[h1]Usurper Reborn 1.2.7[/h1]

[list]
[*]Opt-in combat data sharing (telemetry): the game asks once whether to share combat data for balancing. Single player and Steam ask at start, before the main menu. Only a yes or a no answers; with no answer the question comes back at the next start.
[*]Preferences has a new line, Share combat data: On or Off, on the key U, to change the answer at any time.
[*]On a BBS or a self hosted server the question is off by default. The sysop turns it on with E in the SysOp console, a server operator with the Privacy setting telemetry_prompt in the web admin. Each player is then asked once after login.
[*]The full privacy note, with exactly what is sent and kept, is in the README and in the full notes.
[*]A monster's critical hit line no longer leaves an empty gap where a damage number used to be, in all five languages.
[*]The balance dashboard gains a Source choice on its Difficulty tab: the server's own fights, or the rows sent by copies of the game, shown apart and marked Unverified.
[*]Known: after a victory online, the autosave can wait up to 30 seconds when the database is locked. This is looked at in 1.2.8.
[*]Coming in 1.2.8: a difficulty pass with smarter monsters, mixed encounters, elites and potions that scale, plus the betrayal feature.
[/list]

Full notes: DOCS/release-notes/RELEASE_NOTES_1.2.7.md
