Princess's Secret Slide and void background reports - 2026-10-24
LATEST UPDATE: Mario can hit the original Star box, collect its Star, save,
reload, and collect again without duplicate credit. The earlier failed approach
pilots below predate that verification. Original castle entrance, Yoshi hit,
finish line and timer HUD remain open; see native-secret-slide-save-repeat-
verified-2026-10-24.txt and native-item-block-integration-2026-10-24.txt.
The opaque black rear-plane result below remains the separate background test.
Status: PARTIALLY VERIFIED. Green void reproduced and opaque constant background
fixed in the local native test build. Star box, finish mechanism and timer remain
unresolved; this is not a completed/playable-course acceptance.
See native-secret-slide-background-2026-10-24.txt for exact verification/limits.
Next integration preflight: native-secret-slide-item-block-handoff-2026-10-24.txt.
Original Star-box placement/content and42 original callbacks verified privately;
the missing native factory/profile is confirmed. Integration has not started.
Part of the full native PC-port actor/rendering/gameplay coverage goal.

User reports green background where the void should be black, including the
castle's secret slide course. The slide also lacks its Star box, finish line
and counter/timer. Treat Princess's Secret Slide as the target unless runtime
evidence identifies a different castle slide scene. Investigate general void
background handling as well as this course's specific clear/fog/sky setup.

Reproduce through the original castle/secret-slide entry, using isolated saves
and muted runtime screenshots. Record source/build, mission, actual course and
HUD state. Inspect original level configuration/clear color/fog and actual
render submissions before changing any palette or global backdrop. Check
whether green comes from missing sky/background geometry, clear color, a
transparent layer or a debug fallback. For this course the opaque-clear cause
is now established; repeat that inspection for any other background variants.

Inventory the original slide-specific placements and native profiles/resources
for the finish-line mechanism, Star-containing box and timer/counter. Distinguish
absent/unregistered actors from invisible actors and inactive authored triggers.
Trace normal entry/start crossing, timer start/display/update, finish crossing,
timer stop, Star box hit/reward and the course's timed second-Star rules. Keep
the original timing units, thresholds, character/attack eligibility and reward
credit. Do not insert placeholder objects or force a reward to satisfy a check.

Acceptance: black authored void/background with visible slide geometry and
normal fade/HUD; expected box/finish line/timer visible and functional; ordinary
and timed rewards, collection/save/reload/no-duplicate credit, death/retry,
exit/re-entry and timer reset. Test relevant rendering modes/internal resolutions,
capture screenshots and preserve personal saves and the original ROM. One scene
passing does not establish all-course void or actor completeness.
