Reelhunt v0.1.1
===============

An open-source engine that runs the data of Rockstar North's 2003 stealth-horror game (the
2004 PC release). You need your own PC copy of the original game; this package contains no
game files. Source code, documentation and issues: https://github.com/IhorRomanovych/reelhunt

Install
-------
Copy everything in this folder into the game's own folder, next to its executable, where
levels/, audio/ and pictures/ are. Then start Reelhunt (Reelhunt.exe on Windows). It finds the
game data by itself. Or keep it anywhere and start it with --game-root <game folder>.

Requirements
------------
- A GPU with a Vulkan 1.3 driver (any current NVIDIA, AMD or Intel driver).
- The original game's PC release: the disc version or the Steam version.
- Windows 10/11 x64: OpenAL. Install Creative's OpenAL redistributable (oalinst.exe), or put
  OpenAL Soft's soft_oal.dll, renamed to OpenAL32.dll, next to Reelhunt.exe.
- Linux x86-64: glibc 2.38 or newer (Ubuntu 24.04, Debian 13, Fedora 39, Arch or newer), the
  Vulkan loader (libvulkan1) and OpenAL Soft (libopenal1), e.g.
      sudo apt install libvulkan1 mesa-vulkan-drivers libopenal1

Saves go to the original game's own save folder, so its saves load. The engine's own settings
go to %APPDATA%\Reelhunt (Windows) or ~/.config/Reelhunt (Linux).

Run "Reelhunt --help" for the options (--level <name>, --windowed, --size 1280x720, ...).

Licenses
--------
Reelhunt is MIT-licensed. Its Bink decoders (Codec/ in the source) are LGPL-2.1-or-later, with
the source at the address above. The licenses of Reelhunt and of the libraries in this package
are in Reelhunt-licenses/. Not affiliated with Rockstar Games or Take-Two Interactive.
