NBA JAM: On Fire Edition - PC port (OpenJam) v1.0

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This is the game recompiled to run natively on Windows. It is not an

emulator, and it does not include the game.



WHAT YOU NEED

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Your own copy of NBA JAM: On Fire Edition, bought on Xbox Live Arcade. On the

console's drive it is a single file with a long name made of numbers and

letters, and no file extension. It is about 850 MB. Copy that one file into

this folder, next to "NBA JAM Mod Manager.exe".



You also need Windows 10 or 11, 64-bit, and a graphics card that supports

Direct3D 12. Anything from the last ten years will do. Nothing else has to be

installed - the libraries the game needs are in this folder already.



SETTING IT UP

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Run "NBA JAM Mod Manager.exe". It will find your copy of the game and offer

to unpack it - press "Unpack it". That takes a few seconds and about 850 MB

beside it; your original file is left alone. When it is done, press Play.



The game opens in a window. A controller is recommended; the menus also work

with the keyboard.



MODS

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The PlayStation 3 modding scene for this game is very much alive, and those

mods run here. They are published as .pkg files, usually in two parts ("Part_1"

and "Part_2") - keep both in the same folder and pick either one. Press

"Install a mod" and pick it. Each mod takes two or three minutes and about

850 MB. All three of the published mods, one after another, take around ten

minutes on a fast machine; allow fifteen on an ordinary one.



Installed mods appear on the game's own main menu, in the panel on the right.

Hold the left trigger and press Y there to open the list, move with the d-pad,

and press A to load one. The game restarts into it, which takes about fifteen

seconds. Every mod keeps its own saves, records and unlocked players, so

switching between them never mixes anything up.



WHERE THINGS GO

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Everything stays in this folder. Nothing is written to your documents, your

registry or anywhere else, and nothing here talks to the internet.



    data/, default.xex      the game, unpacked from your copy

    mods/                   one folder per mod

    saves/                  your saves, one folder per mod

    logs/                   what the game wrote down, if something goes wrong



IF SOMETHING GOES WRONG

-----------------------



The newest file in logs/ says what happened, and crash_stack.txt appears

beside the game if it falls over. Both are worth attaching to a bug report.



If a mod is ever short of something the game needs, the game says so on screen

and offers to start again rather than closing or sitting there.



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Not affiliated with or endorsed by EA, the NBA, or Microsoft. For

preservation and educational purposes. The game data is yours and never

leaves your machine.



https://github.com/GTTeancum/OpenJam

