# ROM identity for Super Bomberman 5 — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Super Bomberman 5
rom_file        = Super Bomberman 5 (USA).sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = c25ab56a
expected_md5    = bf19b8012b3e43b111cc05f9481b72ae
expected_sha1   = 417d5ace7e51baafb69d20ce15ff0894d91c70c5
expected_sha256 = 5251e6491872dc51879b630a34d76a92e29ea0c39026c4f8773c1fe006d047c4
rom_size        = 4194304
mapping         = hirom
# Shown in the launcher. The supported dump is the USA release (the header's
# region byte still reads Japan); hashes, not this label, decide compatibility.
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = superbomberman5-jpn
