# xcde input v1
# new_game_c + "Battle Introduction 2" (A = Next, A = close), then A to engage the targeted enemy, and the battle runs
# (new_game_c: walk forward, turn the camera (right stick right), target with L, then R
1 0 0 0 0 0
600 1 0 0 0 0
606 0 0 0 0 0
1000 1 0 0 0 0
1006 0 0 0 0 0
1400 1 0 0 0 0
1406 0 0 0 0 0
16600 1 0 0 0 0
16606 0 0 0 0 0
16800 0 0 32767 0 0
17100 0 0 0 0 0
17200 0 0 0 32767 0
17400 0 0 0 0 0
17600 40 0 0 0 0
17606 0 0 0 0 0
17800 80 0 0 0 0
17806 0 0 0 0 0
18100 1 0 0 0 0
18106 0 0 0 0 0
18400 1 0 0 0 0
18406 0 0 0 0 0
18700 1 0 0 0 0
18706 0 0 0 0 0
19300 1 0 0 0 0
19306 0 0 0 0 0
19900 1 0 0 0 0
19906 0 0 0 0 0
