Dust: A Tale of the Wired West — native reconstruction
0.1.0-preview, Windows x64

1. Extract this entire ZIP to a writable folder. Do not run from inside the ZIP.
2. Keep dust_launcher.exe and dust_game.exe together.
3. Run dust_launcher.exe, click Browse, and select your original game's folder
   containing DATA and MOVIES. Press Play.

The original game data is not included. You need your own original installation.
This preview reconstructs the engine; some optional paths and hardware setups
still need testing. Windows 10/11 x64 is the target. No separately supplied DLLs
or Visual C++ redistributable are needed by this static-runtime build.

For 4K, Fit uses the full height and keeps the original proportions, with side
borders. Integer uses whole pixels and also leaves top/bottom borders.
Character restoration is optional. Temporal cleanup is experimental.

Controls: arrows move/turn; mouse clicks interact; I inventory; M map;
Escape menus; F11 or Alt+Enter fullscreen. Save/Open uses .dustsave files.
Original game save files are not compatible.

Settings/logs: %LOCALAPPDATA%\DustRecomp
Default saves: %LOCALAPPDATA%\DustRecomp\saves

GPL-3.0-only engine. See LICENSE and THIRD_PARTY.md. Source.zip contains the
corresponding buildable source for these executables, without original game data.
The source licence does not grant rights to the original game's artwork/audio.

Project: https://github.com/twitchplayskh/Dust-dust-a-tale-of-the-wired-west-Recomp
