NARUTO: THE BROKEN BOND - PC PORT (0.2.0-beta)

FIRST LAUNCH:
Extract the ZIP to a writable folder and run broken_bond.exe.
Choose your original Xbox 360 ISO or the default.xex of a complete extracted
copy. The ISO is read in place; nothing is extracted or installed. A complete
copy in a game folder beside broken_bond.exe is found by itself.
Supported Title ID: 55530825 (default.xex SHA-256
8f70e79443e36b38e44b6a105dad51fb8909fb615d982753cabaac9b15f0d576).
The startup menu opens before the game; it can be turned off under
Settings > Advanced. Hold Shift while opening, or run broken_bond.exe --setup,
to return to the setup screen.

IN GAME:
Press F1 or Back+Start to open Settings and Exit game. The game keeps
running while the menu is open, with game input blocked.
Settings include Game, Display, Quality, Controls and Advanced, in seven
interface languages. Graphics options that need a restart say so.
Configure controls, under Controls, sets up four players.
Create a desktop shortcut from Settings > Advanced.

WHERE THE DATA GOES:
The settings (broken_bond.toml), saves (user), logs, translation packages
(mods), DLC packages (dlc) and caches (cache) live in the data folder, data
beside broken_bond.exe. Settings > Advanced shows it, opens it and can choose
another folder: the change happens at the next start, which copies the data
there and keeps the old folder. --data_root or REX_DATA_ROOT chooses a folder
for one session. defaults\broken_bond.toml holds the settings a new data
folder starts from; the game never writes it.
A copy of version 0.1.0-beta keeps broken_bond.toml, user, logs and mods
beside broken_bond.exe, and its saves may be in Documents\broken_bond: the
first start copies them into data and leaves the originals. If two copies of
a file differ, the game stops and names them; keep the one you want and start
again.

UPDATES:
The game tells you about new releases and opens the release page.
Close the game, back up the data folder, and extract the new ZIP over the old
files. The ZIP holds no data folder and no settings in use: data,
data_location.json, game and a data folder chosen elsewhere stay as they are.
A broken_bond_launcher.exe left by version 0.1.0-beta can be deleted.
Copies installed with the 0.1.0-beta installer can use the separately
distributed BrokenBondInstaller.exe instead: it updates the port files, removes
the launcher and points the shortcuts at broken_bond.exe, keeping game files,
saves and settings for the game to copy into data. Later updates use the ZIP.

CRASH REPORTS:
Each start keeps a local record in the data folder's incidents, with a crash
dump when the game crashes; nothing leaves the computer unless you allow it.
The first game frame asks whether to send crash reports to the developers
through Sentry: a memory dump, the session log, system and graphics details,
file paths that may include your user name, and the startup time of one start
in ten. Saves and game files are never sent. Settings > Advanced > Diagnostics
changes the answer, opens the local records and exports a session to share.

TRANSLATIONS:
Translation packages in the data folder's mods\<name> appear under Settings >
Game > Game language.

Requires Windows x64, a Direct3D 12 or Vulkan 1.2 GPU and the Microsoft Visual
C++ 2015-2022 Redistributable (x64). Direct3D 12 is the default; Vulkan can be
chosen under Settings > Display.
Alt+F4 closes the game.

Game files are not included. License and third-party notices: licenses\README.txt.
