[h1]Usurper Reborn 1.3.10[/h1]

[h2]Changelist[/h2]
[h3]Play page[/h3]
[list]
[*]Fixed the game's boxes on the play page drawing without their edges and titles (#223)
[*]Fixed long room descriptions being cut off and the fight log showing box titles (#223)
[*]Improved the play page text size on desktop and set earlier screens quieter (#223)
[*]Adjusted the play page to show and send the key the screen prints, one key per action (#223, #231)
[*]Fixed achievement tags and plain text lines becoming buttons on the play page (#223)
[*]Added a line under the play page keys saying whether one press or Enter picks an option (#223)
[*]Added a low health warning in red with a Low HP chip on the play page (#223)
[*]Added the enemy rank (Boss, Champion) to the play page fight card (#223, #227)
[*]Fixed places with no scene showing a class portrait, and monsters with no fitting picture (#223)
[*]Added the district name to the play page in the district layout (#231)
[/list]
[h3]Combat[/h3]
[list]
[*]Adjusted new characters to start with Fast combat speed (#231)
[*]Fixed the combat menus missing Power Attack, Precise Strike, Taunt, Disarm, Hide and Rage (#227)
[*]Adjusted the combat menus to list only what can be used this round (#227)
[*]Adjusted healing potions and single heals to ask first when little health is missing, and to refuse at full health with nothing spent (#227)
[*]Fixed fight stamina going above its maximum after a load or a rest (#227)
[*]Improved the death page with the lives left, shown again at the Temple (#227)
[*]Fixed the loot comparison for a two-handed weapon leaving out the off hand weapon (#231)
[*]Fixed an empty Enter at the loot prompt counting as an invalid choice (#231)
[*]Fixed the dungeon map legend sitting far from the map (#231)
[/list]
[h3]Quests and contracts[/h3]
[list]
[*]Fixed online quests aging with every player's daily reset instead of once a day (#225)
[*]Fixed Sellsword contracts being claimed and turned in outside the Sellsword Hall (#225)
[*]Fixed the Bounty Board and the Sellsword board staying empty for low level players (#225)
[*]Fixed one player's NPC kill paying or ending another player's bounty online (#225)
[*]Fixed "Survive N floors" quests counting floors from before the quest was taken (#225)
[*]Improved the quest and contract texts to state their gold, days and what counts (#225)
[*]Adjusted bandits to show up 3 times as often in the forest and mountains while you hold a bandit contract or a Bandit Raid runs (#235)
[*]Improved the royal quest to recover a stolen artifact with a Relic Thief waiting on a named dungeon floor (#235)
[*]Improved Crown criminal bounties to place the named criminal on a dungeon floor, where killing it completes the bounty (#235)
[*]Improved bounty board champion quests to place the champion on a dungeon floor within your reach (#235)
[/list]
[h3]Story[/h3]
[list]
[*]Fixed the New Game+ unlocks shown after an ending not applying in the next cycle (#228)
[*]Fixed the journal saying Awakening after a reload (#228)
[*]Fixed Marcus and Greta's town stories never reaching their endings (#228)
[*]Fixed Old God boss hints staying after the god is resolved (#228)
[*]Fixed a second try at an Old God using the first try's stance (#228)
[*]Fixed secret boss wins promising a True Ending or memories the game does not give (#228)
[*]Adjusted the moral paradoxes on floors 25, 65 and 80 to be offered on any visit once their seal, artifact or Old God condition is met (#234)
[*]Fixed waking Terravok on floor 80 leaving him impossible to meet; he is still met on floor 95 (#234)
[*]Adjusted "Walk away from creation" with Manwe to give the Defiant ending (#234)
[*]Adjusted "Let me take the burden" with Manwe to give the Savior ending, or the Usurper ending on the Usurper path (#234)
[*]Fixed an alliance with Manwe not counting as saving him (#234)
[*]Improved the ending screen with a line for each moral paradox answer and for Mira's choice (#234)
[/list]
[h3]Town and places[/h3]
[list]
[*]Fixed dungeon event results disappearing before they could be read (#226)
[*]Adjusted Armor auto-buy to show every pick and the total with tax, then ask once (#226)
[*]Fixed an invalid key at a street encounter starting the fight (#226)
[*]Fixed a new life losing the screen reader, menu key and orientation settings (#226)
[*]Fixed a shop opened from a district leading back to Main Street instead of the district (#226)
[*]Fixed paying bail ending the session (#229)
[*]Fixed declining the Lodging bunk ending the session (#229)
[*]Fixed the dungeon tutorial teaching keys the game does not use (#229)
[*]Fixed good and dark deed counts refilling on load (#229)
[*]Added Good Deeds (G) to the classic Main Street menu (#233)
[*]Improved MUD client maps with the town's real exits (#229)
[/list]
[h3]The living world[/h3]
[list]
[*]Fixed a murdered NPC's family forgetting the murder (#230)
[*]Fixed discovered plots leaving the court's list before they could be arrested, and added a 7 day lapse (#230)
[*]Fixed jailed NPCs taking part in town life and weddings (#230)
[*]Fixed an NPC married to a player marrying another NPC (#230)
[*]Fixed the king executing an NPC the player already rescued (#230)
[*]Fixed NPC gangs no longer forming after a restart (#230)
[*]Added grief when your spouse dies outside your fights (#237)
[*]Fixed the murder news and warning to say the victim will be back (#237)
[*]Fixed Blessed Rain to make the Healer's healing free, and a Holy Day to make the Cloister and atonement free (#237)
[*]Adjusted a dying wish message to be delivered by talking to the named person, with the reward paid on delivery (#237)
[*]Fixed Detect Threats to have a 50 percent chance to uncover an active plot (#237)
[*]Fixed the world event descriptions to state what each event does (#237)
[/list]
[h3]Economy[/h3]
[list]
[*]Fixed the bank paying a hidden 3 percent a day; it pays its stated rate (#233)
[*]Fixed the Fountain of Vitality to give a real 10 percent max health at every level (#233)
[*]Fixed online team wages to be charged per player (#233)
[*]Adjusted giving gold to the poor to cost level x 20 gold (#233)
[*]Fixed the bank ban not being enforced (#233)
[*]Fixed the Reinforced Door being sold offline (#233)
[*]Fixed shop auto-buy and the shop list using a different price from the direct buy (#233)
[*]Fixed the outpost and street merchant taking gold for a potion you cannot carry (#233)
[*]Added a way to take back an offline Auction House listing, and unsold listings return after 30 days (#233)
[*]Fixed the Crown discount, Merchant's Favor, alignment ability and inheritance texts to state what they do (#233)
[*]Fixed the daily maintenance screen listing an alive bonus and a town pot that paid nothing; both are removed (#233)
[/list]
[h3]Settlements and outposts[/h3]
[list]
[*]Adjusted outpost and street merchant potions to cost the town price x 1.25 for your level (#232)
[*]Added a fifth dungeon outpost, the Cinder Post, on floor 85 (#232)
[*]Fixed the settlement Barracks to send a militia fighter into your next 3 fights (#232)
[*]Fixed the Smugglers' Cache to take 10 percent off your next 5 shop purchases (#232)
[*]Fixed the settlement Market Stall to trade potions and buy backpack gear (#232)
[*]Fixed the outpost Smoke Bomb's name; it is Smoke Powder (+2 Agility) (#232)
[/list]
[h3]Characters[/h3]
[list]
[*]Added a class portrait for all 17 classes in the class preview (#224)
[/list]
[h3]Online server and docs[/h3]
[list]
[*]Fixed the online list restarting a player's connected time every world save (#222)
[*]Added play page screenshots to the README (#220)
[*]Added a play page link to the Docker landing page (#221)
[/list]

Full notes: DOCS/release-notes/RELEASE_NOTES_1.3.10.md
