Godzilla for Windows — 1.0.3

Extract the complete download and run Godzilla.exe.
First installation: select your own CUSA02046 game folder and update 01.01 in the launcher.
The launcher prepares a separate working copy, PC menus and controller symbols locally. Original game files are preserved.
A previously prepared portable installation, console firmware, Python and development tools are not required for a new installation.
Existing installations keep their current game data and service modules; saves and preferences are preserved.
This 1.0.3 update preserves existing game data, saves and settings.
Updates: the launcher checks for new versions when it opens and shows them in the Updates tab.
The launcher updates itself too. Saves and preferences are kept across updates.
Photo mode: F10. Take photo: F12. Pause: Esc.

Controls: Esc pauses during play, skips supported scenes and goes back in menus. Shift charges; Space triggers emergency evade. R roars.
W/S moves forward/back; A/D turns. Tutorial keys use matching sizes and resolution.
Xbox Menu / Nintendo + pauses gameplay, closes pause menus and skips supported mission scenes. Release before another action.
Tab is reserved for the photo panel and does not pause gameplay.
Photo menu: mouse wheel scrolling and a draggable scrollbar; hovering preserves the current selection.
Photo lights: movement starts at 0.1, with steps adjustable down to 0.001.
Photo camera: move the mouse outside the menu to rotate; menu interactions do not rotate the camera.
Photo input recovers after loading, minimizing and restoring the game window.
Window presentation recovery has been updated; moving between two physical monitors still needs tester confirmation.
Native audio now matches measured sampler timing, short-block limiter response and smooth mastering volume changes.
New installations generate keyboard help locally. Existing Preview artwork is updated with verified hashes and a backup.
Photo camera: fixes wall overlap recovery and stale thread ownership after camera destruction.
Photo mode recognizes running King of the Kaiju arenas even when their scheduler pause policies differ.
Previously empty collected photos are not restored automatically.
ATRAC9 audio: corrected decoder normalization and clipping, checked against complete voice and effect clips.
Photo close-ups: expanded near-camera fade correction from 3 to 27 guarded material profiles. Close-up facades and photo exit/re-entry were checked in stage 5, area 11; not every facade or material has been visually certified.
Vulkan driver cache is now restored before pipeline preload, with GPU/driver compatibility checks and safe fallback.
In eight local measurements, preload of 68 cached pipelines was about 26% faster. This is not a frame-rate claim.
Known issue: brief loading pauses may occur on some PCs; the GTX report has not yet been diagnosed.
The shader/pipeline cache is enabled by default and stays in userdata. Do not copy a cache between different graphics cards.
Internal 4K scaling, DLSS and 120 FPS are not included in this update.
The Microsoft Visual C++ runtime is deployed beside the executable on first launch; no development tools are needed.

Corresponding source code is in SOURCE.zip. Licenses and credits are in the licenses folder.
Runtime based on bbport and shadPS4. Combined executable: GPL version 2; project sources retain GPL-2.0-or-later.
Godzilla ©2015 Bandai Namco Entertainment Inc. TM & © TOHO CO., LTD.
Independent project, not affiliated with or endorsed by the rights holders.
