Composed-window captures
========================

Build:    exe=046acae0 rom=6204c11d
Settings: window_scale = 2, aspect per file, hud_stretch = 1, hud_rows = 40,
          mouse_menus = 0
Source:   GENESIS_PRESENT_DUMP, after aspect/HUD composition and before
          SDL_RenderPresent

File                      Size       Aspect  Frame  Contents
------------------------  ---------  ------  -----  -------------------------------
present_16x10.png         716x448    16:10    5000  gameplay, widened H32
present_16x9_game.png     796x448    16:9     5000  gameplay, widened H32
present_21x9.png          1046x448   21:9     5000  gameplay, 384 px canvas upscaled
present_32x9.png          1592x448   32:9     5000  gameplay, 384 px canvas upscaled
present_16x9_title.png    796x448    16:9      800  H40 title, pillarboxed
present_32x9_title.png    1592x448   32:9      800  H40 title, pillarboxed

All gameplay captures show the widened H32 playfield filling the width and the
bottom 40-row HUD band stretched independently to the full window width. The
title captures keep the authentic 320 px artwork centered; menu content is
never stretched. Gameplay runs used tools/long_rc.input; title runs used no
input script. Matching .err files contain the window size, build id, and
PRESENT-DUMP line for each capture.
