# The live backdrop behind the Online menus (port/linux/game/menu_backdrop.c):
# the campaign mission "Halo" (a30) from the player's own a30.map - its first
# structure bsp (the crash site, the Forerunner tower, the waterfall, the
# lakeshore), its night skies, its scenery (the trees and rocks) and its
# grass, and its ambience: the bsp's background sounds and sound environments (each cluster's night:
# wind, insects, birds) and its sound scenery (the waterfall, the water) -
# none of its AI, scripts, weapons or vehicles. Its scenery's own looping
# effects come with it (their effects, particles and particle systems): the
# crashed lifepods' lingering smoke, the debris' smoulder, the waterfalls'
# spray, run where the menus' camera is (players.c's potentially visible
# clusters: every one of the backdrop's bsp). Contrails, damage, decals,
# projectiles and the rest are left out.
pack menu_backdrop
map a30
backdrop
tag scnr levels\a30\a30
tag sbsp levels\a30\a30_a
strip cont
strip jpt!
strip deca
strip foot
strip udlg
strip mgs2
strip spla
strip proj
strip actv
