# The multiplayer Spartan the Halo 3 menus' lobbies stand in their scenes
# (port/linux/game/scene_packs.c, menu_functions.c's scene_object=): the
# multiplayer cyborg with an assault rifle, from the player's own multiplayer
# maps. What a figure standing in a menu does not need is left out: sounds,
# effects, damage, the HUD, the rifle's first-person model and its rounds (not
# its first-person shaders: its own model draws with them up close).
pack menu_spartan
map bloodgulch chillout boardingaction sidewinder damnation hangemhigh ratrace prisoner putput longest carousel wizard beavercreek
tag bipd characters\cyborg_mp\cyborg_mp
tag weap weapons\assault rifle\assault rifle
strip snd!
strip lsnd
strip effe
strip part
strip pctl
strip cont
strip deca
strip jpt!
strip ligh
strip lens
strip glw!
strip udlg
strip foot
strip wphi
strip unhi
strip hud#
strip trak
strip mgs2
strip spla
strip proj
strip eqip
strip mode weapons\assault rifle\fp\fp
strip antr weapons\assault rifle\fp\fp
strip weap weapons\pistol\pistol
strip bitm effects\particles\flash\bitmaps\flash h ar fp
strip bitm effects\particles\air\bitmaps\smoke warthog gun
strip bitm effects\particles\air\bitmaps\bubbles
strip bitm effects\particles\solid\bitmaps\casings h ar
strip bitm effects\particles\air\bitmaps\smoke tank cannon
# The poses a figure standing in a menu holds (its other animations take
# their frames: none of their bytes in the pack)
keep characters\cyborg\cyborg|stand rifle idle
keep characters\cyborg\cyborg|stand rifle aim-still
keep characters\cyborg\cyborg|stand rifle aim-move
keep characters\cyborg\cyborg|stand rifle turn-left
keep characters\cyborg\cyborg|stand rifle turn-right
keep characters\cyborg\cyborg|stand rifle ready
keep characters\cyborg\cyborg|stand look
