Fight Night Round 3 Recomp v0.7 Beta
Project work: djultra64
ReXGlue and dependencies retain their respective authors and licenses.
Original 30 FPS game clock. Vulkan renderer.
Original game assets are not included. Supply your verified supported USA game data.
Requires Python 3.12+, a Vulkan 1.3 capable GPU/driver and an x86-64-v2 CPU.
Linux: run ./install.sh to import your own local ISO, then ./launch.sh.
Requires glibc 2.38+, libstdc++ providing GLIBCXX_3.4.32 (GCC 13.2+), libgcc and libm.
Requires libX11-xcb.so.1, libX11.so.6, libxcb.so.1 and libwayland-client.so.0.
Install the Vulkan loader and a working Vulkan 1.3 GPU driver.
Desktop display/audio/input services are provided by your Linux system.
First launch also offers installation; no game data is downloaded.
Existing extracted data: ./launch.sh --game-data-root <absolute path>.
Use --prepare-only to generate private overrides without opening the game.
The supplied prep scripts verify original asset pins; derived assets remain private.
Keep saves/settings and shader caches outside this package.
The runtime, Xenos GPU plugin, SDL3 and ISO extractor are bundled.
Build and package hashes are recorded; this is a public beta.
This product includes software developed by in <in@fishtank.com>.
