# creature: the Ray Dream procedural materials of Blupi/creature1y.rds; generated by procedural_materials.py
material rd_333333
surface 0.5000 0.5000 0.0000 0.0000 0.0000 0.0000
material rd_33ce33
surface 1.0000 0.5000 0.5039 0.0000 0.0000 0.0000
material rd_cecece
surface 0.5000 0.5000 0.0000 0.0000 0.0000 0.0000
