[h1]Usurper Reborn 1.3.2[/h1]

[h2]Changelist[/h2]
[h3]Classes[/h3]
[list]
[*]Adjusted the Warrior, Assassin, Barbarian, Mystic Shaman, Paladin and Ranger class combat bonuses, which now apply in fights
[*]Adjusted Backstab (K) to the Assassin only, now shown in the combat menu
[*]Improved Smite (Z) for the Paladin, now in the combat menu and spending a daily charge
[*]Fixed the Mystic Shaman regaining no mana each round and never auto-drinking mana potions
[*]Adjusted the Mystic Shaman to follow its own weapon and armor rules
[*]Fixed prestige class spells starting below Average
[*]Fixed some class passives missing from the Status screen
[/list]
[h3]Combat[/h3]
[list]
[*]Adjusted critical hits so every crit bonus stops at the same ceiling
[*]Adjusted world boss attacks to use the same critical hit chance as other fights
[*]Fixed temple god damage boons, prayer and sacrifice blessing damage and the Old God echo not applying to basic attacks
[*]Fixed Umbrath's critical hit boon not applying to basic attacks
[*]Fixed the Blood Price damage penalty not applying in fights
[*]Fixed boss slayer gear not adding damage against bosses outside world boss fights
[*]Fixed divine wrath's combat penalty having no effect
[*]Fixed party members not regaining stamina and mana during combat
[*]Fixed the difficulty healing bonus applying only to auto-combat potions
[*]Fixed basic attack proficiency not improving through combat use
[*]Fixed Dispel Evil not removing an enraged boss's extra Strength, Defence and attacks
[*]Fixed the Outskirts Workshop and Arena damage buffs having no effect in fights
[/list]
[h3]Monsters and difficulty[/h3]
[list]
[*]Adjusted difficulty so Easy, Hard and Nightmare change monster XP and gold once instead of twice
[*]Fixed summon, flee and mana drain monster abilities also dealing a full hit
[*]Fixed the Thorns monster ability doing nothing
[/list]
[h3]Dungeon and Outskirts[/h3]
[list]
[*]Fixed dungeon outposts, secret bosses, lore libraries, memory rooms and meditation chambers being replaced by random room events
[*]Fixed a failed dungeon riddle charging its damage twice
[*]Fixed the Outskirts Prison buff not reducing room and chest trap damage
[*]Fixed the Herbalist Hut allowing retries and the Mystic Circle using its day for nothing
[*]Fixed the Sellsword contract Bandits on the Trade Road being impossible to finish
[*]Fixed the dungeon entry fee discount and surcharge going to the wrong allies
[*]Fixed free allies staying behind when your gold could not cover every entry fee
[*]Improved dungeon entry to name a saved party member who is dead
[/list]
[h3]Gods and story[/h3]
[list]
[*]Fixed an alliance with Noctura not handing over the Shadow Crown
[*]Fixed saving Manwe offering a relic you already hold
[*]Fixed several ending conditions that did not count a spared or defeated god correctly
[*]Fixed the ending screen counting different gods than the ending itself
[*]Improved grief so each finished grief for a story companion grants Wisdom
[*]Fixed Evil characters being able to enter the Sanctum
[/list]
[h3]Town, shops and items[/h3]
[list]
[*]Fixed Crown monster bounties paying less for harder bounties
[*]Fixed the royal quest offer showing a reward it never paid
[*]Fixed the jailbreak having no daily limit and a false prison warning
[*]Fixed Church blessing lines promising 7 or 3 day blessings
[*]Fixed castle guard screens showing a hiring cap of 20
[*]Fixed the monster market's wrong numbers above level 30
[*]Fixed three druid shrine texts claiming bonuses that do not exist
[*]Fixed Loan Shark interest being counted twice
[*]Fixed a lost bank robbery counting as a death
[*]Fixed purifying cursed helms, gloves, boots and other armor pieces keeping their curse bonus
[*]Fixed enchanting a worn item sometimes taking it off
[*]Fixed the Troll weapon discount, now 10 percent at the Weapon Shop
[*]Fixed the Status screen listing Blood Price shop and healer markups that do not exist
[*]Fixed several enchant, pet and passive descriptions that did not match the game
[/list]
[h3]Party and NPCs[/h3]
[list]
[*]Improved party Clerics to cure poisoned or diseased party members with Purify
[*]Fixed party Clerics wasting turns casting Purify as a heal
[*]Fixed Purify doing nothing when aimed at an ally
[*]Fixed NPC party members, spouses and lovers being re-geared by the world simulation
[*]Fixed NPCs buying weapons their class cannot use
[*]Fixed NPC shopping replacing a better loot item with a cheaper shop item
[*]Fixed NPC shopping destroying the item it replaces
[*]Fixed NPCs in your dungeon party being attacked by other NPCs in town
[/list]
[h3]Online[/h3]
[list]
[*]Fixed world events never starting or ending online
[*]Fixed The Realm Celebrates stacking after each world boss kill
[*]Fixed a player's save online dropping world event effects and the plague, war and festival flags
[/list]
[h3]Wiki and Discord bot[/h3]
[list]
[*]Improved the wiki's character guides with exact numbers and generated tables
[*]Improved the wiki with party, items, town economy and combat guides that give exact numbers
[*]Improved the wiki with new Party, Materials, Enchanting and Death guides
[*]Improved the wiki with dungeon, monster, wilderness, Outskirts and Anchor Road guides that give exact numbers
[*]Improved the wiki with gods, story, town institution, online play and NPC world guides that give exact numbers
[*]Improved seventeen wiki guides to match the current game
[*]Fixed wiki search not finding the changelog page when asked for a changelog
[*]Fixed a question that only mentions the wiki returning unrelated wiki pages
[*]Improved wiki excerpts to open on the section that answers the question
[*]Improved the Discord wiki bot to point to the spoiler fold that holds an answer without revealing it
[*]Fixed the Discord wiki bot's link previews padding each answer
[/list]

Full notes: DOCS/release-notes/RELEASE_NOTES_1.3.2.md
