# The menus a level's map gets (port/linux/src/menu_files.c halo_menus_load_ingame, built
# into each level's tags by port/linux/game/menu_tags.c): the Halo 3 pause screens (the
# campaign's and multiplayer's), Forge's screens over the game (its object browser and
# menu: port/linux/game/forge.c), the carnage report at a multiplayer game's end and the
# scoreboard (Back held in a multiplayer game)
halo3/pause.xml
halo3/forge.xml
halo3/players.xml
halo3/mppause.xml
classic/pause.xml
# (Menu style Classic+: PLAYERS in the original look)
classic/players.xml
halo3/carnage.xml
halo3/scoreboard.xml
# (the Halo 3 dialog: the game's message boxes and questions)
halo3/dialog.xml
halo3/dialog_ingame.xml
# (Menu style Online: Forge's screens in the online look)
online/forge.xml
