# ROM identity for Desert Strike — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Desert Strike
rom_file        = Desert Strike - Return to the Gulf (USA).sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = 4ce26787
expected_md5    = 73d7d5b5088b67de482cfcea40640d40
expected_sha1   = b9f0e2cfac1ee39140cd495c8e9de99bc6d9d3e1
expected_sha256 = 606abf536440173ae36466db360c7db6b474beb7a105c8a62bc74a54cbe1c38b
rom_size        = 1048576
mapping         = lorom
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = desertstrike-usa
