Original Options typography in custom PC settings: VERIFIED for scripted English menus.
EXE SHA256 BE4F4B5DCC8763F8E7DE9C98A61D45A685D41BD99B88D55E488F0DDEC657B1E1

The native title font initializer now copies its Latin glyph pixels and advance
widths into a bounded PC-owned cache while the resource is alive. It retains
no title heap pointer. Custom castle, Battlefield and Wanted settings use those
glyphs and the original proportional spacing, four-pixel spaces and numeral-1
bearing. They retain their destination scene's ink color, pixel-centered labels,
16px buttons, 24px row pitch, existing touch targets and controller semantics.
Direct development scenes that never load the title retain the existing font.
The synthetic percent/dot glyphs remain for PC-only numeric settings.

Castle/Battlefield retain their original cached gold pause button artwork and
selection arrow. Wanted's private tiled settings surface now has beveled gold
edges, orange/cream states and a small selected-row arrow. These extra panel
tiles are code drawn, not a byte copy of title artwork. Closing it restores the
borrowed VRAM, palette and registers. Matched src/ and include/ are unchanged.

Native Release build passes. Five focused CTests pass (pause settings, Wanted
surface, dialogue overrides, DSMT input, video). Additional Python regression
checks the exact title-source hook and rejects an altered initialization anchor.
Native tests exercise copied-resource lifetime, invalid inputs, every page's
proportional-font centering, scratch bounds, bevel colors, moving the selection
arrow and restoration of all borrowed screen memory.

Muted original-menu replays on the exact SHA above:
- Castle:4400 ticks, PC Options/Display/Gameplay/Minimap and other page changes,
  fifth minimap row, changed/persisted settings, original pause/gameplay return.
- Battlefield:7900 ticks, original castle/painting/course entry, corresponding
  menus and fifth-row change, original native button offset0x60, gameplay return.
- Wanted:4300 ticks, Rec Room -> Wanted -> pause -> PC settings, Display/Graphics/
  Minimap navigation, fifth-row setting change and original pause return.
All exit0. Seed save payload hashes are unchanged. Captures of Display (4 rows),
Gameplay (4) and Minimap (5) measure within0.5 native DS pixels of both centers.
Measurement uses actual font ink and excludes solid button-rim scanlines that
share that color. PNG screenshots are pixel-identical to original BMP captures.

Private evidence: work/native-options-style-{castle,battlefield,wanted}-final-
muted-20261021/acceptance.json; work/check-options-style-20261021.py. Initial
non-final probes missed the intended menu selections and are diagnostic only.
No new physical controller test, every-language coverage or complete-port
acceptance is claimed. Prior F7 dialogue preview remains frozen separately.
