Minimap-surround HUD layout, 2026-10-22

Star and coin icons/counts sit beside the map; health and character-life
icons/counts share a row below it. Near the lower screen edge, that second row
moves above the map. The dark backing cards were removed and spacing was
reduced to one scaled logical pixel. Elements remain anchored to the user's
map position and size with screen-edge clamping. Existing decoded game icons
and the output-resolution transparent HUD layer are retained.

Verification: smoke_minimap_hud checks transparent space behind all four
counter groups, their positions beside/below the default map, and behavior at
top-left and lower-right large-map placements;
smoke_minimap_hud, smoke_gpu, smoke_stage_graph, smoke_video, and
smoke_video_window pass. Two 2600-frame muted native castle runs at 1280x720
exited 0 using isolated saves: default map placement and map x=500,y=500,scale
500. Screenshots are private at
work/native-hud-around-map-transparent-default-muted-20261022/frame-2450.bmp
and work/native-hud-around-map-transparent-bottomright-muted-20261022/frame-
2450.bmp. Both runs: audio mixer errors=0, submitted nonzero output samples=0,
seed save byte-identical. This verifies the Yoshi HUD path only. Other
character art paths and renderer/gameplay combinations remain open.
