# teleporter1: Decor/teleporteur1.rd4, camera 'Caméra 2'; generated by build_object_library.py
# icon <sheet> <icon> <seconds> <mirror 0/1 left-right/2 upside down> <yaw degrees> <iou> <icon pixels> <dx> <dy> (the sprite's offset, pixels right and down)
icon object-m 330 0.0000 0 0 0.997 64 0 0
