# ROM identity for Donkey Kong Country 2 — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Donkey Kong Country 2
rom_file        = Donkey Kong Country 2 (USA).sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = 006364db
expected_md5    = 98458530599b9dff8a7414a7f20b777a
expected_sha1   = 3ec2035962918b5523d8b4745406f46f2a739b8d
expected_sha256 = 35421a9af9dd011b40b91f792192af9f99c93201d8d394026bdfb42cbf2d8633
rom_size        = 4194304
mapping         = hirom
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = donkeykongcountry2-usa
