Wanted correct/wrong touch feedback - 2026-10-20 (Sol Medium)

Status VERIFIED for the first correct and incorrect target touches with native
audio enabled. No gameplay or audio behavior fix was needed. Listening quality
and physical mouse/controller input remain unverified.

Diagnostic change
- The optional SM64DS_PC_WANTED_TRACE record now also logs the current board,
  target slot, requested character, hit/miss flag and the first four active
  picture positions/characters. It is trace-only and does not change gameplay.
- Private replay and strict WAV/save verification scripts are in the local work
  folder; captures, ROM-derived assets and full executables remain private.

Build and verification
- Explicit sm64ds_pc target build passed. Tested executable SHA256:
  9a9c89059602d70c62bcb127e79c29943f86c096460dd56fb09676b9ad501370.
- 54/54 CTests pass (31.87 seconds).
- Correct-target replay: 2900 frames, exit0. At tick2160 the board reports
  target slot1, requested character0, and the character at112,80. The tap at
  2200:112:80 reports found1 and state3 at tick2280. The lower screen displays
  the correct Mario with +5; the timer rises from9 at2160 to13 at2400 and the
  next board starts by2520. Original audio effects38 and188 occur on the hit;
  reward effects443/444 follow. WAV has4416000 frames,6461815 nonzero samples,
  peak32768, and the mixer reports0 errors over2899 game updates.
- Wrong-target replay: 2900 frames, exit0. The tap at2200:112:112 hits another
  character. The lower screen displays -10; the board reports found0/state3
  with time0 at2280. Original miss effects192 and14 occur. WAV has4393472
  frames,6398048 nonzero samples, peak32767, and0 mixer errors over2899 updates.
- The same final executable was also rechecked through the full pause/continue/
  quit and timeout/results/retry/pause/quit paths. Both return to the Rec Room.
  Pause run:3800 frames, exit0, volume ducks to64 and returns to127, timer
  freezes while paused, WAV5664768 frames/8956583 nonzero/peak32767/0 errors.
  Retry run:6300 frames, exit0, game-over jingle and Play Again restart music13,
  pause and Rec Room music5 return pass, WAV9444352 frames/16487323 nonzero/
  peak32768/0 errors. They report3799 and6299 audio updates respectively.
- Both WAV sample counts/peaks match the mixer report. Both replay save copies
  match their seed SHA256
  cf3832584fbdd9d913e49e5790e2f06443a8d3d03950b49a811c284735faa2ad; neither
  created a main-game slot save. User saves were not used or changed.
- Screenshots: local work/native-audio-wanted-feedback-hit-20261020 and
  work/native-audio-wanted-feedback-wrong-20261020, plus pause/retry rechecks
  under work/native-audio-wanted-pause-recheck-20261020 and
  work/native-audio-wanted-retry-recheck-20261020. See each verification.json.

Limits
- These are scripted stylus replays against the native runtime. No listening
  comparison, mouse/controller test, other Wanted board, course or minigame
  audio acceptance was performed.
- Native audio remains opt-in diagnostic work. Do not promote this executable
  to the stable install or publish a new build kit from this check alone.
- The public repository/release were not changed. The broad PC-port goal and
  the separate planned features remain unfinished.
