# The multiplayer lobby's scene in the Halo 3 menus (menus/halo3/
# multiplayer.xml's scene_object=, port/linux/game/menu_scene_objects.c):
# three multiplayer Spartans - a rocket launcher, the flag, a sniper rifle -
# from the player's own multiplayer maps. What a still scene does not need is
# left out: sounds, effects, damage, the HUD, the weapons' first-person models
# and rounds.
pack menu_multiplayer
map bloodgulch sidewinder damnation hangemhigh boardingaction chillout ratrace prisoner longest beavercreek carousel wizard putput
tag bipd characters\cyborg_mp\cyborg_mp
tag weap weapons\rocket launcher\rocket launcher
tag weap weapons\sniper rifle\sniper rifle
tag weap weapons\flag\flag
strip snd!
strip lsnd
strip effe
strip part
strip pctl
strip cont
strip deca
strip jpt!
strip ligh
strip lens
strip glw!
strip udlg
strip foot
strip wphi
strip unhi
strip hud#
strip trak
strip mgs2
strip spla
strip proj
strip eqip
strip mode weapons\rocket launcher\fp\fp
strip antr weapons\rocket launcher\fp\fp
strip mode weapons\sniper rifle\fp\fp
strip antr weapons\sniper rifle\fp\fp
strip mode weapons\flag\fp\fp
strip antr weapons\flag\fp\fp
strip weap weapons\pistol\pistol
strip weap weapons\assault rifle\assault rifle
# The poses the three Spartans hold (the rocket launcher's airborne frame, the
# flag's stance, the sniper's crouch: their other animations take these
# frames, none of their bytes in the pack)
keep characters\cyborg\cyborg|stand missile idle
keep characters\cyborg\cyborg|stand missile aim-still
keep characters\cyborg\cyborg|stand missile aim-move
keep characters\cyborg\cyborg|stand missile airborne
keep characters\cyborg\cyborg|stand rifle idle
keep characters\cyborg\cyborg|stand rifle aim-still
keep characters\cyborg\cyborg|stand rifle aim-move
keep characters\cyborg\cyborg|crouch rifle idle
keep characters\cyborg\cyborg|crouch rifle aim-still
keep characters\cyborg\cyborg|crouch rifle aim-move
keep characters\cyborg\cyborg|stand look
