Super Mario Maker 2 (recompiled) v0.5.11 (windows-x64)

Super Mario Maker 2 v3.0.3, recompiled for your computer from YOUR OWN game. Nothing of the game is in this
download: you bring your dump, and the setup screen prepares everything from it, on your machine.

1. Start smm2-dx-windows-x64.exe (keep it together with its smm2-dx_data folder).
2. The setup screen asks for:
   - your Super Mario Maker 2 with the 3.0.3 update: either the decrypted game (the folders with its extracted
     ExeFS and RomFS, e.g. an emulator's "Extract RomFS / ExeFS" of the updated game), or the game's NSP / XCI
     file and its 3.0.3 update's NSP, which are decrypted with your prod.keys;
   - your console's prod.keys and firmware (the folder of its system .nca files, e.g. Ryujinx's
     bis/system/Contents/registered): the game's fonts come from there. They are read where they are, never copied;
     key values are never shown or logged.
3. Press "Set up and play". The first time it checks your files against the known 3.0.3 version, extracts them,
   copies the fonts and recompiles the game code (a few minutes to half an hour), then the game starts.
   Later starts go straight to the game. The overlay menu (F1 / Esc) > Mods > Game files brings the setup back.

Your saves, settings and the set-up game files are in the smm2-dx_data folder beside the program (keep it somewhere
you can write to, e.g. Documents - not Program Files). The logs are in smm2-dx_log, also beside it.

Keys: WASD stick, arrows d-pad, K/J/L/I = A/B/X/Y, Q/E = L/R, 1/3 = ZL/ZR, Enter = +, Backspace = -, F1 menu.
Controllers work through SDL.

Windows 10 / 11, 64-bit, a CPU with x86-64-v2 (AVX2 used when available) and a graphics driver with Vulkan 1.3.

Help, status and the source: https://github.com/sometimes-steve/smm2-dx - the setup screen tells you when a new
release is out (it only links to it; nothing is downloaded by itself).
