslandNorth/<>c:<.ctor>b__22_5
StardewValley.Locations.IslandNorth:.ctor
StardewValley.Locations.IslandNorth:<.ctor>b__22_1
StardewValley.Locations.IslandNorth:<.ctor>b__22_3
StardewValley.Locations.IslandNorth:<initNetFields>b__14_0
StardewValley.Locations.IslandNorth:<initNetFields>b__14_1
StardewValley.Locations.IslandNorth:<initNetFields>b__14_2
StardewValley.Locations.IslandNorth:GetAdditionalWalnutBushes
StardewValley.Locations.IslandNorth:SetBuriedNutLocations
StardewValley.Locations.IslandNorth:TransferDataFromSavedLocation
StardewValley.Locations.IslandNorth:initNetFields
StardewValley.Locations.IslandNorth:performOrePanTenMinuteUpdate
StardewValley.Locations.IslandShrine:.ctor
StardewValley.Locations.IslandShrine:AddMissingPedestals
StardewValley.Locations.IslandShrine:AddOrUpdatePedestal
StardewValley.Locations.IslandShrine:GetAdditionalWalnutBushes
StardewValley.Locations.IslandShrine:TransferDataFromSavedLocation
StardewValley.Locations.IslandShrine:initNetFields
StardewValley.Locations.IslandSouth:.ctor
StardewValley.Locations.IslandSouth:<.ctor>b__22_1
StardewValley.Locations.IslandSouth:<.ctor>b__22_3
StardewValley.Locations.IslandSouth:<initNetFields>b__23_0
StardewValley.Locations.IslandSouth:SetupIslandSchedules
StardewValley.Locations.IslandSouth:TransferDataFromSavedLocation
StardewValley.Locations.IslandSouth:initNetFields
StardewValley.Locations.IslandSouthEast:.ctor
StardewValley.Locations.IslandSouthEast:SetBuriedNutLocations
StardewValley.Locations.IslandSouthEast:TransferDataFromSavedLocation
StardewValley.Locations.IslandSouthEast:initNetFields
StardewValley.Locations.IslandSouthEastCave:.ctor
StardewValley.Locations.IslandSouthEastCave:SetBuriedNutLocations
StardewValley.Locations.IslandSouthEastCave:TransferDataFromSavedLocation
StardewValley.Locations.IslandSouthEastCave:initNetFields
StardewValley.Locations.IslandSouthEastCave:isPirateNight
StardewValley.Locations.IslandSouthEastCave:updateMap
StardewValley.Locations.IslandWest/<>c:.cctor
StardewValley.Locations.IslandWest/<>c:.ctor
StardewValley.Locations.IslandWest/<>c:<.ctor>b__16_7
StardewValley.Locations.IslandWest:.ctor
StardewValley.Locations.IslandWest:<.ctor>b__16_1
StardewValley.Locations.IslandWest:<.ctor>b__16_3
StardewValley.Locations.IslandWest:<.ctor>b__16_5
StardewValley.Locations.IslandWest:<initNetFields>b__23_0
StardewValley.Locations.IslandWest:<initNetFields>b__23_1
StardewValley.Locations.IslandWest:<initNetFields>b__23_2
StardewValley.Locations.IslandWest:GetAdditionalWalnutBushes
StardewValley.Locations.IslandWest:SetBuriedNutLocations
StardewValley.Locations.IslandWest:TransferDataFromSavedLocation
StardewValley.Locations.IslandWest:initNetFields
StardewValley.Locations.IslandWestCave1:.ctor
StardewValley.Locations.IslandWestCave1:TransferDataFromSavedLocation
StardewValley.Locations.IslandWestCave1:initNetFields
StardewValley.Locations.JojaMart:.ctor
StardewValley.Locations.LibraryMuseum:.cctor
StardewValley.Locations.LibraryMuseum:.ctor
StardewValley.Locations.LibraryMuseum:HasDonatedArtifact
StardewValley.Locations.LibraryMuseum:IsItemSuitableForDonation
StardewValley.Locations.LibraryMuseum:get_totalArtifacts
StardewValley.Locations.LibraryMuseum:initNetFields
StardewValley.Locations.LibraryMuseum:updateEvenIfFarmerIsntHere
StardewValley.Locations.ManorHouse:.ctor
StardewValley.Locations.MermaidHouse:.ctor
StardewValley.Locations.Mine:.ctor
StardewValley.Locations.MineInfo:.ctor
StardewValley.Locations.MineShaft/<>c:.cctor
StardewValley.Locations.MineShaft/<>c:.ctor
StardewValley.Locations.MineShaft/<>c:<clearInactiveMines>b__202_0
StardewValley.Locations.MineShaft/<>c:<get_EnemyCount>b__110_0
StardewValley.Locations.MineShaft/<>c__DisplayClass202_0:<clearInactiveMines>b__1
StardewValley.Locations.MineShaft:.ctor
StardewValley.Locations.MineShaft:<initNetFields>b__115_2
StardewValley.Locations.MineShaft:AnyOnlineFarmerHasBuff
StardewValley.Locations.MineShaft:ApplyDiggableTileFixes
StardewValley.Locations.MineShaft:BuffMonsterIfNecessary
StardewValley.Locations.MineShaft:CheckForQiChallengeCompletion
StardewValley.Locations.MineShaft:GetAdditionalDifficulty
StardewValley.Locations.MineShaft:GetLevelName
StardewValley.Locations.MineShaft:GetLocationContextId
StardewValley.Locations.MineShaft:GetMine
StardewValley.Locations.MineShaft:GetReplacementChestItem
StardewValley.Locations.MineShaft:IsGeneratedLevel
StardewValley.Locations.MineShaft:IsLocationSpecificOccupantOnTile
StardewValley.Locations.MineShaft:OnLeftMines
StardewValley.Locations.MineShaft:OnRemoved
StardewValley.Locations.MineShaft:UpdateMines
StardewValley.Locations.MineShaft:UpdateMines10Minutes
StardewValley.Locations.MineShaft:UpdateWhenCurrentLocation
StardewValley.Locations.MineShaft:addLevelChests
StardewValley.Locations.MineShaft:adjustLevelChances
StardewValley.Locations.MineShaft:canAdd
StardewValley.Locations.MineShaft:checkAction
StardewValley.Locations.MineShaft:checkForMapAlterations
StardewValley.Locations.MineShaft:checkForMusic
StardewValley.Locations.MineShaft:checkStoneForItems
StardewValley.Locations.MineShaft:chooseLevelType
StardewValley.Locations.MineShaft:cleanupBeforePlayerExit
StardewValley.Locations.MineShaft:clearInactiveMines
StardewValley.Locations.MineShaft:createLitterObject
StardewValley.Locations.MineShaft:drawAboveAlwaysFrontLayer
StardewValley.Locations.MineShaft:drawLightGlows
StardewValley.Locations.MineShaft:findLadder
StardewValley.Locations.MineShaft:generateContents
StardewValley.Locations.MineShaft:getAppropriateOre
StardewValley.Locations.MineShaft:getDistanceFromStart
StardewValley.Locations.MineShaft:getFootstepSoundReplacement
StardewValley.Locations.MineShaft:getMapLoader
StardewValley.Locations.MineShaft:getMineArea
StardewValley.Locations.MineShaft:getMineSong
StardewValley.Locations.MineShaft:getMonsterForThisLevel
StardewValley.Locations.MineShaft:getRandomItemForThisLevel
StardewValley.Locations.MineShaft:get_EnemyCount
StardewValley.Locations.MineShaft:get_lowestLevelReached
StardewValley.Locations.MineShaft:initNetFields
StardewValley.Locations.MineShaft:isContainerPlatform
StardewValley.Locations.MineShaft:isDarkArea
StardewValley.Locations.MineShaft:isForcedChestLevel
StardewValley.Locations.MineShaft:isSideBranch
StardewValley.Locations.MineShaft:isTileClearForMineObjects
StardewValley.Locations.MineShaft:isTileOnClearAndSolidGround
StardewValley.Locations.MineShaft:loadLevel
StardewValley.Locations.MineShaft:mineEntrancePosition
StardewValley.Locations.MineShaft:monsterDrop
StardewValley.Locations.MineShaft:mustKillAllMonstersToAdvance
StardewValley.Locations.MineShaft:performTenMinuteUpdate
StardewValley.Locations.MineShaft:placeAppropriateOreAt
StardewValley.Locations.MineShaft:playMineSong
StardewValley.Locations.MineShaft:populateLevel
StardewValley.Locations.MineShaft:resetLocalState
StardewValley.Locations.MineShaft:set_ambientFog
StardewValley.Locations.MineShaft:set_isDinoArea
StardewValley.Locations.MineShaft:set_isMonsterArea
StardewValley.Locations.MineShaft:set_isQuarryArea
StardewValley.Locations.MineShaft:set_isSlimeArea
StardewValley.Locations.MineShaft:set_lighting
StardewValley.Locations.MineShaft:set_lowestLevelReached
StardewValley.Locations.MineShaft:set_mineLevel
StardewValley.Locations.MineShaft:set_stonesLeftOnThisLevel
StardewValley.Locations.MineShaft:set_tileBeneathElevator
StardewValley.Locations.MineShaft:set_tileBeneathLadder
StardewValley.Locations.MineShaft:shouldCreateLadderOnThisLevel
StardewValley.Locations.MineShaft:spawnFlyingMonsterOffScreen
StardewValley.Locations.MineShaft:tryToAddAreaUniques
StardewValley.Locations.MineShaft:tryToAddOldMinerPath
StardewValley.Locations.MineShaft:tryToAddOreClumps
StardewValley.Locations.MineShaft:updateCharacters
StardewValley.Locations.MineShaft:updateEvenIfFarmerIsntHere
StardewValley.Locations.Mountain:.ctor
StardewValley.Locations.Mountain:ApplyTreehouseIfNecessary
StardewValley.Locations.Mountain:MakeMapModifications
StardewValley.Locations.Mountain:UpdateWhenCurrentLocation
StardewValley.Locations.Mountain:cleanupBeforePlayerExit
StardewValley.Locations.Mountain:draw
StardewValley.Locations.Mountain:isCollidingPosition
StardewValley.Locations.Mountain:isTileOpenForQuarryStone
StardewValley.Locations.Mountain:isTilePlaceable
StardewValley.Locations.Mountain:quarryDayUpdate
StardewValley.Locations.Mountain:resetLocalState
StardewValley.Locations.Mountain:resetSharedState
StardewValley.Locations.Mountain:restoreBridge
StardewValley.Locations.MovieTheater:.ctor
StardewValley.Locations.MovieTheater:GetMovieData
StardewValley.Locations.MovieTheater:GetMovieReactions
StardewValley.Locations.MovieTheater:RemoveAllPatrons
StardewValley.Locations.MovieTheater:ResetTheater
StardewValley.Locations.MovieTheater:_InitializeMap
StardewValley.Locations.MovieTheater:_ResetHangoutPoints
StardewValley.Locations.MovieTheater:initNetFields
StardewValley.Locations.MovieTheater:set_CurrentState
StardewValley.Locations.MovieTheater:updateEvenIfFarmerIsntHere
StardewValley.Locations.Railroad:.ctor
StardewValley.Locations.Railroad:<initNetFields>b__13_0
StardewValley.Locations.Railroad:ResetTrainForNewDay
StardewValley.Locations.Railroad:initNetFields
StardewValley.Locations.Railroad:updateEvenIfFarmerIsntHere
StardewValley.Locations.SeedShop:.ctor
StardewValley.Locations.SeedShop:draw
StardewValley.Locations.Sewer:.ctor
StardewValley.Locations.ShopLocation:.ctor
StardewValley.Locations.Submarine:.ctor
StardewValley.Locations.Submarine:initNetFields
StardewValley.Locations.Submarine:performTenMinuteUpdate
StardewValley.Locations.Summit:.ctor
StardewValley.Locations.Town/<>c:.cctor
StardewValley.Locations.Town/<>c:.ctor
StardewValley.Locations.Town/<>c:<UpdateMapSeats>b__23_0
StardewValley.Locations.Town:.ctor
StardewValley.Locations.Town:MakeMapModifications
StardewValley.Locations.Town:UpdateMapSeats
StardewValley.Locations.Town:UpdateWhenCurrentLocation
StardewValley.Locations.Town:addClintMachineGraphics
StardewValley.Locations.Town:checkAction
StardewValley.Locations.Town:cleanupBeforePlayerExit
StardewValley.Locations.Town:draw
StardewValley.Locations.Town:drawAboveAlwaysFrontLayer
StardewValley.Locations.Town:getMapLoader
StardewValley.Locations.Town:performTenMinuteUpdate
StardewValley.Locations.Town:resetLocalState
StardewValley.Locations.VolcanoDungeon:UpdateLevels
StardewValley.Locations.VolcanoDungeon:UpdateLevels10Minutes
StardewValley.Locations.WizardHouse:.ctor
StardewValley.Locations.Woods/<>c__DisplayClass11_0:<ResetLostItemsShop>b__0
StardewValley.Locations.Woods:.ctor
StardewValley.Locations.Woods:GetLostItemsShopInventory
StardewValley.Locations.Woods:ResetLostItemsShop
StardewValley.Locations.Woods:initNetFields
StardewValley.Locations.Woods:updateEvenIfFarmerIsntHere
StardewValley.LowRamDisplayDevice/SheetDraw:.ctor
StardewValley.LowRamDisplayDevice/SheetDraw:Fill
StardewValley.LowRamDisplayDevice:Acquire
StardewValley.LowRamDisplayDevice:DisposeTileSheet
StardewValley.LowRamDisplayDevice:DrawTile
StardewValley.LowRamDisplayDevice:FindSheetDraw
StardewValley.LowRamDisplayDevice:LoadTileSheet
StardewValley.LowRamDisplayDevice:Release
StardewValley.LowRamDisplayDevice:TextureBytes
StardewValley.MachineDataUtility/<>c:.cctor
StardewValley.MachineDataUtility/<>c:.ctor
StardewValley.MachineDataUtility/<>c__DisplayClass7_0:<GetOutputItem>b__0
StardewValley.MachineDataUtility:.cctor
StardewValley.MachineDataUtility:CanApplyOutput
StardewValley.MachineDataUtility:FormatOutputId
StardewValley.MachineDataUtility:GetNearbyFlowerItemId
StardewValley.MachineDataUtility:GetOutputData
StardewValley.MachineDataUtility:GetOutputItem
StardewValley.MachineDataUtility:GetTokenValue
StardewValley.MachineDataUtility:TryGetMachineOutputRule
StardewValley.MachineDataUtility:UpdateStats
StardewValley.MapMemoryManager/<>c:<Update>b__23_0
StardewValley.MapSeat:.ctor
StardewValley.MapSeat:Draw
StardewValley.MapSeat:FromData
StardewValley.MapSeat:GetSeatBounds
StardewValley.MapSeat:OccupiesTile
StardewValley.MapSeat:get_NetFields
StardewValley.Menus.AnimalPage/<>c:.cctor
StardewValley.Menus.AnimalPage/<>c:<FindAnimals>b__15_0
StardewValley.Menus.AnimalPage/<>c:<FindAnimals>b__15_1
StardewValley.Menus.AnimalPage/<>c:<FindAnimals>b__15_2
StardewValley.Menus.AnimalPage/<>c__DisplayClass16_0:<GetAllAnimals>b__0
StardewValley.Menus.AnimalPage/AnimalEntry:.ctor
StardewValley.Menus.AnimalPage:.ctor
StardewValley.Menus.AnimalPage:CreateComponents
StardewValley.Menus.AnimalPage:CreateSpriteComponent
StardewValley.Menus.AnimalPage:FindAnimals
StardewValley.Menus.AnimalPage:GetAllAnimals
StardewValley.Menus.AnimalPage:GetSocialEntry
StardewValley.Menus.AnimalPage:addTabsToClickableComponents
StardewValley.Menus.AnimalPage:draw
StardewValley.Menus.AnimalPage:drawNPCSlot
StardewValley.Menus.AnimalPage:init
StardewValley.Menus.AnimalPage:isCharacterSlotClickable
StardewValley.Menus.AnimalPage:performHoverAction
StardewValley.Menus.AnimalPage:populateClickableComponentList
StardewValley.Menus.AnimalPage:rowPosition
StardewValley.Menus.AnimalPage:setScrollBarToCurrentIndex
StardewValley.Menus.AnimalPage:snapCursorToCurrentSnappedComponent
StardewValley.Menus.AnimalPage:snapToDefaultClickableComponent
StardewValley.Menus.AnimalPage:updateSlots
StardewValley.Menus.BuffsDisplay:draw
StardewValley.Menus.BuffsDisplay:isWithinBounds
StardewValley.Menus.BuffsDisplay:update
StardewValley.Menus.ChatBox:.ctor
StardewValley.Menus.ChatBox:draw
StardewValley.Menus.ChatBox:gameWindowSizeChanged
StardewValley.Menus.ChatBox:getOldMessagesBoxHeight
StardewValley.Menus.ChatBox:isWithinBounds
StardewValley.Menus.ChatBox:update
StardewValley.Menus.ChatBox:updatePosition
StardewValley.Menus.ChatTextBox:.ctor
StardewValley.Menus.ClickableComponent:ChainNeighborsLeftRight<T>
StardewValley.Menus.ClickableComponent:SetUpNeighbors<T>
StardewValley.Menus.ClickableComponent:containsPoint
StardewValley.Menus.CollectionsPage/<>c:.cctor
StardewValley.Menus.CollectionsPage/<>c:<.ctor>b__34_0
StardewValley.Menus.CollectionsPage/<>c:<.ctor>b__34_1
StardewValley.Menus.CollectionsPage/<>c:<.ctor>b__34_2
StardewValley.Menus.CollectionsPage:.cctor
StardewValley.Menus.CollectionsPage:.ctor
StardewValley.Menus.CollectionsPage:applyMovementKey
StardewValley.Menus.CollectionsPage:createDescription
StardewValley.Menus.CollectionsPage:draw
StardewValley.Menus.CollectionsPage:farmerHasAchievements
StardewValley.Menus.CollectionsPage:performHoverAction
StardewValley.Menus.CollectionsPage:readyToClose
StardewValley.Menus.CollectionsPage:receiveGamePadButton
StardewValley.Menus.CollectionsPage:receiveKeyPress
StardewValley.Menus.CollectionsPage:receiveLeftClick
StardewValley.Menus.CollectionsPage:shouldDrawCloseButton
StardewValley.Menus.CollectionsPage:snapToDefaultClickableComponent
StardewValley.Menus.CollectionsPage:update
StardewValley.Menus.CraftingPage/<>c:.cctor
StardewValley.Menus.CraftingPage:.ctor
StardewValley.Menus.CraftingPage:GetRecipesToDisplay
StardewValley.Menus.CraftingPage:IsAutomaticSnapValid
StardewValley.Menus.CraftingPage:RepositionElements
StardewValley.Menus.CraftingPage:_ShouldAutoSnapPrioritizeAlignedElements
StardewValley.Menus.CraftingPage:_UpdateCurrentPageButtons
StardewValley.Menus.CraftingPage:actionOnRegionChange
StardewValley.Menus.CraftingPage:craftingPageY
StardewValley.Menus.CraftingPage:createNewPage
StardewValley.Menus.CraftingPage:draw
StardewValley.Menus.CraftingPage:getContainerContents
StardewValley.Menus.CraftingPage:layoutRecipes
StardewValley.Menus.CraftingPage:performHoverAction
StardewValley.Menus.CraftingPage:readyToClose
StardewValley.Menus.CraftingPage:receiveKeyPress
StardewValley.Menus.CraftingPage:snapToDefaultClickableComponent
StardewValley.Menus.CraftingPage:spaceOccupied
StardewValley.Menus.DayTimeMoneyBox:DismissQuestPing
StardewValley.Menus.DayTimeMoneyBox:draw
StardewValley.Menus.DayTimeMoneyBox:drawMoneyBox
StardewValley.Menus.DayTimeMoneyBox:isWithinBounds
StardewValley.Menus.DayTimeMoneyBox:update
StardewValley.Menus.DayTimeMoneyBox:updatePosition
StardewValley.Menus.DialogueBox:.ctor
StardewValley.Menus.DialogueBox:beginOutro
StardewValley.Menus.DialogueBox:checkDialogue
StardewValley.Menus.DialogueBox:closeDialogue
StardewValley.Menus.DialogueBox:draw
StardewValley.Menus.DialogueBox:drawBox
StardewValley.Menus.DialogueBox:drawPortrait
StardewValley.Menus.DialogueBox:finishTyping
StardewValley.Menus.DialogueBox:getCurrentString
StardewValley.Menus.DialogueBox:isPortraitBox
StardewValley.Menus.DialogueBox:performHoverAction
StardewValley.Menus.DialogueBox:playOpeningSound
StardewValley.Menus.DialogueBox:receiveKeyPress
StardewValley.Menus.DialogueBox:receiveLeftClick
StardewValley.Menus.DialogueBox:setUpCloseDialogueIcon
StardewValley.Menus.DialogueBox:setUpIcons
StardewValley.Menus.DialogueBox:setUpNextPageIcon
StardewValley.Menus.DialogueBox:setUpQuestions
StardewValley.Menus.DialogueBox:shouldDrawFriendshipJewel
StardewValley.Menus.DialogueBox:shouldPortraitShake
StardewValley.Menus.DialogueBox:snapToDefaultClickableComponent
StardewValley.Menus.DialogueBox:tryOutro
StardewValley.Menus.DialogueBox:update
StardewValley.Menus.DiscreteColorPicker:.cctor
StardewValley.Menus.DiscreteColorPicker:.ctor
StardewValley.Menus.DiscreteColorPicker:draw
StardewValley.Menus.DiscreteColorPicker:getColorFromSelection
StardewValley.Menus.DiscreteColorPicker:getSelectionFromColor
StardewValley.Menus.DiscreteColorPicker:receiveLeftClick
StardewValley.Menus.EmojiMenu:.ctor
StardewValley.Menus.ExitPage:.ctor
StardewValley.Menus.ExitPage:draw
StardewValley.Menus.ExitPage:performHoverAction
StardewValley.Menus.ExitPage:receiveLeftClick
StardewValley.Menus.ExitPage:snapToDefaultClickableComponent
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_0
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_1
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_2
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_3
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_4
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_5
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_6
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_7
StardewValley.Menus.GameMenu/<>c:<.ctor>b__31_9
StardewValley.Menus.GameMenu/<>c__DisplayClass31_0:<.ctor>b__8
StardewValley.Menus.GameMenu:.ctor
StardewValley.Menus.GameMenu:AddTabsToClickableComponents
StardewValley.Menus.GameMenu:GetCurrentPage
StardewValley.Menus.GameMenu:VitaAddPage
StardewValley.Menus.GameMenu:VitaEnsurePage
StardewValley.Menus.GameMenu:areGamePadControlsImplemented
StardewValley.Menus.GameMenu:changeTab
StardewValley.Menus.GameMenu:draw
StardewValley.Menus.GameMenu:getTabNumberFromName
StardewValley.Menus.GameMenu:leftClickHeld
StardewValley.Menus.GameMenu:performHoverAction
StardewValley.Menus.GameMenu:readyToClose
StardewValley.Menus.GameMenu:receiveGamePadButton
StardewValley.Menus.GameMenu:receiveKeyPress
StardewValley.Menus.GameMenu:receiveLeftClick
StardewValley.Menus.GameMenu:releaseLeftClick
StardewValley.Menus.GameMenu:setTabNeighborsForCurrentPage
StardewValley.Menus.GameMenu:snapToDefaultClickableComponent
StardewValley.Menus.GameMenu:update
StardewValley.Menus.IClickableMenu:IsAutomaticSnapValid
StardewValley.Menus.IClickableMenu:_ShouldAutoSnapPrioritizeAlignedElements
StardewValley.Menus.IClickableMenu:applyMovementKey
StardewValley.Menus.IClickableMenu:automaticSnapBehavior
StardewValley.Menus.IClickableMenu:cleanupBeforeExit
StardewValley.Menus.IClickableMenu:drawBackground
StardewValley.Menus.IClickableMenu:drawHorizontalPartition
StardewValley.Menus.IClickableMenu:drawHoverText
StardewValley.Menus.IClickableMenu:drawTextureBox
StardewValley.Menus.IClickableMenu:drawToolTip
StardewValley.Menus.IClickableMenu:drawVerticalPartition
StardewValley.Menus.IClickableMenu:emergencyShutDown
StardewValley.Menus.IClickableMenu:exitThisMenu
StardewValley.Menus.IClickableMenu:initializeUpperRightCloseButton
StardewValley.Menus.IClickableMenu:isWithinBounds
StardewValley.Menus.IClickableMenu:leftClickHeld
StardewValley.Menus.IClickableMenu:moveCursorInDirection
StardewValley.Menus.IClickableMenu:noSnappedComponentFound
StardewValley.Menus.IClickableMenu:overrideSnappyMenuCursorMovementBan
StardewValley.Menus.IClickableMenu:readyToClose
StardewValley.Menus.IClickableMenu:receiveGamePadButton
StardewValley.Menus.IClickableMenu:releaseLeftClick
StardewValley.Menus.IClickableMenu:setUpForGamePadMode
StardewValley.Menus.IClickableMenu:shouldDrawCloseButton
StardewValley.Menus.IClickableMenu:showWithoutTransparencyIfOptionIsSet
StardewValley.Menus.IClickableMenu:update
StardewValley.Menus.InventoryMenu:.ctor
StardewValley.Menus.InventoryMenu:GetBorder
StardewValley.Menus.InventoryMenu:SetPosition
StardewValley.Menus.InventoryMenu:draw
StardewValley.Menus.InventoryMenu:highlightAllItems
StardewValley.Menus.InventoryMenu:hover
StardewValley.Menus.InventoryMenu:leftClick
StardewValley.Menus.InventoryMenu:movePosition
StardewValley.Menus.InventoryPage/<>c:.cctor
StardewValley.Menus.InventoryPage/<>c:<receiveLeftClick>b__33_0
StardewValley.Menus.InventoryPage:.ctor
StardewValley.Menus.InventoryPage:ShouldShowJunimoNoteIcon
StardewValley.Menus.InventoryPage:checkHeldItem
StardewValley.Menus.InventoryPage:draw
StardewValley.Menus.InventoryPage:performHoverAction
StardewValley.Menus.InventoryPage:readyToClose
StardewValley.Menus.InventoryPage:receiveGamePadButton
StardewValley.Menus.InventoryPage:receiveKeyPress
StardewValley.Menus.InventoryPage:receiveLeftClick
StardewValley.Menus.InventoryPage:setHeldItem
StardewValley.Menus.InventoryPage:snapToDefaultClickableComponent
StardewValley.Menus.InventoryPage:takeHeldItem
StardewValley.Menus.ItemGrabMenu/<>c:.cctor
StardewValley.Menus.ItemGrabMenu:.ctor
StardewValley.Menus.ItemGrabMenu:CanHaveColorPicker
StardewValley.Menus.ItemGrabMenu:GetColumnCount
StardewValley.Menus.ItemGrabMenu:RepositionSideButtons
StardewValley.Menus.ItemGrabMenu:SetupBorderNeighbors
StardewValley.Menus.ItemGrabMenu:cleanupBeforeExit
StardewValley.Menus.ItemGrabMenu:customSnapBehavior
StardewValley.Menus.ItemGrabMenu:draw
StardewValley.Menus.ItemGrabMenu:performHoverAction
StardewValley.Menus.ItemGrabMenu:receiveGamePadButton
StardewValley.Menus.ItemGrabMenu:receiveKeyPress
StardewValley.Menus.ItemGrabMenu:receiveLeftClick
StardewValley.Menus.ItemGrabMenu:setSourceItem
StardewValley.Menus.ItemGrabMenu:snapToDefaultClickableComponent
StardewValley.Menus.ItemGrabMenu:update
StardewValley.Menus.ItemListMenu:.ctor
StardewValley.Menus.ItemListMenu:cleanupBeforeExit
StardewValley.Menus.ItemListMenu:draw
StardewValley.Menus.ItemListMenu:performHoverAction
StardewValley.Menus.ItemListMenu:receiveGamePadButton
StardewValley.Menus.ItemListMenu:receiveLeftClick
StardewValley.Menus.ItemListMenu:showForwardButton
StardewValley.Menus.ItemListMenu:snapToDefaultClickableComponent
StardewValley.Menus.LanguageSelectionMenu/<>c:.cctor
StardewValley.Menus.LanguageSelectionMenu/<>c:.ctor
StardewValley.Menus.LanguageSelectionMenu/<>c:<.ctor>b__9_0
StardewValley.Menus.LanguageSelectionMenu/LanguageEntry:.ctor
StardewValley.Menus.LanguageSelectionMenu:.cctor
StardewValley.Menus.LanguageSelectionMenu:.ctor
StardewValley.Menus.LanguageSelectionMenu:ApplyLanguage
StardewValley.Menus.LanguageSelectionMenu:SetupButtons
StardewValley.Menus.LanguageSelectionMenu:draw
StardewValley.Menus.LanguageSelectionMenu:performHoverAction
StardewValley.Menus.LanguageSelectionMenu:receiveLeftClick
StardewValley.Menus.LanguageSelectionMenu:snapToDefaultClickableComponent
StardewValley.Menus.LevelUpMenu:AddMissedProfessionChoices
StardewValley.Menus.LevelUpMenu:RevalidateHealth
StardewValley.Menus.LevelUpMenu:addProfessionDescriptions
StardewValley.Menus.LevelUpMenu:getProfessionDescription
StardewValley.Menus.LevelUpMenu:getProfessionName
StardewValley.Menus.LoadGameMenu:IsAutomaticSnapValid
StardewValley.Menus.LoadGameMenu:_ShouldAutoSnapPrioritizeAlignedElements
StardewValley.Menus.LoadGameMenu:customSnapBehavior
StardewValley.Menus.LoadGameMenu:downArrowPressed
StardewValley.Menus.LoadGameMenu:setScrollBarToCurrentIndex
StardewValley.Menus.MapPage:.ctor
StardewValley.Menus.MapPage:GetNormalizedPlayerTile
StardewValley.Menus.MapPage:SetNeighborId
StardewValley.Menus.MapPage:TryGetNeighborId
StardewValley.Menus.MapPage:draw
StardewValley.Menus.MapPage:drawMap
StardewValley.Menus.MapPage:drawMiniPortraits
StardewValley.Menus.MapPage:drawScroll
StardewValley.Menus.MapPage:drawTooltip
StardewValley.Menus.MapPage:performHoverAction
StardewValley.Menus.MapPage:populateClickableComponentList
StardewValley.Menus.MapPage:receiveKeyPress
StardewValley.Menus.MapPage:snapToDefaultClickableComponent
StardewValley.Menus.MenuWithInventory:.ctor
StardewValley.Menus.MenuWithInventory:RescueHeldItemOnExit
StardewValley.Menus.MenuWithInventory:cleanupBeforeExit
StardewValley.Menus.MenuWithInventory:draw
StardewValley.Menus.MenuWithInventory:performHoverAction
StardewValley.Menus.MenuWithInventory:readyToClose
StardewValley.Menus.MenuWithInventory:receiveLeftClick
StardewValley.Menus.MenuWithInventory:set_heldItem
StardewValley.Menus.MenuWithInventory:update
StardewValley.Menus.OptionsButton:.ctor
StardewValley.Menus.OptionsButton:draw
StardewValley.Menus.OptionsButton:receiveLeftClick
StardewValley.Menus.OptionsCheckbox:.cctor
StardewValley.Menus.OptionsCheckbox:.ctor
StardewValley.Menus.OptionsCheckbox:draw
StardewValley.Menus.OptionsCheckbox:receiveLeftClick
StardewValley.Menus.OptionsDropDown:.ctor
StardewValley.Menus.OptionsDropDown:RecalculateBounds
StardewValley.Menus.OptionsDropDown:draw
StardewValley.Menus.OptionsDropDown:leftClickHeld
StardewValley.Menus.OptionsDropDown:leftClickReleased
StardewValley.Menus.OptionsDropDown:receiveKeyPress
StardewValley.Menus.OptionsDropDown:receiveLeftClick
StardewValley.Menus.OptionsElement:.ctor
StardewValley.Menus.OptionsElement:draw
StardewValley.Menus.OptionsElement:leftClickHeld
StardewValley.Menus.OptionsElement:leftClickReleased
StardewValley.Menus.OptionsElement:receiveKeyPress
StardewValley.Menus.OptionsInputListener:.cctor
StardewValley.Menus.OptionsInputListener:.ctor
StardewValley.Menus.OptionsInputListener:draw
StardewValley.Menus.OptionsInputListener:receiveKeyPress
StardewValley.Menus.OptionsPage/<>c:.cctor
StardewValley.Menus.OptionsPage/<>c:<.ctor>b__14_1
StardewValley.Menus.OptionsPage:.ctor
StardewValley.Menus.OptionsPage:IsDropdownActive
StardewValley.Menus.OptionsPage:UnsubscribeFromSelectedTextbox
StardewValley.Menus.OptionsPage:applyMovementKey
StardewValley.Menus.OptionsPage:customSnapBehavior
StardewValley.Menus.OptionsPage:downArrowPressed
StardewValley.Menus.OptionsPage:draw
StardewValley.Menus.OptionsPage:leftClickHeld
StardewValley.Menus.OptionsPage:performHoverAction
StardewValley.Menus.OptionsPage:readyToClose
StardewValley.Menus.OptionsPage:receiveKeyPress
StardewValley.Menus.OptionsPage:receiveLeftClick
StardewValley.Menus.OptionsPage:releaseLeftClick
StardewValley.Menus.OptionsPage:setScrollBarToCurrentIndex
StardewValley.Menus.OptionsPage:snapCursorToCurrentSnappedComponent
StardewValley.Menus.OptionsPage:snapToDefaultClickableComponent
StardewValley.Menus.OptionsPlusMinus:.cctor
StardewValley.Menus.OptionsPlusMinus:.ctor
StardewValley.Menus.OptionsPlusMinus:draw
StardewValley.Menus.OptionsPlusMinus:receiveKeyPress
StardewValley.Menus.OptionsPlusMinus:receiveLeftClick
StardewValley.Menus.OptionsPlusMinusButton:.ctor
StardewValley.Menus.OptionsSlider:.cctor
StardewValley.Menus.OptionsSlider:.ctor
StardewValley.Menus.OptionsSlider:draw
StardewValley.Menus.OptionsSlider:leftClickHeld
StardewValley.Menus.OptionsSlider:receiveKeyPress
StardewValley.Menus.OptionsSlider:receiveLeftClick
StardewValley.Menus.PowersTab:.ctor
StardewValley.Menus.PowersTab:draw
StardewValley.Menus.PowersTab:performHoverAction
StardewValley.Menus.PowersTab:populateClickableComponentList
StardewValley.Menus.PowersTab:snapToDefaultClickableComponent
StardewValley.Menus.QuestLog:.ctor
StardewValley.Menus.QuestLog:GetAllQuests
StardewValley.Menus.QuestLog:NeedsScroll
StardewValley.Menus.QuestLog:applyMovementKey
StardewValley.Menus.QuestLog:customSnapBehavior
StardewValley.Menus.QuestLog:draw
StardewValley.Menus.QuestLog:paginateQuests
StardewValley.Menus.QuestLog:performHoverAction
StardewValley.Menus.QuestLog:receiveGamePadButton
StardewValley.Menus.QuestLog:receiveKeyPress
StardewValley.Menus.QuestLog:snapToDefaultClickableComponent
StardewValley.Menus.QuestLog:update
StardewValley.Menus.SkillsPage:.ctor
StardewValley.Menus.SkillsPage:draw
StardewValley.Menus.SkillsPage:parseProfessionDescription
StardewValley.Menus.SkillsPage:performHoverAction
StardewValley.Menus.SkillsPage:snapToDefaultClickableComponent
StardewValley.Menus.SkipForClickableAggregation:.ctor
StardewValley.Menus.SocialPage/<>c:.cctor
StardewValley.Menus.SocialPage/<>c:<.ctor>b__13_0
StardewValley.Menus.SocialPage/<>c:<FindSocialCharacters>b__15_0
StardewValley.Menus.SocialPage/<>c:<FindSocialCharacters>b__15_1
StardewValley.Menus.SocialPage/<>c:<FindSocialCharacters>b__15_2
StardewValley.Menus.SocialPage/<>c__DisplayClass16_0:<GetAllNpcs>b__0
StardewValley.Menus.SocialPage/SocialEntry:.ctor
StardewValley.Menus.SocialPage/SocialEntry:IsDatingCurrentPlayer
StardewValley.Menus.SocialPage/SocialEntry:IsMarriedToAnyone
StardewValley.Menus.SocialPage/SocialEntry:IsRoommateForCurrentPlayer
StardewValley.Menus.SocialPage:.ctor
StardewValley.Menus.SocialPage:CreateComponents
StardewValley.Menus.SocialPage:CreateSpriteComponent
StardewValley.Menus.SocialPage:FindSocialCharacters
StardewValley.Menus.SocialPage:GetAllNpcs
StardewValley.Menus.SocialPage:GetSocialEntry
StardewValley.Menus.SocialPage:_SelectSlot
StardewValley.Menus.SocialPage:addTabsToClickableComponents
StardewValley.Menus.SocialPage:applyMovementKey
StardewValley.Menus.SocialPage:draw
StardewValley.Menus.SocialPage:drawNPCSlot
StardewValley.Menus.SocialPage:drawNPCSlotHeart
StardewValley.Menus.SocialPage:isCharacterSlotClickable
StardewValley.Menus.SocialPage:performHoverAction
StardewValley.Menus.SocialPage:rowPosition
StardewValley.Menus.SocialPage:setScrollBarToCurrentIndex
StardewValley.Menus.SocialPage:snapCursorToCurrentSnappedComponent
StardewValley.Menus.SocialPage:snapToDefaultClickableComponent
StardewValley.Menus.SocialPage:updateSlots
StardewValley.Menus.SpecialCurrencyDisplay:.ctor
StardewValley.Menus.SpecialCurrencyDisplay:Cleanup
StardewValley.Menus.SpecialCurrencyDisplay:Draw
StardewValley.Menus.SpecialCurrencyDisplay:HideCurrency
StardewValley.Menus.SpecialCurrencyDisplay:Register
StardewValley.Menus.SpecialCurrencyDisplay:Unregister
StardewValley.Menus.SpecialCurrencyDisplay:Update
StardewValley.Menus.TextBox:.ctor
StardewValley.Menus.TextBox:add_OnEnterPressed
StardewValley.Menus.TextBox:set_Selected
StardewValley.Menus.TitleMenu:CloseSubMenu
StardewValley.Menus.TitleMenu:OnLanguageChange
StardewValley.Menus.TitleMenu:skipToTitleButtons
StardewValley.Menus.Toolbar:draw
StardewValley.Menus.Toolbar:isWithinBounds
StardewValley.Menus.Toolbar:shifted
StardewValley.Minigames.NetLeaderboards/<>c:.cctor
StardewValley.Minigames.NetLeaderboards:GetScores
StardewValley.Minigames.NetLeaderboards:LoadScores
StardewValley.Mods.ModHooks:OnGame1_PerformTenMinuteClockUpdate
StardewValley.Mods.ModHooks:OnGame1_UpdateControlInput
StardewValley.Mods.ModHooks:OnGameLocation_CheckAction
StardewValley.Mods.ModHooks:OnGameLocation_ResetForPlayerEntry
StardewValley.Mods.ModHooks:SaveAddedLocations
StardewValley.Monsters.BigSlime:.ctor
StardewValley.Monsters.BigSlime:GetBoundingBox
StardewValley.Monsters.BigSlime:draw
StardewValley.Monsters.BigSlime:initNetFields
StardewValley.Monsters.BigSlime:updateAnimation
StardewValley.Monsters.Bug:.ctor
StardewValley.Monsters.Bug:collide
StardewValley.Monsters.Bug:draw
StardewValley.Monsters.Bug:initNetFields
StardewValley.Monsters.GreenSlime:.cctor
StardewValley.Monsters.GreenSlime:.ctor
StardewValley.Monsters.GreenSlime:behaviorAtGameTick
StardewValley.Monsters.GreenSlime:draw
StardewValley.Monsters.GreenSlime:initNetFields
StardewValley.Monsters.GreenSlime:noMovementProgressNearPlayerBehavior
StardewValley.Monsters.GreenSlime:update
StardewValley.Monsters.GreenSlime:updateAnimation
StardewValley.Monsters.Monster:.ctor
StardewValley.Monsters.Monster:ChooseAppearance
StardewValley.Monsters.Monster:GetBaseDifficultyLevel
StardewValley.Monsters.Monster:Halt
StardewValley.Monsters.Monster:InitializeForLocation
StardewValley.Monsters.Monster:ModifyMonsterLoot
StardewValley.Monsters.Monster:MovePosition
StardewValley.Monsters.Monster:OverlapsFarmerForDamage
StardewValley.Monsters.Monster:ShouldActuallyMoveAwayFromPlayer
StardewValley.Monsters.Monster:ShouldMonsterBeRemoved
StardewValley.Monsters.Monster:TakesDamageFromHitbox
StardewValley.Monsters.Monster:behaviorAtGameTick
StardewValley.Monsters.Monster:checkHorizontalMovement
StardewValley.Monsters.Monster:checkVerticalMovement
StardewValley.Monsters.Monster:deathAnimation
StardewValley.Monsters.Monster:defaultMovementBehavior
StardewValley.Monsters.Monster:doSetTrajectory
StardewValley.Monsters.Monster:draw
StardewValley.Monsters.Monster:drawAboveAllLayers
StardewValley.Monsters.Monster:findPlayer
StardewValley.Monsters.Monster:findPlayerPriority
StardewValley.Monsters.Monster:get_IsMonster
StardewValley.Monsters.Monster:get_IsVillager
StardewValley.Monsters.Monster:get_Player
StardewValley.Monsters.Monster:initNetFields
StardewValley.Monsters.Monster:isInvincible
StardewValley.Monsters.Monster:maxTimesReachedMineBottom
StardewValley.Monsters.Monster:noMovementProgressNearPlayerBehavior
StardewValley.Monsters.Monster:onDealContactDamage
StardewValley.Monsters.Monster:parseMonsterInfo
StardewValley.Monsters.Monster:resetAnimationSpeed
StardewValley.Monsters.Monster:setInvincibleCountdown
StardewValley.Monsters.Monster:setTrajectory
StardewValley.Monsters.Monster:set_DamageToFarmer
StardewValley.Monsters.Monster:set_ExperienceGained
StardewValley.Monsters.Monster:set_Health
StardewValley.Monsters.Monster:set_MaxHealth
StardewValley.Monsters.Monster:set_Slipperiness
StardewValley.Monsters.Monster:set_focusedOnFarmers
StardewValley.Monsters.Monster:shedChunks
StardewValley.Monsters.Monster:shouldCollideWithBuildingLayer
StardewValley.Monsters.Monster:update
StardewValley.Monsters.Monster:updateAnimation
StardewValley.Monsters.Monster:updateMovement
StardewValley.Monsters.Monster:withinPlayerThreshold
StardewValley.Monsters.Mummy:.ctor
StardewValley.Monsters.Mummy:behaviorAfterCrumble
StardewValley.Monsters.Mummy:behaviorAfterRevival
StardewValley.Monsters.Mummy:behaviorAtGameTick
StardewValley.Monsters.Mummy:crumble
StardewValley.Monsters.Mummy:defaultMovementBehavior
StardewValley.Monsters.Mummy:getCrumbleAnimation
StardewValley.Monsters.Mummy:initNetFields
StardewValley.Monsters.Mummy:localDeathAnimation
StardewValley.Monsters.Mummy:performCrumble
StardewValley.Monsters.Mummy:sharedDeathAnimation
StardewValley.Monsters.Mummy:takeDamage
StardewValley.Monsters.Mummy:update
StardewValley.Monsters.Mummy:updateAnimation
StardewValley.Monsters.Serpent:.ctor
StardewValley.Monsters.Serpent:GetBoundingBox
StardewValley.Monsters.Serpent:InitializeAttributes
StardewValley.Monsters.Serpent:OverlapsFarmerForDamage
StardewValley.Monsters.Serpent:TakesDamageFromHitbox
StardewValley.Monsters.Serpent:behaviorAtGameTick
StardewValley.Monsters.Serpent:drawAboveAllLayers
StardewValley.Monsters.Serpent:getExtraDropItems
StardewValley.Monsters.Serpent:initNetFields
StardewValley.Monsters.Serpent:localDeathAnimation
StardewValley.Monsters.Serpent:sharedDeathAnimation
StardewValley.Monsters.Serpent:takeDamage
StardewValley.Monsters.Serpent:updateAnimation
StardewValley.Multiplayer/<farmerRoots>d__72:.ctor
StardewValley.Multiplayer/<farmerRoots>d__72:<>m__Finally1
StardewValley.Multiplayer/<farmerRoots>d__72:MoveNext
StardewValley.Multiplayer/<farmerRoots>d__72:System.Collections.Generic.IEnumerable<StardewValley.Network.NetFarmerRoot>.GetEnumerator
StardewValley.Multiplayer/<farmerRoots>d__72:System.IDisposable.Dispose
StardewValley.Multiplayer:<updateRoots>b__78_0
StardewValley.Multiplayer:Disconnect
StardewValley.Multiplayer:LogDisconnect
StardewValley.Multiplayer:ShouldLogDisconnect
StardewValley.Multiplayer:UpdateEarly
StardewValley.Multiplayer:allowSyncDelay
StardewValley.Multiplayer:broadcastLocationDelta
StardewValley.Multiplayer:broadcastSprites
StardewValley.Multiplayer:farmerRoots
StardewValley.Multiplayer:getNewID
StardewValley.Multiplayer:globalChatInfoMessage
StardewValley.Multiplayer:interpolationTicks
StardewValley.Multiplayer:isAlwaysActiveLocation
StardewValley.Multiplayer:isDisconnecting
StardewValley.Multiplayer:removeDisconnectedFarmers
StardewValley.Multiplayer:updateRoot<T>
StardewValley.Multiplayer:updateRoots
StardewValley.NPC/<>c:.cctor
StardewValley.NPC/<>c:.ctor
StardewValley.NPC/<>c:<get_Dialogue>b__155_0
StardewValley.NPC/<>c:<get_Dialogue>b__155_1
StardewValley.NPC/<>c:<get_Dialogue>b__155_2
StardewValley.NPC/<>c__DisplayClass260_0:<checkAction>b__0
StardewValley.NPC:.ctor
StardewValley.NPC:<grantConversationFriendship>b__261_0
StardewValley.NPC:CanReceiveGifts
StardewValley.NPC:CanSocializePerData
StardewValley.NPC:ChooseAppearance
StardewValley.NPC:ClearSchedule
StardewValley.NPC:DrawBreathing
StardewValley.NPC:DrawEmote
StardewValley.NPC:DrawGlow
StardewValley.NPC:GetData
StardewValley.NPC:GetDialogueSheetName
StardewValley.NPC:GetDisplayName
StardewValley.NPC:Halt
StardewValley.NPC:IsDivorcedFrom
StardewValley.NPC:LoadPendingPortrait
StardewValley.NPC:MovePosition
StardewValley.NPC:NeedsBirdieEmoteHack
StardewValley.NPC:OnDayStarted
StardewValley.NPC:ReadNpcHomeData
StardewValley.NPC:Removed
StardewValley.NPC:SetMovingOnlyDown
StardewValley.NPC:SetMovingOnlyLeft
StardewValley.NPC:SetMovingOnlyRight
StardewValley.NPC:SetMovingOnlyUp
StardewValley.NPC:SpeaksDwarvish
StardewValley.NPC:SplitScheduleCommands
StardewValley.NPC:TryGetData
StardewValley.NPC:TryGetDialogue
StardewValley.NPC:TryLoadPortraits
StardewValley.NPC:TryLoadSchedule
StardewValley.NPC:TryLoadSprites
StardewValley.NPC:_PushTemporaryDialogue
StardewValley.NPC:addToStackForSchedule
StardewValley.NPC:arriveAt
StardewValley.NPC:arriveAtFarmHouse
StardewValley.NPC:behaviorOnFarmerLocationEntry
StardewValley.NPC:behaviorOnFarmerPushing
StardewValley.NPC:behaviorOnLocalFarmerLocationEntry
StardewValley.NPC:canPassThroughActionTiles
StardewValley.NPC:canTalk
StardewValley.NPC:changeScheduleForLocationAccessibility
StardewValley.NPC:checkAction
StardewValley.NPC:checkForNewCurrentDialogue
StardewValley.NPC:checkSchedule
StardewValley.NPC:doAnimationAtEndOfScheduleRoute
StardewValley.NPC:doMiddleAnimation
StardewValley.NPC:draw
StardewValley.NPC:drawAboveAlwaysFrontLayer
StardewValley.NPC:finishEndOfRouteAnimation
StardewValley.NPC:finishRouteBehavior
StardewValley.NPC:getHi
StardewValley.NPC:getLocationRoute
StardewValley.NPC:getMasterScheduleEntry
StardewValley.NPC:getMasterScheduleRawData
StardewValley.NPC:getMugShotSourceRect
StardewValley.NPC:getName
StardewValley.NPC:getRouteEndBehaviorFunction
StardewValley.NPC:getSpouse
StardewValley.NPC:getTextureName
StardewValley.NPC:getTextureNameForCharacter
StardewValley.NPC:getTimeFarmerMustPushBeforePassingThrough
StardewValley.NPC:getTimeFarmerMustPushBeforeStartShaking
StardewValley.NPC:get_CanSocialize
StardewValley.NPC:get_CurrentDialogue
StardewValley.NPC:get_Dialogue
StardewValley.NPC:get_Gender
StardewValley.NPC:get_HideShadow
StardewValley.NPC:get_IsInvisible
StardewValley.NPC:get_IsVillager
StardewValley.NPC:get_Portrait
StardewValley.NPC:grantConversationFriendship
StardewValley.NPC:hasMasterScheduleEntry
StardewValley.NPC:hitWithTool
StardewValley.NPC:isDivorcedFrom
StardewValley.NPC:isFacingToward
StardewValley.NPC:isMarried
StardewValley.NPC:isOnSilentTemporaryMessage
StardewValley.NPC:loadCurrentDialogue
StardewValley.NPC:loadEndOfRouteBehavior
StardewValley.NPC:moveTowardPlayer
StardewValley.NPC:parseMasterSchedule
StardewValley.NPC:parseMasterScheduleImpl
StardewValley.NPC:pathfindToNextScheduleLocation
StardewValley.NPC:performSpecialScheduleChanges
StardewValley.NPC:performTenMinuteUpdate
StardewValley.NPC:prepareToDisembarkOnNewSchedulePath
StardewValley.NPC:randomSquareMovement
StardewValley.NPC:reallyDoAnimationAtEndOfScheduleRoute
StardewValley.NPC:reloadData
StardewValley.NPC:reloadDefaultLocation
StardewValley.NPC:reloadSprite
StardewValley.NPC:resetCurrentDialogue
StardewValley.NPC:returnToEndPoint
StardewValley.NPC:routeEndAnimationFinished
StardewValley.NPC:sayHiTo
StardewValley.NPC:setTemporaryMessages
StardewValley.NPC:set_Age
StardewValley.NPC:set_Birthday_Day
StardewValley.NPC:set_Birthday_Season
StardewValley.NPC:set_Breather
StardewValley.NPC:set_CurrentDialogue
StardewValley.NPC:set_DefaultMap
StardewValley.NPC:set_HideShadow
StardewValley.NPC:set_Manners
StardewValley.NPC:set_Optimism
StardewValley.NPC:set_SocialAnxiety
StardewValley.NPC:shake
StardewValley.NPC:shouldCollideWithBuildingLayer
StardewValley.NPC:showTextAboveHead
StardewValley.NPC:startRouteBehavior
StardewValley.NPC:translateName
StardewValley.NPC:tryToRetrieveDialogue
StardewValley.NPC:update
StardewValley.NPC:updateConstructionAnimation
StardewValley.NPC:updateMovement
StardewValley.NPC:walkInSquare
StardewValley.NPC:walkInSquareAtEndOfRoute
StardewValley.NPC:withinPlayerThreshold
StardewValley.NPCDialogueResponse:.ctor
StardewValley.NetStringIntArrayDictionary:getFieldValue
StardewValley.Network.ChestHit.ChestHitSynchronizer:Update
StardewValley.Network.Dedicated.DedicatedServer:Tick
StardewValley.Network.FarmerCollection/Enumerator:.ctor
StardewValley.Network.FarmerCollection/Enumerator:Dispose
StardewValley.Network.FarmerCollection/Enumerator:MoveNext
StardewValley.Network.FarmerCollection/Enumerator:get_Current
StardewValley.Network.FarmerCollection:Any
StardewValley.Network.FarmerCollection:Contains
StardewValley.Network.FarmerCollection:GetEnumerator
StardewValley.Network.FarmerCollection:System.Collections.Generic.IEnumerable<StardewValley.Farmer>.GetEnumerator
StardewValley.Network.FarmerCollection:get_Count
StardewValley.Network.NetAudio/<>c__DisplayClass11_0:<Fire>b__0
StardewValley.Network.NetAudio:Fire
StardewValley.Network.NetAudio:Read
StardewValley.Network.NetAudio:Update
StardewValley.Network.NetAudio:handleAudioEvent
StardewValley.Network.NetBundles:getFieldValue
StardewValley.Network.NetBundles:setFieldValue
StardewValley.Network.NetDancePartner:get_NetFields
StardewValley.Network.NetFarmerCollection/<>c:.cctor
StardewValley.Network.NetFarmerCollection/<>c:.ctor
StardewValley.Network.NetFarmerCollection:RetainOnlinePlayers
StardewValley.Network.NetFarmerRef:Add
StardewValley.Network.NetFarmerRef:Delayed
StardewValley.Network.NetFarmerRef:getFarmer
StardewValley.Network.NetFarmerRef:get_NetFields
StardewValley.Network.NetFarmerRef:get_UID
StardewValley.Network.NetFarmerRef:get_Value
StardewValley.Network.NetFarmerRef:set_Value
StardewValley.Network.NetLocationRef:<.ctor>b__16_1
StardewValley.Network.NetLocationRef:Update
StardewValley.Network.NetLocationRef:get_NetFields
StardewValley.Network.NetMutex:<.ctor>b__9_0
StardewValley.Network.NetMutex:<Update>b__15_0
StardewValley.Network.NetMutex:IsLockHeld
StardewValley.Network.NetMutex:ReleaseLock
StardewValley.Network.NetMutex:RequestLock
StardewValley.Network.NetMutex:Update
StardewValley.Network.NetMutexQueue`1<System.Guid>:.ctor
StardewValley.Network.NetMutexQueue`1<System.Guid>:Update
StardewValley.Network.NetPosition:<initNetFields>b__21_2
StardewValley.Network.NetPosition:UpdateExtrapolation
StardewValley.Network.NetPosition:set_Y
StardewValley.Network.NetReady.ReadySynchronizer:Update
StardewValley.Network.NetWitnessedLock:Update
StardewValley.Network.NetWorldState:<.ctor>b__171_1
StardewValley.Network.NetWorldState:GetBuilderData
StardewValley.Network.NetWorldState:ResetFarmhandState
StardewValley.Network.NetWorldState:SetBundleData
StardewValley.Network.NetWorldState:SetQuestOfTheDay
StardewValley.Network.NetWorldState:TryAssignFarmhandHome
StardewValley.Network.NetWorldState:UpdateBundleDisplayNames
StardewValley.Network.NetWorldState:UpdateFromGame1
StardewValley.Network.NetWorldState:checkAnywhereForWorldStateID
StardewValley.Network.NetWorldState:get_BundleData
StardewValley.Network.NetWorldState:hasWorldStateID
StardewValley.Network.NetWorldState:set_ActivatedGoldenParrot
StardewValley.Network.NetWorldState:set_CurrentPlayerLimit
StardewValley.Network.NetWorldState:set_DaysPlayedWhenLastRaccoonBundleWasFinished
StardewValley.Network.NetWorldState:set_DishOfTheDay
StardewValley.Network.NetWorldState:set_GoldenCoconutCracked
StardewValley.Network.NetWorldState:set_GoldenWalnuts
StardewValley.Network.NetWorldState:set_GoldenWalnutsFound
StardewValley.Network.NetWorldState:set_HighestPlayerLimit
StardewValley.Network.NetWorldState:set_LostBooksFound
StardewValley.Network.NetWorldState:set_LowestMineLevel
StardewValley.Network.NetWorldState:set_LowestMineLevelForOrder
StardewValley.Network.NetWorldState:set_MinesDifficulty
StardewValley.Network.NetWorldState:set_MiniShippingBinsObtained
StardewValley.Network.NetWorldState:set_ParrotPlatformsUnlocked
StardewValley.Network.NetWorldState:set_PerfectionWaivers
StardewValley.Network.NetWorldState:set_SeasonOfCurrentRacconBundle
StardewValley.Network.NetWorldState:set_ShuffleMineChests
StardewValley.Network.NetWorldState:set_SkullCavesDifficulty
StardewValley.Network.NetWorldState:set_TimesFedRaccoons
StardewValley.Network.NetWorldState:set_TreasureTotemsUsed
StardewValley.Network.NetWorldState:set_VisitsUntilY1Guarantee
StardewValley.Network.OverlaidDictionary:Clear
StardewValley.Network.OverlaidDictionary:ContainsKey
StardewValley.Network.OverlaidDictionary:GatherInto
StardewValley.Network.OverlaidDictionary:OnValueRemoved
StardewValley.Network.OverlaidDictionary:Remove
StardewValley.Network.OverlaidDictionary:TryAdd
StardewValley.Network.OverlaidDictionary:TryGetValue
StardewValley.Network.OverlaidDictionary:Unlock
StardewValley.Network.OverlaidDictionary:get_Item
StardewValley.Network.OverlaidDictionary:get_Keys
StardewValley.Network.OverlaidDictionary:get_Values
StardewValley.Network.OverlaidDictionary:set_Item
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:.ctor
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:Add
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:Clear
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:GetValueOrDefault
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:Remove
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:add_onValueRemoved
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:remove_onValueAdded
StardewValley.Network.OverlayDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:remove_onValueRemoved
StardewValley.NumberSprite:draw
StardewValley.Object/<>c:.cctor
StardewValley.Object/<>c:.ctor
StardewValley.Object/<GetFoodOrDrinkBuffs>d__367:.ctor
StardewValley.Object/<GetFoodOrDrinkBuffs>d__367:<>m__Finally1
StardewValley.Object/<GetFoodOrDrinkBuffs>d__367:MoveNext
StardewValley.Object/<GetFoodOrDrinkBuffs>d__367:System.Collections.Generic.IEnumerable<StardewValley.Buff>.GetEnumerator
StardewValley.Object/<GetFoodOrDrinkBuffs>d__367:System.IDisposable.Dispose
StardewValley.Object/<TryCreateBuffsFromData>d__362:.ctor
StardewValley.Object/<TryCreateBuffsFromData>d__362:<>m__Finally1
StardewValley.Object/<TryCreateBuffsFromData>d__362:MoveNext
StardewValley.Object/<TryCreateBuffsFromData>d__362:System.Collections.Generic.IEnumerable<StardewValley.Buff>.GetEnumerator
StardewValley.Object/<TryCreateBuffsFromData>d__362:System.Collections.Generic.IEnumerator<StardewValley.Buff>.get_Current
StardewValley.Object/<TryCreateBuffsFromData>d__362:System.IDisposable.Dispose
StardewValley.Object/<TryCreateBuffsFromData>d__368:.ctor
StardewValley.Object/<TryCreateBuffsFromData>d__368:MoveNext
StardewValley.Object/<TryCreateBuffsFromData>d__368:System.Collections.Generic.IEnumerable<StardewValley.Buff>.GetEnumerator
StardewValley.Object/<TryCreateBuffsFromData>d__368:System.IDisposable.Dispose
StardewValley.Object:<CheckForActionOnMachine>b__351_0
StardewValley.Object:<initNetFields>b__251_1
StardewValley.Object:<initNetFields>b__251_4
StardewValley.Object:<initNetFields>b__251_5
StardewValley.Object:AttemptAutoLoad
StardewValley.Object:CheckForActionOnMachine
StardewValley.Object:CheckForActionOnScarecrow
StardewValley.Object:CheckForActionOnSprinkler
StardewValley.Object:DrawIconBar
StardewValley.Object:DrawShadow
StardewValley.Object:ForEachItem
StardewValley.Object:GenerateLightSourceId
StardewValley.Object:GetBaseRadiusForSprinkler
StardewValley.Object:GetBoundingBoxAt
StardewValley.Object:GetCategoryColor
StardewValley.Object:GetCategoryDisplayName
StardewValley.Object:GetFoodOrDrinkBuffs
StardewValley.Object:GetMachineData
StardewValley.Object:GetObjectDisplayName
StardewValley.Object:GetOneCopyFrom
StardewValley.Object:GetOneNew
StardewValley.Object:GetPreservedItemId
StardewValley.Object:IdHasFrameUpdate
StardewValley.Object:IsBar
StardewValley.Object:IsFloorPathItem
StardewValley.Object:IsFruitTreeSapling
StardewValley.Object:IsHeldOverHead
StardewValley.Object:IsScarecrow
StardewValley.Object:IsSprinkler
StardewValley.Object:IsTapper
StardewValley.Object:IsTeaSapling
StardewValley.Object:IsTextSign
StardewValley.Object:IsWildTreeSapling
StardewValley.Object:MigrateLegacyItemId
StardewValley.Object:ModifyItemBuffs
StardewValley.Object:OutputMachine
StardewValley.Object:OverridesFrameUpdate
StardewValley.Object:RecalculateBoundingBox
StardewValley.Object:SetIdAndSprite
StardewValley.Object:ShouldTimePassForMachine
StardewValley.Object:ShouldWobble
StardewValley.Object:TryCreateBuffsFromData
StardewValley.Object:_PopulateContextTags
StardewValley.Object:actionOnPlayerEntry
StardewValley.Object:actionWhenBeingHeld
StardewValley.Object:actionWhenStopBeingHeld
StardewValley.Object:canBePlacedHere
StardewValley.Object:canBeTrashed
StardewValley.Object:checkForAction
StardewValley.Object:clicked
StardewValley.Object:cutWeed
StardewValley.Object:draw
StardewValley.Object:drawInMenu
StardewValley.Object:drawPlacementBounds
StardewValley.Object:drawWhenHeld
StardewValley.Object:farmerAdjacentAction
StardewValley.Object:getCategoryColor
StardewValley.Object:getCategoryName
StardewValley.Object:getDescription
StardewValley.Object:getPriceAfterMultipliers
StardewValley.Object:getScale
StardewValley.Object:getSourceRectForBigCraftable
StardewValley.Object:get_BaseNeedsFrameUpdate
StardewValley.Object:get_DisplayName
StardewValley.Object:get_Edibility
StardewValley.Object:get_IsSpawnedObject
StardewValley.Object:get_Name
StardewValley.Object:get_NeedsFrameUpdate
StardewValley.Object:healthRecoveredOnConsumption
StardewValley.Object:hoverAction
StardewValley.Object:isActionable
StardewValley.Object:isAnimalProduct
StardewValley.Object:isForage
StardewValley.Object:isPassable
StardewValley.Object:isPlaceable
StardewValley.Object:isPotentialBasicShipped
StardewValley.Object:isSapling
StardewValley.Object:isWildTreeSeed
StardewValley.Object:loadDisplayName
StardewValley.Object:maximumStackSize
StardewValley.Object:minutesElapsed
StardewValley.Object:needsToBeDonated
StardewValley.Object:onReadyForHarvest
StardewValley.Object:performObjectDropInAction
StardewValley.Object:performRemoveAction
StardewValley.Object:performToolAction
StardewValley.Object:performUseAction
StardewValley.Object:placementAction
StardewValley.Object:playNearbySoundAll
StardewValley.Object:reloadSprite
StardewValley.Object:sellToStorePrice
StardewValley.Object:set_CanBeGrabbed
StardewValley.Object:set_Edibility
StardewValley.Object:set_Flipped
StardewValley.Object:set_Fragility
StardewValley.Object:set_IsSpawnedObject
StardewValley.Object:set_MinutesUntilReady
StardewValley.Object:set_Price
StardewValley.Object:set_Type
StardewValley.Object:set_displayNameFormat
StardewValley.Object:set_lightSource
StardewValley.Object:staminaRecoveredOnConsumption
StardewValley.Object:updateWhenCurrentLocation
StardewValley.Objects.BedFurniture:.ctor
StardewValley.Objects.BedFurniture:GetBedAtTile
StardewValley.Objects.BedFurniture:GetBedSpot
StardewValley.Objects.BedFurniture:IsBedHere
StardewValley.Objects.BedFurniture:ShiftPositionForBed
StardewValley.Objects.BedFurniture:UpdateBedTile
StardewValley.Objects.BedFurniture:actionOnPlayerEntryOrPlacement
StardewValley.Objects.BedFurniture:draw
StardewValley.Objects.BedFurniture:hoverAction
StardewValley.Objects.BedFurniture:updateWhenCurrentLocation
StardewValley.Objects.Boots:drawInMenu
StardewValley.Objects.Boots:get_TypeDefinitionId
StardewValley.Objects.Boots:maximumStackSize
StardewValley.Objects.BreakableContainer:.ctor
StardewValley.Objects.BreakableContainer:GetBarrelForMines
StardewValley.Objects.BreakableContainer:draw
StardewValley.Objects.BreakableContainer:get_TypeDefinitionId
StardewValley.Objects.BreakableContainer:initNetFields
StardewValley.Objects.BreakableContainer:updateWhenCurrentLocation
StardewValley.Objects.Cask:.ctor
StardewValley.Objects.Cask:get_TypeDefinitionId
StardewValley.Objects.Cask:initNetFields
StardewValley.Objects.Chest:.ctor
StardewValley.Objects.Chest:<checkForAction>b__60_0
StardewValley.Objects.Chest:ForEachItem
StardewValley.Objects.Chest:GetActualCapacity
StardewValley.Objects.Chest:GetItemsForPlayer
StardewValley.Objects.Chest:GetMutex
StardewValley.Objects.Chest:ShowMenu
StardewValley.Objects.Chest:actionOnPlayerEntry
StardewValley.Objects.Chest:addItem
StardewValley.Objects.Chest:checkForAction
StardewValley.Objects.Chest:clearNulls
StardewValley.Objects.Chest:draw
StardewValley.Objects.Chest:fixLidFrame
StardewValley.Objects.Chest:getLastLidFrame
StardewValley.Objects.Chest:grabItemFromInventory
StardewValley.Objects.Chest:updateWhenCurrentLocation
StardewValley.Objects.Clothing:.ctor
StardewValley.Objects.Clothing:LoadData
StardewValley.Objects.Clothing:drawInMenu
StardewValley.Objects.Clothing:maximumStackSize
StardewValley.Objects.ColoredObject:.ctor
StardewValley.Objects.ColoredObject:initNetFields
StardewValley.Objects.ColoredObject:set_ColorSameIndexAsParentSheetIndex
StardewValley.Objects.CrabPot:.ctor
StardewValley.Objects.CrabPot:initNetFields
StardewValley.Objects.Furniture:.ctor
StardewValley.Objects.Furniture:GenerateLightSourceId
StardewValley.Objects.Furniture:GetDefaultSourceRect
StardewValley.Objects.Furniture:GetFurnitureInstance
StardewValley.Objects.Furniture:HasSittingFarmers
StardewValley.Objects.Furniture:InitializeAtTile
StardewValley.Objects.Furniture:IsTable
StardewValley.Objects.Furniture:OnRemoved
StardewValley.Objects.Furniture:RecalculateBoundingBox
StardewValley.Objects.Furniture:RemoveLightGlow
StardewValley.Objects.Furniture:SetHeldObject
StardewValley.Objects.Furniture:SetPlacement
StardewValley.Objects.Furniture:actionOnPlayerEntry
StardewValley.Objects.Furniture:actionOnPlayerEntryOrPlacement
StardewValley.Objects.Furniture:addLights
StardewValley.Objects.Furniture:draw
StardewValley.Objects.Furniture:drawAtNonTileSpot
StardewValley.Objects.Furniture:getData
StardewValley.Objects.Furniture:getDefaultBoundingBoxForType
StardewValley.Objects.Furniture:getDefaultSourceRect
StardewValley.Objects.Furniture:getDefaultSourceRectForType
StardewValley.Objects.Furniture:getTypeNumberFromName
StardewValley.Objects.Furniture:get_Name
StardewValley.Objects.Furniture:hoverAction
StardewValley.Objects.Furniture:isPassable
StardewValley.Objects.Furniture:setFireplace
StardewValley.Objects.Furniture:updateRotation
StardewValley.Objects.Furniture:updateWhenCurrentLocation
StardewValley.Objects.Hat:drawInMenu
StardewValley.Objects.Hat:get_TypeDefinitionId
StardewValley.Objects.Hat:get_isMask
StardewValley.Objects.IndoorPot:.ctor
StardewValley.Objects.IndoorPot:get_Location
StardewValley.Objects.IndoorPot:get_TypeDefinitionId
StardewValley.Objects.IndoorPot:initNetFields
StardewValley.Objects.IndoorPot:set_Location
StardewValley.Objects.IndoorPot:set_TileLocation
StardewValley.Objects.ItemPedestal:.ctor
StardewValley.Objects.ItemPedestal:get_TypeDefinitionId
StardewValley.Objects.ItemPedestal:initNetFields
StardewValley.Objects.RandomizedPlantFurniture:.ctor
StardewValley.Objects.RandomizedPlantFurniture:DrawFurniture
StardewValley.Objects.RandomizedPlantFurniture:draw
StardewValley.Objects.RandomizedPlantFurniture:initNetFields
StardewValley.Objects.Ring:GetEffectsOfRingMultiplier
StardewValley.Objects.Ring:GetsEffectOfRing
StardewValley.Objects.Ring:drawInMenu
StardewValley.Objects.Ring:get_TypeDefinitionId
StardewValley.Objects.Ring:maximumStackSize
StardewValley.Objects.Ring:onLeaveLocation
StardewValley.Objects.Ring:onMonsterSlay
StardewValley.Objects.Ring:onNewLocation
StardewValley.Objects.Ring:update
StardewValley.Objects.TV:.ctor
StardewValley.Objects.TV:draw
StardewValley.Objects.Trinkets.Trinket:CanSpawnTrinket
StardewValley.Objects.Trinkets.Trinket:TrySpawnTrinket
StardewValley.Options:ApplyGlobalAudioLevels
StardewValley.Options:GetFilePathForDefaultOptions
StardewValley.Options:ReadDefaultOptionsFile
StardewValley.Options:SaveDefaultOptions
StardewValley.Options:changeCheckBoxOption
StardewValley.Options:changeDropDownOption
StardewValley.Options:changeSliderOption
StardewValley.Options:get_allowStowing
StardewValley.Options:setBackgroundMode
StardewValley.Options:setCheckBoxToProperValue
StardewValley.Options:setDropDownToProperValue
StardewValley.Options:setInputListenerToProperValue
StardewValley.Options:setPlusMinusToProperValue
StardewValley.Options:setSliderToProperValue
StardewValley.Pathfinding.LocationWarpRoute:.ctor
StardewValley.Pathfinding.PathFindController:.cctor
StardewValley.Pathfinding.PathFindController:.ctor
StardewValley.Pathfinding.PathFindController:findPath
StardewValley.Pathfinding.PathFindController:getPreferenceValueForTerrainType
StardewValley.Pathfinding.PathFindController:handleWarps
StardewValley.Pathfinding.PathFindController:isAtEndPoint
StardewValley.Pathfinding.PathFindController:isPlayerPresent
StardewValley.Pathfinding.PathFindController:isPositionImpassableForNPCSchedule
StardewValley.Pathfinding.PathFindController:moveCharacter
StardewValley.Pathfinding.PathFindController:moveCharacterWarps
StardewValley.Pathfinding.PathFindController:reconstructPath
StardewValley.Pathfinding.PathFindController:update
StardewValley.Pathfinding.PathNode:.ctor
StardewValley.Pathfinding.PathNode:Equals
StardewValley.Pathfinding.PriorityQueue:.ctor
StardewValley.Pathfinding.PriorityQueue:Clear
StardewValley.Pathfinding.PriorityQueue:Contains
StardewValley.Pathfinding.PriorityQueue:Dequeue
StardewValley.Pathfinding.PriorityQueue:Enqueue
StardewValley.Pathfinding.PriorityQueue:Peek
StardewValley.Pathfinding.SchedulePathDescription:.ctor
StardewValley.Pathfinding.WarpPathfindingCache:.cctor
StardewValley.Pathfinding.WarpPathfindingCache:AddRoute
StardewValley.Pathfinding.WarpPathfindingCache:ExploreWarpPoints
StardewValley.Pathfinding.WarpPathfindingCache:GetLocationRoute
StardewValley.Pathfinding.WarpPathfindingCache:PopulateCache
StardewValley.Preconditions:DayOfWeek
StardewValley.Preconditions:DaysPlayed
StardewValley.Preconditions:EarnedMoney
StardewValley.Preconditions:Friendship
StardewValley.Preconditions:HostMail
StardewValley.Preconditions:JojaBundlesDone
StardewValley.Preconditions:LocalMail
StardewValley.Preconditions:NotDayOfWeek
StardewValley.Preconditions:NotSeason
StardewValley.Preconditions:SawEvent
StardewValley.Preconditions:Season
StardewValley.Preconditions:Spouse
StardewValley.Preconditions:Tile
StardewValley.Preconditions:Time
StardewValley.Preconditions:Weather
StardewValley.Preconditions:Year
StardewValley.Quests.GoSomewhereQuest:OnWarped
StardewValley.Quests.ItemHarvestQuest:OnItemReceived
StardewValley.Quests.LostItemQuest:OnItemReceived
StardewValley.Quests.LostItemQuest:OnNpcSocialized
StardewValley.Quests.LostItemQuest:OnWarped
StardewValley.Quests.NetDescriptionElementList:Add
StardewValley.Quests.Quest:CreateInitializationRandom
StardewValley.Quests.Quest:GetName
StardewValley.Quests.Quest:GetRawQuestFields
StardewValley.Quests.Quest:IsHidden
StardewValley.Quests.Quest:IsTimedQuest
StardewValley.Quests.Quest:OnBuildingExists
StardewValley.Quests.Quest:OnItemReceived
StardewValley.Quests.Quest:OnMonsterSlain
StardewValley.Quests.Quest:OnNpcSocialized
StardewValley.Quests.Quest:OnWarped
StardewValley.Quests.Quest:ShouldDisplayAsComplete
StardewValley.Quests.Quest:ShouldDisplayAsNew
StardewValley.Quests.Quest:getQuestFromId
StardewValley.Quests.Quest:get_questTitle
StardewValley.Quests.Quest:isSecretQuest
StardewValley.Quests.SocializeQuest:OnNpcSocialized
StardewValley.Quests.SocializeQuest:loadQuestInfo
StardewValley.Response:.ctor
StardewValley.Rumble:rumble
StardewValley.Rumble:rumbleAndFade
StardewValley.SDKs.NullSDKHelper:GetAchievement
StardewValley.SDKs.NullSDKHelper:RetroactiveAchievementsAllowed
StardewValley.SaveGame/<>c:<getLoadEnumerator>b__116_1
StardewValley.SaveGame/<>c:<getLoadEnumerator>b__116_2
StardewValley.SaveGame/<>c:<getLoadEnumerator>b__116_3
StardewValley.SaveGame/<>c:<getLoadEnumerator>b__116_5
StardewValley.SaveGame/<>c:<loadDataToLocations>b__118_0
StardewValley.SaveGame/<>c__DisplayClass116_0:<getLoadEnumerator>b__4
StardewValley.SaveGame/<getLoadEnumerator>d__116:<>m__Finally1
StardewValley.SaveGame:FilterFileName
StardewValley.SaveGame:GetFormerLocationNames
StardewValley.SaveGame:GetFormerNpcNames
StardewValley.SaveGame:LoadFarmType
StardewValley.SaveGame:MigrateLostVillagers
StardewValley.SaveGame:initializeCharacter
StardewValley.SaveGame:loadDataToLocations
StardewValley.SaveMigrations.SaveMigrator:.cctor
StardewValley.SaveMigrations.SaveMigrator:ApplySaveFixes
StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:ReadXml
StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>:ReadXml
StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, string>:ReadXml
StardewValley.SerializableDictionary`2<int, bool>:ReadXml
StardewValley.SerializableDictionary`2<int, bool[]>:ReadXml
StardewValley.SerializableDictionary`2<long, StardewValley.FarmAnimal>:ReadXml
StardewValley.SerializableDictionary`2<long, StardewValley.Inventories.Inventory>:ReadXml
StardewValley.SerializableDictionary`2<long, bool>:ReadXml
StardewValley.SerializableDictionary`2<long, int>:ReadXml
StardewValley.SerializableDictionary`2<string, int>:ReadXml
StardewValley.SerializableDictionary`2<string, uint>:ReadXml
StardewValley.SpecialOrders.Objectives.CollectObjective:.ctor
StardewValley.SpecialOrders.Objectives.CollectObjective:InitializeNetFields
StardewValley.SpecialOrders.Objectives.DonateObjective:.ctor
StardewValley.SpecialOrders.Objectives.DonateObjective:InitializeNetFields
StardewValley.SpecialOrders.Objectives.DonateObjective:OnConfirmed
StardewValley.SpecialOrders.Objectives.FishObjective:.ctor
StardewValley.SpecialOrders.Objectives.FishObjective:InitializeNetFields
StardewValley.SpecialOrders.Objectives.JKScoreObjective:.ctor
StardewValley.SpecialOrders.Objectives.OrderObjective:.ctor
StardewValley.SpecialOrders.Objectives.OrderObjective:InitializeNetFields
StardewValley.SpecialOrders.Objectives.OrderObjective:OnCurrentCountChanged
StardewValley.SpecialOrders.Objectives.OrderObjective:get_NetFields
StardewValley.SpecialOrders.Objectives.ReachMineFloorObjective:.ctor
StardewValley.SpecialOrders.Objectives.ReachMineFloorObjective:InitializeNetFields
StardewValley.SpecialOrders.Rewards.GemsReward:.ctor
StardewValley.SpecialOrders.Rewards.GemsReward:InitializeNetFields
StardewValley.SpecialOrders.Rewards.MailReward:.ctor
StardewValley.SpecialOrders.Rewards.MailReward:InitializeNetFields
StardewValley.SpecialOrders.Rewards.MoneyReward:.ctor
StardewValley.SpecialOrders.Rewards.MoneyReward:InitializeNetFields
StardewValley.SpecialOrders.Rewards.OrderReward:.ctor
StardewValley.SpecialOrders.Rewards.OrderReward:get_NetFields
StardewValley.SpecialOrders.SpecialOrder:.ctor
StardewValley.SpecialOrders.SpecialOrder:<InitializeNetFields>b__62_1
StardewValley.SpecialOrders.SpecialOrder:InitializeNetFields
StardewValley.SpecialOrders.SpecialOrder:IsSpecialOrdersBoardUnlocked
StardewValley.SpecialOrders.SpecialOrder:get_NetFields
StardewValley.StartupPreferences:OnLanguageChange
StardewValley.Stats:<checkForShippingAchievements>g__DidFarmerShip|203_0
StardewValley.Stats:CanUnlockPlatformAchievements
StardewValley.Stats:Increment
StardewValley.Stats:Set
StardewValley.Stats:checkForAchievements
StardewValley.Stats:checkForArchaeologyAchievements
StardewValley.Stats:checkForBooksReadAchievement
StardewValley.Stats:checkForBuildingUpgradeAchievements
StardewValley.Stats:checkForCommunityCenterOrJojaAchievements
StardewValley.Stats:checkForCookingAchievements
StardewValley.Stats:checkForCraftingAchievements
StardewValley.Stats:checkForFishingAchievements
StardewValley.Stats:checkForFriendshipAchievements
StardewValley.Stats:checkForFullHouseAchievement
StardewValley.Stats:checkForHeldItemAchievements
StardewValley.Stats:checkForMineAchievement
StardewValley.Stats:checkForMiniGameAchievements
StardewValley.Stats:checkForMoneyAchievements
StardewValley.Stats:checkForMonsterSlayerAchievement
StardewValley.Stats:checkForQuestAchievements
StardewValley.Stats:checkForShippingAchievements
StardewValley.Stats:checkForSkillAchievements
StardewValley.Stats:checkForStardropAchievement
StardewValley.Stats:getMonstersKilled
StardewValley.Stats:get_AllowRetroactiveAchievements
StardewValley.Stats:get_GoldFound
StardewValley.Stats:get_IronFound
StardewValley.Stats:get_ItemsForaged
StardewValley.Stats:get_MonstersKilled
StardewValley.Stats:get_QuestsCompleted
StardewValley.Stats:get_RocksCrushed
StardewValley.Stats:get_StoneGathered
StardewValley.Stats:get_TimesUnconscious
StardewValley.Stats:monsterKilled
StardewValley.Stats:set_GoldFound
StardewValley.Stats:set_GoodFriends
StardewValley.Stats:set_IronFound
StardewValley.Stats:set_ItemsForaged
StardewValley.Stats:set_MonstersKilled
StardewValley.Stats:set_RocksCrushed
StardewValley.Stats:set_StoneGathered
StardewValley.Stats:set_TimesUnconscious
StardewValley.Stats:takeStep
StardewValley.StatsDictionary`1<int>:AddDuringDeserialization
StardewValley.StatsDictionary`1<uint>:AddDuringDeserialization
StardewValley.StringBuilderFormatEx:.cctor
StardewValley.StringBuilderFormatEx:AppendEx
StardewValley.StringBuilderFormatEx:Init
StardewValley.StringBuilderFormatEx:_getBuffer
StardewValley.TemporaryAnimatedSprite:.ctor
StardewValley.TemporaryAnimatedSprite:CopyAppearanceFromItemId
StardewValley.TemporaryAnimatedSprite:GetTemporaryAnimatedSprite
StardewValley.TemporaryAnimatedSprite:Pool
StardewValley.TemporaryAnimatedSprite:clearOnAreaEntry
StardewValley.TemporaryAnimatedSprite:setSourceRectToCurrentTileIndex
StardewValley.TemporaryAnimatedSpriteList:AddRange
StardewValley.TemporaryAnimatedSpriteList:CopyTo
StardewValley.TerrainFeatures.Bush/<>c:<.cctor>b__53_0
StardewValley.TerrainFeatures.Bush:.ctor
StardewValley.TerrainFeatures.Bush:GetCosmeticSeason
StardewValley.TerrainFeatures.Bush:IsSheltered
StardewValley.TerrainFeatures.Bush:draw
StardewValley.TerrainFeatures.Bush:getBoundingBox
StardewValley.TerrainFeatures.Bush:getEffectiveSize
StardewValley.TerrainFeatures.Bush:getRenderBounds
StardewValley.TerrainFeatures.Bush:inBloom
StardewValley.TerrainFeatures.Bush:isPassable
StardewValley.TerrainFeatures.Bush:loadSprite
StardewValley.TerrainFeatures.Bush:performPlayerEntryAction
StardewValley.TerrainFeatures.Bush:seasonUpdate
StardewValley.TerrainFeatures.Bush:setUpSourceRect
StardewValley.TerrainFeatures.Bush:tickUpdate
StardewValley.TerrainFeatures.Flooring/Neighbor:.ctor
StardewValley.TerrainFeatures.Flooring/NeighborLoc:.ctor
StardewValley.TerrainFeatures.Flooring:.cctor
StardewValley.TerrainFeatures.Flooring:.ctor
StardewValley.TerrainFeatures.Flooring:ApplyFlooringFlags
StardewValley.TerrainFeatures.Flooring:GetData
StardewValley.TerrainFeatures.Flooring:GetFloorPathItemLookup
StardewValley.TerrainFeatures.Flooring:GetTexture
StardewValley.TerrainFeatures.Flooring:GetTextureCorner
StardewValley.TerrainFeatures.Flooring:LoadFloorPathItemLookup
StardewValley.TerrainFeatures.Flooring:OnAdded
StardewValley.TerrainFeatures.Flooring:OnRemoved
StardewValley.TerrainFeatures.Flooring:ShouldDrawWinterVersion
StardewValley.TerrainFeatures.Flooring:TryGetData
StardewValley.TerrainFeatures.Flooring:doCollisionAction
StardewValley.TerrainFeatures.Flooring:draw
StardewValley.TerrainFeatures.Flooring:gatherNeighbors
StardewValley.TerrainFeatures.Flooring:getBoundingBox
StardewValley.TerrainFeatures.Flooring:getFootstepSound
StardewValley.TerrainFeatures.Flooring:initNetFields
StardewValley.TerrainFeatures.Flooring:isPassable
StardewValley.TerrainFeatures.Flooring:loadSprite
StardewValley.TerrainFeatures.Flooring:performToolAction
StardewValley.TerrainFeatures.Flooring:populateDrawGuide
StardewValley.TerrainFeatures.Flooring:tickUpdate
StardewValley.TerrainFeatures.FruitTree:.ctor
StardewValley.TerrainFeatures.FruitTree:<initNetFields>b__45_0
StardewValley.TerrainFeatures.FruitTree:GetCosmeticSeason
StardewValley.TerrainFeatures.FruitTree:GetData
StardewValley.TerrainFeatures.FruitTree:GetSpriteRowNumber
StardewValley.TerrainFeatures.FruitTree:GrowthStageToDaysUntilMature
StardewValley.TerrainFeatures.FruitTree:IgnoresSeasonsHere
StardewValley.TerrainFeatures.FruitTree:IsInSeasonHere
StardewValley.TerrainFeatures.FruitTree:TryGetData
StardewValley.TerrainFeatures.FruitTree:draw
StardewValley.TerrainFeatures.FruitTree:getBoundingBox
StardewValley.TerrainFeatures.FruitTree:initNetFields
StardewValley.TerrainFeatures.FruitTree:isActionable
StardewValley.TerrainFeatures.FruitTree:loadSprite
StardewValley.TerrainFeatures.FruitTree:seasonUpdate
StardewValley.TerrainFeatures.FruitTree:tickUpdate
StardewValley.TerrainFeatures.Grass:.ctor
StardewValley.TerrainFeatures.Grass:<.ctor>b__27_0
StardewValley.TerrainFeatures.Grass:PlayGrassSound
StardewValley.TerrainFeatures.Grass:TryDropItemsOnCut
StardewValley.TerrainFeatures.Grass:createDestroySprites
StardewValley.TerrainFeatures.Grass:doCollisionAction
StardewValley.TerrainFeatures.Grass:draw
StardewValley.TerrainFeatures.Grass:getBoundingBox
StardewValley.TerrainFeatures.Grass:isPassable
StardewValley.TerrainFeatures.Grass:performPlayerEntryAction
StardewValley.TerrainFeatures.Grass:performToolAction
StardewValley.TerrainFeatures.Grass:seasonUpdate
StardewValley.TerrainFeatures.Grass:setUpRandom
StardewValley.TerrainFeatures.Grass:shake
StardewValley.TerrainFeatures.Grass:textureName
StardewValley.TerrainFeatures.Grass:tickUpdate
StardewValley.TerrainFeatures.HoeDirt/Neighbor:.ctor
StardewValley.TerrainFeatures.HoeDirt/NeighborLoc:.ctor
StardewValley.TerrainFeatures.HoeDirt:.cctor
StardewValley.TerrainFeatures.HoeDirt:.ctor
StardewValley.TerrainFeatures.HoeDirt:<initNetFields>b__74_0
StardewValley.TerrainFeatures.HoeDirt:<initNetFields>b__74_1
StardewValley.TerrainFeatures.HoeDirt:DrawOptimized
StardewValley.TerrainFeatures.HoeDirt:GetFertilizerQualityBoostLevel
StardewValley.TerrainFeatures.HoeDirt:GetFertilizerSourceRect
StardewValley.TerrainFeatures.HoeDirt:HasFertilizer
StardewValley.TerrainFeatures.HoeDirt:OnAdded
StardewValley.TerrainFeatures.HoeDirt:OnNeighborAdded
StardewValley.TerrainFeatures.HoeDirt:UpdateDrawSums
StardewValley.TerrainFeatures.HoeDirt:doCollisionAction
StardewValley.TerrainFeatures.HoeDirt:draw
StardewValley.TerrainFeatures.HoeDirt:gatherNeighbors
StardewValley.TerrainFeatures.HoeDirt:getBoundingBox
StardewValley.TerrainFeatures.HoeDirt:get_Location
StardewValley.TerrainFeatures.HoeDirt:get_Tile
StardewValley.TerrainFeatures.HoeDirt:hasPaddyCrop
StardewValley.TerrainFeatures.HoeDirt:initNetFields
StardewValley.TerrainFeatures.HoeDirt:initialize
StardewValley.TerrainFeatures.HoeDirt:isPassable
StardewValley.TerrainFeatures.HoeDirt:loadSprite
StardewValley.TerrainFeatures.HoeDirt:paddyWaterCheck
StardewValley.TerrainFeatures.HoeDirt:performPlayerEntryAction
StardewValley.TerrainFeatures.HoeDirt:performUseAction
StardewValley.TerrainFeatures.HoeDirt:populateDrawGuide
StardewValley.TerrainFeatures.HoeDirt:seasonUpdate
StardewValley.TerrainFeatures.HoeDirt:set_Location
StardewValley.TerrainFeatures.HoeDirt:set_Tile
StardewValley.TerrainFeatures.HoeDirt:set_crop
StardewValley.TerrainFeatures.HoeDirt:shake
StardewValley.TerrainFeatures.HoeDirt:tickUpdate
StardewValley.TerrainFeatures.HoeDirt:updateNeighbors
StardewValley.TerrainFeatures.LargeTerrainFeature:onDestroy
StardewValley.TerrainFeatures.Leaf:.ctor
StardewValley.TerrainFeatures.ResourceClump:.ctor
StardewValley.TerrainFeatures.ResourceClump:GetDefaultHealth
StardewValley.TerrainFeatures.ResourceClump:draw
StardewValley.TerrainFeatures.ResourceClump:getBoundingBox
StardewValley.TerrainFeatures.ResourceClump:isPassable
StardewValley.TerrainFeatures.ResourceClump:loadSprite
StardewValley.TerrainFeatures.ResourceClump:occupiesTile
StardewValley.TerrainFeatures.ResourceClump:performToolAction
StardewValley.TerrainFeatures.ResourceClump:tickUpdate
StardewValley.TerrainFeatures.TerrainFeature:doCollisionAction
StardewValley.TerrainFeatures.TerrainFeature:getRenderBounds
StardewValley.TerrainFeatures.TerrainFeature:get_Tile
StardewValley.TerrainFeatures.TerrainFeature:isActionable
StardewValley.TerrainFeatures.TerrainFeature:loadSprite
StardewValley.TerrainFeatures.TerrainFeature:performPlayerEntryAction
StardewValley.TerrainFeatures.TerrainFeature:performUseAction
StardewValley.TerrainFeatures.TerrainFeature:seasonUpdate
StardewValley.TerrainFeatures.TerrainFeature:set_NeedsUpdate
StardewValley.TerrainFeatures.Tree/<>c__DisplayClass97_0:<TryGetTapperOutput>b__0
StardewValley.TerrainFeatures.Tree:.ctor
StardewValley.TerrainFeatures.Tree:<resetTexture>g__LoadTexture|68_0
StardewValley.TerrainFeatures.Tree:ChooseTexture
StardewValley.TerrainFeatures.Tree:GetChopDebrisColor
StardewValley.TerrainFeatures.Tree:GetData
StardewValley.TerrainFeatures.Tree:GetWildTreeDataDictionary
StardewValley.TerrainFeatures.Tree:GetWildTreeSeedLookup
StardewValley.TerrainFeatures.Tree:IsLeafy
StardewValley.TerrainFeatures.Tree:TryGetData
StardewValley.TerrainFeatures.Tree:TryGetDrop
StardewValley.TerrainFeatures.Tree:TryGetTapperOutput
StardewValley.TerrainFeatures.Tree:UpdateTapperProduct
StardewValley.TerrainFeatures.Tree:_LoadWildTreeData
StardewValley.TerrainFeatures.Tree:draw
StardewValley.TerrainFeatures.Tree:extraWoodCalculator
StardewValley.TerrainFeatures.Tree:getBoundingBox
StardewValley.TerrainFeatures.Tree:isActionable
StardewValley.TerrainFeatures.Tree:isPassable
StardewValley.TerrainFeatures.Tree:performPlayerEntryAction
StardewValley.TerrainFeatures.Tree:performSeedDestroy
StardewValley.TerrainFeatures.Tree:performSproutDestroy
StardewValley.TerrainFeatures.Tree:performToolAction
StardewValley.TerrainFeatures.Tree:performTreeFall
StardewValley.TerrainFeatures.Tree:seasonUpdate
StardewValley.TerrainFeatures.Tree:setSeason
StardewValley.TerrainFeatures.Tree:shake
StardewValley.TerrainFeatures.Tree:tickUpdate
StardewValley.TokenizableStrings.TokenParser/DefaultResolvers:EscapedText
StardewValley.TokenizableStrings.TokenParser/DefaultResolvers:FarmName
StardewValley.TokenizableStrings.TokenParser:EscapeSpaces
StardewValley.Tool:CanBeLostOnDeath
StardewValley.Tool:CanUseOnStandingTile
StardewValley.Tool:DoFunction
StardewValley.Tool:GetEnchantmentLevel<T>
StardewValley.Tool:GetToolData
StardewValley.Tool:GetTotalForgeLevels
StardewValley.Tool:Update
StardewValley.Tool:actionWhenBeingHeld
StardewValley.Tool:actionWhenStopBeingHeld
StardewValley.Tool:attachmentSlots
StardewValley.Tool:beginUsing
StardewValley.Tool:draw
StardewValley.Tool:drawInMenu
StardewValley.Tool:drawTooltip
StardewValley.Tool:endUsing
StardewValley.Tool:getCategoryColor
StardewValley.Tool:getCategoryName
StardewValley.Tool:getDescription
StardewValley.Tool:getDescriptionWidth
StardewValley.Tool:getExtraSpaceNeededForTooltipSpecialIcons
StardewValley.Tool:get_DisplayName
StardewValley.Tool:get_TypeDefinitionId
StardewValley.Tool:get_description
StardewValley.Tool:isHeavyHitter
StardewValley.Tool:leftClick
StardewValley.Tool:loadDescription
StardewValley.Tool:loadDisplayName
StardewValley.Tool:maximumStackSize
StardewValley.Tool:onRelease
StardewValley.Tool:tickUpdate
StardewValley.Tool:tilesAffected
StardewValley.Tools.Axe/<>c__DisplayClass6_0:<DoFunction>b__0
StardewValley.Tools.Axe:DoFunction
StardewValley.Tools.Axe:beginUsing
StardewValley.Tools.FishingRod/<>c:.cctor
StardewValley.Tools.FishingRod/<>c:.ctor
StardewValley.Tools.FishingRod:actionWhenStopBeingHeld
StardewValley.Tools.FishingRod:distanceToLand
StardewValley.Tools.FishingRod:resetState
StardewValley.Tools.FishingRod:tickUpdate
StardewValley.Tools.MeleeWeapon:CanBeLostOnDeath
StardewValley.Tools.MeleeWeapon:DoDamage
StardewValley.Tools.MeleeWeapon:FireProjectile
StardewValley.Tools.MeleeWeapon:GetData
StardewValley.Tools.MeleeWeapon:GetDrawnItemId
StardewValley.Tools.MeleeWeapon:actionWhenStopBeingHeld
StardewValley.Tools.MeleeWeapon:animateSpecialMove
StardewValley.Tools.MeleeWeapon:beginSpecialMove
StardewValley.Tools.MeleeWeapon:defaultKnockBackForThisType
StardewValley.Tools.MeleeWeapon:doAnimateSpecialMove
StardewValley.Tools.MeleeWeapon:doDefenseSwordFunction
StardewValley.Tools.MeleeWeapon:doSwipe
StardewValley.Tools.MeleeWeapon:drawDuringUse
StardewValley.Tools.MeleeWeapon:drawInMenu
StardewValley.Tools.MeleeWeapon:drawTooltip
StardewValley.Tools.MeleeWeapon:getAreaOfEffect
StardewValley.Tools.MeleeWeapon:getCategoryName
StardewValley.Tools.MeleeWeapon:getDescription
StardewValley.Tools.MeleeWeapon:getExtraSpaceNeededForTooltipSpecialIcons
StardewValley.Tools.MeleeWeapon:getItemLevel
StardewValley.Tools.MeleeWeapon:getNumberOfDescriptionCategories
StardewValley.Tools.MeleeWeapon:leftClick
StardewValley.Tools.MeleeWeapon:loadDescription
StardewValley.Tools.MeleeWeapon:loadDisplayName
StardewValley.Tools.MeleeWeapon:maximumStackSize
StardewValley.Tools.MeleeWeapon:setFarmerAnimating
StardewValley.Tools.MeleeWeapon:specialCooldown
StardewValley.Tools.MeleeWeapon:tickUpdate
StardewValley.Tools.MeleeWeapon:triggerDefenseSwordFunction
StardewValley.Tools.MeleeWeapon:weaponsTypeUpdate
StardewValley.Tools.MilkPail:tickUpdate
StardewValley.Tools.Pickaxe:DoFunction
StardewValley.Tools.Pickaxe:beginUsing
StardewValley.Tools.Slingshot:.ctor
StardewValley.Tools.Slingshot:get_TypeDefinitionId
StardewValley.Tools.Slingshot:initNetFields
StardewValley.Tools.WateringCan:CanUseOnStandingTile
StardewValley.Tools.WateringCan:DoFunction
StardewValley.Tools.WateringCan:drawInMenu
StardewValley.Tools.WateringCan:getDescription
StardewValley.Tools.WateringCan:get_WaterLeft
StardewValley.Tools.WateringCan:tickUpdate
StardewValley.Torch:actionOnPlayerEntry
StardewValley.Torch:checkForAction
StardewValley.Torch:draw
StardewValley.Torch:updateAshes
StardewValley.Torch:updateWhenCurrentLocation
StardewValley.Triggers.CachedAction:.ctor
StardewValley.Triggers.CachedTriggerAction:.ctor
StardewValley.Triggers.TriggerActionManager/<>c:.cctor
StardewValley.Triggers.TriggerActionManager:.cctor
StardewValley.Triggers.TriggerActionManager:CanApplyIgnoringRun
StardewValley.Triggers.TriggerActionManager:GetActionsByTrigger
StardewValley.Triggers.TriggerActionManager:GetActionsForTrigger
StardewValley.Triggers.TriggerActionManager:ParseAction
StardewValley.Triggers.TriggerActionManager:Raise
StardewValley.Triggers.TriggerActionManager:TryGetActionHandler
StardewValley.Triggers.TriggerActionManager:TryRunActions
StardewValley.Util.BoundingBoxGroup/<>c__DisplayClass4_0:<ClearNonIntersecting>b__0
StardewValley.Util.BoundingBoxGroup:Add
StardewValley.Util.BoundingBoxGroup:ClearNonIntersecting
StardewValley.Util.BoundingBoxGroup:Contains
StardewValley.Util.BoundingBoxGroup:Intersects
StardewValley.Util.GuidHelper:NewGuid
StardewValley.Util.SaveablePairExtensions:ToDictionary<TKey, TValue>
StardewValley.Util.SaveablePairExtensions:ToDictionary<int, StardewValley.Locations.MineInfo>
StardewValley.Util.SaveablePairExtensions:ToDictionary<long, StardewValley.Options>
StardewValley.Utility/<>c:.cctor
StardewValley.Utility/<>c:.ctor
StardewValley.Utility/<>c:<GetUnseenSecretNotes>b__141_0
StardewValley.Utility/<>c__DisplayClass113_0:<fixAllAnimals>b__0
StardewValley.Utility/<>c__DisplayClass116_0:<fixAllAnimals>b__0
StardewValley.Utility/<>c__DisplayClass199_0:<getAnimal>b__0
StardewValley.Utility/<>c__DisplayClass202_0:<getAnimal>b__0
StardewValley.Utility/<>c__DisplayClass208_0:<findHorse>b__0
StardewValley.Utility/<>c__DisplayClass22_1:<ForEachLocation>b__0
StardewValley.Utility/<>c__DisplayClass23_0:<ForEachBuilding>b__0
StardewValley.Utility/<>c__DisplayClass25_0:<ForEachCharacter>b__0
StardewValley.Utility/<>c__DisplayClass26_0:<ForEachVillager>b__0
StardewValley.Utility/<>c__DisplayClass273_0:<getAllCharacters>b__0
StardewValley.Utility/<>c__DisplayClass277_0:<iterateChestsAndStorage>b__0
StardewValley.Utility/<>c__DisplayClass277_0:<iterateChestsAndStorage>g__Handle|1
StardewValley.Utility/<>c__DisplayClass29_0:<ForEachItem>g__Handle|0
StardewValley.Utility/<>c__DisplayClass32_0:<ForEachItem>g__Handle|0
StardewValley.Utility/<GetNpcsWithinDistance>d__238:.ctor
StardewValley.Utility/<GetNpcsWithinDistance>d__238:<>m__Finally1
StardewValley.Utility/<GetNpcsWithinDistance>d__238:MoveNext
StardewValley.Utility/<GetNpcsWithinDistance>d__238:System.Collections.Generic.IEnumerable<StardewValley.NPC>.GetEnumerator
StardewValley.Utility/<GetNpcsWithinDistance>d__238:System.Collections.Generic.IEnumerator<StardewValley.NPC>.get_Current
StardewValley.Utility/<GetNpcsWithinDistance>d__238:System.IDisposable.Dispose
StardewValley.Utility/<GetNpcsWithinDistance>d__241:.ctor
StardewValley.Utility/<GetNpcsWithinDistance>d__241:<>m__Finally1
StardewValley.Utility/<GetNpcsWithinDistance>d__241:MoveNext
StardewValley.Utility/<GetNpcsWithinDistance>d__241:System.Collections.Generic.IEnumerable<StardewValley.NPC>.GetEnumerator
StardewValley.Utility/<GetNpcsWithinDistance>d__241:System.Collections.Generic.IEnumerator<StardewValley.NPC>.get_Current
StardewValley.Utility/<GetNpcsWithinDistance>d__241:System.IDisposable.Dispose
StardewValley.Utility/<GetPlayersWithinDistance>d__239:.ctor
StardewValley.Utility/<GetPlayersWithinDistance>d__239:<>m__Finally1
StardewValley.Utility/<GetPlayersWithinDistance>d__239:MoveNext
StardewValley.Utility/<GetPlayersWithinDistance>d__239:System.Collections.Generic.IEnumerable<StardewValley.Farmer>.GetEnumerator
StardewValley.Utility/<GetPlayersWithinDistance>d__239:System.Collections.Generic.IEnumerator<StardewValley.Farmer>.get_Current
StardewValley.Utility/<GetPlayersWithinDistance>d__239:System.IDisposable.Dispose
StardewValley.Utility/<GetPointsOnLine>d__107:.ctor
StardewValley.Utility/<GetPointsOnLine>d__107:MoveNext
StardewValley.Utility/<GetPointsOnLine>d__107:System.Collections.Generic.IEnumerable<Microsoft.Xna.Framework.Point>.GetEnumerator
StardewValley.Utility/<GetPointsOnLine>d__107:System.Collections.Generic.IEnumerator<Microsoft.Xna.Framework.Point>.get_Current
StardewValley.Utility/<GetPointsOnLine>d__107:System.IDisposable.Dispose
StardewValley.Utility/<GetPointsOnLine>d__110:.ctor
StardewValley.Utility/<GetPointsOnLine>d__110:MoveNext
StardewValley.Utility/<GetPointsOnLine>d__110:System.Collections.Generic.IEnumerable<Microsoft.Xna.Framework.Point>.GetEnumerator
StardewValley.Utility/<GetPointsOnLine>d__110:System.Collections.Generic.IEnumerator<Microsoft.Xna.Framework.Point>.get_Current
StardewValley.Utility/<GetPointsOnLine>d__110:System.IDisposable.Dispose
StardewValley.Utility:ApplyQuantityModifiers
StardewValley.Utility:CalculateMinutesUntilMorning
StardewValley.Utility:Clamp
StardewValley.Utility:CollectGarbage
StardewValley.Utility:CreateDaySaveRandom
StardewValley.Utility:CreateRandom
StardewValley.Utility:CreateRandomSeed
StardewValley.Utility:ElapsedMs
StardewValley.Utility:ForEachBuilding
StardewValley.Utility:ForEachBuilding<TBuilding>
StardewValley.Utility:ForEachCharacter
StardewValley.Utility:ForEachItem
StardewValley.Utility:ForEachLocation
StardewValley.Utility:ForEachVillager
StardewValley.Utility:GetAllPlayerFriendshipLevel
StardewValley.Utility:GetDayOfPassiveFestival
StardewValley.Utility:GetEnumOrDefault<StardewValley.GameData.Characters.NpcAge>
StardewValley.Utility:GetEnumOrDefault<StardewValley.GameData.Characters.NpcManner>
StardewValley.Utility:GetEnumOrDefault<StardewValley.GameData.Characters.NpcOptimism>
StardewValley.Utility:GetEnumOrDefault<StardewValley.GameData.Characters.NpcSocialAnxiety>
StardewValley.Utility:GetEnumOrDefault<StardewValley.Gender>
StardewValley.Utility:GetMaximumHeartsForCharacter
StardewValley.Utility:GetNearbyValidPlacementPosition
StardewValley.Utility:GetNpcsWithinDistance
StardewValley.Utility:GetPlayersWithinDistance
StardewValley.Utility:GetPointsOnLine
StardewValley.Utility:GetUnseenSecretNotes
StardewValley.Utility:HasAnyPlayerSeenEvent
StardewValley.Utility:IsForbiddenDishOfTheDay
StardewValley.Utility:IsNormalObjectAtParentSheetIndex
StardewValley.Utility:IsPassiveFestivalDay
StardewValley.Utility:IsPassiveFestivalOpen
StardewValley.Utility:ModifyTime
StardewValley.Utility:MoveTowards
StardewValley.Utility:ParseGiftReveals
StardewValley.Utility:PointToVector2
StardewValley.Utility:RandomFloat
StardewValley.Utility:ShouldIgnoreValueChangeCallback
StardewValley.Utility:Shuffle<StardewValley.IslandGemBird/GemBirdType>
StardewValley.Utility:StringToColor
StardewValley.Utility:TrimLines
StardewValley.Utility:TryGetRandom
StardewValley.Utility:TryGetRandom<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.SerializableDictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>, StardewValley.Network.NetVector2Dictionary`2<StardewValley.TerrainFeatures.TerrainFeature, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>>
StardewValley.Utility:TryGetRandom<long, bool, Netcode.NetBool, StardewValley.SerializableDictionary`2<long, bool>, StardewValley.Network.NetLongDictionary`2<bool, Netcode.NetBool>>
StardewValley.Utility:TryParseDirection
StardewValley.Utility:TryParseEnum<StardewValley.Object/PreserveType>
StardewValley.Utility:TryParseEnum<StardewValley.Season>
StardewValley.Utility:Vector2ToPoint
StardewValley.Utility:_HasNonMousePlacementLeeway
StardewValley.Utility:addItemToInventory
StardewValley.Utility:addSmokePuff
StardewValley.Utility:canGrabSomethingFromHere
StardewValley.Utility:checkForCharacterInteractionAtTile
StardewValley.Utility:clampToTile
StardewValley.Utility:distance
StardewValley.Utility:distanceFromScreen
StardewValley.Utility:doesMasterPlayerHaveMailReceivedButNotMailForTomorrow
StardewValley.Utility:doesRectangleIntersectTile
StardewValley.Utility:drawLightningBolt
StardewValley.Utility:drawTextWithShadow
StardewValley.Utility:drawTinyDigits
StardewValley.Utility:findCloseFlower
StardewValley.Utility:findHorse
StardewValley.Utility:fixAllAnimals
StardewValley.Utility:foundAllStardrops
StardewValley.Utility:getAdjacentTileLocations
StardewValley.Utility:getAllCharacters
StardewValley.Utility:getAnimal
StardewValley.Utility:getAwayFromPlayerTrajectory
StardewValley.Utility:getBorderOfThisRectangle
StardewValley.Utility:getCornersOfThisRectangle
StardewValley.Utility:getDateString
StardewValley.Utility:getDaysOfBooksellerThisSeason
StardewValley.Utility:getFarmerItemsShippedPercent
StardewValley.Utility:getGameLocationOfCharacter
StardewValley.Utility:getHomeOfFarmer
StardewValley.Utility:getLightSource
StardewValley.Utility:getListOfTileLocationsForBordersOfNonTileRectangle
StardewValley.Utility:getMinutesSecondsStringFromMilliseconds
StardewValley.Utility:getQuestOfTheDay
StardewValley.Utility:getRandomPositionInThisRectangle
StardewValley.Utility:getRectangleCenteredAt
StardewValley.Utility:getRedToGreenLerpColor
StardewValley.Utility:getSellToStorePriceOfItem
StardewValley.Utility:getTemporarySpritesWithinArea
StardewValley.Utility:getVelocityTowardPlayer
StardewValley.Utility:getVelocityTowardPoint
StardewValley.Utility:getWidthOfTinyDigitString
StardewValley.Utility:hasFarmerShippedAllItems
StardewValley.Utility:hasFinishedJojaRoute
StardewValley.Utility:isFestivalDay
StardewValley.Utility:isGreenRainDay
StardewValley.Utility:isOnScreen
StardewValley.Utility:isPlacementForbiddenHere
StardewValley.Utility:isThereAFarmerOrCharacterWithinDistance
StardewValley.Utility:isThereAnObjectHereWhichAcceptsThisItem
StardewValley.Utility:isWithinTileWithLeeway
StardewValley.Utility:iterateChestsAndStorage
StardewValley.Utility:makeSafe
StardewValley.Utility:makeSafeMarginY
StardewValley.Utility:numStardropsFound
StardewValley.Utility:parseStringToIntArray
StardewValley.Utility:performLightningUpdate
StardewValley.Utility:playerCanPlaceItemHere
StardewValley.Utility:recursiveFindOpenTileForCharacter
StardewValley.Utility:removeDuplicates
StardewValley.Utility:removeItemFromInventory
StardewValley.Utility:removeLightSource
StardewValley.Utility:repositionLightSource
StardewValley.Utility:snapDrawPosition
StardewValley.Utility:snapToInt
StardewValley.Utility:sparkleWithinArea
StardewValley.Utility:thumbstickIsInDirection
StardewValley.Utility:tileWithinRadiusOfPlayer
StardewValley.Utility:tryRollMysteryBox
StardewValley.Utility:trySpawnRareObject
StardewValley.Utility:tryToPlaceItem
StardewValley.Utility:withinRadiusOfPlayer
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StardewValley.VitaPlatform/<>c:<EndFramePhase>b__48_0
StardewValley.VitaPlatform/<>c:<EndFramePhase>b__53_0
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StardewValley.VitaPlatform/<PrepareHotMethods>d__19:MoveNext
StardewValley.VitaPlatform/<PrepareHotMethods>d__19:System.Collections.Generic.IEnumerable<System.Int32>.GetEnumerator
StardewValley.VitaPlatform/<PrepareHotMethods>d__19:System.Collections.Generic.IEnumerator<System.Int32>.get_Current
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StardewValley.VitaPlatform:BeginHotSection
StardewValley.VitaPlatform:CameraZoomIndexOf
StardewValley.VitaPlatform:EndHotSection
StardewValley.VitaPlatform:EndSection
StardewValley.VitaPlatform:GraphicsFreeKB
StardewValley.VitaPlatform:PrepareHotMethods
StardewValley.VitaPlatform:TraceIfSlow
StardewValley.VitaPlatform:get_CameraZoomLabels
StardewValley.VitaPlatform:get_CameraZoomToken
StardewValley.VitaPlatform:get_CloseZoomLabel
StardewValley.VitaPlatform:get_FewParticles
StardewValley.VitaPlatform:get_ShakeEnabled
StardewValley.VitaPlatform:set_CameraZoom
StardewValley.VitaPlatform:set_CloseZoom
StardewValley.VitaPlatform:set_FpsLimitIndex
StardewValley.VitaPlatform:vita_port_gl_free_kb
StardewValley.Warp:set_TargetName
StardewValley.Warp:set_TargetX
StardewValley.Warp:set_TargetY
StardewValley.WaterTiles:.ctor
StardewValley.WaterTiles:set_Item
StardewValley.WorldDate:TryGetDayOfWeekFor
StardewValley.WorldMaps.MapArea:.ctor
StardewValley.WorldMaps.MapArea:GetScrollText
StardewValley.WorldMaps.MapArea:GetTextures
StardewValley.WorldMaps.MapArea:GetTooltips
StardewValley.WorldMaps.MapArea:GetWorldPosition
StardewValley.WorldMaps.MapArea:GetWorldPositions
StardewValley.WorldMaps.MapAreaPosition:.ctor
StardewValley.WorldMaps.MapAreaPosition:GetMapPixelPosition
StardewValley.WorldMaps.MapAreaPosition:GetPixelArea
StardewValley.WorldMaps.MapAreaPosition:GetPositionRatioIfValid
StardewValley.WorldMaps.MapAreaPosition:GetScrollText
StardewValley.WorldMaps.MapAreaPosition:IsTileWithinZone
StardewValley.WorldMaps.MapAreaPosition:Matches
StardewValley.WorldMaps.MapAreaPositionWithContext:.ctor
StardewValley.WorldMaps.MapAreaPositionWithContext:GetMapPixelPosition
StardewValley.WorldMaps.MapAreaTexture:.ctor
StardewValley.WorldMaps.MapAreaTexture:GetOffsetMapPixelArea
StardewValley.WorldMaps.MapAreaTooltip:.ctor
StardewValley.WorldMaps.MapAreaTooltip:GetPixelArea
StardewValley.WorldMaps.MapRegion:.ctor
StardewValley.WorldMaps.MapRegion:GetAreas
StardewValley.WorldMaps.MapRegion:GetBaseTexture
StardewValley.WorldMaps.MapRegion:GetLocationName
StardewValley.WorldMaps.MapRegion:GetMapPixelBounds
StardewValley.WorldMaps.MapRegion:GetPositionData
StardewValley.WorldMaps.MapRegion:GetTexture
StardewValley.WorldMaps.WorldMapManager:.cctor
StardewValley.WorldMaps.WorldMapManager:GetMapRegions
StardewValley.WorldMaps.WorldMapManager:GetPositionData
StardewValley.WorldMaps.WorldMapManager:GetPositionDataWithoutFallback
StardewValley.WorldMaps.WorldMapManager:ReloadData
StardewValley.WorldMaps.WorldMapManager:ReloadDataIfStale
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System.Array:IndexOf<System.Guid>
System.Array:IndexOf<int>
System.Array:IndexOfImpl<Microsoft.Xna.Framework.Rectangle>
System.Array:InternalArray__ICollection_Contains<StardewValley.InputButton>
System.Array:InternalArray__IEnumerable_GetEnumerator<int>
System.Array:Resize<Microsoft.Xna.Framework.Point>
System.Array:Reverse<StardewValley.FarmerSprite/AnimationFrame>
System.Array:Sort<int>
System.Buffers.TlsOverPerCoreLockedStacksArrayPool`1<char>:Rent
System.Buffers.TlsOverPerCoreLockedStacksArrayPool`1<char>:Return
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System.Collections.Generic.ArraySortHelper`1<System.Collections.Generic.KeyValuePair`2<xTile.Layers.Layer, int>>:IntroSort
System.Collections.Generic.ArraySortHelper`1<System.Collections.Generic.KeyValuePair`2<xTile.Layers.Layer, int>>:Sort
System.Collections.Generic.ArraySortHelper`1<System.Collections.Generic.KeyValuePair`2<xTile.Layers.Layer, int>>:SwapIfGreater
System.Collections.Generic.ArraySortHelper`1<int>:InsertionSort
System.Collections.Generic.ArraySortHelper`1<int>:IntroSort
System.Collections.Generic.ArraySortHelper`1<int>:PickPivotAndPartition
System.Collections.Generic.ArraySortHelper`1<int>:Sort
System.Collections.Generic.ArraySortHelper`1<int>:get_Default
System.Collections.Generic.Comparer`1<System.Nullable`1<int>>:CreateComparer
System.Collections.Generic.Comparer`1<System.Nullable`1<int>>:get_Default
System.Collections.Generic.Comparer`1<bool>:CreateComparer
System.Collections.Generic.Comparer`1<double>:CreateComparer
System.Collections.Generic.Comparer`1<int>:Create
System.Collections.Generic.Comparer`1<int>:CreateComparer
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Point, Netcode.NetString>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, Netcode.NetString>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, int>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<Microsoft.Xna.Framework.Vector2, string>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<StardewValley.FarmerPair, Netcode.NetRef`1<StardewValley.Friendship>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<System.Type, int>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<byte, int>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, Netcode.NetArray`2<bool, Netcode.NetBool>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, Netcode.NetBool>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, Netcode.NetLong>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, StardewValley.Menus.ClickableTextureComponent>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, StardewValley.Menus.ClickableTextureComponent>:System.Collections.IEnumerator.get_Current
System.Collections.Generic.Dictionary`2/Enumerator<int, StardewValley.Pathfinding.SchedulePathDescription>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, bool>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, bool[]>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<int, string>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, Netcode.NetRef`1<StardewValley.Farmer>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, Netcode.NetRef`1<StardewValley.Proposal>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, Netcode.NetRoot`1<StardewValley.Farmer>>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, StardewValley.FarmAnimal>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, StardewValley.Inventories.Inventory>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, bool>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<long, int>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<string, double>:.ctor
System.Collections.Generic.Dictionary`2/Enumerator<string, double>:MoveNext
System.Collections.Generic.Dictionary`2/Enumerator<string, int>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<Microsoft.Xna.Framework.Vector2, int>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<int, StardewValley.Menus.ClickableTextureComponent>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<int, System.Collections.Generic.List`1<Microsoft.Xna.Framework.Point>>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator<int, string>:MoveNext
System.Collections.Generic.Dictionary`2/KeyCollection<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:CopyTo
System.Collections.Generic.Dictionary`2/KeyCollection<System.Type, int>:CopyTo
System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:MoveNext
System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<System.Type, int>:MoveNext
System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<int, StardewValley.Menus.ClickableTextureComponent>:MoveNext
System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:MoveNext
System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator<long, Netcode.NetRoot`1<StardewValley.Farmer>>:MoveNext
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetBool>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetString>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetString>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetString>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetString>:Resize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:ContainsKey
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:TryGetValue
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, StardewValley.InteriorDoor>:get_Item
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, System.Collections.Generic.Dictionary`2<string, string>>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, System.Collections.Generic.Dictionary`2<string, string>>:FindEntry
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, System.Collections.Generic.Dictionary`2<string, string>>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, bool>:.ctor
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, string>:.ctor
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, string>:Initialize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, string>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Point, xTile.Tiles.Tile>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetBool>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:Remove
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:Resize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.Object>>:get_Item
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:Initialize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:TryGetValue
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetRef`1<StardewValley.TerrainFeatures.TerrainFeature>>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetString>:FindEntry
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetVersion>:.ctor
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:Clear
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:Initialize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>:get_Keys
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>:Initialize
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System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, int>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, int>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, int>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, int>:TryGetValue
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, int>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:FindEntry
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:TryInsert
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, single>:get_Item
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, string>:.ctor
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, string>:Initialize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, string>:Resize
System.Collections.Generic.Dictionary`2<Microsoft.Xna.Framework.Vector2, string>:TryInsert
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetRef`1<StardewValley.Friendship>>:FindEntry
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetRef`1<StardewValley.Friendship>>:Initialize
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetRef`1<StardewValley.Friendship>>:TryInsert
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetRef`1<StardewValley.Friendship>>:get_Item
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetVersion>:FindEntry
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetVersion>:Initialize
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetVersion>:TryInsert
System.Collections.Generic.Dictionary`2<StardewValley.FarmerPair, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:Clear
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:FindEntry
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:Initialize
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:Remove
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:TryGetValue
System.Collections.Generic.Dictionary`2<StardewValley.GameData.MusicContext, System.Collections.Generic.KeyValuePair`2<string, bool>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:Initialize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:Remove
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:Resize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Buildings.Building>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:Initialize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:Remove
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:Resize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:TryGetValue
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Debris>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:Initialize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:Remove
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:Resize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:TryGetValue
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.NPC>>:get_Item
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:Initialize
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System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:Resize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:TryGetValue
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Objects.Furniture>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.Projectiles.Projectile>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:Initialize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:Remove
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:Resize
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.LargeTerrainFeature>>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>:.ctor
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>:FindEntry
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>:Initialize
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System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetRef`1<StardewValley.TerrainFeatures.ResourceClump>>:Resize
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System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetVersion>:FindEntry
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System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetVersion>:TryInsert
System.Collections.Generic.Dictionary`2<System.Guid, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<System.Reflection.MemberInfo, int>:.ctor
System.Collections.Generic.Dictionary`2<System.Reflection.MemberInfo, int>:FindEntry
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System.Collections.Generic.Dictionary`2<System.Type, bool>:.ctor
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System.Collections.Generic.Dictionary`2<System.Type, int>:.ctor
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System.Collections.Generic.Dictionary`2<System.Type, int>:GetEnumerator
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System.Collections.Generic.Dictionary`2<byte, int>:.ctor
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System.Collections.Generic.Dictionary`2<int, Netcode.NetArray`2<bool, Netcode.NetBool>>:FindEntry
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System.Collections.Generic.Dictionary`2<int, Netcode.NetLong>:FindEntry
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System.Collections.Generic.Dictionary`2<int, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<int, StardewValley.HairStyleMetadata>:FindEntry
System.Collections.Generic.Dictionary`2<int, StardewValley.HairStyleMetadata>:Initialize
System.Collections.Generic.Dictionary`2<int, StardewValley.HairStyleMetadata>:Resize
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System.Collections.Generic.Dictionary`2<int, StardewValley.Locations.MineInfo>:.ctor
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System.Collections.Generic.Dictionary`2<int, StardewValley.Menus.ClickableTextureComponent>:.ctor
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System.Collections.Generic.Dictionary`2<int, StardewValley.Pathfinding.SchedulePathDescription>:.ctor
System.Collections.Generic.Dictionary`2<int, StardewValley.Pathfinding.SchedulePathDescription>:FindEntry
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System.Collections.Generic.Dictionary`2<int, StardewValley.Pathfinding.SchedulePathDescription>:TryInsert
System.Collections.Generic.Dictionary`2<int, StardewValley.TerrainFeatures.LargeTerrainFeature>:.ctor
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System.Collections.Generic.Dictionary`2<int, StardewValley.TerrainFeatures.LargeTerrainFeature>:Resize
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System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<Microsoft.Xna.Framework.Point>>:.ctor
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<Microsoft.Xna.Framework.Point>>:FindEntry
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System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:.ctor
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:FindEntry
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:Initialize
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:Resize
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:TryInsert
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:get_Item
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<System.Collections.Generic.List`1<StardewValley.Menus.ClickableTextureComponent>>>:get_Values
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<int>>:.ctor
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<int>>:FindEntry
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<int>>:Initialize
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<int>>:Resize
System.Collections.Generic.Dictionary`2<int, System.Collections.Generic.List`1<int>>:TryInsert
System.Collections.Generic.Dictionary`2<int, System.Globalization.CultureInfo>:.ctor
System.Collections.Generic.Dictionary`2<int, System.Globalization.CultureInfo>:Initialize
System.Collections.Generic.Dictionary`2<int, System.Globalization.CultureInfo>:TryInsert
System.Collections.Generic.Dictionary`2<int, bool>:.ctor
System.Collections.Generic.Dictionary`2<int, bool>:FindEntry
System.Collections.Generic.Dictionary`2<int, bool>:Initialize
System.Collections.Generic.Dictionary`2<int, bool>:Resize
System.Collections.Generic.Dictionary`2<int, bool>:TryInsert
System.Collections.Generic.Dictionary`2<int, bool[]>:.ctor
System.Collections.Generic.Dictionary`2<int, bool[]>:FindEntry
System.Collections.Generic.Dictionary`2<int, bool[]>:Initialize
System.Collections.Generic.Dictionary`2<int, bool[]>:Resize
System.Collections.Generic.Dictionary`2<int, bool[]>:TryInsert
System.Collections.Generic.Dictionary`2<int, double>:.ctor
System.Collections.Generic.Dictionary`2<int, double>:FindEntry
System.Collections.Generic.Dictionary`2<int, double>:TryGetValue
System.Collections.Generic.Dictionary`2<int, int>:.ctor
System.Collections.Generic.Dictionary`2<int, int>:FindEntry
System.Collections.Generic.Dictionary`2<int, int>:Initialize
System.Collections.Generic.Dictionary`2<int, int>:Resize
System.Collections.Generic.Dictionary`2<int, int>:TryInsert
System.Collections.Generic.Dictionary`2<int, int>:get_Item
System.Collections.Generic.Dictionary`2<int, string>:FindEntry
System.Collections.Generic.Dictionary`2<int, string>:Resize
System.Collections.Generic.Dictionary`2<int, xTile.Tiles.TileIndexPropertyCollection>:.ctor
System.Collections.Generic.Dictionary`2<int, xTile.Tiles.TileIndexPropertyCollection>:FindEntry
System.Collections.Generic.Dictionary`2<int, xTile.Tiles.TileIndexPropertyCollection>:Initialize
System.Collections.Generic.Dictionary`2<int, xTile.Tiles.TileIndexPropertyCollection>:Resize
System.Collections.Generic.Dictionary`2<int, xTile.Tiles.TileIndexPropertyCollection>:TryInsert
System.Collections.Generic.Dictionary`2<intptr, Microsoft.Xna.Framework.Graphics.EffectParameter>:FindEntry
System.Collections.Generic.Dictionary`2<intptr, System.WeakReference>:FindEntry
System.Collections.Generic.Dictionary`2<intptr, System.WeakReference>:Remove
System.Collections.Generic.Dictionary`2<long, Netcode.NetBool>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetInt>:.ctor
System.Collections.Generic.Dictionary`2<long, Netcode.NetInt>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetInt>:Initialize
System.Collections.Generic.Dictionary`2<long, Netcode.NetInt>:TryInsert
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<Netcode.NetIntDelta>>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<Netcode.NetIntDelta>>:Initialize
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<Netcode.NetIntDelta>>:TryInsert
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:.ctor
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:Initialize
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:Remove
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:Resize
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.FarmAnimal>>:TryInsert
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.Farmer>>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.Farmer>>:Initialize
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.Farmer>>:TryInsert
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.Inventories.Inventory>>:.ctor
System.Collections.Generic.Dictionary`2<long, Netcode.NetRef`1<StardewValley.Proposal>>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetRoot`1<StardewValley.Farmer>>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetRoot`1<StardewValley.Farmer>>:TryGetValue
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:FindEntry
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:Initialize
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:Remove
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:Resize
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:TryInsert
System.Collections.Generic.Dictionary`2<long, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<long, StardewValley.Characters.Horse>:.ctor
System.Collections.Generic.Dictionary`2<long, StardewValley.Characters.Horse>:FindEntry
System.Collections.Generic.Dictionary`2<long, StardewValley.Characters.Horse>:Initialize
System.Collections.Generic.Dictionary`2<long, StardewValley.Characters.Horse>:TryInsert
System.Collections.Generic.Dictionary`2<long, StardewValley.FarmAnimal>:.ctor
System.Collections.Generic.Dictionary`2<long, StardewValley.FarmAnimal>:Initialize
System.Collections.Generic.Dictionary`2<long, StardewValley.FarmAnimal>:Resize
System.Collections.Generic.Dictionary`2<long, StardewValley.FarmAnimal>:TryInsert
System.Collections.Generic.Dictionary`2<long, StardewValley.Inventories.Inventory>:.ctor
System.Collections.Generic.Dictionary`2<long, StardewValley.Options>:.ctor
System.Collections.Generic.Dictionary`2<long, bool>:.ctor
System.Collections.Generic.Dictionary`2<long, int>:Initialize
System.Collections.Generic.Dictionary`2<long, int>:TryInsert
System.Collections.Generic.Dictionary`2<string, Microsoft.Xna.Framework.Vector3>:.ctor
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:FindEntry
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:Initialize
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:Remove
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:Resize
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:TryInsert
System.Collections.Generic.Dictionary`2<string, Netcode.NetVersion>:get_Item
System.Collections.Generic.Dictionary`2<string, StardewValley.Gender>:.ctor
System.Collections.Generic.Dictionary`2<string, StardewValley.Gender>:FindEntry
System.Collections.Generic.Dictionary`2<string, StardewValley.Gender>:Initialize
System.Collections.Generic.Dictionary`2<string, StardewValley.Gender>:TryInsert
System.Collections.Generic.Dictionary`2<string, System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Point, int>>:.ctor
System.Collections.Generic.Dictionary`2<string, double>:Clear
System.Collections.Generic.Dictionary`2<string, double>:CopyTo
System.Collections.Generic.Dictionary`2<string, double>:FindEntry
System.Collections.Generic.Dictionary`2<string, double>:GetEnumerator
System.Collections.Generic.Dictionary`2<string, double>:Initialize
System.Collections.Generic.Dictionary`2<string, double>:Resize
System.Collections.Generic.Dictionary`2<string, double>:TryInsert
System.Collections.Generic.Dictionary`2<string, uint>:FindEntry
System.Collections.Generic.Dictionary`2<string, uint>:Initialize
System.Collections.Generic.Dictionary`2<string, uint>:Resize
System.Collections.Generic.Dictionary`2<string, uint>:TryInsert
System.Collections.Generic.EnumerableHelpers:ToArray<Microsoft.Xna.Framework.Point>
System.Collections.Generic.EnumerableHelpers:ToArray<Microsoft.Xna.Framework.Vector2>
System.Collections.Generic.EnumerableHelpers:ToArray<System.Collections.Generic.KeyValuePair`2<string, double>>
System.Collections.Generic.EnumerableHelpers:ToArray<bool>
System.Collections.Generic.EnumerableHelpers:ToArray<char>
System.Collections.Generic.EnumerableHelpers:ToArray<int>
System.Collections.Generic.EqualityComparer`1<Microsoft.Xna.Framework.Point>:CreateComparer
System.Collections.Generic.EqualityComparer`1<Microsoft.Xna.Framework.Rectangle>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Debris/DebrisType>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.FarmerTeam/RemoteBuildingPermissions>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.FriendshipStatus>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Game1/MineChestType>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Gender>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.LightSource/LightContext>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Objects.BedFurniture/BedType>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Objects.Clothing/ClothesType>:CreateComparer
System.Collections.Generic.EqualityComparer`1<StardewValley.Season>:CreateComparer
System.Collections.Generic.EqualityComparer`1<System.Nullable`1<StardewValley.Object/PreserveType>>:CreateComparer
System.Collections.Generic.EqualityComparer`1<byte>:CreateComparer
System.Collections.Generic.GenericEqualityComparer`1<Microsoft.Xna.Framework.Rectangle>:IndexOf
System.Collections.Generic.GenericEqualityComparer`1<System.Guid>:IndexOf
System.Collections.Generic.GenericEqualityComparer`1<int>:IndexOf
System.Collections.Generic.HashSet`1/Enumerator<Microsoft.Xna.Framework.Vector2>:MoveNext
System.Collections.Generic.HashSet`1/Enumerator<int>:MoveNext
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:.ctor
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:AddIfNotPresent
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:Clear
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:Contains
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:CopyTo
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:Initialize
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:Remove
System.Collections.Generic.HashSet`1<Microsoft.Xna.Framework.Vector2>:SetCapacity
System.Collections.Generic.HashSet`1<int>:AddIfNotPresent
System.Collections.Generic.HashSet`1<int>:Contains
System.Collections.Generic.HashSet`1<int>:Initialize
System.Collections.Generic.HashSet`1<int>:SetCapacity
System.Collections.Generic.HashSet`1<long>:AddIfNotPresent
System.Collections.Generic.HashSet`1<long>:Initialize
System.Collections.Generic.HashSet`1<long>:SetCapacity
System.Collections.Generic.LargeArrayBuilder`1<char>:AddRange
System.Collections.Generic.LargeArrayBuilder`1<char>:AllocateBuffer
System.Collections.Generic.LargeArrayBuilder`1<char>:GetBuffer
System.Collections.Generic.LargeArrayBuilder`1<int>:AddRange
System.Collections.Generic.LargeArrayBuilder`1<int>:AllocateBuffer
System.Collections.Generic.List`1/Enumerator<Microsoft.Xna.Framework.Input.Keys>:MoveNext
System.Collections.Generic.List`1/Enumerator<Microsoft.Xna.Framework.Rectangle>:MoveNext
System.Collections.Generic.List`1/Enumerator<Microsoft.Xna.Framework.Vector2>:MoveNext
System.Collections.Generic.List`1/Enumerator<Microsoft.Xna.Framework.Vector3>:MoveNext
System.Collections.Generic.List`1/Enumerator<StardewValley.GameData.Machines.MachineTimeBlockers>:MoveNext
System.Collections.Generic.List`1/Enumerator<StardewValley.Season>:MoveNext
System.Collections.Generic.List`1/Enumerator<StardewValley.TerrainFeatures.Flooring/Neighbor>:MoveNext
System.Collections.Generic.List`1/Enumerator<StardewValley.TerrainFeatures.HoeDirt/Neighbor>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Collections.Generic.KeyValuePair`2<long, StardewValley.FarmAnimal>>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Collections.Generic.KeyValuePair`2<string, int>>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Guid>:MoveNext
System.Collections.Generic.List`1/Enumerator<System.Guid>:MoveNextRare
System.Collections.Generic.List`1/Enumerator<int>:MoveNext
System.Collections.Generic.List`1/Enumerator<long>:MoveNext
System.Collections.Generic.List`1/Enumerator<single>:MoveNext
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Input.Keys>:InsertRange
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Point>:.ctor
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Point>:set_Capacity
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Rectangle>:AddWithResize
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Rectangle>:RemoveAll
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Rectangle>:set_Capacity
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector2>:AddWithResize
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector2>:RemoveAt
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector2>:get_Item
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector2>:set_Capacity
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector3>:AddWithResize
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector3>:set_Capacity
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector4>:AddWithResize
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector4>:EnsureCapacity
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector4>:get_Item
System.Collections.Generic.List`1<Microsoft.Xna.Framework.Vector4>:set_Capacity
System.Collections.Generic.List`1<StardewValley.FarmerSprite/AnimationFrame>:AddWithResize
System.Collections.Generic.List`1<StardewValley.FarmerSprite/AnimationFrame>:InsertRange
System.Collections.Generic.List`1<StardewValley.FarmerSprite/AnimationFrame>:Reverse
System.Collections.Generic.List`1<StardewValley.FarmerSprite/AnimationFrame>:set_Capacity
System.Collections.Generic.List`1<StardewValley.GameData.Machines.MachineTimeBlockers>:GetEnumerator
System.Collections.Generic.List`1<StardewValley.IslandGemBird/GemBirdType>:set_Capacity
System.Collections.Generic.List`1<StardewValley.TerrainFeatures.Flooring/Neighbor>:EnsureCapacity
System.Collections.Generic.List`1<StardewValley.TerrainFeatures.Flooring/Neighbor>:set_Capacity
System.Collections.Generic.List`1<StardewValley.TerrainFeatures.HoeDirt/Neighbor>:set_Capacity
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>:.ctor
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>:AddEnumerable
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>:InsertRange
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>:set_Capacity
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>>:.ctor
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.TerrainFeatures.TerrainFeature>>:AddEnumerable
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<long, StardewValley.FarmAnimal>>:.ctor
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<long, StardewValley.FarmAnimal>>:AddEnumerable
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<long, StardewValley.FarmAnimal>>:AddWithResize
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<long, StardewValley.FarmAnimal>>:set_Capacity
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<string, string>>:.ctor
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<xTile.Layers.Layer, int>>:.ctor
System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<xTile.Layers.Layer, int>>:set_Capacity
System.Collections.Generic.List`1<System.Guid>:RemoveAt
System.Collections.Generic.List`1<System.Guid>:get_Item
System.Collections.Generic.List`1<System.Guid>:set_Capacity
System.Collections.Generic.List`1<System.Runtime.InteropServices.GCHandle>:RemoveAt
System.Collections.Generic.List`1<System.Runtime.InteropServices.GCHandle>:set_Item
System.Collections.Generic.List`1<int>:Insert
System.Collections.Generic.List`1<int>:RemoveAll
System.Collections.Generic.List`1<int>:RemoveAt
System.Collections.Generic.List`1<long>:.ctor
System.Collections.Generic.List`1<single>:set_Capacity
System.Collections.Generic.LowLevelDictionary`2<int, System.Threading.Tasks.Task>:.ctor
System.Collections.Generic.LowLevelDictionary`2<int, System.Threading.Tasks.Task>:Clear
System.Collections.Generic.NullableComparer`1<int>:Compare
System.Collections.Generic.Queue`1<Microsoft.Xna.Framework.Vector2>:Dequeue
System.Collections.Generic.Queue`1<Microsoft.Xna.Framework.Vector2>:Enqueue
System.Collections.Generic.Queue`1<Microsoft.Xna.Framework.Vector2>:SetCapacity
System.Collections.Generic.SortedDictionary`2/Enumerator<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>:.ctor
System.Collections.Generic.SortedDictionary`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>:.ctor
System.Collections.Generic.SortedDictionary`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>:Add
System.Collections.Generic.SortedDictionary`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>:TryGetValue
System.Collections.Generic.SortedSet`1/Enumerator<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:.ctor
System.Collections.Generic.SortedSet`1/Enumerator<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:Initialize
System.Collections.Generic.SortedSet`1/Enumerator<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:MoveNext
System.Collections.Generic.SortedSet`1/Enumerator<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:get_Current
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:RotateLeft
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:RotateLeftRight
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:RotateRight
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:RotateRightLeft
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:Split4Node
System.Collections.Generic.SortedSet`1/Node<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:get_Is4Node
System.Collections.Generic.SortedSet`1<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:AddIfNotPresent
System.Collections.Generic.SortedSet`1<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:FindNode
System.Collections.Generic.SortedSet`1<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:InsertionBalance
System.Collections.Generic.SortedSet`1<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:ReplaceChildOrRoot
System.Collections.Generic.Stack`1/Enumerator<Microsoft.Xna.Framework.Point>:MoveNext
System.Collections.Generic.Stack`1<Microsoft.Xna.Framework.Point>:Peek
System.Collections.Generic.Stack`1<Microsoft.Xna.Framework.Point>:Pop
System.Collections.Generic.Stack`1<Microsoft.Xna.Framework.Point>:Push
System.Collections.Generic.Stack`1<Microsoft.Xna.Framework.Point>:PushWithResize
System.Collections.Generic.TreeSet`1<System.Collections.Generic.KeyValuePair`2<int, System.Collections.Generic.Queue`1<StardewValley.Pathfinding.PathNode>>>:AddIfNotPresent
System.Collections.HashtableExtensions:TryGetValue<int>
System.Lazy`1<System.Nullable`1<StardewValley.Season>>:CreateValue
System.Lazy`1<System.Nullable`1<StardewValley.Season>>:ExecutionAndPublication
System.Lazy`1<System.Nullable`1<StardewValley.Season>>:ViaFactory
System.Linq.Buffer`1<System.Collections.Generic.KeyValuePair`2<string, double>>:.ctor
System.Linq.Enumerable/<ExceptIterator>d__57`1<int>:MoveNext
System.Linq.Enumerable/<ExceptIterator>d__57`1<int>:System.Collections.Generic.IEnumerable<TSource>.GetEnumerator
System.Linq.Enumerable/Iterator`1<System.Collections.Generic.KeyValuePair`2<int, bool[]>>:GetEnumerator
System.Linq.Enumerable/SelectEnumerableIterator`2<System.Collections.Generic.KeyValuePair`2<int, bool[]>, System.Collections.Generic.KeyValuePair`2<int, bool[]>>:MoveNext
System.Linq.Enumerable/SelectEnumerableIterator`2<System.Collections.Generic.KeyValuePair`2<string, string>, System.Collections.Generic.KeyValuePair`2<string, string>>:MoveNext
System.Linq.Enumerable/WhereEnumerableIterator`1<int>:MoveNext
System.Linq.Enumerable/WhereEnumerableIterator`1<int>:ToArray
System.Linq.Enumerable:Any<int>
System.Linq.Enumerable:Contains<StardewValley.InputButton>
System.Linq.Enumerable:Contains<long>
System.Linq.Enumerable:ElementAt<System.Collections.Generic.KeyValuePair`2<Microsoft.Xna.Framework.Vector2, StardewValley.Object>>
System.Linq.Enumerable:ExceptIterator<int>
System.Linq.Enumerable:First<System.Collections.Generic.KeyValuePair`2<StardewValley.Menus.ClickableTextureComponent, StardewValley.CraftingRecipe>>
System.Linq.Enumerable:Last<StardewValley.FarmerSprite/AnimationFrame>
System.Linq.Enumerable:OrderByDescending<StardewValley.Buff, bool>
System.Linq.Enumerable:OrderByDescending<StardewValley.Menus.SocialPage/SocialEntry, System.Nullable`1<int>>
System.Linq.Enumerable:OrderByDescending<System.Collections.Generic.KeyValuePair`2<string, double>, double>
System.Linq.Enumerable:Select<System.Collections.Generic.KeyValuePair`2<int, bool[]>, System.Collections.Generic.KeyValuePair`2<int, bool[]>>
System.Linq.Enumerable:Select<System.Collections.Generic.KeyValuePair`2<string, string>, System.Collections.Generic.KeyValuePair`2<string, string>>
System.Linq.Enumerable:Select<char, byte>
System.Linq.Enumerable:ToArray<Microsoft.Xna.Framework.Vector2>
System.Linq.Enumerable:ToArray<bool>
System.Linq.Enumerable:ToArray<byte>
System.Linq.Enumerable:ToArray<char>
System.Linq.Enumerable:ToArray<int>
System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<int, bool[]>, int, bool[]>
System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<string, string>, string, string>
System.Linq.Enumerable:ToList<long>
System.Linq.Enumerable:TryGetFirst<System.Collections.Generic.KeyValuePair`2<StardewValley.Menus.ClickableTextureComponent, StardewValley.CraftingRecipe>>
System.Linq.Enumerable:TryGetLast<Microsoft.Xna.Framework.Point>
System.Linq.Enumerable:TryGetLast<StardewValley.FarmerSprite/AnimationFrame>
System.Linq.Enumerable:Where<int>
System.Linq.EnumerableSorter`2<StardewValley.ItemTypeDefinitions.ParsedItemData, int>:CompareAnyKeys
System.Linq.EnumerableSorter`2<StardewValley.ItemTypeDefinitions.ParsedItemData, int>:ComputeKeys
System.Linq.EnumerableSorter`2<StardewValley.Menus.AnimalPage/AnimalEntry, int>:.ctor
System.Linq.EnumerableSorter`2<StardewValley.Menus.AnimalPage/AnimalEntry, int>:CompareAnyKeys
System.Linq.EnumerableSorter`2<StardewValley.Menus.AnimalPage/AnimalEntry, int>:ComputeKeys
System.Linq.EnumerableSorter`2<StardewValley.Menus.SocialPage/SocialEntry, System.Nullable`1<int>>:CompareAnyKeys
System.Linq.EnumerableSorter`2<StardewValley.Menus.SocialPage/SocialEntry, System.Nullable`1<int>>:ComputeKeys
System.Linq.EnumerableSorter`2<System.Collections.Generic.KeyValuePair`2<string, double>, double>:CompareAnyKeys
System.Linq.EnumerableSorter`2<System.Collections.Generic.KeyValuePair`2<string, double>, double>:ComputeKeys
System.Linq.EnumerableSorter`2<System.Collections.Generic.KeyValuePair`2<string, double>, double>:QuickSort
System.Linq.OrderedEnumerable`1/<GetEnumerator>d__3<System.Collections.Generic.KeyValuePair`2<string, double>>:MoveNext
System.Linq.OrderedEnumerable`1<System.Collections.Generic.KeyValuePair`2<string, double>>:SortedMap
System.Linq.OrderedEnumerable`2<StardewValley.Buff, bool>:.ctor
System.Linq.OrderedEnumerable`2<StardewValley.ItemTypeDefinitions.ParsedItemData, int>:.ctor
System.Linq.OrderedEnumerable`2<StardewValley.ItemTypeDefinitions.ParsedItemData, int>:GetEnumerableSorter
System.Linq.OrderedEnumerable`2<StardewValley.Menus.AnimalPage/AnimalEntry, int>:.ctor
System.Linq.OrderedEnumerable`2<StardewValley.Menus.AnimalPage/AnimalEntry, int>:GetEnumerableSorter
System.Linq.OrderedEnumerable`2<StardewValley.Menus.SocialPage/SocialEntry, System.Nullable`1<int>>:.ctor
System.Linq.OrderedEnumerable`2<StardewValley.Menus.SocialPage/SocialEntry, System.Nullable`1<int>>:GetEnumerableSorter
System.Linq.OrderedEnumerable`2<System.Collections.Generic.KeyValuePair`2<string, double>, double>:.ctor
System.Linq.OrderedEnumerable`2<System.Collections.Generic.KeyValuePair`2<string, double>, double>:GetEnumerableSorter
System.Linq.Set`1<int>:.ctor
System.Linq.Set`1<int>:Add
System.Linq.Set`1<int>:Resize
System.Nullable`1<StardewValley.GameData.WildTrees.WildTreeGrowthStage>:UnboxExact
System.Nullable`1<StardewValley.WorldMaps.MapAreaPositionWithContext>:get_Value
System.ReadOnlySpan`1<char>:CopyTo
System.Span`1<char>:CopyTo
System.Threading.Tasks.Task`1<bool>:TrySetResult
string:Create<System.ValueTuple`5<intptr, int, intptr, int, bool>>
xTile.Dimensions.Location:op_Subtraction
xTile.Display.XnaDisplayDevice:BeginScene
xTile.Display.XnaDisplayDevice:DrawImpl
xTile.Display.XnaDisplayDevice:DrawTile
xTile.Display.XnaDisplayDevice:EndScene
xTile.Format.TbinFormat:LoadAnimatedTile
xTile.Layers.Layer:ConvertMapToLayerLocation
xTile.Layers.Layer:Draw
xTile.Layers.Layer:DrawNormal
xTile.Layers.Layer:IsValidTileLocation
xTile.Layers.Layer:PickTile
xTile.Layers.Layer:_RebakeRow
xTile.Layers.Layer:get_DisplayHeight
xTile.Layers.Layer:get_DisplayWidth
xTile.Layers.Layer:get_LayerHeight
xTile.Layers.Layer:get_LayerWidth
xTile.Layers.Layer:get_VitaHasDrawHandlers
xTile.Map:DisposeTileSheets
xTile.Map:LoadTileSheets
xTile.ObjectModel.PropertyCollection:CopyFrom
xTile.Tiles.AnimatedTile:.ctor
xTile.Tiles.AnimatedTile:get_CurrentFrame
xTile.Tiles.AnimatedTile:get_TileIndex
xTile.Tiles.AnimatedTile:get_TileSheet
xTile.Tiles.StaticTile:get_BlendMode
xTile.Tiles.TileArray:get_Item
xTile.Tiles.TileIndexPropertyCollection:Add
xTile.Tiles.TileIndexPropertyCollection:ContainsKey
xTile.Tiles.TileSheet:GetTileImageBounds
