The Simpsons Hit & Run - Linux port, x86_64 (test build)

Needs: a 64-bit (x86-64) Linux as new as Ubuntu 24.04 / Linux Mint 22 (glibc 2.38) with a desktop (its graphics driver and
X11 / Wayland libraries, present on any desktop install), and your own copy of the PC game's data.

1. Nothing to install on a desktop system. On a minimal one (Debian / Ubuntu):
     sudo apt install libgl1 libgl1-mesa-dri libegl1 libx11-6 libxext6 libxcursor1 libxi6 libxrandr2 libxss1 \
         libxfixes3 libxkbcommon0 libwayland-client0 libwayland-cursor0 libwayland-egl1 libdecor-0-0 libxrender1 \
         libx11-xcb1 libxcb-render0 libxcb-shm0 libxcb-dri3-0 libgbm1 libdrm2
2. Start it:  ./run.sh "/path/to/The Simpsons - Hit & Run"
   (afterwards just ./run.sh; options go after the path or on their own, e.g. ./run.sh skipfe)
   Or extract this package's contents into the game folder and run ./run.sh there: no run/ folder is made, and
   settings, saves and logs/ are written in the game folder.
   Mods (Mod Launcher .lmlm files or mod folders):  ./run.sh --mod MyMod.lmlm --mod OtherMod

Settings: run/simpsons.ini (#System: display, resolution, antialiasing, mipmaps, anisotropy).
Shaders: shaders/ (see shaders/README.md); M in the game turns them off and on.
A crash or problem: send run/logs/last-session.log.
