HWAoI Recomp Compiler - experimental Windows x64 preview

1. Extract this complete ZIP to a writable folder. No Python/.NET/compiler installation is needed.
2. Open HWAoI-Compiler.exe. Select your own matching NUP and an output folder on a drive with 20+ GiB free.
3. Click Compile / update. After completion, click Open compiled game.
   To reopen a build later, set Output folder to its exact path and click Open compiled game.

Updates/resume: choose the existing HWAoI-Game output folder. Verified game data/generated C and native objects
are reused. Changed managed source files are backed up under work/backups; saves and settings are preserved.
Build jobs 0 selects concurrency from current RAM/commit headroom. Large C units run one at a time.

Only title 04003F40232DE000 / NCM 196608 with the exact module hashes in source/config/games is supported.
Complete standalone-update NUPs without a base record are accepted after module/resource inventory checks.
Partial updates need the matching base game. NUPs containing DLC/addon packages are not supported.
Encrypted XCI/NSP files and other builds are not supported. No game, keys or firmware is included.
Keep the source NUP and compiled output at their original paths. Output and logs remain local.
The compiled game needs an AVX2 CPU, Vulkan graphics and sufficient RAM/VRAM (32 GiB RAM recommended).
1080p/60 FPS is the current baseline. Non-60 FPS modes accelerate gameplay; higher resolutions are unstable.
Progress and tested limits: source/README.md. Licenses/source: source/ and licenses/.
The locally compiled output contains game-derived files; do not upload or redistribute it.
